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Standards Mapping

for Washington 3A

30

Standards in this Framework

15

Standards Mapped

50%

Mapped to Course

Standard Lessons
3A-AP-13
Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests.
  1. 2.16 Karel Challenges
  2. 2.16 Karel Challenges
  3. 3.1 Hello World
  4. 3.1 Hello World
  5. 3.2 Variables
  6. 3.2 Variables
  7. 3.3 User Input
  8. 3.3 User Input
  9. 3.4 Basic Math in JavaScript
  10. 3.4 Basic Math in JavaScript
  11. 3.5 Using Graphics in JavaScript
  12. 3.5 Using Graphics in JavaScript
  13. 6.19 Putting Together Control Structures
  14. 6.19 Putting Together Control Structures
  15. 11.7 Image Manipulation
  16. 11.7 Image Manipulation
3A-AP-14
Use lists to simplify solutions, generalizing computational problems instead of repeatedly using simple variables.
3A-AP-15
Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made.
3A-AP-16
Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions.
  1. 1.14 Project: Your First Website
  2. 1.14 Project: Your First Website
  3. 6.19 Putting Together Control Structures
  4. 6.19 Putting Together Control Structures
3A-AP-17
Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, and/or objects.
  1. 2.4 Functions in Karel
  2. 2.4 Functions in Karel
  3. 2.5 The Start Function
  4. 2.5 The Start Function
  5. 2.6 Top Down Design and Decomposition in Karel
  6. 2.6 Top Down Design and Decomposition in Karel
  7. 2.7 Commenting Your Code
  8. 2.7 Commenting Your Code
  9. 2.8 Super Karel
  10. 2.8 Super Karel
  11. 2.9 For Loops
  12. 2.9 For Loops
  13. 2.10 If Statements
  14. 2.10 If Statements
  15. 2.11 If/Else Statements
  16. 2.11 If/Else Statements
  17. 2.12 While Loops in Karel
  18. 2.12 While Loops in Karel
  19. 2.13 Control Structures Example
  20. 2.13 Control Structures Example
  21. 2.14 More Karel Examples and Testing
  22. 2.14 More Karel Examples and Testing
  23. 2.15 How to Indent Your Code
  24. 2.15 How to Indent Your Code
  25. 3.1 Hello World
  26. 3.1 Hello World
  27. 3.2 Variables
  28. 3.2 Variables
  29. 3.3 User Input
  30. 3.3 User Input
  31. 3.4 Basic Math in JavaScript
  32. 3.4 Basic Math in JavaScript
  33. 3.5 Using Graphics in JavaScript
  34. 3.5 Using Graphics in JavaScript
  35. 4.1 Extra Karel Practice
  36. 4.1 Extra Karel Practice
  37. 6.10 Top Down Design
  38. 6.10 Top Down Design
3A-AP-18
Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs.
  1. 2.1 Introduction to Programming With Karel
  2. 2.1 Introduction to Programming With Karel
  3. 2.2 More Basic Karel
  4. 2.2 More Basic Karel
  5. 2.3 Karel Can't Turn Right
  6. 2.3 Karel Can't Turn Right
  7. 2.4 Functions in Karel
  8. 2.4 Functions in Karel
  9. 2.5 The Start Function
  10. 2.5 The Start Function
  11. 2.6 Top Down Design and Decomposition in Karel
  12. 2.6 Top Down Design and Decomposition in Karel
  13. 2.7 Commenting Your Code
  14. 2.7 Commenting Your Code
  15. 2.8 Super Karel
  16. 2.8 Super Karel
  17. 2.9 For Loops
  18. 2.9 For Loops
  19. 2.10 If Statements
  20. 2.10 If Statements
  21. 2.11 If/Else Statements
  22. 2.11 If/Else Statements
  23. 3.5 Using Graphics in JavaScript
  24. 3.5 Using Graphics in JavaScript
  25. 6.10 Top Down Design
  26. 6.10 Top Down Design
  27. 6.19 Putting Together Control Structures
  28. 6.19 Putting Together Control Structures
3A-AP-19
Systematically design and develop programs for broad audiences by incorporating feedback from users.
3A-AP-20
Evaluate licenses that limit or restrict use of computational artifacts when using resources such as libraries.
3A-AP-21
Evaluate and refine computational artifacts to make them more usable and accessible.
3A-AP-22
Design and develop computational artifacts working in team roles using collaborative tools.
3A-AP-23
Document design decisions using text, graphics, presentations, and/or demonstrations in the development of complex programs.
  1. 1.14 Project: Your First Website
  2. 1.14 Project: Your First Website
  3. 2.7 Commenting Your Code
  4. 2.7 Commenting Your Code
  5. 2.8 Super Karel
  6. 2.8 Super Karel
  7. 2.9 For Loops
  8. 2.9 For Loops
  9. 2.10 If Statements
  10. 2.10 If Statements
  11. 2.11 If/Else Statements
