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Standards Mapping

for Pennsylvania 3A

30

Standards in this Framework

19

Standards Mapped

63%

Mapped to Course

Standard Lessons
3A-AP-13
Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests.
  1. 1.16 Karel Challenges
  2. 1.16 Karel Challenges
  3. 6.7 Image Manipulation
  4. 6.7 Image Manipulation
  5. 13.19 Putting Together Control Structures
  6. 13.19 Putting Together Control Structures
3A-AP-14
Use lists to simplify solutions, generalizing computational problems instead of repeatedly using simple variables.
3A-AP-15
Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made.
3A-AP-16
Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions.
  1. 5.1 Project: Your First Website
  2. 5.1 Project: Your First Website
  3. 13.19 Putting Together Control Structures
  4. 13.19 Putting Together Control Structures
3A-AP-17
Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, and/or objects.
  1. 1.4 Functions in Karel
  2. 1.4 Functions in Karel
  3. 1.5 The Start Function
  4. 1.5 The Start Function
  5. 1.6 Top Down Design and Decomposition in Karel
  6. 1.6 Top Down Design and Decomposition in Karel
  7. 1.7 Commenting Your Code
  8. 1.7 Commenting Your Code
  9. 1.8 Super Karel
  10. 1.8 Super Karel
  11. 1.9 For Loops
  12. 1.9 For Loops
  13. 1.10 If Statements
  14. 1.10 If Statements
  15. 1.11 If/Else Statements
  16. 1.11 If/Else Statements
  17. 1.12 While Loops in Karel
  18. 1.12 While Loops in Karel
  19. 1.13 Control Structures Example
  20. 1.13 Control Structures Example
  21. 1.14 More Karel Examples and Testing
  22. 1.14 More Karel Examples and Testing
  23. 1.15 How to Indent Your Code
  24. 1.15 How to Indent Your Code
  25. 11.1 Extra Karel Practice
  26. 11.1 Extra Karel Practice
  27. 13.10 Top Down Design
  28. 13.10 Top Down Design
3A-AP-18
Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs.
  1. 1.1 Introduction to Programming With Karel
  2. 1.1 Introduction to Programming With Karel
  3. 1.2 More Basic Karel
  4. 1.2 More Basic Karel
  5. 1.3 Karel Can't Turn Right
  6. 1.3 Karel Can't Turn Right
  7. 1.4 Functions in Karel
  8. 1.4 Functions in Karel
  9. 1.5 The Start Function
  10. 1.5 The Start Function
  11. 1.6 Top Down Design and Decomposition in Karel
  12. 1.6 Top Down Design and Decomposition in Karel
  13. 1.7 Commenting Your Code
  14. 1.7 Commenting Your Code
  15. 1.8 Super Karel
  16. 1.8 Super Karel
  17. 1.9 For Loops
  18. 1.9 For Loops
  19. 1.10 If Statements
  20. 1.10 If Statements
  21. 1.11 If/Else Statements
  22. 1.11 If/Else Statements
  23. 13.10 Top Down Design
  24. 13.10 Top Down Design
  25. 13.19 Putting Together Control Structures
  26. 13.19 Putting Together Control Structures
3A-AP-19
Systematically design and develop programs for broad audiences by incorporating feedback from users.
3A-AP-20
Evaluate licenses that limit or restrict use of computational artifacts when using resources such as libraries.
  1. 9.6 Creative Credit & Copyright
  2. 9.6 Creative Credit & Copyright
3A-AP-21
Evaluate and refine computational artifacts to make them more usable and accessible.
3A-AP-22
Design and develop computational artifacts working in team roles using collaborative tools.
3A-AP-23
Document design decisions using text, graphics, presentations, and/or demonstrations in the development of complex programs.
  1. 1.7 Commenting Your Code
  2. 1.7 Commenting Your Code
  3. 1.8 Super Karel
  4. 1.8 Super Karel
  5. 1.9 For Loops
  6. 1.9 For Loops
  7. 1.10 If Statements
  8. 1.10 If Statements
  9. 1.11 If/Else Statements
  10. 1.11 If/Else Statements
  11. 1.12 While Loops in Karel
  12. 1.12 While Loops in Karel
  13. 1.13 Control Structures Example
  14. 1.13 Control Structures Example
  15. 1.14 More Karel Examples and Testing
  16. 1.14 More Karel Examples and Testing
  17. 1.15 How to Indent Your Code
  18. 1.15 How to Indent Your Code
  19. 5.1 Project: Your First Website
  20. 5.1 Project: Your First Website
  21. 11.1 Extra Karel Practice
  22. 11.1 Extra Karel Practice
  23. 12.1 Extra Karel Puzzles
  24. 12.1 Extra Karel Puzzles
  25. 13.6 Comments
  26. 13.6 Comments
  27. 13.13 Parameters
  28. 13.13 Parameters
3A-CS-01
Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects.
  1. 1.8 Super Karel
  2. 1.8 Super Karel
3A-CS-02
Compare levels of abstraction and interactions between application software, system software, and hardware layers.
  1. 2.2 Computer Organization
  2. 2.2 Computer Organization
  3. 2.3 Software
  4. 2.3 Software
  5. 2.4 Hardware
  6. 2.4 Hardware
3A-CS-03
Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors.
3A-DA-09
Translate between different bit representations of real-world phenomena, such as characters, numbers, and images.
