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Standards Mapping

for Kansas 9-12

76

Standards in this Framework

38

Standards Mapped

50%

Mapped to Course

Standard Lessons
L1.CS.D.01
Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects.
L2.CS.D.02
Describe how internal and external parts of computing devices function to form a system.
  1. 11.1 Internal Components
  2. 11.2 Peripheral Devices
L1.CS.HS.01
Compare levels of abstraction and interactions between application software, system software, and hardware layers.
  1. 10.4 Internet Hardware and Sending Information
L2.CS.HS.01
Categorize the roles of operating system software.
  1. 7.1 Operating Systems
L1.CS.HS.02
Compare computer systems and determine advantages and drawbacks of each system.
  1. 7.1 Operating Systems
  2. 7.2 Comparing Operating Systems
  3. 7.3 Compatibility
L2.CS.HS.02
Compare options for building a computer systems and determine advantages and drawbacks of each piece and how it will affect the overall performance.
  1. 7.4 Software and Applications
  2. 11.1 Internal Components
  3. 11.2 Peripheral Devices
L1.CS.IO.01
Demonstrate efficeint use of input and output devices
  1. 11.2 Peripheral Devices
L2.CS.IO.01
Demonstrate use of course specific advanced input and output devices related to field
  1. 11.2 Peripheral Devices
L1.CS.T.01
Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors.
  1. 12.1 Methodology
  2. 12.2 Support Practice
L2.CS.T.01
Illustrate ways computing systems implement logic, input, and output through hardware components.
  1. 10.4 Internet Hardware and Sending Information
  2. 11.1 Internal Components
L1.NI.NCO.01
Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing.
  1. 10.5 Internet Addresses
  2. 11.5 Network Options
L2.NI.NCO.01
Describe the issues that impact network functionality (e.g., bandwidth, load, delay, topology).
  1. 10.5 Internet Addresses
  2. 11.5 Network Options
L1.NI.NCO.02
Compare various security measures, considering tradeoffs between the usability and security of a computing system.
  1. 2.4 Privacy & Security
  2. 7.6 Application Security
  3. 8.9 Common Security Problems
L2.NI.NCO.02
Give examples to illustrate how sensitive data can be affected by malware and other attacks.
  1. 1.2 What is Cybersecurity?
  2. 2.4 Privacy & Security
  3. 8.9 Common Security Problems
L1.NI.C.01
Recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts.
  1. 2.4 Privacy & Security
  2. 7.6 Application Security
  3. 7.8 System Administration
  4. 8.9 Common Security Problems
  5. 8.11 Types of SQLi and Prevention
L2.NI.C.01
Compare ways software developers protect devices and information from unauthorized access.
  1. 8.11 Types of SQLi and Prevention
L1.NI.C.02
Explain tradeoffs when selecting and implementing cybersecurity recommendations.
  1. 7.8 System Administration
L2.NI.C.02
Use encryption and decryption algorithms to transmit/ receive an encrypted message.
  1. 5.1 Cryptography, Cryptology, Cryptanalysis
  2. 5.3 Basic Crypto Systems: Caesar Cipher
  3. 5.4 Basic Crypto Systems: Cracking Caesar
  4. 5.5 Basic Crypto Systems: Vigenere Cipher
L1.DA.S.01
Analyze storage types and locations.
  1. 11.4 Storage Options
L2.DA.S.01
Translate and compare different bit representations of data types, such as characters, numbers, and images.
  1. 10.2 Notational Systems
  2. 10.3 Data Representation
L1.DA.S.02
Evaluate the tradeoffs in how data elements are organized and where data is stored.
  1. 8.4 Databases
L2.DA.S.02
Analyze file systems created for keeping track of files on the hard disk.
  1. 7.2 Comparing Operating Systems
L1.DA.C.01
Collect and analyze data.
L2.DA.C.01
Select data collection tools and techniques to generate data sets that support a claim or communicate information.
L1.DA.VT.01
Create interactive data visualizations using software tools to help others better understand real-world phenomena.
L2.DA.VT.01
Use data analysis tools and techniques to identify patterns in data representing complex systems.
  1. 8.3 The Value of Data
L1.DA.IM.01
Create computational models that represent the relationships among different elements of data collected from a phenomenon or process.
L2.DA.IM.01
Evaluate the ability of models and simulations to test and support the refinement of hypotheses. (e.g., flocking behaviors, life cycles, etc.)
L1.AP.A.01
Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests.
L2.AP.A.01
Describe how artificial intelligence algorithms drive many software and physical systems (e.g., digital advertising, autonomous robots, computer vision, pattern recognition, text analysis).
L1.AP.V.01
Use lists to simplify solutions, generalizing computational problems instead of repeatedly using simple variables.
  1. 4.5 Arrays and Objects
L2.AP.A.02
Describe how artificial intelligence drives many software and physical systems.
