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Computing Ideas (Lovelace)

Units

Unit Description
Introduction to Programming with Karel the Dog: Students explore the fundamentals of programming by giving commands to Karel the Dog using JavaScript syntax, functions, control structures, and proper programming formatting.
What is Computing?: Students dive into the history of computing, consider how computing impacts today's world, and learn about the various parts that make up modern computers.
Project: Computer Models: Students create a short presentation about a specific model of a computer from an early model to a computer that is still being developed (phones, robots, drones).
Web Design: Students learn the basics of HTML, CSS, and the processes involved in viewing web pages on the internet. Students create several simple web pages using the CodeHS online editor to gain practice!
Project: Your First Website: Students build their very own homepage, hosted at a custom URL!
Digital Information: Students learn about the various ways we represent information digitally including number systems, encoding data, and creating pixel images.
The Internet: Students explore the structure and design of the internet, and how this design affects the reliability of network communication, the security of data, and personal privacy.
Project: The Effects of the Internet: Students choose an innovation that was enabled by the Internet and explore the effects of this innovation!
Digital Citizenship and Cyber Hygiene: Students learn Internet etiquette, ways to stay safe on the world wide web, potential effects of our digital footprints, how to protect information from online risks, and the implications of cyberbullying.
Project: Public Service Announcement: Students create a Public Service Announcement (PSA) to teach their peers about digital citizenship and cyber hygiene.

Unit Description
Extra Karel Practice: It can take some time to learn all of Karel's tricks. Brush up here with some extra Karel practice problems. These reinforce all of the fundamental concepts introduced in Karel, including commands, functions, loops, conditions control structures, and problem decomposition.
Extra Karel Puzzles: A set of all the trickiest Karel puzzles for you to solve
Programming with Turtle Graphics: Learn Python commands, functions, and control structures by drawing shapes on your screen and solving puzzles with Turtle Graphics!
Coding in Sports:
What is Cybersecurity?: This module gives an introduction to cybersecurity. It focuses on why cybersecurity is important, recent threats to cybersecurity, and different careers in the field.
Computing Ideas Final:
What is Computing? Original Material:
New Material (2020-2021):
Computing Ideas Midterm: