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Standards Mapping

for Texas Middle School Tech Apps

114

Standards in this Framework

70

Standards Mapped

61%

Mapped to Course

Standard Lessons
126.14.C.1.A
identify, create, and use files in various formats such as text, raster and vector graphics, video, and audio files
126.14.C.1.B
create original works as a means of personal or group expression
  1. 1.14 Project: Your First Website
  2. 2.16 Karel Challenges
  3. 3.3 Turning Tracy
  4. 3.4 For Loops
  5. 3.5 Turning Tracy Using Angles
  6. 3.6 Comments
  7. 3.7 Naming Guidelines
  8. 3.8 Functions
  9. 3.9 Artistic Effects
  10. 3.10 Top Down Design
  11. 3.11 Variables
  12. 3.12 User Input
  13. 3.13 Parameters
  14. 3.14 Using i in For Loops
  15. 3.15 Extended Loop Control
  16. 3.16 If Statements
  17. 3.17 If/ Else Statements
  18. 3.18 While Loops
  19. 3.19 Putting Together Control Structures
  20. 9.1 Coding a Sports Game
  21. 9.2 Game Events
  22. 9.3 Sound Effects
  23. 9.4 Make a Shot!
  24. 9.5 Air Horn App
  25. 9.6 Event Handlers
  26. 9.7 Putting Game
  27. 9.8 Level Up!
  28. 9.9 Final Touches
  29. 9.10 Make a Game!
  30. 11.4 Pixel Images
  31. 11.5 Hexadecimal
  32. 11.6 Pixel Colors!
  33. 12.8 Project: The Effects of the Internet
126.14.C.1.C
explore complex systems or issues using models, simulations, and new technologies to make predictions, modify input, and review results
  1. 1.13 Viewing Websites
  2. 10.6 Computer Model
  3. 12.4 DNS
  4. 12.5 Routing
  5. 12.6 Packets and Protocols
126.14.C.1.D
discuss trends and possible outcomes
  1. 10.5 Future of Computing
  2. 12.8 Project: The Effects of the Internet
126.14.C.2.A
participate in personal learning networks to collaborate with peers, experts, or others using digital tools such as blogs, wikis, audio/video communication, or other emerging technologies
  1. 10.5 Future of Computing
  2. 12.7 The Impact of the Internet
  3. 12.8 Project: The Effects of the Internet
126.14.C.2.B
communicate effectively with multiple audiences using a variety of media and formats
  1. 1.14 Project: Your First Website
  2. 10.6 Computer Model
  3. 12.8 Project: The Effects of the Internet
126.14.C.2.C
read and discuss examples of technical writing
  1. 10.6 Computer Model
  2. 12.2 Internet Hardware
126.14.C.3.A
create a research plan to guide inquiry
  1. 10.5 Future of Computing
  2. 10.6 Computer Model
  3. 12.8 Project: The Effects of the Internet
126.14.C.3.B
discuss and use various search strategies, including keyword(s) and Boolean operators
126.14.C.3.C
select and evaluate various types of digital resources for accuracy and validity
126.14.C.3.D
process data and communicate results
126.14.C.4.A
identify and define relevant problems and significant questions for investigation
  1. 10.5 Future of Computing
  2. 10.6 Computer Model
  3. 12.8 Project: The Effects of the Internet
126.14.C.4.B
plan and manage activities to develop a solution, design a computer program, or complete a project
  1. 1.1 Introduction to HTML
  2. 1.2 Structure of an HTML Page
  3. 1.3 Formatting Text
  4. 1.4 Links
  5. 1.5 Images
  6. 1.6 HTML Lists
  7. 1.7 HTML Tables
  8. 1.8 HTML Styling
  9. 1.9 Introduction to CSS
  10. 1.10 CSS Select by Tag
  11. 1.11 CSS Select by Class
  12. 1.12 CSS Select by ID
  13. 1.13 Viewing Websites
  14. 1.14 Project: Your First Website
  15. 2.1 Introduction to Programming With Karel
  16. 2.2 More Basic Karel
  17. 2.3 Karel Can't Turn Right
  18. 2.4 Functions in Karel
  19. 2.5 The Start Function
