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Elementary Standards Mapping

for OK CS 3-5

63

Standards in this Framework

Standard Lessons
3.CS.HS.01
Model how information flows through hardware and software to accomplish tasks.
  1. Introduction to the BBC micro:bit®
  2. Drawing with the BBC micro:bit® and Scratch
  3. Revolutionary War Timeline with the BBC micro:bit®
  4. Interactive Map of the 13 Colonies with the BBC micro:bit®
  5. Minecraft: Education Edition® Basic Gameplay
  6. Coding with LEGO® Spike Prime
  7. LEGO® SPIKE Essential: Design a Moving Statue
  8. micro:bit® Rounding to the Nearest Ten
  9. micro:bit®: Animal Response to the Environment
  10. micro:bit® Rounding to the Nearest Hundred
  11. micro:bit® Rounding with Decimals
  12. Makey Makey®: Introduction
  13. Makey Makey®: Graphing Points on a Coordinate Plane
3.CS.T.01
Identify, using accurate terminology, simple hardware and software problems that may occur during everyday use, discuss problems with peers and adults, and apply strategies for solving these problems (e.g., refresh the screen, closing and reopening an application or file, unmuting or adjusting the volume on headphones).
  1. Computer Detectives: Hardware and Software Problems
3.NI.NCO.01
Recognize that information is sent and received over physical or wireless paths.
  1. Networks, Packets, and the Internet
  2. Networks Part 2: Network Protocols
3.NI.C.01
Identify problems that relate to inappropriate use of computing devices and networks.
  1. Internet Positivity (Unplugged)
  2. Our Words Have Power (Cyberbullying)
  3. Strong Usernames and Passwords
  4. Digital Identity
  5. Giving Credit through Attributions
3.DA.S.01
Recognize that different types of information are stored in different formats that have associated programs (i.e., documents open in a word processor) and varied storage requirements.
  1. How Systems Work (What is a Computer?)
  2. Data Storage
3.DA.CVT.01
Collect and organize data in various visual formats.
  1. Research: Informational Programs
  2. Using Digital Tools to Create Line Graphs
  3. Programming and Data Project
  4. Data Storage
3.DA.IM.01
With guidance, utilize data to make predictions and discuss whether there is adequate data to make reliable predictions.
  1. Research: Informational Programs
  2. Programming and Data Project
3.AP.A.01
Compare multiple algorithms for the same task.
  1. Multiple Algorithms
  2. Dash Robot 1 - Movement
  3. Cue Robot 1 - Movement
3.A.V.01
Create programs that use variables to store and modify grade level appropriate data.
  1. 3D Design: Codeblocks
  2. Balanced and Unbalanced Forces
  3. Sound Frequency & Amplitude
  4. Fractions and Variables
  5. Introduction to Comparison Operators
  6. Physical Changes
  7. Variables
  8. Digital Vocabulary Flashcard Quiz
  9. Rights and Responsibilities
  10. Wave Generator
  11. Unit Converter
  12. Clones in Games
  13. Revolutionary War Timeline
  14. Revolutionary War Timeline with the BBC micro:bit®
  15. Interactive Map of the 13 Colonies
  16. Interactive Map of the 13 Colonies with the BBC micro:bit®
  17. Digital Pet Project
  18. Unit Fractions with Variables
  19. Multiplication Quiz Game
  20. Cue Robot 3 - Loops and Functions
  21. Skills Practice: Variables
  22. Skills Practice: Operators
  23. Area of a Rectangle with Tiles
  24. House Design with Area and Perimeter
  25. Introduction to Classes and Objects in Games
  26. micro:bit® Rounding to the Nearest Ten
  27. micro:bit® Rounding to the Nearest Hundred
  28. micro:bit® Rounding with Decimals
  29. Seasonal Project (Summer): Pop The Balloons
  30. Seasonal Project (Fall): Gathering Apples Game
  31. Mad Libs Project
  32. Design an App
  33. Game Design Project
  34. Naming Numbers Game
  35. Rates and Unit Rates
  36. Balanced Ecosystems
  37. micro:bit® Reaction Game
3.AP.C.01
Create programs using a programming language that utilize sequencing, repetition, conditionals, and variables to solve a problem or express ideas both independently and collaboratively.
