1.1 Introduction
Vocabulary
| Term | Definition |
|---|---|
| Superclass | If a class A extends the class B, then B is the superclass of A. |
| Accessor Methods | Methods used to access instance variable and object data. Also referred to as getter methods. |
| Accessor Method | A method that enables user to obtain information about an object’s instance and static variables. |
| Game Design | Blending of computer programming, graphic design, and a storyline. |
| data aggregation | The process of compiling data and presenting it in a organized format. |
| Voltage | quantitative expression of the potential difference in charge between two points in an electrical field |
| Historical Bias | Historical Bias is when the data is collected when the world was in a different state. |
| Form Factor | The size, shape, and physical specifications of any physical aspect of a computer system. |
| Array Methods | Built-in functions that perform various operations on arrays, such as searching, iterating, modifying, and accessing elements. |