  20. 2.6 Top Down Design and Decomposition in Karel
  21. 2.7 Commenting Your Code
  22. 2.8 Super Karel
  23. 2.9 For Loops
  24. 2.10 If Statements
  25. 2.11 If/Else Statements
  26. 2.12 While Loops in Karel
  27. 2.13 Control Structures Example
  28. 2.14 More Karel Examples and Testing
  29. 2.15 How to Indent Your Code
  30. 2.16 Karel Challenges
  31. 3.1 Intro to Python with Tracy the Turtle
  32. 3.2 Tracy's Grid World
  33. 3.3 Turning Tracy
  34. 3.4 For Loops
  35. 3.5 Turning Tracy Using Angles
  36. 3.6 Comments
  37. 3.7 Naming Guidelines
  38. 3.8 Functions
  39. 3.9 Artistic Effects
  40. 3.10 Top Down Design
  41. 3.11 Variables
  42. 3.12 User Input
  43. 3.13 Parameters
  44. 3.14 Using i in For Loops
  45. 3.15 Extended Loop Control
  46. 3.16 If Statements
  47. 3.17 If/ Else Statements
  48. 3.18 While Loops
  49. 3.19 Putting Together Control Structures
  50. 3.20 Intro to Programming with Turtle Graphics Quiz
  51. 4.1 Extra Karel Practice
  52. 5.1 Extra Karel Puzzles
  53. 9.1 Coding a Sports Game
  54. 9.2 Game Events
  55. 9.3 Sound Effects
  56. 9.4 Make a Shot!
  57. 9.5 Air Horn App
  58. 9.6 Event Handlers
  59. 9.7 Putting Game
  60. 9.8 Level Up!
  61. 9.9 Final Touches
  62. 9.10 Make a Game!
  63. 10.6 Computer Model
  64. 12.8 Project: The Effects of the Internet
126.14.C.4.C
collect and analyze data to identify solutions and make informed decisions
  1. 1.14 Project: Your First Website
  2. 2.14 More Karel Examples and Testing
  3. 10.5 Future of Computing
  4. 10.6 Computer Model
  5. 12.8 Project: The Effects of the Internet
126.14.C.4.D
use multiple processes and diverse perspectives to explore alternative solutions
  1. 1.14 Project: Your First Website
  2. 2.6 Top Down Design and Decomposition in Karel
  3. 2.14 More Karel Examples and Testing
  4. 2.16 Karel Challenges
  5. 10.5 Future of Computing
  6. 12.8 Project: The Effects of the Internet
126.14.C.4.E
make informed decisions and support reasoning
  1. 1.14 Project: Your First Website
  2. 2.6 Top Down Design and Decomposition in Karel
  3. 2.7 Commenting Your Code
  4. 2.8 Super Karel
  5. 2.9 For Loops
  6. 2.10 If Statements
  7. 2.11 If/Else Statements
  8. 2.12 While Loops in Karel
  9. 2.13 Control Structures Example
  10. 2.14 More Karel Examples and Testing
  11. 2.15 How to Indent Your Code
  12. 2.16 Karel Challenges
  13. 3.10 Top Down Design
  14. 3.11 Variables
  15. 3.12 User Input
  16. 3.13 Parameters
  17. 3.14 Using i in For Loops
  18. 3.15 Extended Loop Control
  19. 3.16 If Statements
  20. 3.17 If/ Else Statements
  21. 3.18 While Loops
  22. 3.19 Putting Together Control Structures
  23. 10.5 Future of Computing
  24. 10.6 Computer Model
  25. 12.8 Project: The Effects of the Internet
126.14.C.4.F
transfer current knowledge to the learning of newly encountered technologies
  1. 10.5 Future of Computing
126.14.C.5.A
understand copyright principles, including current laws, fair use guidelines, creative commons, open source, and public domain
  1. 1.5 Images
  2. 12.7 The Impact of the Internet
126.14.C.5.B
practice ethical acquisition of information and standard methods for citing sources
  1. 10.5 Future of Computing
  2. 10.6 Computer Model
  3. 12.8 Project: The Effects of the Internet
126.14.C.5.C
practice safe and appropriate online behavior, personal security guidelines, digital identity, digital etiquette, and acceptable use of technology
126.14.C.5.D
