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Standards Mapping

for Nevada CS I


Standards in this Framework


Standards Mapped


Mapped to Course

Standard Lessons
Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests
  1. 5.4 Accessor Methods
  2. 5.5 Mutator Methods
  3. 5.6 Writing Methods
  4. 17.1 Elevens
  5. 18.1 Magpie Lab
  6. 20.4 Create a Negative or Positive Review
Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made
  1. 3.7 Comparing Objects
  2. 4.1 Iteration
  3. 4.2 For Loops
  4. 4.3 Developing Algorithms Using Strings
  5. 4.5 Informal Code Analysis
  6. 10.1 Recursion
Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions
  1. 18.1 Magpie Lab
  2. 20.4 Create a Negative or Positive Review
  3. 21.4 Activity 4: Extending the Celebrity Class
Demonstrate the use of both linked lists and arrays to simplify solutions, generalizing computational problems instead of repeatedly using simple variables
  1. 6.1 Array
  2. 6.2 Traversing Arrays
  3. 6.3 Enhanced for Loop for Arrays
Compare and contrast fundamental data structures and their uses
  1. 6.1 Array
  2. 7.1 ArrayList
  3. 7.4 Developing Algorithms using ArrayLists
  4. 8.1 2D Arrays
  5. 8.2 Traversing 2D Arrays
Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, and/or objects
  1. 2.4 Calling a Void Method
  2. 2.5 Calling a Void Method with Parameters
  3. 2.6 Calling a Non-void Method
  4. 5.4 Accessor Methods
  5. 5.5 Mutator Methods
  6. 5.6 Writing Methods
Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs
  1. 6.4 Developing Algorithms Using Arrays
  2. 7.4 Developing Algorithms using ArrayLists
  3. 8.2 Traversing 2D Arrays
Systematically design and develop programs for broad audiences by incorporating feedback from users
Evaluate licenses that limit or restrict the use of computational artifacts when using resources such as libraries
Evaluate and refine computational artifacts to make them more usable by all and accessible to people with disabilities
Design and develop computational artifacts while working in team roles and using collaborative tools
  1. 20.1 Introduction
  2. 20.2 Sentiment Value and Star Ratings
  3. 20.3 Autogenerated Review
  4. 21.1 Activity 1: Introduction to Celebrity
  5. 21.2 Activity 2: The Celebrity Class: A Simple Version
  6. 21.3 Activity 3: Putting it All Together
Document design decisions using text, graphics, presentations, and/or demonstrations in the development of complex programs
  1. 5.3 Documentation with Comments
Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects
  1. 2.9 Wrapper Classes: Integers and Doubles
  2. 2.10 Using the Math Class
Compare levels of abstraction and interactions between application software, system software, and hardware layers
Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors
  1. 5.3 Documentation with Comments
Translate between different bit representations of real-world phenomena, such as characters, numbers, and images, e.g., convert hexadecimal colors to decimal percentages, ASCII/Unicode representation
Evaluate the tradeoffs in how data elements are organized and where data is stored
  1. 6.1 Array
  2. 7.1 ArrayList
  3. 7.4 Developing Algorithms using ArrayLists
  4. 8.1 2D Arrays
Create interactive data visualizations or alternative representations using software tools to help others better understand real-world phenomena
Use data analysis tools and techniques to identify patterns in data representing complex systems
Create computational models that represent the relationships among different elements of data collected from a phenomenon, process, or model
Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices
  1. 5.10 Ethical and Social Implications of Computing
Test and refine computational artifacts to reduce bias and equity deficits
Demonstrate ways a given algorithm applies to problems across disciplines
  1. 5.10 Ethical and Social Implications of Computing
Explain the potential impacts of artificial intelligence on society
  1. 5.10 Ethical and Social Implications of Computing
Use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields
Explain the beneficial and harmful effects that intellectual property laws can have on innovation
Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users
  1. 7.7 Ethical Issues Around Data Collection
Evaluate the social and economic implications of privacy in the context of safety, law, or ethics
  1. 7.7 Ethical Issues Around Data Collection
Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing
Illustrate how sensitive data can be affected by malware and other attacks
Recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts
Compare various security measures, considering tradeoffs between the usability and security of a computing system
Explain tradeoffs when selecting and implementing cybersecurity recommendations