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Standards Mapping

for Nevada 9-12 CTE

68

Standards in this Framework

31

Standards Mapped

45%

Mapped to Course

Standard Lessons
CS.1.1.1
Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests
CS.1.1.2
Describe how artificial intelligence drives many software and physical systems
CS.1.1.3
Implement an artificial intelligence algorithm to play a game against a human opponent or solve a problem
CS.1.1.4
Use and adapt classic algorithms to solve computational problems
CS.1.1.5
Develop classic algorithms in code to solve computational problems
CS.1.1.6
Evaluate algorithms in terms of their efficiency, correctness, and clarity
CS.1.2.1
Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made
  1. 22.9 While Loops
  2. 22.10 Loop and a Half
CS.1.2.2
Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions
CS.1.2.3
Illustrate the flow of execution of a recursive algorithm
  1. 22.1 Booleans
CS.1.2.4
Implement conditional controls in code
  1. 4.3 Looping
  2. 4.4 Branching
  3. 22.1 Booleans
  4. 22.4 If Statements
CS.1.2.5
Implement recursive algorithms in code
CS.1.3.1
Demonstrate the use of both linked lists and arrays to simplify solutions, generalizing computational problems instead of repeatedly using simple variables
CS.1.3.2
Compare and contrast fundamental data structures and their uses
  1. 4.1 Programming Concepts
  2. 4.5 Arrays and Objects
CS.1.3.3
Implement arrays in code
  1. 4.5 Arrays and Objects
CS.1.3.4
Implement ArrayLists and LinkedLists in code
CS.1.4.1
Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, and/or objects
CS.1.4.2
Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs
CS.1.4.3
Construct solutions to problems using student-created components, such as procedures, modules and/or objects
CS.1.4.4
Analyze a large-scale computational problem and identify generalizable patterns that can be applied to a solution
CS.1.4.5
Demonstrate code reuse by creating programming solutions using libraries and APIs
CS.1.5.1
Systematically design and develop programs for broad audiences by incorporating feedback from users
CS.1.5.2
Evaluate licenses that limit or restrict the use of computational artifacts when using resources such as libraries
  1. 7.5 Software Licenses
CS.1.5.3
Evaluate and refine computational artifacts to make them more usable by all and accessible to people with disabilities
CS.1.5.4
Design and develop computational artifacts while working in team roles and using collaborative tools
CS.1.5.5
Document design decisions using text, graphics, presentations, and/or demonstrations in the development of complex programs
CS.1.5.6
Plan and develop programs for broad audiences using a software life cycle process
CS.1.5.7
Explain security issues that might lead to compromised computer programs
  1. 7.6 Application Security
  2. 7.7 Browser Configuration
  3. 8.9 Common Security Problems
  4. 8.10 SQL Injection Overview
  5. 8.11 Types of SQLi and Prevention
CS.1.5.8
Develop programs for multiple computing platforms
CS.1.5.9
Use version control systems, integrated development environments (IDEs), and collaborative tools and practices (code documentation) in a group software project
CS.1.5.10
Develop and use a series of test cases to verify that a program performs according to its design specifications
  1. 4.3 Looping
  2. 4.4 Branching
CS.1.5.11
Modify an existing program to add additional functionality and discuss intended and unintended implications, e.g., breaking other functionality
CS.1.5.12
Evaluate key qualities of a program through a process such as a code review
CS.1.5.13
Compare multiple programming languages and discuss how their features make them suitable for solving different types of problems
  1. 4.1 Programming Concepts
CS.2.1.1
Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects
  1. 7.1 Operating Systems
  2. 10.2 Notational Systems
CS.2.2.1
Compare levels of abstraction and interactions between application software, system software, and hardware layers
  1. 7.1 Operating Systems
  2. 10.2 Notational Systems
  3. 11.1 Internal Components
CS.2.2.2
Categorize the roles of operating system software
  1. 7.1 Operating Systems
  2. 7.2 Comparing Operating Systems
  3. 7.3 Compatibility
CS.2.3.1
Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors
  1. 12.1 Methodology
  2. 12.2 Support Practice
CS.2.3.2
Illustrate ways computing systems implement logic, input, and output through hardware components
  1. 10.2 Notational Systems
  2. 11.2 Peripheral Devices
CS.3.1.1