understand the negative impact of inappropriate technology use, including online bullying and harassment, hacking, intentional virus setting, invasion of privacy, and piracy such as software, music, video, and other media
  1. 12.7 The Impact of the Internet
126.14.C.6.A
define and use current technology terminology appropriately
  1. 1.13 Viewing Websites
  2. 2.5 The Start Function
  3. 2.6 Top Down Design and Decomposition in Karel
  4. 2.13 Control Structures Example
  5. 10.1 History of Computers
  6. 10.2 Computer Organization
  7. 10.3 Software
  8. 10.4 Hardware
  9. 10.5 Future of Computing
  10. 10.6 Computer Model
  11. 11.1 Intro to Digital Information
  12. 11.2 Number Systems
  13. 11.3 Encoding Text with Binary
  14. 11.4 Pixel Images
  15. 11.5 Hexadecimal
  16. 11.6 Pixel Colors!
  17. 11.7 Image Manipulation
  18. 12.1 Intro to the Internet
  19. 12.2 Internet Hardware
  20. 12.3 Internet Addresses
  21. 12.4 DNS
  22. 12.5 Routing
  23. 12.6 Packets and Protocols
126.14.C.6.B
select technology tools based on licensing, application, and support
  1. 10.6 Computer Model
  2. 12.8 Project: The Effects of the Internet
126.14.C.6.C
identify, understand, and use operating systems
  1. 10.2 Computer Organization
  2. 10.3 Software
126.14.C.6.D
understand and use software applications, including selecting and using software for a defined task
  1. 10.3 Software
126.14.C.6.E
identify, understand, and use hardware systems
  1. 10.4 Hardware
126.14.C.6.F
understand troubleshooting techniques such as restarting systems, checking power issues, resolving software compatibility, verifying network connectivity, connecting to remote resources, and modifying display properties
  1. 2.2 More Basic Karel
  2. 10.2 Computer Organization
126.14.C.6.G
demonstrate effective file management strategies such as file naming conventions, location, backup, hierarchy, folder structure, file conversion, tags, labels, and emerging digital organizational strategies
126.14.C.6.H
discuss how changes in technology throughout history have impacted various areas of study
  1. 10.1 History of Computers
  2. 10.5 Future of Computing
  3. 12.7 The Impact of the Internet
  4. 12.8 Project: The Effects of the Internet
126.14.C.6.I
discuss the relevance of technology as it applies to college and career readiness, life-long learning, and daily living
  1. 10.1 History of Computers
  2. 10.5 Future of Computing
  3. 12.1 Intro to the Internet
  4. 12.7 The Impact of the Internet
  5. 12.8 Project: The Effects of the Internet
126.14.C.6.J
use a variety of local and remote input sources
  1. 10.2 Computer Organization
126.14.C.6.K
use keyboarding techniques and ergonomic strategies while building speed and accuracy
126.14.C.6.L.i
create and edit files with productivity tools, including: a word processing document using digital typography standards such as page layout, font formatting, paragraph formatting, and list attributes
126.14.C.6.L.ii
create and edit files with productivity tools, including: a spreadsheet workbook using basic computational and graphic components such as basic formulas and functions, data types, and chart generation
126.14.C.6.L.iii
create and edit files with productivity tools, including: a database by manipulating components such as entering and searching for relevant data
126.14.C.6.L.iv
create and edit files with productivity tools, including: a digital publication using relevant publication standards
126.14.C.6.M
plan and create non-linear media projects using graphic design principles
  1. 3.19 Putting Together Control Structures
126.14.C.6.N