  1. Game Mechanics with Comparison Operators
  2. 3D Design: Codeblocks
  3. Platform Game Design
  4. Creative Storytelling
  5. Complex Conditionals: If/Then/Else Chase the Star
  6. Physical Changes
  7. Unit Converter
  8. Game Effects
  9. Clones in Games
  10. Interactive Map of the 13 Colonies
  11. Interactive Map of the 13 Colonies with the BBC micro:bit®
  12. Digital Pet Project
  13. Unit Fractions with Variables
  14. Multiplication Quiz Game
  15. Cue Robot 3 - Loops and Functions
  16. Skills Practice: If/Then Conditionals
  17. Area of a Rectangle with Tiles
  18. House Design with Area and Perimeter
  19. Introduction to Classes and Objects in Games
  20. micro:bit® Rounding to the Nearest Ten
  21. micro:bit®: Animal Response to the Environment
  22. Pair Programming: Create a Band
  23. micro:bit® Rounding to the Nearest Hundred
  24. micro:bit® Rounding with Decimals
  25. Seasonal Project (Spring): Create a Chase Game!
  26. How We See: Light Reflection
  27. LEGO® SPIKE Essential: Design a Car Sensor
  28. Seasonal Project (Summer): Pop The Balloons
  29. Seasonal Project (Fall): Gathering Apples Game
  30. Complex Conditionals: If/Then/Else Chase the Balloon Game
  31. Choose Your Own Adventure: Elements of Culture
  32. Plan a Quest
  33. Mad Libs Project
  34. Flower Garden Functions Project
  35. Design an App
  36. Game Design Project
  37. Add and Subtract Fractions
  38. Multiplying Fractions by Whole Numbers
  39. Naming Numbers Game
  40. Modeling Life Cycles
  41. Fossils and Past Environments
  42. State Project
  43. Geographic Effects on Early Civilizations
  44. Rates and Unit Rates
  45. Evaluate Algebraic Equations
  46. Balanced Ecosystems
  47. Multimedia Book Report
  48. micro:bit® Reaction Game
  49. Makey Makey®: Introduction
  50. Makey Makey®: Graphing Points on a Coordinate Plane
3.AP.M.01
Decompose (break down) the steps needed to solve a problem into a precise sequence of instructions.
  1. Game Mechanics with Comparison Operators
  2. Creative Storytelling
  3. Decimal Multiplication and Conditionals
  4. Plant and Animal Cells
  5. Animating Poetry
  6. Grammar Quiz Game
  7. Dash Robot Mazes
  8. Cycle of Matter
  9. Multi-digit Multiplication and Conditionals
  10. Clones in Games
  11. Interactive Map of the 13 Colonies
  12. Interactive Map of the 13 Colonies with the BBC micro:bit®
  13. Digital Pet Project
  14. Dash Robot 1 - Movement
  15. Cue Robot 1 - Movement
  16. Cue Robot 2 - Proximity Sensors
  17. Cue Robot 3 - Loops and Functions
  18. VEX GO®: Introduction
  19. VEX GO®: Measurement
  20. Minecraft® Coding Fundamentals - Basic Moves
  21. Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
  22. Skills Practice: Events
  23. Skills Practice: Sequences
  24. Skills Practice: Broadcast Events
  25. Skills Practice: Functions with Boolean Inputs
  26. Skills Practice: Operators
  27. Skills Practice: Functions with Number Inputs
  28. House Design with Area and Perimeter
  29. Introduction to Classes and Objects in Games
  30. micro:bit®: Animal Response to the Environment
  31. Pair Programming: Create a Band
  32. VEX GO®: Speed and Energy
  33. How We See: Light Reflection
  34. LEGO® SPIKE Essential: Design a Car Sensor
  35. Choose Your Own Adventure: Elements of Culture
  36. VEX GO®: Lines and Angles
  37. Plan a Quest
  38. Mad Libs Project
  39. Flower Garden Functions Project
  40. Design an App
  41. Game Design Project
  42. Multiplying Fractions by Whole Numbers
  43. State Project
  44. Geographic Effects on Early Civilizations
  45. Multimedia Book Report
  46. micro:bit® Reaction Game
3.AP.M.02
With grade appropriate complexity, modify, remix, or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features.
