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Intro to Programming with Karel the Dog (Español)

Description

Students are introduced to CodeHS and how Karel the Dog can be given a set of instructions to perform a simple task.

Objective

Introduce students to Karel and explain the commands she can be given.

Description

Students will learn about Karel’s ‘World’ and the ways that Karel can interact with it.

Objective

To introduce students to Karel’s world and more of the commands that we can teach Karel

Description

Karel can learn new words or commands through the use of functions. This is called defining a functions. Defining functions has syntax rules.

Objective

Use Karel and commands to introduce students to functions.

Description

When was the first computer made? What did it look like, and what was it used for? In this lesson, students will learn about the creation and evolution of computing machines that now permeate our day-to-day life.

Objective

Students will be able to…
* Discuss the question “What is a Computer?” with their peers
* Identify important historical events in the development of modern computers
* Describe the role computers play in their lives