5.6 Writing Methods
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1. Primitive Types
2. Using Objects
3. Boolean Expressions and if Statements
4. Iteration
5. Writing Classes
5.1 Anatomy of a Class
5.2 Constructors
5.3 Documentation with Comments
5.4 Accessor Methods
5.5 Mutator Methods
5.6 Writing Methods
Recap: The Method Header
Passing a Primitive Value
Passing an Object Value
Access to Private Data and Methods
Triangle Class
Baseball Player Class
Check Your Understanding
Exercise: Distance Conversions
5.7 Static Variables and Methods
5.8 Scope and Access
5.9 this Keyword
5.10 Ethical and Social Implications of Computing Systems
6. Arrays
7. ArrayLists
8. 2D Arrays
9. Inheritance
10. Recursion
Chapter 5