  1. Game Mechanics with Comparison Operators
  2. 3D Design: Codeblocks
  3. Animating Poetry
  4. Multiple Algorithms
  5. Game Effects
  6. Clones in Games
  7. Digital Pet Project
  8. House Design with Area and Perimeter
  9. Introduction to Classes and Objects in Games
  10. Seasonal Project (Spring): Create a Chase Game!
  11. LEGO® SPIKE Essential: Design a Car Sensor
  12. Seasonal Project (Summer): Pop The Balloons
  13. Seasonal Project (Fall): Gathering Apples Game
  14. Plan a Quest
  15. Animation Loops Project
  16. Modeling Life Cycles
3.AP.PD.01
Use an iterative process to plan the development of a program while solving simple problems.
  1. Platform Game Design
  2. Simple Algorithms
  3. Dash Robot Storytelling
  4. Dash Robot Mazes
  5. Clones in Games
  6. Digital Pet Project
  7. Coding with LEGO® Spike Prime
  8. Introduction to Classes and Objects in Games
  9. Pair Programming: Create a Band
  10. LEGO® SPIKE Essential: Design a Car Sensor
  11. Plan a Quest
  12. Design an App
  13. Game Design Project
3.AP.PD.02
Observe intellectual property rights and give appropriate credit when creating or remixing programs.
  1. Giving Credit through Attributions
3.AP.PD.03
Analyze and debug a program that includes sequencing, repetition and variables in a programming language.
  1. Skills Practice: If/Then Conditionals
  2. Introduction to Classes and Objects in Games
  3. Pair Programming: Create a Band
  4. Seasonal Project (Spring): Create a Chase Game!
  5. Seasonal Project (Summer): Pop The Balloons
  6. Seasonal Project (Fall): Gathering Apples Game
  7. Mad Libs Project
  8. Design an App
  9. Game Design Project
  10. Naming Numbers Game
  11. Multimedia Book Report
3.AP.PD.04
Communicate and explain your program development using comments, presentations and demonstrations.
  1. 3D Design: Recreate an Animal
  2. Platform Game Design
  3. Dash Robot Storytelling
  4. Dash Robot Mazes
  5. Programming and Data Project
  6. Introduction to Classes and Objects in Games
  7. 3D Design: Keyboard Accommodations
  8. LEGO® SPIKE Essential: Design a Car Sensor
  9. Design an App
  10. Balanced Ecosystems
3.IC.C.01
Identify computing technologies that have changed the world, and express how those technologies influence, and are influenced by, cultural practices.
  1. Our Words Have Power (Cyberbullying)
  2. How Systems Work (What is a Computer?)
  3. Training AI Using Data
3.IC.C.02
Identify possible problems and how computing devices have built in features for increasing accessibility to all users.
  1. 3D Design: Keyboard Accommodations
3.IC.SI.01
Develop a code of conduct, explain, and practice grade-level appropriate behavior and responsibilities while participating in an online community. Identify and report inappropriate behavior.
  1. Internet Positivity (Unplugged)
  2. Our Words Have Power (Cyberbullying)
  3. Strong Usernames and Passwords
  4. Digital Identity
  5. Giving Credit through Attributions
  6. Training AI Using Data
3.IC.SI.02
Identify how computational products may be, or have been, improved to incorporate diverse perspectives.
  1. 3D Design: Recreate an Animal
  2. Maze Game Project
  3. Platform Game Design
  4. Digital Pet Project
  5. 3D Design: Keyboard Accommodations
3.IC.SLE.01
Identify types of digital data that may have intellectual property rights that prevent copying or require attribution.
  1. Giving Credit through Attributions
4.CS.HS.01
Model that information is translated, transmitted, and processed in order to flow through hardware and software.
