Students will be able to…
Write their first Karel program by typing out all of the Karel commands with proper syntax.
Explain how giving commands to a computer is like giving commands to a dog.
Students will be able to…
* Identify the direction that Karel is facing
* Predict what direction Karel will be facing after executing a series of commands
* Identify a location in Karel’s world using Street, Avenue terminology
* Create Karel programs th
Students will be able to…
* Explain the purpose of the Run Method
* Explain the first thing that happens in your program when you click the Run button.
* Write a fully-formed Java program by including a class and a run method.
Students will be able to…
* Teach Karel a new command by creating a turnRight()
method
* Utilize the turnRight()
method they created to write cleaner, clearer Karel programs
* Explain the difference between defining and calling a method
Students will be able to…
* Create methods to teach Karel new commands
* Utilize these methods to write higher level Karel programs that go beyond the basic toolbox of commands that Karel starts with
Students will be able to…
* Break a large problem down into smaller, simpler problems
* Write methods that solve the simpler problems, and use them as building blocks to solve the larger problem
* Compare programs and identify good vs poor decomposition
Students will be able to…
* Explain the preconditions and postconditions of a method
* Create clear and readable comments in their code that help the reader understand the code
* Explain the purpose of comments
Students will be able to…
* Write programs that use SuperKarel instead of Karel
* Utilize the new toolbox of commands that SuperKarel provides over Karel
* Read documentation to understand how to use a library (SuperKarel is an example of this)
Students will be able to…
* Create for loops to repeat code a fixed number of times
* Explain when a for loop would be a useful tool
* Utilize for loops to write programs that would be difficult / impossible without loops
Students will be able to…
* Explain the purpose of a while loop
* Create while loops to repeat code while a condition is true
* Utilize while loops to solve new types of problems
* Test their solutions on different Karel worlds
Students will be able to…
* Use conditions to gather information about Karel’s world (is the front clear, is Karel facing north, etc)
* Create if statements to only execute code if a certain condition is true
Students will be able to…
* Explain the purpose of an If/Else statement
* Create If/Else statements to solve new types of problems
* Identify when an If/Else statement is appropriate to be used
Students will be able to…
* Identify the different control structures we can use to modify the flow of control through a program
* Combine control structures to solve complicated problems
* Choose the proper control structure for a given problem
Students will be able to…
* Analyze a solution to a problem and explain why it works
* Use control structures to create general solutions that work on all Karel worlds
Students will be able to…
* Explain why it is important to indent code
* Identify proper indentation
* Modify a program to have proper indentation
* Write programs with proper indentation