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Standards Mapping

for Texas Computer Science 1

63

Standards in this Framework

Standard Lessons
130.421.c.1.a
Participate with electronic communities as a learner, initiator, contributor, and teacher/mentor;
130.421.c.1.b
Extend the learning environment beyond the school walls with digital products created to increase teaching and learning in the other subject areas; and
130.421.c.1.c
Participate in relevant, meaningful activities in the larger community and society to create electronic projects.
130.421.c.2.a
Create and properly display meaningful output;
130.421.c.2.b
Create interactive console display interfaces, with appropriate user prompts, to acquire data from a user;
130.421.c.2.c
Use Graphical User Interfaces (GUIs) to create interactive interfaces to acquire data from a user and display program results;
130.421.c.2.d
Write programs with proper programming style to enhance the readability and functionality of the code by using meaningful descriptive identifiers, internal comments, white space, spacing, indentation, and a standardized program style;
130.421.c.2.e
Improve numeric display by optimizing data visualization;
130.421.c.2.f
Display simple vector graphics using lines, circles, and rectangles;
130.421.c.2.g
Display simple bitmap images; and
130.421.c.2.h
Seek and respond to advice from peers and professionals in evaluating quality and accuracy.
130.421.c.3.a
Use a variety of resources, including foundation and enrichment curricula, to gather authentic data as a basis for individual and group programming projects; and
130.421.c.3.b
Use various productivity tools to gather authentic data as a basis for individual and group programming projects.
130.421.c.4.a
Use program design problem-solving strategies to create program solutions;
130.421.c.4.b
Define and specify the purpose and goals of solving a problem;
130.421.c.4.c
Identify the subtasks needed to solve a problem;
130.421.c.4.d
Identify the data types and objects needed to solve a problem;
130.421.c.4.e
Identify reusable components from existing code;
130.421.c.4.f
Design a solution to a problem;
130.421.c.4.g
Code a solution from a program design;
130.421.c.4.h
Identify and debug errors;
130.421.c.4.i
Test program solutions with appropriate valid and invalid test data for correctness;
130.421.c.4.j
Debug and solve problems using error messages, reference materials, language documentation, and effective strategies;
130.421.c.4.k
Explore common algorithms, including finding greatest common divisor, finding the biggest number out of three, finding primes, making change, and finding the average;
130.421.c.4.l
Analyze and modify existing code to improve the underlying algorithm;
130.421.c.4.m
Create program solutions that exhibit robust behavior by understanding, avoiding, and preventing runtime errors, including division by zero and type mismatch;
130.421.c.4.n
Select the most appropriate algorithm for a defined problem;
130.421.c.4.o
Demonstrate proficiency in the use of the arithmetic operators to create mathematical expressions, including addition, subtraction, multiplication, real division, integer division, and modulus division;
130.421.c.4.p
Create program solutions to problems using available mathematics libraries, including absolute value, round, power, square, and square root;
130.421.c.4.q
Develop program solutions that use assignment;
130.421.c.4.r
Develop sequential algorithms to solve non-branching and non-iterative problems;
130.421.c.4.s
Develop algorithms to decision-making problems using branching control statements;
130.421.c.4.t
Develop iterative algorithms and code programs to solve practical problems;
130.421.c.4.u
Demonstrate proficiency in the use of the relational operators;
130.421.c.4.v
Demonstrate proficiency in the use of the logical operators; and
130.421.c.4.w
Generate and use random numbers.
130.421.c.5.a
Discuss intellectual property, privacy, sharing of information, copyright laws, and software licensing agreements;
130.421.c.5.b
Model ethical acquisition and use of digital information;
130.421.c.5.c
Demonstrate proper digital etiquette, responsible use of software, and knowledge of acceptable use policies;
130.421.c.5.d
Investigate measures, including passwords and virus detection/prevention, to protect computer systems and databases from unauthorized use and tampering; and
130.421.c.5.e
Investigate how technology has changed and the social and ethical ramifications of computer usage.
130.421.c.6.a
Compare and contrast types of operating systems, software applications, and programming languages;
130.421.c.6.b
Demonstrate knowledge of major hardware components, including primary and secondary memory, a central processing unit (CPU), and peripherals;
130.421.c.6.c
Differentiate among current programming languages, discuss the use of those languages in other fields of study, and demonstrate knowledge of specific programming terminology and concepts;
130.421.c.6.d
Differentiate between a high-level compiled language and an interpreted language;
130.421.c.6.e
Understand concepts of object-oriented design;
130.421.c.6.f
Use local and global scope access variable declarations;
130.421.c.6.g
Encapsulate data and associated subroutines into an abstract data type;
130.421.c.6.h
Create subroutines that do not return values with and without the use of arguments and parameters;
130.421.c.6.i
Create subroutines that return typed values with and without the use of arguments and parameters;
130.421.c.6.j
Understand and identify the data-binding process between arguments and parameters;
130.421.c.6.k
Compare objects using reference values and a comparison routine;
130.421.c.6.l
Understand the binary representation of numeric and nonnumeric data in computer systems;
130.421.c.6.m
Understand the finite limits of numeric data;
130.421.c.6.n
Perform numerical conversions between the decimal and binary number systems and count in the binary number system;
130.421.c.6.o
Choose, identify, and use the appropriate data types for integer, real, and Boolean data when writing program solutions;
130.421.c.6.p
Demonstrate an understanding of the concept of a variable;
130.421.c.6.q
Demonstrate an understanding of and use reference variables for objects;
130.421.c.6.r
Demonstrate an understanding of how to represent and manipulate text data, including concatenation and other string functions;
130.421.c.6.s
Demonstrate an understanding of the concept of scope;
130.421.c.6.t
Identify and use the structured data type of one-dimensional arrays to traverse, search, and modify data;
130.421.c.6.u
Choose, identify, and use the appropriate data type and structure to properly represent the data in a program problem solution; and
130.421.c.6.v
Compare and contrast strongly typed and un-typed programming languages.