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Texas Computer Science 2 Framework

Standards

Standard Description
130.422.c.1.a Use program design problem-solving strategies to create program solutions; Lessons
130.422.c.1.b Demonstrate the ability to read and modify large programs, including the design description and process development; Lessons
130.422.c.1.c Follow the systematic problem-solving process of identifying the specifications of purpose and goals, the data types and objects needed, and the subtasks to be performed; Lessons
130.422.c.1.d Compare and contrast design methodologies and implementation techniques such as top-down, bottom-up, and black box; Lessons
130.422.c.1.e Analyze, modify, and evaluate existing code by performing a case study on a large program, including inheritance and black box programming; Lessons
130.422.c.1.f Identify the data types and objects needed to solve a problem; Lessons
130.422.c.1.g Choose, identify, and use the appropriate abstract data type, advanced data structure, and supporting algorithms to properly represent the data in a program problem solution; Lessons
130.422.c.1.h Use object-oriented programming development methodology, data abstraction, encapsulation with information hiding, and procedural abstraction in program development and testing; and Lessons
130.422.c.1.i Create, edit, and manipulate bitmap images that are used to enhance user interfaces and program functionality. Lessons
130.422.c.2.a Use the principles of software engineering to work in software design teams, break a problem statement into specific solution requirements, create a program development plan, code part of a solution from a program development plan while a partner codes the remaining part, team test the solution for correctness, and develop presentations to report the solution findings; Lessons
130.422.c.2.b Create interactive console display interfaces with appropriate user prompts; Lessons
130.422.c.2.c Create interactive human interfaces to acquire data from a user and display program results using an advanced Graphical User Interface (GUI); Lessons
130.422.c.2.d Write programs and communicate with proper programming style to enhance the readability and functionality of the code by using meaningful descriptive identifiers, internal comments, white space, indentation, and a standardized program style; Lessons
130.422.c.2.e Improve data display by optimizing data visualization; Lessons
130.422.c.2.f Display simple vector graphics to interpret and display program results; and Lessons
130.422.c.2.g Display simple bitmap images. Lessons
130.422.c.3.a Use local area networks (LANs) and wide area networks (WANs), including the Internet and intranets, in research, file management, and collaboration; Lessons
130.422.c.3.b Understand programming file structure and file access for required resources; Lessons
130.422.c.3.c Acquire and process information from text files, including files of known and unknown sizes; Lessons
130.422.c.3.d Manipulate data structures using string processing; Lessons
130.422.c.3.e Manipulate data values by casting between data types; Lessons
130.422.c.3.f Identify and use the structured data type of one-dimensional arrays to traverse, search, modify, insert, and delete data; Lessons
130.422.c.3.g Identify and use the structured data type of two-dimensional arrays to traverse, search, modify, insert, and delete data; and Lessons
130.422.c.3.h Identify and use a list object data structure to traverse, search, insert, and delete data. Lessons
130.422.c.4.a Develop sequential algorithms using branching control statements, including nested structures, to create solutions to decision-making problems; Lessons
130.422.c.4.aa Extend, modify, and improve existing code using inheritance; Lessons
130.422.c.4.b Develop choice algorithms using selection control statements based on ordinal values; Lessons
130.422.c.4.bb Create adaptive behaviors, including overloading, using polymorphism; Lessons
130.422.c.4.c Demonstrate proficiency in the use of short-circuit evaluation; Lessons
130.422.c.4.cc Understand and use reference variables for object and string data types; Lessons
130.422.c.4.d Demonstrate proficiency in the use of Boolean algebra, including De Morgan's Law; Lessons
130.422.c.4.dd Understand and implement access scope modifiers; Lessons
130.422.c.4.e Develop iterative algorithms using nested loops; Lessons
130.422.c.4.ee Understand and demonstrate how to compare objects; Lessons
130.422.c.4.f Identify, trace, and appropriately use recursion in programming solutions, including algebraic computations; Lessons