  1. Introduction to the BBC micro:bit®
  2. Drawing with the BBC micro:bit® and Scratch
  3. Revolutionary War Timeline with the BBC micro:bit®
  4. Interactive Map of the 13 Colonies with the BBC micro:bit®
  5. Minecraft: Education Edition® Basic Gameplay
  6. Coding with LEGO® Spike Prime
  7. LEGO® SPIKE Essential: Design a Moving Statue
  8. micro:bit® Rounding to the Nearest Ten
  9. micro:bit®: Animal Response to the Environment
  10. micro:bit® Rounding to the Nearest Hundred
  11. micro:bit® Rounding with Decimals
4.CS.T.01
Identify, using accurate terminology, simple hardware and software problems that may occur during everyday use, discuss p roblems with peers and adults, and apply strategies for solving these problems (e.g., rebooting the device, checking the power, force shut down of an application).
  1. Computer Detectives: Hardware and Software Problems
4.NI.NCO.01
Explain how information is sent and received across physical or wireless paths. (It is broken down into smaller pieces called packets and transmitted from one location to another.)
  1. Networks, Packets, and the Internet
  2. Networks Part 2: Network Protocols
4.NI.C.01
Identify and explain issues related to responsible use of technology and information, and describe personal consequences of inappropriate use.
  1. Internet Positivity (Unplugged)
  2. Our Words Have Power (Cyberbullying)
  3. Strong Usernames and Passwords
  4. Digital Identity
  5. Giving Credit through Attributions
4.DA.S.01
Choose different storage locations (physical, shared, or cloud) based on the type of file, storage requirements (file size, availability, available memory), and sharing requirements.
  1. Data Storage
4.DA.CVT.01
Organize and present collected data visually to highlight comparisons.
  1. Weather and Climate
  2. Research: Informational Programs
  3. Using Digital Tools to Create Line Graphs
  4. Programming and Data Project
4.DA.IM.01
Determine how the accuracy of conclusions are influenced by the amount of data collected.
4.AP.A.01
Compare and refine multiple algorithms for the same task.
  1. Multiple Algorithms
  2. Dash Robot 1 - Movement
  3. Cue Robot 1 - Movement
4.AP.V.01
Create programs that use variables to store and modify grade level appropriate data.
  1. 3D Design: Codeblocks
  2. Balanced and Unbalanced Forces
  3. Sound Frequency & Amplitude
  4. Fractions and Variables
  5. Introduction to Comparison Operators
  6. Physical Changes
  7. Variables
  8. Digital Vocabulary Flashcard Quiz
  9. Rights and Responsibilities
  10. Wave Generator
  11. Unit Converter
  12. Clones in Games
  13. Revolutionary War Timeline
  14. Revolutionary War Timeline with the BBC micro:bit®
  15. Interactive Map of the 13 Colonies
  16. Interactive Map of the 13 Colonies with the BBC micro:bit®
  17. Digital Pet Project
  18. Unit Fractions with Variables
  19. Multiplication Quiz Game
  20. Cue Robot 3 - Loops and Functions
  21. Skills Practice: Variables
  22. Skills Practice: Operators
  23. Area of a Rectangle with Tiles
  24. House Design with Area and Perimeter
  25. Introduction to Classes and Objects in Games
  26. micro:bit® Rounding to the Nearest Ten
  27. micro:bit® Rounding to the Nearest Hundred
  28. micro:bit® Rounding with Decimals
  29. Seasonal Project (Fall): Gathering Apples Game
  30. Pinball Game Project
  31. Mad Libs Project
  32. Design an App
  33. Game Design Project
  34. Multiplying Fractions by Whole Numbers
  35. Naming Numbers Game
  36. Balanced Ecosystems
  37. micro:bit® Reaction Game
4.AP.C.01
Create programs using a programming language that utilize sequencing, repetition, conditionals and variables using math operations manipulate values to solve a problem or express ideas both independently and collaboratively.
