Standards in this Framework
| Standard | Description |
|---|---|
| 2.C | Interpret and communicate information, data, and observations |
| 2.D | Deliver formal and informal presentations |
| 3.D | Identify terminology associated with UX including Agile, sprint cycles, back and front-end development, design thinking, empathy mapping, journey mapping, game-storming, human computer interaction, taskanalysis observation, quantitative and qualitative data, end user, iteration, persona, wire-framing, prototype, scrum, user interface design, journey, and empathy mapping |
| 4.A | Explain and demonstrate ethical use of technology |
| 4.B | Explain intellectual property laws, including copyright, trademarks, and patents and consequences of violating each type of law |
| 4.C | Adhere to intellectual property laws |
| 5.B | Conduct user interviews to gather insights into what users think about a site, an application, a product, or a process |
| 10.B | Identify the terminology associated with web page and mobile app development, and interactive media |
| 10.E | Identify and explain common elements of Hyper Text Markup Language (HTML) such as tags, style sheets, and hyperlinks |
| 10.F.i | Create effective user interfaces for browser-based, native, and hybrid mobile applications |
| 10.F.v | Create a web page containing links, graphics, and text using appropriate design principles |
| 10.G | Demonstrate basic sketching skills for agile iteration |
| 10.H | Create wireframes using design software to create mobile and application layout designs and functions |
| 10.I | Create interactive elements in wireframes as foundational for agile prototyping |
| 10.K | Produce digital assets toward a digital product portfolio |