Standards in this Framework
Standard | Lessons |
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1.01
Describe the function of common physical components of computing systems (hardware) with appropriate terminology. |
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1.02
Utilize the design thinking process to develop an understanding of a problem or user need in order to design an optimal solution. |
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1.03
Recall the variety of inputs that a computer takes in and the outputs a computer sends to the user. |
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1.04
Understand the importance of documenting, commenting, and debugging code to make the program easier to read. |
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2.01
Evaluate the social and economic implications of privacy in the context of safety, law, and ethics. |
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2.02
Utilize public domain or creative commons media to avoid copying or using material created by others without permission. |
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3.01
Define an algorithm as a sequence of instructions that can be processed by a computer. |
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3.02
Implement flowcharts and pseudocode to address complex problems as algorithms. |
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4.01
Declare, initialize, and assign values to constants and variables using meaningful names. |
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4.02
Apply basic mathematical operators for variable values. |
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4.03
Create programs that use variables to store and modify data. |
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5.01
Utilize ‘If…then’ and ‘If…then…else’ statements to yield specified outcomes. |
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5.02
Create a program that correctly and effectively implements conditionals. |
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6.01
Analyze when to implement loops as a form of iteration. |
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6.02
Create a program that uses iteration and looping, including nested loops. |
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6.03
Construct programs that include events. |
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7.01
Evaluate how a sprite or game character moves across the output screen using a coordinate system. |
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7.02
Create a program that uses coordinates. |
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8.01
Apply Boolean expressions inside conditional (If/then and loops). |
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8.02
Create a program that uses Booleans and Boolean operators. |
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9.01
Analyze the base-2 (binary) number system. |
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9.02
Convert numbers from base-10 (decimal) to binary and decimal. |
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10.01
Understand common list operations. |
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10.02
Practice creating, storing and retrieving list values. |
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11.01
Recognize functions in programs as a form of abstration. |
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11.02
Explain why and how functions can make code easier to read and maintain. |
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11.03
Define and call simple functions. |
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