130.422.c.4.ff Duplicate objects using the appropriate deep and/or shallow copy; Lessons
130.422.c.4.g Design, construct, evaluate, and compare search algorithms, including linear searching and binary searching; Lessons
130.422.c.4.gg Define and implement abstract classes and interfaces in program problem solutions; Lessons
130.422.c.4.h Identify, describe, design, create, evaluate, and compare standard sorting algorithms, including selection sort, bubble sort, insertion sort, and merge sort; Lessons
130.422.c.4.hh Apply functional decomposition to a program solution; Lessons
130.422.c.4.i Measure time/space efficiency of various sorting algorithms; Lessons
130.422.c.4.ii Create simple and robust objects from class definitions through instantiation; Lessons
130.422.c.4.j Compare and contrast search and sort algorithms, including linear, quadratic, and recursive strategies, for time/space efficiency; Lessons
130.422.c.4.jj Apply class membership of variables, constants, and methods; Lessons
130.422.c.4.k Analyze algorithms using "big-O" notation for best, average, and worst-case data patterns; Lessons
130.422.c.4.kk Examine and mutate the properties of an object using accessors and modifiers; Lessons
130.422.c.4.l Develop algorithms to solve various problems, including factoring, summing a series, finding the roots of a quadratic equation, and generating Fibonacci numbers; Lessons
130.422.c.4.ll Understand and implement a composite class; and Lessons
130.422.c.4.m Test program solutions by investigating boundary conditions; testing classes, methods, and libraries in isolation; and performing stepwise refinement; Lessons
130.422.c.4.mm Design and implement an interface. Lessons
130.422.c.4.n Identify and debug compile, syntax, runtime, and logic errors; Lessons
130.422.c.4.o Compare and contrast algorithm efficiency by using informal runtime comparisons, exact calculation of statement execution counts, and theoretical efficiency values using "big-O" notation, including worst-case, best-case, and average-case time/space analysis; Lessons
130.422.c.4.p Demonstrate the ability to count, convert, and perform mathematical operations in the binary and hexadecimal number systems; Lessons
130.422.c.4.q Demonstrate knowledge of the maximum integer boundary, minimum integer boundary, imprecision of real number representations, and round-off errors; Lessons
130.422.c.4.r Create program solutions to problems using the mathematics library class; Lessons
130.422.c.4.s Use random algorithms to create simulations that model the real world; Lessons
130.422.c.4.t Identify, understand, and create class specifications and relationships among classes, including composition and inheritance relationships; Lessons
130.422.c.4.u Understand and explain object relationships among defined classes, abstract classes, and interfaces; Lessons
130.422.c.4.v Create object-oriented definitions using class declarations, variable declarations, constant declarations, method declarations, parameter declarations, and interface declarations; Lessons
130.422.c.4.w Create robust classes that encapsulate data and the methods that operate on that data and incorporate overloading to enrich the object's behavior; Lessons
130.422.c.4.x Design and implement a set of interactive classes; Lessons
130.422.c.4.y Design, create, and evaluate multiclass programs that use abstract classes and interfaces; Lessons
130.422.c.4.z Understand and implement a student-created class hierarchy; Lessons
130.422.c.5.a Model ethical acquisition and use of digital information; Lessons
130.422.c.5.b Demonstrate proper digital etiquette, responsible use of software, and knowledge of acceptable use policies; and Lessons
130.422.c.5.c Investigate digital rights management. Lessons
130.422.c.6.a Compare and contrast types of operating systems, software applications, hardware platforms, and programming languages; Lessons
130.422.c.6.b Demonstrate knowledge of major hardware components, including primary and secondary memory, a central processing unit (CPU), and peripherals; Lessons
130.422.c.6.c Demonstrate knowledge of major networking components, including hosts, servers, switches, and routers; Lessons
130.422.c.6.d Demonstrate knowledge of computer communication systems, including single-user, peer-to-peer, workgroup, client-server, and networked; Lessons
130.422.c.6.e Demonstrate knowledge of computer addressing systems, including Internet Protocol (IP) address and Media Access Control (MAC) address; and Lessons
130.422.c.6.f Differentiate among the categories of programming languages, including machine, assembly, high-level compiled, high-level interpreted, and scripted. Lessons