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Points

Activity Points
Tracy's World
1.1 Intro to Python with Tracy the Turtle
1.1.1 Intro to Tracy 1
1.1.2 Intro to Tracy 3
1.1.3 Slinky 1
1.1.4 Stretched Slinky 5
1.2 Tracy's Grid World
1.2.1 Tracy's Grid World 1
1.2.2 Tracy's Grid World 5
1.2.3 Dashed Line 1
1.2.4 Shorter Dashed Line 5
1.2.5 Caterpillar 5
1.2.6 Grid World Badge 1
Moving Tracy Efficiently
2.1 Turning Tracy
2.1.1 Turning Tracy 1
2.1.2 Turning Tracy 3
2.1.3 Square 1
2.1.4 X and Y Axes 1
2.1.5 Rectangle 5
2.1.6 4 Columns 5
2.2 For Loops
2.2.1 For Loops 1
2.2.2 For Loops 5
2.2.3 Square Using Loops 1
2.2.4 Dotted Line 1
2.2.5 Row of Circles 5
2.2.6 4 Columns 2.0 5
2.2.7 Looping Badge 1
2.3 Turning Tracy Using Angles
2.3.1 Turning Tracy Using Angles 1
2.3.2 Turning Tracy Using Angles 4
2.3.3 Asterisk 1
2.3.4 Four Circles 1
2.3.5 Hexagon 5
2.3.6 'X' Marks the Spot 5
2.3.7 Circle Pyramid 5
Designing and Communicating Solutions
3.1 Comments
3.1.1 Comments 1
3.1.2 Comments 3
3.1.3 Four Circles with Comments 1
3.1.4 Circle Pyramid with Comments 5
3.2 Naming Guidelines
3.2.1 Naming Guidelines 1
3.2.2 Naming Guidelines 2
3.3 Functions
3.3.1 Functions 1
3.3.2 Functions 3
3.3.3 X and Y Axes with Hash Marks 1
3.3.4 Beaded Bracelet 5
3.3.5 Shape Stack 5
3.3.6 Functions Badge 1
3.4 Artistic Effects
3.4.1 Artistic Effects 1
3.4.2 Artistic Effects 5
3.4.3 Rainbow Octagon 1
3.4.4 Circle Square Triangle 1
3.4.5 Four Colored Triangles 5
3.4.6 Colorful Bracelet 5
3.4.7 Kid's Shapes Toy 10
3.5 Top Down Design
3.5.1 Top Down Design 1
3.5.2 Top Down Design 2
3.5.3 Bubble Wrap 1
3.5.4 Bubble Wrap 2.0 5
3.5.5 Sidewalk 5
Controlling Tracy with Variables
4.1 Variables
4.1.1 Variables 1
4.1.2 Variables 3
4.1.3 Increasing Length 1
4.1.4 Dartboard 5
4.1.5 Line of Increasing Blocks 5
4.2 User Input
4.2.1 User Input 1
4.2.2 User Input 3
4.2.3 Color Coded Increasing Length 1
4.2.4 Colored Dartboard 5
4.2.5 Four Corners 5
4.2.6 User Input Badge 1
4.3 Parameters
4.3.1 Parameters 1
4.3.2 Parameters 3
4.3.3 Concentric Circles 1
4.3.4 Colorful Caterpillar 5
4.3.5 Circle in a Square 5
4.3.6 Snowman 5
4.4 Using i in For Loops
4.4.1 Using i in For Loops 1
4.4.2 Using i in For Loops 3
4.4.3 Geometry 1
4.4.4 Geometry 2.0 5
4.5 Extended Loop Control
4.5.1 Extended Loop Control 1
4.5.2 Extended Loop Control 2
4.5.3 Square Swirl 1
4.5.4 Dartboard using i 5
4.5.5 Phone Signal 5
4.5.6 Master of i Badge 1
Making Decisions
5.1 If Statements
5.1.1 If Statements 1
5.1.2 If Statements 5
5.1.3 X and Y Axis with Bolded Marks 1
5.1.4 Happy Face 5
5.1.5 Black and White Squares 5
5.2 If/ Else Statements
5.2.1 If/Else Statements 1
5.2.2 If/Else Statements 4
5.2.3 Positive, Negative, Zero 1
5.2.4 Rating 5
5.2.5 Happy/ Sad Face 5
