Unit | Description |
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Tracy's World: Students learn about the world Tracy lives in and how to write commands that she will understand. | |
Moving Tracy Efficiently: Students build on the commands they have learned to instruct Tracy around all parts of her world. | |
Designing and Communicating Solutions: Students explore useful ways to break down large problems to write readable and successful programs. | |
Controlling Tracy with Variables: Students learn to use variables and user input in their Tracy programs. | |
Making Decisions: Students learn how to use if-else statements and while loops to instruct Tracy to make decisions based on conditions. | |
Tracy Challenges: Students put together all of the concepts they have learned to solve advanced Tracy puzzles. |
Unit | Description |
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Supplemental Challenges: | |
Categorizing Triangles: Explore how we can use a computer to perform calculations and make decisions based on user input! You will use Turtle Graphics in Python to draw a triangle and write text to the screen and then use if/else statements, variables, functions, and mathematical, logical, and comparison operators to print the resulting triangle category. | |
Additional Topics: | |
Karel in Python: Karel is a dog that only knows how to move, turn left, and place tennis balls in his world. You can give Karel these commands to instruct him to do certain things. We use Karel to show you what it means to program, and allow you to focus on problem-solving. |
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