  1. Complex Conditionals: If/Then/Else Chase the Star
  2. Skills Practice: If/Then Conditionals
  3. Introduction to Classes and Objects in Games
  4. micro:bit® Rounding to the Nearest Ten
  5. Pair Programming: Create a Band
  6. micro:bit® Rounding to the Nearest Hundred
  7. micro:bit® Rounding with Decimals
  8. Seasonal Project (Spring): Create a Chase Game!
  9. Seasonal Project (Summer): Pop The Balloons
  10. Seasonal Project (Fall): Gathering Apples Game
  11. Complex Conditionals: If/Then/Else Chase the Balloon Game
  12. Plan a Quest
  13. Pinball Game Project
  14. Mad Libs Project
  15. Design an App
  16. Game Design Project
  17. Add and Subtract Fractions
  18. Naming Numbers Game
  19. Evaluate Algebraic Equations
  20. Balanced Ecosystems
  21. Makey Makey®: Introduction
  22. Makey Makey®: Graphing Points on a Coordinate Plane
4.AP.M.01
Decompose (break down) large problems into smaller, manageable subproblems to facilitate the program development process.
  1. Introduction to Classes and Objects in Games
  2. Pair Programming: Create a Band
  3. LEGO® SPIKE Essential: Design a Car Sensor
  4. Choose Your Own Adventure: Elements of Culture
  5. Plan a Quest
  6. Pinball Game Project
  7. Mad Libs Project
  8. Design an App
  9. Game Design Project
  10. Geographic Effects on Early Civilizations
4.AP.M.02
With grade appropriate complexity, modify, remix, or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features.
  1. Game Mechanics with Comparison Operators
  2. 3D Design: Codeblocks
  3. Animating Poetry
  4. Multiple Algorithms
  5. Game Effects
  6. Clones in Games
  7. Digital Pet Project
  8. Giving Credit through Attributions
  9. Introduction to Classes and Objects in Games
  10. Seasonal Project (Spring): Create a Chase Game!
  11. LEGO® SPIKE Essential: Design a Car Sensor
  12. Seasonal Project (Summer): Pop The Balloons
  13. Seasonal Project (Fall): Gathering Apples Game
  14. Plan a Quest
  15. Animation Loops Project
  16. Modeling Life Cycles
  17. Fossils and Past Environments
4.AP.PD.01
Use an iterative process to plan the development of a program that includes user preferences while solving simple problems.
  1. Digital Pet Project
  2. Introduction to Classes and Objects in Games
  3. Plan a Quest
  4. Design an App
  5. Game Design Project
4.AP.PD.02
Observe intellectual property rights and give appropriate credit when creating or remixing programs.
  1. Giving Credit through Attributions
4.AP.PD.03
Analyze, create, and debug a program that includes sequencing, repetition, conditionals and variables in a programming language.
  1. Skills Practice: If/Then Conditionals
  2. Introduction to Classes and Objects in Games
  3. micro:bit® Rounding to the Nearest Ten
  4. micro:bit®: Animal Response to the Environment
  5. Pair Programming: Create a Band
  6. micro:bit® Rounding to the Nearest Hundred
  7. micro:bit® Rounding with Decimals
  8. Seasonal Project (Spring): Create a Chase Game!
  9. LEGO® SPIKE Essential: Design a Car Sensor
  10. Seasonal Project (Summer): Pop The Balloons
  11. Seasonal Project (Fall): Gathering Apples Game
  12. Choose Your Own Adventure: Elements of Culture
  13. Plan a Quest
  14. Pinball Game Project
  15. Mad Libs Project
  16. Design an App
  17. Game Design Project
  18. Add and Subtract Fractions
  19. Naming Numbers Game
  20. Balanced Ecosystems
4.AP.PD.04
Communicate and explain your program development using comments, presentations and demonstrations.
  1. 3D Design: Recreate an Animal
  2. Platform Game Design
  3. Dash Robot Storytelling
  4. Dash Robot Mazes
  5. Programming and Data Project
  6. Introduction to Classes and Objects in Games
  7. 3D Design: Keyboard Accommodations
  8. LEGO® SPIKE Essential: Design a Car Sensor
  9. Classifying Shapes Using Lines and Angles
  10. Classifying Quadrilaterals in a Hierarchy
  11. Design an App
  12. Balanced Ecosystems
4.IC.C.01
Give examples of computing technologies that have changed the world, and express how those technologies influence, and are influenced by, cultural practices.