5.3 While Loops
5.3.1 While Loops 1
5.3.2 While Loops 4
5.3.3 Increasing Circles 1
5.3.4 Increasing Squares 5
5.3.5 Guess a Number 5
5.3.6 Conditionals Badge 1
Tracy Challenges
6.1 Putting Together Control Structures
6.1.1 Putting Together Control Structures 1
6.1.2 Putting Together Control Structures 3
6.1.3 Block Pyramid 1
6.1.4 Guess a Number 2.0 5
6.1.5 Circle Pyramid 2.0 5
6.1.6 Checkerboard 10
6.1.7 Tracy the Turtle Badge 1
6.2 Intro to Programming with Turtle Graphics Quiz
6.2.1 Putting It All Together Quiz 25
6.2.2 Intro to Programming with Turtle Graphics Badge 1
Supplemental Challenges
7.1 Advanced Challenges with Tracy
7.1.1 Half Pyramid 10
7.1.2 Pizza 10
7.1.3 Grid 10
7.1.4 Block Pyramid 2.0 10
Categorizing Triangles
8.1 Calculating Area
8.1.1 Calculating Area 1
8.1.2 Calculating Area 0
8.1.3 Drawing a Custom Triangle 1
8.1.4 Calculate the Area 5
8.2 Categorizing Triangles with a Static Base Value
8.2.1 Categorizing Triangles with a Static Base Value 1
8.2.2 Categorizing Triangles with a Static Base Value 0
8.2.3 Categorizing Obtuse Triangles 1
8.2.4 Putting Triangles into Categories 5
8.3 Categorizing Triangles with a Varied Base Value
8.3.1 Categorizing Triangles with a Varied Base Value 1
8.3.2 Categorizing Triangles with a Varied Base Value 0
8.3.3 Categorizing Obtuse Triangles using Variables 1
8.3.4 Using Variables to Calculate Area 5
8.3.5 Putting Triangles into Categories using Variables 5
Additional Topics
9.1 Abstraction
9.1.1 Abstraction 1
9.1.2 Abstraction 5
9.1.3 Abstracting Away draw_square() 1
9.1.4 Abstracting Your Day 5
9.1.5 Reflection: Abstraction 5
9.1.6 Abstraction in Tracy 5
9.2 Adding Text
9.2.1 Adding Text 5
9.2.2 Adding Text 5
9.2.3 Concentric Circles with Labels 5
9.2.4 Name your Colorful Caterpillar! 5
9.2.5 Baseball Diagram 5
Karel in Python
10.1 Welcome to AP CSP
10.1.1 Welcome to AP CSP 1
10.1.2 Why AP CSP? 5
10.2 Introduction to Programming With Karel
10.2.1 Introduction to Programming With Karel 1
10.2.2 Quiz: Karel Commands 5
10.2.3 Our First Karel Program 5
10.2.4 Your First Karel Program 5
10.2.5 Short Stack 5
10.2.6 Dancing Karel 5
10.3 More Basic Karel
10.3.1 More Basic Karel 1
10.3.2 More Basic Karel Quiz 5
10.3.3 Tennis Ball Square 5
10.3.4 Make a Tower 5
10.3.5 Pyramid of Karel 5
10.3.6 Go Through the Door 5
10.4 Karel Can't Turn Right
10.4.1 Karel Can't Turn Right 1
10.4.2 Karel Can't Turn Right Quiz 5
10.4.3 Tower and Turn Right 5
10.4.4 Fireman Karel 5
10.4.5 Slide Karel 5
10.4.6 Reflection: Teaching Karel New Commands 5
10.4.7 Right Turn Karel Badge 0
10.5 Functions in Karel
10.5.1 Functions in Karel 1
10.5.2 Functions in Karel Quiz 5
10.5.3 Turn Around 5
10.5.4 Pancakes 5
10.5.5 Backflip 5
10.5.6 Digging Karel 5
10.5.7 Build a Shelter 5
