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Intro to Programming in Python with Arduino

Units

Unit Description
Introduction to Programming with Turtle Graphics: Students learn Python commands, functions, and control structures by drawing shapes on their screen and solving puzzles with Turtle Graphics!
Basic Python and Console Interaction: Students learn the basics of programming by writing programs that can be interacted with through the keyboard!
Intro to Arduino: Students go through the basics of the Arduino device, such as how to light up and change the brightness of LEDs, and learn how variables can be used to write more versatile programs. Students build circuits to control LEDs and motors with the Arduino and explore how pseudocode can be used to structure programs from the start.
Conditionals: Students teach their programs to make decisions based on the information it receives.
Looping: Students learn how to write more efficient code by using control structures as shortcuts.
Functions and Exceptions: Students learn how their programs can be decomposed into smaller pieces that work together to solve a problem!
Program Control with Arduino: Students learn how to apply control structures, such as if/else statements and loops to create programs that will react to the outside world. They build programs that use sensors to detect temperature, light, and distance and make decisions based on the information collected.
Strings: Students use more sophisticated strategies for manipulating text in their programs - slicing, concatenating, and formatting.
Creating and Altering Data Structures: Students learn how tuples and lists are formed and the various methods that can alter them.
Extending Data Structures: Students learn to build more complex programs that make use of grids and dictionaries.
Project: Guess the Word: Students use the skills they've learned throughout the course to build a word guessing game.
Advanced Arduino: Students have a chance to explore all of the capabilities of the Arduino on their own! They research, explore, and teach their peers about new sensors, follow directions to build an advanced device, and have a chance to create their very own Arduino machine.
Final Exam: Students prove their knowledge of content learned throughout the course through a multiple choice, short answer, and programming exam.

Unit Description
Classes and Objects: Learn the principles of object-oriented design.
Advanced Tracy Challenges:
Midterm:
Additional Topics: Teach your program to make decisions based on the information it receives. Learn how to decompose your program into smaller pieces that work together to solve a problem!