  1. Our Words Have Power (Cyberbullying)
  2. How Systems Work (What is a Computer?)
4.IC.C.02
Brainstorm problems and ways to improve computing devices to increase accessibility to all users.
  1. 3D Design: Keyboard Accommodations
4.IC.SI.01
Develop a code of conduct, explain, and practice grade-level appropriate behavior and responsibilities while participating in an online community. Identify and report inappropriate behavior.
  1. Internet Positivity (Unplugged)
  2. Our Words Have Power (Cyberbullying)
  3. Strong Usernames and Passwords
  4. Digital Identity
  5. Giving Credit through Attributions
4.IC.SI.02
As a team, consider each others perspectives on improving a computational product.
  1. Platform Game Design
  2. Dash Robot Storytelling
  3. Dash Robot Mazes
  4. Digital Pet Project
  5. Coding with LEGO® Spike Prime
  6. 3D Design: Keyboard Accommodations
  7. Pair Programming: Create a Band
4.IC.SLE.01
Discuss the social impact of violating intellectual property rights.
  1. Giving Credit through Attributions
5.CS.HS.01
Model that information is translated into bits in order to transmit and process between software to accomplish tasks.
  1. Networks, Packets, and the Internet
  2. Networks Part 2: Network Protocols
5.CS.T.01
Identify, using accurate terminology, simple hardware and software problems that may occur during everyday use. Discuss problems with peers and adults, apply strategies for solving these problems and explain why the strategy should work.
  1. Computer Detectives: Hardware and Software Problems
5.NI.NCO.01
Model how information is broken down into packets (smaller pieces) and transmitted through multiple devices over networks and the Internet, and reassembled at the destination.
  1. Networks, Packets, and the Internet
5.NI.C.01
Discuss real-world cybersecurity problems and identify strategies for how ersonal information can be protected.
  1. Strong Usernames and Passwords
  2. Digital Identity
5.DA.S.01
Evaluate trade-offs, including availability and quality, based on the type of file, storage requirements (file size, availability, available memory), and sharing requirements.
  1. Data Storage
5.DA.CVT.01
Organize and present collected data to highlight comparisons and support a claim.
  1. Weather and Climate
  2. Research: Informational Programs
  3. Using Digital Tools to Create Line Graphs
  4. Programming and Data Project
5.DA.IM.01
Use data to highlight or propose cause and effect relationships, predict outcomes, or communicate an idea.
  1. Weather and Climate
  2. Research: Informational Programs
  3. Using Digital Tools to Create Line Graphs
  4. Programming and Data Project
  5. Scale of Planets in the Solar System
5.AP.A.01
Compare and refine multiple algorithms for the same task and determine which is the most efficient.
  1. Multiple Algorithms
  2. Dash Robot 1 - Movement
  3. Cue Robot 1 - Movement
5.AP.V.01
Create programs that use variables to store and modify grade level appropriate data.
  1. 3D Design: Codeblocks
  2. Balanced and Unbalanced Forces
  3. Sound Frequency & Amplitude
  4. Fractions and Variables
  5. Introduction to Comparison Operators
  6. Physical Changes
  7. Variables
  8. Digital Vocabulary Flashcard Quiz
  9. Rights and Responsibilities
  10. Wave Generator
  11. Unit Converter
  12. Clones in Games
  13. Revolutionary War Timeline
  14. Revolutionary War Timeline with the BBC micro:bit®
  15. Interactive Map of the 13 Colonies
  16. Interactive Map of the 13 Colonies with the BBC micro:bit®
  17. Digital Pet Project
  18. Unit Fractions with Variables
  19. Multiplication Quiz Game
  20. Cue Robot 3 - Loops and Functions
  21. Skills Practice: Variables
  22. Skills Practice: Operators
  23. Area of a Rectangle with Tiles
  24. House Design with Area and Perimeter
  25. Introduction to Classes and Objects in Games
  26. micro:bit® Rounding to the Nearest Ten
  27. micro:bit® Rounding to the Nearest Hundred
  28. micro:bit® Rounding with Decimals
  29. Pinball Game Project
  30. Mad Libs Project
  31. Design an App
  32. Game Design Project
  33. Naming Numbers Game
  34. Scale of Planets in the Solar System
  35. Balanced Ecosystems
  36. micro:bit® Reaction Game
5.AP.C.01
Create programs using a programming language that utilize sequencing, repetition, conditionals, event handlers and variables using math operations to manipulate values to solve a problem or express ideas both independently and collaboratively.
