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Standards Mapping

for Arizona 9-12

27

Standards in this Framework

17

Standards Mapped

62%

Mapped to Course

Standard Lessons
HS.CS.D.1
Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects.
  1. 2.3 Karel Can't Turn Right
HS.CS.HS.1
Describe levels of abstraction and interactions between application software, system software, and hardware layers.
  1. 1.13 Viewing Websites
HS.CS.T.1
Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors.
  1. 2.6 Top Down Design and Decomposition in Karel
  2. 2.7 Commenting Your Code
HS.NI.C.1
Describe how sensitive data can be affected by malware and other attacks.
  1. 13.1 What is Cybersecurity?
  2. 13.7 Network Attacks
  3. 13.9 Impact of Cybersecurity
HS.NI.C.2
Recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts.
  1. 13.1 What is Cybersecurity?
HS.NI.C.3
Compare various security measures, considering tradeoffs between the usability and security of a computing system.
  1. 13.8 The CIA Triad
HS.NI.NCO.1
Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing.
  1. 12.2 Internet Hardware
  2. 12.3 Internet Addresses
  3. 12.5 Routing
  4. 12.6 Packets and Protocols
  5. 13.2 Internet Hardware and Sending Information
  6. 13.3 Internet Addresses
  7. 13.5 Routing
  8. 13.6 Packets & Protocols
HS.DA.CVT.1
Create interactive data visualizations using software tools to help others better understand real-world phenomena.
HS.DA.S.1
Translate between different bit representations of real-world phenomena, such as characters, numbers, and images.
  1. 11.2 Number Systems
  2. 11.3 Encoding Text with Binary
  3. 11.4 Pixel Images
  4. 11.5 Hexadecimal
  5. 11.6 Pixel Colors!
  6. 11.7 Image Manipulation
HS.DA.S.2
Evaluate the tradeoffs in how and where data is stored.
HS.DA.IM.1
Analyze computational models to better understand real-world phenomena.
HS.AP.A.1
Create prototypes that use algorithms for practical intent, personal expression, or to address a societal issue.
  1. 3.1 Hello World
  2. 3.2 Variables
  3. 3.3 User Input
  4. 3.4 Basic Math in JavaScript
  5. 3.5 Using Graphics in JavaScript
  6. 6.10 Top Down Design
  7. 6.16 If Statements
  8. 6.17 If/ Else Statements
  9. 6.19 Putting Together Control Structures
HS.AP.V.1
Use lists to simplify solutions, generalizing computational problems instead of repeatedly using simple variables.
HS.AP.C.1
Justify the selection of specific control structures and explain the benefits and drawbacks of choices made, when tradeoffs involve readability and program performance.
  1. 2.9 For Loops
  2. 2.10 If Statements
  3. 2.11 If/Else Statements
  4. 2.12 While Loops in Karel
  5. 2.13 Control Structures Example
  6. 6.4 For Loops
  7. 6.16 If Statements
  8. 6.17 If/ Else Statements
  9. 6.18 While Loops
  10. 6.19 Putting Together Control Structures
HS.AP.C.2
Use events that initiate instructions to design and iteratively develop computational artifacts.
HS.AP.M.1
Decompose problems into smaller components using constructs such as procedures, modules, and/or objects.
  1. 6.8 Functions
  2. 6.10 Top Down Design
  3. 6.13 Parameters
  4. 6.19 Putting Together Control Structures
HS.AP.M.2
Use procedures within a program, combinations of data and procedures, or independent but interrelated programs to design and iteratively develop computational artifacts.
  1. 6.8 Functions
  2. 6.13 Parameters
  3. 6.19 Putting Together Control Structures
HS.AP.PD.1
Evaluate and refine computational artifacts to make them more usable and accessible.
  1. 6.19 Putting Together Control Structures
HS.AP.PD.2
Use team roles and collaborative tools to design and iteratively develop computational artifacts.
HS.AP.PD.3
Document design decisions using text, graphics, presentations, and/or demonstrations in the development of complex programs.
  1. 6.6 Comments
  2. 6.10 Top Down Design
  3. 6.19 Putting Together Control Structures
HS.IC.C.1
Evaluate the ways access to computing impacts personal, ethical, social, economic, and cultural practices.
  1. 12.7 The Impact of the Internet
  2. 12.8 Project: The Effects of the Internet
HS.IC.C.2
Test and refine computational artifacts to reduce bias and equity deficits.
HS.IC.C.3
Demonstrate ways a given algorithm applies to problems across disciplines.
HS.IC.SI.1
Analyze the impact of collaborative tools and methods that increase social connectivity.
HS.IC.SLE.1
Explain the beneficial and harmful effects that intellectual property laws can have on innovation.
HS.IC.SLE.2
Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users.
  1. 13.1 What is Cybersecurity?
  2. 13.8 The CIA Triad
HS.IC.SLE.3
Evaluate the social and economic implications of privacy in the context of safety, law, or ethics.
  1. 13.8 The CIA Triad