Translate between different bit representations of real-world phenomena, such as characters, numbers, and images, e.g., convert hexadecimal colors to decimal percentages, ASCII/Unicode representation
  1. 10.2 Notational Systems
  2. 10.3 Data Representation
CS.3.1.2
Evaluate the tradeoffs in how data elements are organized and where data is stored
  1. 8.4 Databases
  2. 11.4 Storage Options
CS.3.1.3
Demonstrate the ability to store bit representation of real-world phenomena, characters, numbers, and images
  1. 10.2 Notational Systems
  2. 10.3 Data Representation
CS.3.2.1
Create interactive data visualizations or alternative representations using software tools to help others better understand real-world phenomena
CS.3.2.2
Use data analysis tools and techniques to identify patterns in data representing complex systems
CS.3.2.3
Select data collection tools and techniques to generate data sets that support a claim or communicate information
CS.3.3.1
Create computational models that represent the relationships among different elements of data collected from a phenomenon, process, or model
CS.3.3.2
Evaluate the ability of models and simulations to test and support the refinement of hypotheses
CS.4.1.1
Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices
  1. 10.11 Impact of the Internet
CS.4.1.2
Test and refine computational artifacts to reduce bias and equity deficits
CS.4.1.3
Demonstrate ways a given algorithm applies to problems across disciplines
CS.4.1.4
Explain the potential impacts of artificial intelligence on society
CS.4.1.5
Evaluate computational artifacts to maximize their beneficial effects and minimize harmful effects on society
CS.4.1.6
Create computational artifacts to maximize their beneficial effects and minimize harmful effects on society
CS.4.1.7
Evaluate the impact of equity, access, and influence on the distribution of computing resources in a global society
  1. 10.1 Introduction to the Internet
  2. 10.11 Impact of the Internet
CS.4.1.8
Predict how computational innovations that have revolutionized aspects of our culture might evolve
CS.4.2.1
Use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields
CS.4.2.2
Use tools and methods for collaboration to increase the productivity of a team
  1. 3.1 Project: Public Service Announcement
CS.4.3.1
Explain the beneficial and harmful effects that intellectual property laws can have on innovation
  1. 2.6 Creative Credit & Copyright
  2. 7.5 Software Licenses
  3. 10.10 Creative Credit & Copyright
CS.4.3.2
Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users
  1. 2.1 Digital Footprint and Reputation
  2. 7.5 Software Licenses
  3. 7.7 Browser Configuration
CS.4.3.3
Evaluate the social and economic implications of privacy in the context of safety, law, or ethics
  1. 2.1 Digital Footprint and Reputation
  2. 2.4 Privacy & Security
  3. 7.5 Software Licenses
CS.4.3.4
Discuss the role of ethics in emerging technologies
CS.4.3.5
Debate laws and regulations that impact the development and use of software
  1. 7.5 Software Licenses
CS.5.1.1
Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing
  1. 10.4 Internet Hardware and Sending Information
  2. 10.7 Routing
  3. 11.3 Network Devices
CS.5.1.2
Describe the issues that impact network functionality, e.g., bandwidth, load, delay, topology
  1. 10.4 Internet Hardware and Sending Information
  2. 11.5 Network Options
CS.5.2.1
Illustrate how sensitive data can be affected by malware and other attacks
  1. 1.2 What is Cybersecurity?
  2. 1.3 Impact of Cybersecurity
  3. 8.10 SQL Injection Overview
  4. 8.11 Types of SQLi and Prevention
CS.5.2.2
Recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts
  1. 2.4 Privacy & Security
  2. 7.6 Application Security
  3. 7.7 Browser Configuration
  4. 7.8 System Administration
  5. 8.10 SQL Injection Overview
  6. 11.6 Network Communication
  7. 11.7 Network Management
CS.5.2.3
Compare various security measures, considering tradeoffs between the usability and security of a computing system
  1. 7.6 Application Security
  2. 7.7 Browser Configuration
  3. 7.8 System Administration
  4. 8.10 SQL Injection Overview
  5. 8.11 Types of SQLi and Prevention
  6. 11.6 Network Communication
  7. 11.7 Network Management
CS.5.2.4
Explain tradeoffs when selecting and implementing cybersecurity recommendations
  1. 7.6 Application Security
  2. 7.7 Browser Configuration
  3. 7.8 System Administration
  4. 8.11 Types of SQLi and Prevention
  5. 11.6 Network Communication
  6. 11.7 Network Management
CS.5.2.5
Compare ways software developers protect devices and information from unauthorized access
  1. 7.6 Application Security
  2. 8.10 SQL Injection Overview
  3. 8.11 Types of SQLi and Prevention