integrate two or more technology tools to create a new digital product
  1. 10.5 Future of Computing
  2. 10.6 Computer Model
  3. 12.8 Project: The Effects of the Internet
126.15.C.1.A
identify, create, and use files in various formats such as text, raster and vector graphics, video, and audio files
126.15.C.1.B
create and present original works as a means of personal or group expression
  1. 1.14 Project: Your First Website
  2. 2.16 Karel Challenges
  3. 3.3 Turning Tracy
  4. 3.4 For Loops
  5. 3.5 Turning Tracy Using Angles
  6. 3.6 Comments
  7. 3.7 Naming Guidelines
  8. 3.8 Functions
  9. 3.9 Artistic Effects
  10. 3.10 Top Down Design
  11. 3.11 Variables
  12. 3.12 User Input
  13. 3.13 Parameters
  14. 3.14 Using i in For Loops
  15. 3.15 Extended Loop Control
  16. 3.16 If Statements
  17. 3.17 If/ Else Statements
  18. 3.18 While Loops
  19. 3.19 Putting Together Control Structures
  20. 9.1 Coding a Sports Game
  21. 9.2 Game Events
  22. 9.3 Sound Effects
  23. 9.4 Make a Shot!
  24. 9.5 Air Horn App
  25. 9.6 Event Handlers
  26. 9.7 Putting Game
  27. 9.8 Level Up!
  28. 9.9 Final Touches
  29. 9.10 Make a Game!
  30. 11.4 Pixel Images
  31. 11.5 Hexadecimal
  32. 11.6 Pixel Colors!
  33. 12.8 Project: The Effects of the Internet
126.15.C.1.C
explore complex systems or issues using models, simulations, and new technologies to make predictions, modify input, and review results
  1. 1.13 Viewing Websites
  2. 10.6 Computer Model
  3. 12.4 DNS
  4. 12.5 Routing
  5. 12.6 Packets and Protocols
126.15.C.1.D
discuss trends and make predictions
  1. 10.5 Future of Computing
  2. 12.8 Project: The Effects of the Internet
126.15.C.2.A
create personal learning networks to collaborate and publish with peers, experts, or others using digital tools such as blogs, wikis, audio/video communication, or other emerging technologies
  1. 10.5 Future of Computing
  2. 12.7 The Impact of the Internet
  3. 12.8 Project: The Effects of the Internet
126.15.C.2.B
communicate effectively with multiple audiences using a variety of media and formats
  1. 1.14 Project: Your First Website
  2. 10.6 Computer Model
  3. 12.8 Project: The Effects of the Internet
126.15.C.2.C
create products using technical writing strategies
  1. 10.6 Computer Model
  2. 12.2 Internet Hardware
126.15.C.3.A
create a research plan to guide inquiry
  1. 10.5 Future of Computing
  2. 10.6 Computer Model
  3. 12.8 Project: The Effects of the Internet
126.15.C.3.B
use and evaluate various search strategies, including keyword(s) and Boolean operators
126.15.C.3.C
select and evaluate various types of digital resources for accuracy and validity
126.15.C.3.D
process data and communicate results
126.15.C.4.A
identify and define relevant problems and significant questions for investigation
  1. 10.5 Future of Computing
  2. 10.6 Computer Model
  3. 12.8 Project: The Effects of the Internet
126.15.C.4.B
plan and manage activities to develop a solution, design a computer program, or complete a project
  1. 1.1 Introduction to HTML
  2. 1.2 Structure of an HTML Page
  3. 1.3 Formatting Text
  4. 1.4 Links
  5. 1.5 Images
  6. 1.6 HTML Lists
  7. 1.7 HTML Tables
  8. 1.8 HTML Styling
  9. 1.9 Introduction to CSS
  10. 1.10 CSS Select by Tag
  11. 1.11 CSS Select by Class
  12. 1.12 CSS Select by ID
  13. 1.13 Viewing Websites
  14. 1.14 Project: Your First Website
  15. 2.1 Introduction to Programming With Karel
  16. 2.2 More Basic Karel
  17. 2.3 Karel Can't Turn Right
  18. 2.4 Functions in Karel
  19. 2.5 The Start Function
  20. 2.6 Top Down Design and Decomposition in Karel
  21. 2.7 Commenting Your Code
  22. 2.8 Super Karel
  23. 2.9 For Loops
  24. 2.10 If Statements
  25. 2.11 If/Else Statements
  26. 2.12 While Loops in Karel
  27. 2.13 Control Structures Example
  28. 2.14 More Karel Examples and Testing
  29. 2.15 How to Indent Your Code
  30. 2.16 Karel Challenges
  31. 3.1 Intro to Python with Tracy the Turtle
  32. 3.2 Tracy's Grid World
  33. 3.3 Turning Tracy
  34. 3.4 For Loops
  35. 3.5 Turning Tracy Using Angles
  36. 3.6 Comments
  37. 3.7 Naming Guidelines
  38. 3.8 Functions
  39. 3.9 Artistic Effects
  40. 3.10 Top Down Design
  41. 3.11 Variables
  42. 3.12 User Input
  43. 3.13 Parameters
  44. 3.14 Using i in For Loops
  45. 3.15 Extended Loop Control
  46. 3.16 If Statements
  47. 3.17 If/ Else Statements
  48. 3.18 While Loops
  49. 3.19 Putting Together Control Structures
  50. 3.20 Intro to Programming with Turtle Graphics Quiz
  51. 4.1 Extra Karel Practice
  52. 5.1 Extra Karel Puzzles
  53. 9.1 Coding a Sports Game
  54. 9.2 Game Events
  55. 9.3 Sound Effects
  56. 9.4 Make a Shot!
  57. 9.5 Air Horn App
  58. 9.6 Event Handlers
  59. 9.7 Putting Game
  60. 9.8 Level Up!
  61. 9.9 Final Touches
  62. 9.10 Make a Game!
  63. 10.6 Computer Model
  64. 12.8 Project: The Effects of the Internet
126.15.C.4.C
collect and analyze data to identify solutions and make informed decisions
  1. 1.14 Project: Your First Website
  2. 2.14 More Karel Examples and Testing
  3. 10.5 Future of Computing
  4. 10.6 Computer Model
  5. 12.8 Project: The Effects of the Internet
126.15.C.4.D
use multiple processes and diverse perspectives to explore alternative solutions
  1. 1.14 Project: Your First Website
  2. 2.6 Top Down Design and Decomposition in Karel
  3. 2.14 More Karel Examples and Testing
  4. 2.16 Karel Challenges
  5. 10.5 Future of Computing
  6. 12.8 Project: The Effects of the Internet
126.15.C.4.E
make informed decisions and support reasoning
  1. 1.14 Project: Your First Website
  2. 2.6 Top Down Design and Decomposition in Karel
  3. 2.7 Commenting Your Code
  4. 2.8 Super Karel
  5. 2.9 For Loops
  6. 2.10 If Statements
  7. 2.11 If/Else Statements
  8. 2.12 While Loops in Karel
  9. 2.13 Control Structures Example
  10. 2.14 More Karel Examples and Testing
  11. 2.15 How to Indent Your Code
  12. 2.16 Karel Challenges
  13. 3.10 Top Down Design
  14. 3.11 Variables
  15. 3.12 User Input
  16. 3.13 Parameters
  17. 3.14 Using i in For Loops
  18. 3.15 Extended Loop Control
  19. 3.16 If Statements
  20. 3.17 If/ Else Statements
  21. 3.18 While Loops
  22. 3.19 Putting Together Control Structures
  23. 10.5 Future of Computing
  24. 10.6 Computer Model
  25. 12.8 Project: The Effects of the Internet
126.15.C.4.F
transfer current knowledge to the learning of newly encountered technologies
  1. 10.5 Future of Computing
126.15.C.5.A
understand and practice copyright principles, including current fair use guidelines, creative commons, open source, and public domain
  1. 1.5 Images
  2. 12.7 The Impact of the Internet
126.15.C.5.B
practice ethical acquisition of information and standard methods for citing sources
  1. 10.5 Future of Computing
  2. 10.6 Computer Model
  3. 12.8 Project: The Effects of the Internet
126.15.C.5.C
practice and explain safe and appropriate online behavior, personal security guidelines, digital identity, digital etiquette, and acceptable use of technology
  1. 12.7 The Impact of the Internet
126.15.C.5.D
understand the negative impact of inappropriate technology use, including online bullying and harassment, hacking, intentional virus setting, invasion of privacy, and piracy such as software, music, video, and other media
  1. 12.7 The Impact of the Internet
126.15.C.6.A
define and use current technology terminology appropriately
  1. 1.13 Viewing Websites
  2. 2.5 The Start Function
  3. 2.6 Top Down Design and Decomposition in Karel
  4. 2.13 Control Structures Example
  5. 10.1 History of Computers
  6. 10.2 Computer Organization
  7. 10.3 Software
  8. 10.4 Hardware
  9. 10.5 Future of Computing
  10. 10.6 Computer Model
  11. 11.1 Intro to Digital Information
  12. 11.2 Number Systems
  13. 11.3 Encoding Text with Binary
  14. 11.4 Pixel Images
  15. 11.5 Hexadecimal
  16. 11.6 Pixel Colors!
  17. 11.7 Image Manipulation
  18. 12.1 Intro to the Internet
  19. 12.2 Internet Hardware
  20. 12.3 Internet Addresses
  21. 12.4 DNS
  22. 12.5 Routing
  23. 12.6 Packets and Protocols
126.15.C.6.B
select and apply technology tools based on licensing, application, and support
  1. 10.6 Computer Model
  2. 12.8 Project: The Effects of the Internet
126.15.C.6.C
identify, understand, and use operating systems
  1. 10.2 Computer Organization
  2. 10.3 Software
126.15.C.6.D
understand and use software applications, including selecting and using software for a defined task
  1. 10.3 Software
126.15.C.6.E
identify, understand, and use hardware systems
  1. 10.4 Hardware
126.15.C.6.F
understand troubleshooting techniques such as restarting systems, checking power issues, resolving software compatibility, verifying network connectivity, connecting to remote resources, and modifying display properties
  1. 2.2 More Basic Karel
  2. 10.2 Computer Organization
126.15.C.6.G
implement effective file management strategies such as file naming conventions, location, backup, hierarchy, folder structure, file conversion, tags, labels, and emerging digital organizational strategies
126.15.C.6.H
explain how changes in technology throughout history have impacted various areas of study
  1. 10.1 History of Computers
  2. 10.5 Future of Computing
  3. 12.7 The Impact of the Internet
  4. 12.8 Project: The Effects of the Internet
126.15.C.6.I
explain the relevance of technology as it applies to college and career readiness, life-long learning, and daily living
  1. 10.1 History of Computers
  2. 10.5 Future of Computing
  3. 12.1 Intro to the Internet
  4. 12.7 The Impact of the Internet
  5. 12.8 Project: The Effects of the Internet
126.15.C.6.J
use a variety of local and remote input sources
  1. 10.2 Computer Organization
126.15.C.6.K
use keyboarding techniques and ergonomic strategies while building speed and accuracy
126.15.C.6.L.i
create and edit files with productivity tools, including: a word processing document using digital typography standards such as page layout, font formatting, paragraph formatting, and list attributes
126.15.C.6.L.ii
create and edit files with productivity tools, including: a spreadsheet workbook using advanced computational and graphic components such as complex formulas, basic functions, data types, and chart generation
126.15.C.6.L.iii
create and edit files with productivity tools, including: a database by manipulating components such as defining fields, entering data, and designing layouts appropriate for reporting
126.15.C.6.L.iv
create and edit files with productivity tools, including: a digital publication using relevant publication standards
126.15.C.6.M
plan and create non-linear media projects using graphic design principles