  1. 6.1 Intro to Digital Information
  2. 6.1 Intro to Digital Information
  3. 6.2 Number Systems
  4. 6.2 Number Systems
  5. 6.3 Encoding Text with Binary
  6. 6.3 Encoding Text with Binary
  7. 6.4 Pixel Images
  8. 6.4 Pixel Images
  9. 6.5 Hexadecimal
  10. 6.5 Hexadecimal
  11. 6.6 Pixel Colors!
  12. 6.6 Pixel Colors!
3A-DA-10
Evaluate the tradeoffs in how data elements are organized and where data is stored.
  1. 9.4 Privacy & Security
  2. 9.4 Privacy & Security
  3. 10.1 Project: Public Service Announcement
  4. 10.1 Project: Public Service Announcement
3A-DA-11
Create interactive data visualizations using software tools to help others better understand real-world phenomena.
3A-DA-12
Create computational models that represent the relationships among different elements of data collected from a phenomenon or process.
3A-IC-24
Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices.
  1. 9.1 Digital Footprint and Reputation
  2. 9.1 Digital Footprint and Reputation
  3. 9.2 Cyberbullying
  4. 9.2 Cyberbullying
  5. 9.3 Internet Safety
  6. 9.3 Internet Safety
  7. 9.4 Privacy & Security
  8. 9.4 Privacy & Security
  9. 9.5 Information Literacy
  10. 9.5 Information Literacy
  11. 9.6 Creative Credit & Copyright
  12. 9.6 Creative Credit & Copyright
  13. 10.1 Project: Public Service Announcement
  14. 10.1 Project: Public Service Announcement
  15. 15.1 Module Overview - Cybersecurity
  16. 15.1 Module Overview - Cybersecurity
  17. 15.2 What is Cybersecurity?
  18. 15.2 What is Cybersecurity?
  19. 15.3 Impact of Cybersecurity
  20. 15.3 Impact of Cybersecurity
  21. 15.4 The CIA Triad
  22. 15.4 The CIA Triad
3A-IC-25
Test and refine computational artifacts to reduce bias and equity deficits.
  1. 9.2 Cyberbullying
  2. 9.2 Cyberbullying
  3. 9.5 Information Literacy
  4. 9.5 Information Literacy
  5. 10.1 Project: Public Service Announcement
  6. 10.1 Project: Public Service Announcement
3A-IC-26
Demonstrate ways a given algorithm applies to problems across disciplines.
3A-IC-27
Use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields.
3A-IC-28
Explain the beneficial and harmful effects that intellectual property laws can have on innovation.
  1. 9.5 Information Literacy
  2. 9.5 Information Literacy
  3. 9.6 Creative Credit & Copyright
  4. 9.6 Creative Credit & Copyright
  5. 10.1 Project: Public Service Announcement
  6. 10.1 Project: Public Service Announcement
3A-IC-29
Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users.
  1. 9.1 Digital Footprint and Reputation
  2. 9.1 Digital Footprint and Reputation
  3. 9.3 Internet Safety
  4. 9.3 Internet Safety
  5. 9.4 Privacy & Security
  6. 9.4 Privacy & Security
  7. 10.1 Project: Public Service Announcement
  8. 10.1 Project: Public Service Announcement
  9. 15.2 What is Cybersecurity?
  10. 15.2 What is Cybersecurity?
  11. 15.3 Impact of Cybersecurity
  12. 15.3 Impact of Cybersecurity
  13. 15.4 The CIA Triad
  14. 15.4 The CIA Triad
3A-IC-30
Evaluate the social and economic implications of privacy in the context of safety, law, or ethics.
  1. 9.1 Digital Footprint and Reputation
  2. 9.1 Digital Footprint and Reputation
  3. 9.3 Internet Safety
  4. 9.3 Internet Safety
  5. 9.4 Privacy & Security
  6. 9.4 Privacy & Security
  7. 10.1 Project: Public Service Announcement
  8. 10.1 Project: Public Service Announcement
  9. 15.3 Impact of Cybersecurity
  10. 15.3 Impact of Cybersecurity
  11. 15.4 The CIA Triad
  12. 15.4 The CIA Triad
3A-NI-04
Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing.
3A-NI-05
Give examples to illustrate how sensitive data can be affected by malware and other attacks.
  1. 9.4 Privacy & Security
  2. 9.4 Privacy & Security
  3. 10.1 Project: Public Service Announcement
  4. 10.1 Project: Public Service Announcement
  5. 15.2 What is Cybersecurity?
  6. 15.2 What is Cybersecurity?
3A-NI-06
Recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts.
  1. 9.1 Digital Footprint and Reputation
  2. 9.1 Digital Footprint and Reputation
  3. 9.3 Internet Safety
  4. 9.3 Internet Safety
  5. 9.4 Privacy & Security
  6. 9.4 Privacy & Security
  7. 10.1 Project: Public Service Announcement
  8. 10.1 Project: Public Service Announcement
  9. 15.2 What is Cybersecurity?
  10. 15.2 What is Cybersecurity?
3A-NI-07
Compare various security measures, considering tradeoffs between the usability and security of a computing system.
  1. 15.4 The CIA Triad
  2. 15.4 The CIA Triad
3A-NI-08
Explain tradeoffs when selecting and implementing cybersecurity recommendations.
  1. 9.1 Digital Footprint and Reputation
  2. 9.1 Digital Footprint and Reputation
  3. 9.4 Privacy & Security
  4. 9.4 Privacy & Security
  5. 10.1 Project: Public Service Announcement
  6. 10.1 Project: Public Service Announcement