Introduction to Computer Science in JavaScript (Bulldog)
- Level High School
- Contact Hours 175
- Timeframe Year
This is the honors version of the CodeHS Introduction to Computer Science course in JavaScript. This is geared for advanced high school students as a first programming course. The data structures modules are included in the main course.
To view the entire syllabus, click here or click to explore the full course.
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Programming with Karel
Students learn the basics of programming by giving Karel the Dog commands in a grid world. |
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Karel Challenges
Students apply all the foundational concepts from Intro to Karel to solve new challenges. |
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JavaScript Basics
Students learn the basics of JavaScript including variables, user input, mathematics, and functions. |
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The Canvas and Graphics
Students learn how to add graphics objects and position them on the canvas. |
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Graphics Challenges
Students apply what they have learned about graphics and basic JavaScript to complete a set of challenges. |
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Control Structures
Students learn how to use control structures such as if/else statements and loops to make advanced programs in JavaScript. |
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Control Structures Challenges
Students apply the foundational concepts from the Control Structures module to solve new challenges. |
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Functions
Students learn to write reusable code with functions, parameters, and return values, and explore the impact of variable scopes. |
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Functions Challenges
Students use what they have learned in the Functions module to solve new challenges. |
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Animation and Games
Students learn how to make objects move around the screen and let users interact using the mouse! |
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Animation Challenges
Students apply all the foundational concepts from the Animations module to solve new challenges. |
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Project: Breakout
Students learn how to make their own Breakout game from scratch using JavaScript. |
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Data Structures: Arrays
Students learn about arrays, how to iterate through them, and how to take advantage of their default methods. |
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Data Structures: Objects
Students learn about objects, how to create object properties and methods, iterate through them, and build constructors. |
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Project: Tic Tac Toe
Students create their own game of Tic-Tac-Toe by applying what they have learned about data structures. |
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Project: Helicopter Game
Students demonstrate their programming prowess as they develop the classic Helicopter game one step at a time. |
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Final Project
Students apply the skills they've learned throughout the course to create an original program! |
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Final Exam
This course ends with a 25 question multiple choice exam. |
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Midterm
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Extension: Additional Data Structures
Students learn about sets, and grids. These are the essential basic data structures that any program will use. |
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Software Development Project
In this module, students will learn and use the software development life cycle to create a simple app that will solve an everyday problem. |
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Practice: Karel
It can take some time to learn all of Karel's tricks. Brush up here with some extra Karel practice problems. These reinforce all of the fundamental concepts introduced in Karel, including commands, functions, loops, conditions control structures, and problem decomposition. |
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Extension: Data Structures (Duplicate Shallow)
Students learn about lists/arrays, maps/objects, sets, and grids. These are the essential basic data structures that any program will use. |
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Practice: Functions
Functions are the critical building block of any program. To be able to use functions, you want to make sure you fully understand parameters, return values, and how to create your own functions. That is what this practice module is for. |
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Practice: Console Challenges
A bunch of fun console programs to get practice with JavaScript. |
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Practice: Graphics and Animation
A bunch of fun graphics programs to get practice with JavaScript. |
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Extra Quiz Questions
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Extension: Visualizing Music
Learn how to create your own music visualizer! |
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Extension: Data Structures Challenges
Learn to code Conway's Game of Life and your own Connect Four game using your skills in data structures. |
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Intro to CS: JavaScript Pretest
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JavaScript Level 1 Certification Practice
Students prepare for the CodeHS JavaScript Level 1 Certification by taking practice quizzes and reviewing content from the Introduction to Computer Science in JavaScript course. |
Explore programs that your students will build throughout this course!
Dive into the basics of programming and learn how to lead a successful introductory computer science class. This course covers everything from learning effective debugging methods to teaching computer science in a blended classroom. Perfect for teachers with limited or no programming experience.
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