5.2 Constructors
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1. Primitive Types
2. Using Objects
3. Boolean Expressions and if Statements
4. Iteration
5. Writing Classes
5.1 Anatomy of a Class
5.2 Constructors
State of an Object
The Constructor
No-Argument Constructor
SuperHero Class
Initializing an Object without a Constructor
Check Your Understanding
Exercise: Dog Class
5.3 Documentation with Comments
5.4 Accessor Methods
5.5 Mutator Methods
5.6 Writing Methods
5.7 Static Variables and Methods
5.8 Scope and Access
5.9 this Keyword
5.10 Ethical and Social Implications of Computing Systems
6. Arrays
7. ArrayLists
8. 2D Arrays
9. Inheritance
10. Recursion