  1. 3.19 Putting Together Control Structures
126.15.C.6.N
integrate two or more technology tools to create a new digital product
  1. 10.5 Future of Computing
  2. 10.6 Computer Model
  3. 12.8 Project: The Effects of the Internet
126.16.C.1.A
identify, create, and use files in various formats, including text, raster and vector graphics, video, and audio files
126.16.C.1.B
create, present, and publish original works as a means of personal or group expression
  1. 1.14 Project: Your First Website
  2. 2.16 Karel Challenges
  3. 3.3 Turning Tracy
  4. 3.4 For Loops
  5. 3.5 Turning Tracy Using Angles
  6. 3.6 Comments
  7. 3.7 Naming Guidelines
  8. 3.8 Functions
  9. 3.9 Artistic Effects
  10. 3.10 Top Down Design
  11. 3.11 Variables
  12. 3.12 User Input
  13. 3.13 Parameters
  14. 3.14 Using i in For Loops
  15. 3.15 Extended Loop Control
  16. 3.16 If Statements
  17. 3.17 If/ Else Statements
  18. 3.18 While Loops
  19. 3.19 Putting Together Control Structures
  20. 9.1 Coding a Sports Game
  21. 9.2 Game Events
  22. 9.3 Sound Effects
  23. 9.4 Make a Shot!
  24. 9.5 Air Horn App
  25. 9.6 Event Handlers
  26. 9.7 Putting Game
  27. 9.8 Level Up!
  28. 9.9 Final Touches
  29. 9.10 Make a Game!
  30. 11.4 Pixel Images
  31. 11.5 Hexadecimal
  32. 11.6 Pixel Colors!
  33. 12.8 Project: The Effects of the Internet
126.16.C.1.C
explore complex systems or issues using models, simulations, and new technologies to develop hypotheses, modify input, and analyze results
  1. 1.13 Viewing Websites
  2. 10.6 Computer Model
  3. 12.4 DNS
  4. 12.5 Routing
  5. 12.6 Packets and Protocols
126.16.C.1.D
analyze trends and forecast possibilities
  1. 10.5 Future of Computing
  2. 12.8 Project: The Effects of the Internet
126.16.C.2.A
create and manage personal learning networks to collaborate and publish with peers, experts, or others using digital tools such as blogs, wikis, audio/video communication, or other emerging technologies
  1. 10.5 Future of Computing
  2. 12.7 The Impact of the Internet
  3. 12.8 Project: The Effects of the Internet
126.16.C.2.B
communicate effectively with multiple audiences using a variety of media and formats
  1. 1.14 Project: Your First Website
  2. 10.6 Computer Model
  3. 12.8 Project: The Effects of the Internet
126.16.C.2.C
create and publish products using technical writing strategies
  1. 10.6 Computer Model
  2. 12.2 Internet Hardware
126.16.C.3.A
create a research plan to guide inquiry
  1. 10.5 Future of Computing
  2. 10.6 Computer Model
  3. 12.8 Project: The Effects of the Internet
126.16.C.3.B
plan, use, and evaluate various search strategies, including keyword(s) and Boolean operators
126.16.C.3.C
select and evaluate various types of digital resources for accuracy and validity
126.16.C.3.D
process data and communicate results
126.16.C.4.A
identify and define relevant problems and significant questions for investigation
126.16.C.4.B
plan and manage activities to develop a solution, design a computer program, or complete a project
  1. 3.19 Putting Together Control Structures
126.16.C.4.C
collect and analyze data to identify solutions and make informed decisions
126.16.C.4.D
use multiple processes and diverse perspectives to explore alternative solutions
126.16.C.4.E
make informed decisions and support reasoning
126.16.C.4.F
transfer current knowledge to the learning of newly encountered technologies
  1. 10.5 Future of Computing
126.16.C.5.A
understand, explain, and practice copyright principles, including current laws, fair use guidelines, creative commons, open source, and public domain