  1. Game Mechanics with Comparison Operators
  2. 3D Design: Codeblocks
  3. Platform Game Design
  4. Complex Conditionals: If/Then/Else Chase the Star
  5. Physical Changes
  6. Unit Converter
  7. Game Effects
  8. Clones in Games
  9. Interactive Map of the 13 Colonies
  10. Interactive Map of the 13 Colonies with the BBC micro:bit®
  11. Digital Pet Project
  12. Unit Fractions with Variables
  13. Multiplication Quiz Game
  14. Cue Robot 3 - Loops and Functions
  15. Skills Practice: If/Then Conditionals
  16. Area of a Rectangle with Tiles
  17. House Design with Area and Perimeter
  18. Introduction to Classes and Objects in Games
  19. micro:bit® Rounding to the Nearest Ten
  20. micro:bit®: Animal Response to the Environment
  21. Pair Programming: Create a Band
  22. micro:bit® Rounding to the Nearest Hundred
  23. micro:bit® Rounding with Decimals
  24. Seasonal Project (Spring): Create a Chase Game!
  25. Seasonal Project (Summer): Pop The Balloons
  26. Seasonal Project (Fall): Gathering Apples Game
  27. Complex Conditionals: If/Then/Else Chase the Balloon Game
  28. Choose Your Own Adventure: Elements of Culture
  29. Plan a Quest
  30. Pinball Game Project
  31. Mad Libs Project
  32. Flower Garden Functions Project
  33. Design an App
  34. Game Design Project
  35. Add and Subtract Fractions
  36. Naming Numbers Game
  37. Multiplying and Dividing Fractions
  38. Evaluate Algebraic Equations
  39. Balanced Ecosystems
  40. micro:bit® Reaction Game
  41. Makey Makey®: Introduction
  42. Makey Makey®: Graphing Points on a Coordinate Plane
5.AP.M.01
Decompose (break down) large problems into smaller, manageable subproblems and then into a precise sequence of instructions.
  1. Game Mechanics with Comparison Operators
  2. Creative Storytelling
  3. Decimal Multiplication and Conditionals
  4. Plant and Animal Cells
  5. Animating Poetry
  6. Grammar Quiz Game
  7. Dash Robot Mazes
  8. Cycle of Matter
  9. Multi-digit Multiplication and Conditionals
  10. Clones in Games
  11. Interactive Map of the 13 Colonies
  12. Interactive Map of the 13 Colonies with the BBC micro:bit®
  13. Digital Pet Project
  14. Dash Robot 1 - Movement
  15. Cue Robot 1 - Movement
  16. Cue Robot 2 - Proximity Sensors
  17. Cue Robot 3 - Loops and Functions
  18. VEX GO®: Introduction
  19. VEX GO®: Measurement
  20. Minecraft® Coding Fundamentals - Basic Moves
  21. Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
  22. Skills Practice: Events
  23. Skills Practice: Sequences
  24. Skills Practice: Broadcast Events
  25. Skills Practice: Functions with Boolean Inputs
  26. Skills Practice: Operators
  27. Skills Practice: Functions with Number Inputs
  28. House Design with Area and Perimeter
  29. Introduction to Classes and Objects in Games
  30. Pair Programming: Create a Band
  31. LEGO® SPIKE Essential: Design a Car Sensor
  32. Choose Your Own Adventure: Elements of Culture
  33. VEX GO®: Lines and Angles
  34. Plan a Quest
  35. Pinball Game Project
  36. Mad Libs Project
  37. Flower Garden Functions Project
  38. Design an App
  39. Game Design Project
  40. micro:bit® Reaction Game
5.AP.M.02
With grade appropriate complexity, modify, remix, or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features.
