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Game Design in Unity (Lawson)

Units

Unit Description
Intro to Game Design: Students will be introduced to the course and learn the very basics of the game industry.
Get Started with Unity: Students prepare their game design tools by learning about game engines, establishing a Unity account, and setting up the Unity game engine.
Create Interactive Game Worlds: Students dive into major Unity practices, learning to develop their own prefabs, create different models, and apply game physics to create interactive game objects.
Create Visual and Sound Effects: Students learn about game environments and level design. They add effects to game environments such as light objects, particle systems, camera angles and movement, and sound effects.
Project: Design Your Game: Students apply their understanding of the game design process by creating a storyboard for a game they will develop across multiple modules.
Project: Finish Your Game: Students wrap up their final projects in this module. Applying all the different techniques from earlier modules as well as incorporating feedback from the previous module, students will complete and present their final game design.

Unit Description
Create Components and Mechanics: Students learn about more game components that enhance game mechanics by creating original models, controlling character animations, and designing interactive user interfaces.
Explore the Industry: Students learn about the game design industry, different roles involved in the creation of video games, and what it means to be a game developer.
Additional Projects and Tutorials: Students learn the fundamentals of game design by sharpening their familiarity with the Unity game engine environment.