10.6 Top Down Design and Decomposition in Karel
10.6.1 Top Down Design and Decomposition in Karel 1
10.6.2 Top Down Design and Decomposition Quiz 5
10.6.3 Hurdle Karel 5
10.6.4 The Two Towers 5
10.6.5 Make a 'Z' 5
10.6.6 Reflection: Top Down Design 5
10.7 Commenting Your Code
10.7.1 Commenting Your Code 1
10.7.2 Commenting Your Code Quiz 5
10.7.3 Hurdle Karel 5
10.7.4 The Two Towers + Comments 5
10.7.5 Reflection: Commenting 5
10.8 Abstraction
10.8.1 Abstraction 1
10.8.2 Abstraction Quiz 5
10.8.3 Abstracting Away build_tower 5
10.8.4 Abstracting Your Day 5
10.8.5 Reflection: Abstraction 5
10.8.6 Reflection: Abstraction in Karel 5
10.9 Super Karel
10.9.1 Super Karel 1
10.9.2 Super Karel Quiz 5
10.9.3 Hurdle Karel (with SuperKarel) 5
10.9.4 The Two Towers + SuperKarel 5
10.9.5 Super Karel Badge 0
10.10 For Loops
10.10.1 For Loops 1
10.10.2 For Loops Quiz 5
10.10.3 Repeated Move 5
10.10.4 Put Down Tennis Balls 5
10.10.5 Take 'em All 5
10.10.6 Dizzy Karel 5
10.10.7 For Loop Square 5
10.10.8 Lots of Hurdles 5
10.11 If Statements
10.11.1 If Statements 1
10.11.2 If Statements Quiz 5
10.11.3 If Statements 5
10.11.4 Safe Take Ball 5
10.11.5 Is There a Ball? 5
10.11.6 Mindsets 5
10.12 If/Else Statements
10.12.1 If/Else Statements 1
10.12.2 If/Else Statements Quiz 5
10.12.3 If/Else Statements 5
10.12.4 One Ball in Each Spot 5
10.12.5 Right Side Up 5
10.12.6 Conditional Karel Badge 0
10.13 While Loops in Karel
10.13.1 While Loops in Karel 1
10.13.2 While Loops in Karel Quiz 5
10.13.3 Move to Wall 5
10.13.4 Follow The Yellow Ball Road 5
10.13.5 Lay Row of Tennis Balls 5
10.13.6 Big Tower 5
10.14 Control Structures Example
10.14.1 Control Structures Example 1
10.14.2 Control Structures Example Quiz 5
10.14.3 Cleanup Karel 5
10.14.4 Random Hurdles 5
10.15 Debugging Strategies
10.15.1 Debugging Basics 1
10.15.2 Debugging Basics 5
10.15.3 Debug: The Two Towers 5
10.15.4 Debug: Lots of Hurdles 5
10.15.5 Debugging From Error Messages 1
10.15.6 Debugging with Error Messages 5
10.15.7 Debug: Big Tower 5
10.15.8 Debug: Random Hurdles 5
10.16 Algorithms
10.16.1 Karel Algorithms 1
10.16.2 Quiz: Which Control Structure? 5
10.16.3 Algorithms Example: Move Stack 1
10.16.4 Move Tennis Ball Stack 1
10.16.5 Climbing Karel 1
10.16.6 Decorate the Fence 5
10.17 Ultra Karel
10.17.1 Ultra Karel 1
10.17.2 Ultra Karel Quiz 5
10.17.3 Red Frame 5
10.17.4 Slip 'n Slide 5
10.17.5 Invert Colors 5
10.17.6 Checkerboard Karel 5
10.17.7 Karel Exercises Badge 0
10.18 Karel Challenges
10.18.1 Fetch 10
10.18.2 Racing Karel 10
10.18.3 Tower Builder 10
10.18.4 Super Cleanup Karel 10
10.18.5 Double Tennis Balls 10
10.18.6 Programming with Karel Bootcamp Badge 0
10.19 Introduction to Programming Quiz
10.19.1 Introduction to Programming Quiz 5