Introduction to Computer Science in JavaScript (Collie)
- Level High School
- Contact Hours 75
- Timeframe Semester
This is a semester-long version of the main CodeHS Intro to Computer Science course in JavaScript. This is a first computer science course that teaches the fundamentals of coding.
To view the entire syllabus, click here or click to explore the full course.
MODULES - 31
Students learn the basics of programming by giving Karel the Dog commands in a grid world.
Students apply all the foundational concepts from Intro to Karel to solve new challenges.
Students learn the basics of JavaScript including variables, user input, mathematics, and functions.
Students learn how to add graphics objects and position them on the canvas.
Students apply what they have learned about graphics and basic JavaScript to complete a set of challenges.
Students learn how to use control structures such as if/else statements and loops to make advanced programs in JavaScript.
Students apply the foundational concepts from the Control Structures module to solve new challenges.
Students learn to write reusable code with functions, parameters, and return values, and explore the impact of variable scopes.
Students use what they have learned in the Functions module to solve new challenges.
Students apply what they have learned in JavaScript to program graphics and game challenges.
Students learn how to make objects move around the screen and let users interact using the mouse!
Students apply all the foundational concepts from the Animations module to solve new challenges.
Students learn how to make their own Breakout game from scratch using JavaScript.
Students apply the skills they've learned throughout the course to create an original program!
It can take some time to learn all of Karel's tricks. Brush up here with some extra Karel practice problems. These reinforce all of the fundamental concepts introduced in Karel, including commands, functions, loops, conditions control structures, and problem decomposition.
This course ends with a 25 question multiple choice exam.
Functions are the critical building block of any program. To be able to use functions, you want to make sure you fully understand parameters, return values, and how to create your own functions. That is what this practice module is for.
A bunch of fun console programs to get practice with JavaScript.
A bunch of fun graphics programs to get practice with JavaScript.
Learn how to create your own music visualizer!
Students learn about lists/arrays, maps/objects, sets, and grids. These are the essential basic data structures that any program will use.
Students learn about lists/arrays, maps/objects, sets, and grids. These are the essential basic data structures that any program will use.
Students learn about sets, and grids. These are the essential basic data structures that any program will use.
Learn to code Conway's Game of Life and your own Connect Four game using your skills in data structures.
Students create their own game of Tic Tac Toe! Students apply what they have learned about data structures and make a two player tic tac toe game.
Students demonstrate their programming prowess as they develop the classic Helicopter game one step at a time.
Students prepare for the CodeHS JavaScript Level 1 Certification by taking practice quizzes and reviewing content from the Introduction to Computer Science in JavaScript course.
Explore programs that your students will build throughout this course!
Dive into the basics of programming and learn how to lead a successful introductory computer science class. This course covers everything from learning effective debugging methods to teaching computer science in a blended classroom. Perfect for teachers with limited or no programming experience.
View Units CodeHS PD OptionsCreate and organize Assignments in any CodeHS course that you're teaching. You can even add custom assignments to pre-existing CodeHS courses.
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