  1. Game Mechanics with Comparison Operators
  2. 3D Design: Codeblocks
  3. Animating Poetry
  4. Multiple Algorithms
  5. Game Effects
  6. Clones in Games
  7. Digital Pet Project
  8. House Design with Area and Perimeter
  9. Introduction to Classes and Objects in Games
  10. Seasonal Project (Spring): Create a Chase Game!
  11. LEGO® SPIKE Essential: Design a Car Sensor
  12. Seasonal Project (Summer): Pop The Balloons
  13. Seasonal Project (Fall): Gathering Apples Game
  14. Plan a Quest
  15. Animation Loops Project
  16. Fossils and Past Environments
  17. Multiplying and Dividing Fractions
5.AP.PD.01
Use an iterative process to plan the development of a program that includes others' perspectives and user preferences while solving simple problems.
  1. Platform Game Design
  2. Dash Robot Storytelling
  3. Dash Robot Mazes
  4. Clones in Games
  5. Digital Pet Project
  6. Coding with LEGO® Spike Prime
  7. Introduction to Classes and Objects in Games
  8. Pair Programming: Create a Band
  9. Plan a Quest
  10. Design an App
  11. Game Design Project
5.AP.PD.02
Observe intellectual property rights and give appropriate credit when creating or remixing programs.
  1. Giving Credit through Attributions
5.AP.PD.03
Analyze, create, and debug a program that includes sequencing, repetition, conditionals and variables in a programming language.
  1. Skills Practice: If/Then Conditionals
  2. Introduction to Classes and Objects in Games
  3. micro:bit® Rounding to the Nearest Ten
  4. micro:bit®: Animal Response to the Environment
  5. Pair Programming: Create a Band
  6. micro:bit® Rounding to the Nearest Hundred
  7. micro:bit® Rounding with Decimals
  8. Seasonal Project (Spring): Create a Chase Game!
  9. Seasonal Project (Summer): Pop The Balloons
  10. Seasonal Project (Fall): Gathering Apples Game
  11. Choose Your Own Adventure: Elements of Culture
  12. Plan a Quest
  13. Pinball Game Project
  14. Mad Libs Project
  15. Design an App
  16. Game Design Project
  17. Add and Subtract Fractions
  18. Naming Numbers Game
  19. Balanced Ecosystems
5.AP.PD.04
Communicate and explain your program development using comments, presentations and demonstrations.
  1. 3D Design: Recreate an Animal
  2. Platform Game Design
  3. Dash Robot Storytelling
  4. Dash Robot Mazes
  5. Programming and Data Project
  6. Introduction to Classes and Objects in Games
  7. 3D Design: Keyboard Accommodations
  8. LEGO® SPIKE Essential: Design a Car Sensor
  9. Classifying Quadrilaterals in a Hierarchy
  10. Design an App
  11. Balanced Ecosystems
5.IC.C.01
Give examples and explain how computing technologies have changed the world, and express how computing technologies influence, and are influenced by, cultural practices.
  1. Our Words Have Power (Cyberbullying)
  2. How Systems Work (What is a Computer?)
5.IC.C.02
Develop, test and refine digital artifacts to improve accessibility and usability.
  1. 3D Design: Keyboard Accommodations
  2. Design an App
5.IC.SI.01
Develop a code of conduct, explain, and practice grade-level appropriate behavior and responsibilities while participating in an online community. Identify and report inappropriate behavior.
  1. Internet Positivity (Unplugged)
  2. Our Words Have Power (Cyberbullying)
  3. Strong Usernames and Passwords
  4. Digital Identity
  5. Giving Credit through Attributions
5.IC.SI.02
As a team, collaborate with outside resources (other grade levels, online collaborative spaces) to include diverse perspectives to improve computational products.
5.IC.SLE.01
Observe intellectual property rights and give appropriate credit when using resources.
  1. Giving Credit through Attributions