  12. 2.11 If/Else Statements
  13. 2.12 While Loops in Karel
  14. 2.12 While Loops in Karel
  15. 2.13 Control Structures Example
  16. 2.13 Control Structures Example
  17. 2.14 More Karel Examples and Testing
  18. 2.14 More Karel Examples and Testing
  19. 2.15 How to Indent Your Code
  20. 2.15 How to Indent Your Code
  21. 3.1 Hello World
  22. 3.1 Hello World
  23. 3.2 Variables
  24. 3.2 Variables
  25. 3.3 User Input
  26. 3.3 User Input
  27. 3.4 Basic Math in JavaScript
  28. 3.4 Basic Math in JavaScript
  29. 3.5 Using Graphics in JavaScript
  30. 3.5 Using Graphics in JavaScript
  31. 4.1 Extra Karel Practice
  32. 4.1 Extra Karel Practice
  33. 5.1 Extra Karel Puzzles
  34. 5.1 Extra Karel Puzzles
  35. 6.6 Comments
  36. 6.6 Comments
  37. 6.13 Parameters
  38. 6.13 Parameters
3A-CS-01
Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects.
  1. 2.8 Super Karel
  2. 2.8 Super Karel
3A-CS-02
Compare levels of abstraction and interactions between application software, system software, and hardware layers.
  1. 10.2 Computer Organization
  2. 10.2 Computer Organization
  3. 10.3 Software
  4. 10.3 Software
  5. 10.4 Hardware
  6. 10.4 Hardware
  7. 13.2 Internet Hardware and Sending Information
  8. 13.2 Internet Hardware and Sending Information
3A-CS-03
Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors.
3A-DA-09
Translate between different bit representations of real-world phenomena, such as characters, numbers, and images.
  1. 11.1 Intro to Digital Information
  2. 11.1 Intro to Digital Information
  3. 11.2 Number Systems
  4. 11.2 Number Systems
  5. 11.3 Encoding Text with Binary
  6. 11.3 Encoding Text with Binary
  7. 11.4 Pixel Images
  8. 11.4 Pixel Images
  9. 11.5 Hexadecimal
  10. 11.5 Hexadecimal
  11. 11.6 Pixel Colors!
  12. 11.6 Pixel Colors!
3A-DA-10
Evaluate the tradeoffs in how data elements are organized and where data is stored.
3A-DA-11
Create interactive data visualizations using software tools to help others better understand real-world phenomena.
3A-DA-12
Create computational models that represent the relationships among different elements of data collected from a phenomenon or process.
3A-IC-24
Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices.
  1. 13.1 What is Cybersecurity?
  2. 13.1 What is Cybersecurity?
  3. 13.8 The CIA Triad
  4. 13.8 The CIA Triad
  5. 13.9 Impact of Cybersecurity
  6. 13.9 Impact of Cybersecurity
3A-IC-25
Test and refine computational artifacts to reduce bias and equity deficits.
3A-IC-26
Demonstrate ways a given algorithm applies to problems across disciplines.
3A-IC-27
Use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields.
3A-IC-28
Explain the beneficial and harmful effects that intellectual property laws can have on innovation.
3A-IC-29
Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users.
  1. 13.1 What is Cybersecurity?
  2. 13.1 What is Cybersecurity?
  3. 13.7 Network Attacks
  4. 13.7 Network Attacks
  5. 13.8 The CIA Triad
  6. 13.8 The CIA Triad
  7. 13.9 Impact of Cybersecurity
  8. 13.9 Impact of Cybersecurity
3A-IC-30
Evaluate the social and economic implications of privacy in the context of safety, law, or ethics.
  1. 13.8 The CIA Triad
  2. 13.8 The CIA Triad
  3. 13.9 Impact of Cybersecurity
  4. 13.9 Impact of Cybersecurity
3A-NI-04
Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing.
  1. 13.3 Internet Addresses
  2. 13.3 Internet Addresses
  3. 13.4 Domain Name System (DNS)
  4. 13.4 Domain Name System (DNS)
  5. 13.5 Routing
  6. 13.5 Routing
  7. 13.6 Packets & Protocols
  8. 13.6 Packets & Protocols
3A-NI-05
Give examples to illustrate how sensitive data can be affected by malware and other attacks.
  1. 13.1 What is Cybersecurity?
  2. 13.1 What is Cybersecurity?
  3. 13.7 Network Attacks
  4. 13.7 Network Attacks
3A-NI-06
Recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts.
  1. 13.1 What is Cybersecurity?
  2. 13.1 What is Cybersecurity?
3A-NI-07
Compare various security measures, considering tradeoffs between the usability and security of a computing system.
  1. 13.8 The CIA Triad
  2. 13.8 The CIA Triad
3A-NI-08
Explain tradeoffs when selecting and implementing cybersecurity recommendations.