126.16.C.5.B
practice and explain ethical acquisition of information and standard methods for citing sources
126.16.C.5.C
practice and explain safe and appropriate online behavior, personal security guidelines, digital identity, digital etiquette, and acceptable use of technology
126.16.C.5.D
understand and explain the negative impact of inappropriate technology use, including online bullying and harassment, hacking, intentional virus setting, invasion of privacy, and piracy such as software, music, video, and other media
126.16.C.6.A
define and use current technology terminology appropriately
  1. 1.1 Introduction to HTML
  2. 1.2 Structure of an HTML Page
  3. 10.2 Computer Organization
  4. 10.3 Software
  5. 10.4 Hardware
  6. 11.1 Intro to Digital Information
  7. 11.2 Number Systems
  8. 11.3 Encoding Text with Binary
  9. 11.4 Pixel Images
  10. 11.5 Hexadecimal
  11. 12.2 Internet Hardware
  12. 12.3 Internet Addresses
  13. 12.4 DNS
  14. 12.6 Packets and Protocols
  15. 12.7 The Impact of the Internet
126.16.C.6.B
evaluate and select technology tools based on licensing, application, and support
126.16.C.6.C
identify, understand, and use operating systems
  1. 10.2 Computer Organization
  2. 10.3 Software
126.16.C.6.D
understand and use software applications, including selecting and using software for a defined task
  1. 10.3 Software
126.16.C.6.E
identify, understand, and use hardware systems
  1. 10.2 Computer Organization
  2. 10.4 Hardware
126.16.C.6.F
apply troubleshooting techniques, including restarting systems, checking power issues, resolving software compatibility, verifying network connectivity, connecting to remote resources, and modifying display properties
126.16.C.6.G
implement effective file management strategies such as file naming conventions, location, backup, hierarchy, folder structure, file conversion, tags, labels, and emerging digital organizational strategies
126.16.C.6.H
evaluate how changes in technology throughout history have impacted various areas of study
  1. 10.1 History of Computers
  2. 10.5 Future of Computing
  3. 12.1 Intro to the Internet
  4. 12.7 The Impact of the Internet
126.16.C.6.I
evaluate the relevance of technology as it applies to college and career readiness, life-long learning, and daily living
126.16.C.6.J
use a variety of local and remote input sources
126.16.C.6.K
use keyboarding techniques and ergonomic strategies while building speed and accuracy
126.16.C.6.L.i
create and edit files with productivity tools, including: a word processing document using digital typography standards such as page layout, font formatting, paragraph formatting, mail merge, and list attributes
126.16.C.6.L.ii
create and edit files with productivity tools, including: a spreadsheet workbook using advanced computational and graphic components such as complex formulas, advanced functions, data types, and chart generation
126.16.C.6.L.iii
create and edit files with productivity tools, including: a database by manipulating components, including defining fields, entering data, and designing layouts appropriate for reporting
126.16.C.6.L.iv
create and edit files with productivity tools, including: a digital publication using relevant publication standards and graphic design principles
126.16.C.6.M
plan and create non-linear media projects using graphic design principles
  1. 3.19 Putting Together Control Structures
126.16.C.6.N
integrate two or more technology tools to create a new digital product