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Elementary Standards Mapping

for Nebraska K12 Technology CS

11

Standards in this Framework

Standard Lessons
NE.K12.1
Create algorithms, or series of ordered steps, to solve problems.
  1. Introduction to Bee-Bot®: Basic Movements
  2. Counting with Bee-Bot®
  3. Introduction to Bee-Bot®: Planning a Program
  4. Patterns with Bee-Bot®
  5. Seasons with Bee-Bot®
  6. Comparing Length with Bee-Bot®
  7. Weather with Bee-Bot®
  8. Needs of Living Things with Bee-Bot®
  9. Push and Pull with Bee-Bot®
  10. Shapes with Bee-Bot®
  11. Making Ten with Bee-Bot®
  12. About Me Project
  13. Mad Libs Project
  14. Naming Numbers Game
  15. Balanced Ecosystems
  16. Seasons with Robot Mouse
  17. Weather with Robot Mouse
  18. Introduction to Robot Mouse: Basic Movements
  19. Counting with Robot Mouse
  20. Introduction to Robot Mouse: Planning a Program
  21. Patterns with Robot Mouse
  22. Comparing Length with Robot Mouse
  23. Needs of Living Things with Robot Mouse
  24. Push and Pull with Robot Mouse
  25. Shapes with Robot Mouse
  26. Making Ten with Robot Mouse
NE.K12.2
Decompose a problem into smaller more manageable parts.
  1. Counting with Bee-Bot®
  2. Introduction to Bee-Bot®: Planning a Program
  3. Weather with Bee-Bot®
  4. Needs of Living Things with Bee-Bot®
  5. Shapes with Bee-Bot®
  6. Making Ten with Bee-Bot®
  7. About Me Project
  8. Mad Libs Project
  9. Weather with Robot Mouse
  10. Counting with Robot Mouse
  11. Introduction to Robot Mouse: Planning a Program
  12. Needs of Living Things with Robot Mouse
  13. Shapes with Robot Mouse
  14. Making Ten with Robot Mouse
NE.K12.3
Collect, analyze, and represent data effectively.
  1. Advanced Data and Programming
  2. Basic Data and Programming Project
NE.K12.4
Demonstrate an understanding of how information is represented, stored, and processed by a computer.
NE.K12.5
Optimize an algorithm for execution by a computer.
NE.K12.6
Create simulations/models to understand natural phenomena and test hypotheses.
  1. Balanced Ecosystems
NE.K12.7
Evaluate algorithms by their efficiency, correctness, and clarity.
NE.K12.8
Write programs using visual (block-based) programming languages (scratch).
  1. Advanced Data and Programming
  2. About Me Project
  3. Create a Chicken Crossing Game
  4. River Crossing Game
  5. Hide and Seek Game
  6. Mad Libs Project
  7. Naming Numbers Game
  8. Patterns and Music
  9. Preventing Erosion
  10. Balanced Ecosystems
  11. Basic Data and Programming Project
NE.K12.9
Create and modify animations, and present work to others.
  1. Advanced Data and Programming
  2. Hide and Seek Game
  3. Balanced Ecosystems
  4. Basic Data and Programming Project
NE.K12.10
Write programs using text-based programming languages.
NE.K12.11
Create web pages with a practical, personal, and/or societal purpose.