# 31

Standards in this Framework

Standards Mapped

# 38%

Mapped to Course

Standard Lessons
9-12.AP.A.1
Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests.
1. 3.1 Hello World
2. 3.2 Variables
3. 3.3 User Input
4. 3.4 Basic Math in JavaScript
5. 3.5 Using Graphics in JavaScript
6. 5.1 Booleans
7. 5.2 Logical Operators
8. 5.3 Comparison Operators
9. 5.4 If Statements
10. 5.5 For Loops in JavaScript
11. 5.6 General For Loops
12. 5.7 For Loop Practice
13. 5.8 Random Numbers
14. 5.9 While Loops
15. 5.10 Loop and a Half
16. 7.1 Functions and Parameters 1
17. 7.2 Functions and Parameters 2
18. 7.3 Functions and Parameters 3
19. 7.4 Functions and Return Values 1
20. 7.5 Functions and Return Values 2
21. 7.6 Local Variables and Scope
22. 8.1 Functions Challenges
23. 9.1 Timers
24. 9.2 Random Circles
25. 9.3 Random Ghosts
26. 9.4 Bouncing Ball
27. 9.5 Mouse Events: Mouse Clicked
28. 9.6 Mouse Events: Mouse Moved
29. 9.7 Drawing Lines
30. 9.8 Key Events
31. 9.9 Crazy Ball Game
32. 11.1 Breakout
9-12.AP.V.1
Demonstrate the use of both linked lists and arrays to simplify solutions, generalizing computational problems instead of repeatedly using simple variables.
1. 25.1 Intro to Lists/Arrays
2. 25.2 Indexing Into an Array
3. 25.3 Adding/Removing From an Array
4. 25.4 Array Length and Looping Through Arrays
5. 25.5 Iterating Over an Array
6. 25.6 Finding an Element in a List
7. 25.7 Removing an Element From an Array
9-12.AP.C.1
Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made.
1. 1.9 For Loops
2. 1.10 If Statements
3. 1.11 If/Else Statements
4. 1.12 While Loops in Karel
5. 1.13 Control Structures Example
6. 2.1 Challenge Problems
7. 5.4 If Statements
8. 5.5 For Loops in JavaScript
9. 5.6 General For Loops
10. 5.7 For Loop Practice
11. 5.9 While Loops
12. 5.10 Loop and a Half
13. 8.1 Functions Challenges
14. 11.1 Breakout
9-12.AP.C.2
Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions.
1. 9.1 Timers
2. 9.2 Random Circles
3. 9.3 Random Ghosts
4. 9.4 Bouncing Ball
5. 9.5 Mouse Events: Mouse Clicked
6. 9.6 Mouse Events: Mouse Moved
7. 9.7 Drawing Lines
8. 9.8 Key Events
9. 9.9 Crazy Ball Game
10. 11.1 Breakout
9-12.AP.M.1
Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, and/or objects.
1. 1.4 Functions in Karel
2. 1.6 Top Down Design and Decomposition in Karel
3. 2.1 Challenge Problems
4. 7.1 Functions and Parameters 1
5. 7.2 Functions and Parameters 2
6. 7.3 Functions and Parameters 3
7. 7.4 Functions and Return Values 1
8. 7.5 Functions and Return Values 2
9. 8.1 Functions Challenges
10. 25.8 Intro to Objects/Maps
11. 25.9 Basics of Objects
12. 25.10 Iterating Over an Object
13. 25.11 When Do I Use an Object?
9-12.AP.M.2
Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs.
1. 1.4 Functions in Karel
2. 2.1 Challenge Problems
3. 7.1 Functions and Parameters 1
4. 7.2 Functions and Parameters 2
5. 7.3 Functions and Parameters 3
6. 7.4 Functions and Return Values 1
7. 7.5 Functions and Return Values 2
9-12.AP.PD.1
Systematically design and develop programs for broad audiences by incorporating feedback from users.
1. 12.1 Project Prep and Development
9-12.AP.PD.2
Evaluate licenses that limit or restrict use of computational artifacts when using resources such as libraries.
9-12.AP.PD.3
Evaluate and refine computational artifacts to make them more usable by all and accessible to people with disabilities.
9-12.AP.PD.4
Design and develop computational artifacts working in team roles using collaborative tools.
1. 12.1 Project Prep and Development
9-12.AP.PD.5
Document design decisions using text, graphics, presentations, and/or demonstrations in the development of complex programs.
1. 1.6 Top Down Design and Decomposition in Karel
3. 1.15 How to Indent Your Code
9-12.CS.D.1
Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects.
9-12.CS.HS.1
Compare levels of abstraction and interactions between application software, system software, and hardware layers.
9-12.CS.T.1
Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors.
9-12.DA.S.1
Translate between different bit representations of real-world phenomena, such as characters, numbers, and images (e.g., convert hexadecimal colors to decimal percentages, ASCII/Unicode representation).
9-12.DA.S.2
Evaluate the tradeoffs in how data elements are organized and where data is stored.
1. 25.1 Intro to Lists/Arrays
2. 25.8 Intro to Objects/Maps
3. 25.11 When Do I Use an Object?
4. 25.12 Intro to Sets
9-12.DA.CVT.1
Create interactive data visualizations or alternative representations using software tools to help others better understand real-world phenomena.
1. 20.1 Conway's Game of Life
2. 21.1 Evolution Simulation
9-12.DA.IM.1
Create computational models that represent the relationships among different elements of data collected from a phenomenon, process, or model.
1. 20.1 Conway's Game of Life
2. 21.1 Evolution Simulation
9-12.IC.C.1
Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices.
9-12.IC.C.2
Test and refine computational artifacts to reduce bias and equity deficits.
9-12.IC.C.3
Demonstrate ways a given algorithm applies to problems across disciplines.
9-12.IC.C.4
Explain the potential impacts of artificial intelligence on society.
9-12.IC.SI.1
Use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields.
9-12.IC.SLE.1
Explain the beneficial and harmful effects that intellectual property laws can have on innovation.
9-12.IC.SLE.2
Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users.
9-12.IC.SLE.3
Evaluate the social and economic implications of privacy in the context of safety, law, or ethics.
9-12.NI.NCO.1
Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing.
9-12.NI.C.1
Give examples to illustrate how sensitive data can be affected by malware and other attacks.
9-12.NI.C.2
Recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts.
9-12.NI.C.3
Compare various security measures, considering tradeoffs between the usability and security of a computing system.
9-12.NI.C.4
Explain tradeoffs when selecting and implementing cybersecurity recommendations.