L1.AP.C.01
Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made.
  1. 4.3 Looping
  2. 4.4 Branching
  3. 22.9 While Loops
  4. 22.10 Loop and a Half
L2.AP.A.03
Critically examine and trace classic algorithms (e.g., selection sort, insertion sort, binary search, linear search).
L1.AP.C.02
Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions.
L2.AP.A.04
Implement an artificial intelligence algorithm to play a game against a human opponent or solve a problem.
  1. 23.1 Control Structures Challenges
L1.AP.C.03
Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, and/or objects.
L2.AP.A.05
Use and adapt classic algorithms to solve computational problems.
L1.AP.M.01
Create computational artifacts by systematically organizing, manipulating and/or processing data.
L2.AP.A.06
Evaluate algorithms in terms of their efficiency, correctness, and clarity.
L1.AP.M.02
Systematically design and develop programs for broad audiences by incorporating feedback from users.
L2.AP.V.01
Compare and contrast simple data structures and their uses to simplify solutions, generalizing computational problems instead of repeatedly using primitive variables.
  1. 4.5 Arrays and Objects
L1.AP.PD.01
Evaluate licenses that limit or restrict use of computational artifacts when using resources such as libraries.
L2.AP.C.01
Trace the execution of repetition (e.g., loops, recursion), illustrating output and changes in values of named variables.
  1. 22.6 General For Loops
  2. 22.7 For Loop Practice
L1.AP.PD.02
Evaluate and refine computational artifacts to make them more usable and accessible.
L2.AP.M.01
Construct solutions to problems using student-created components, such as procedures, modules and/or objects.
L1.AP.PD.03
Design and develop computational artifacts working in team roles using collaborative tools.
L2.AP.M.02
Analyze a large-scale computational problem and identify generalizable patterns that can be applied to a solution.
L1.AP.PD.04
Document design decisions using text, graphics, presentations, and/or demonstrations in the development of complex programs.
L2.AP.M.03
Demonstrate code reuse by creating programming solutions using libraries and APIs.
L1.IC.C.01
Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices.
  1. 10.11 Impact of the Internet
L2.AP.PD.01
Plan and develop programs for broad audiences using a software life cycle process.
L1.IC.C.02
Test and refine computational artifacts to reduce bias and equity deficits.
L2.AP.PD.02
Explain security issues that might lead to compromised computer programs.
  1. 2.4 Privacy & Security
  2. 7.6 Application Security
  3. 7.8 System Administration
  4. 8.9 Common Security Problems
L1.IC.C.03
Demonstrate how a given algorithm applies to problems across disciplines.
L2.AP.PD.03
Develop programs for multiple computing platforms.
L2.AP.PD.04
Use version control systems, integrated development environments (IDEs), and collaborative tools and practices (code documentation) in a group software project.
L2.IC.SI.01
Compare and contrast the benefits and drawbacks of social media.
  1. 2.1 Digital Footprint and Reputation
L1.IC.H.01
Hypothesize the impact of the innovations of computing systems for the next decade.
L2.AP.PD.05
Develop and use a series of test cases to verify that a program performs according to its design specifications.
L1.IC.SLE.01
Explain the beneficial and harmful effects that intellectual property laws can have on innovation.
  1. 2.6 Creative Credit & Copyright
  2. 10.10 Creative Credit & Copyright
L2.AP.PD.06
Modify an existing program to add additional functionality and discuss intended and unintended implications (e.g., breaking other functionality).
L1.IC.SLE.02
Explain the privacy concerns related to the collection and generation of data through automated processes (e.g., how businesses, social media, and the government collects and uses data) that may not be evident to users.
L2.AP.PD.07
Evaluate key qualities of a program through a process such as a code review.
L1.IC.SLE.03
Evaluate the social and economic implications of privacy in the context of safety, law, or ethics.
  1. 2.4 Privacy & Security
  2. 2.7 Hacking Ethics
L2.AP.PD.08
Compare multiple programming languages and discuss how their features make them suitable for solving different types of problems.
  1. 4.1 Programming Concepts
L1.IC.CP.01
Explore computing, software, and data storage systems in local industries.
L2.IC.C.01
Evaluate the beneficial and harmful effects that computational artifacts and innovations have on society.
  1. 10.11 Impact of the Internet
L2.IC.C.02
Evaluate the impact of equity, access, and influence on the distribution of computing resources in a global society.
  1. 10.11 Impact of the Internet
L2.IC.C.03
Design and implement a study that evaluates or predicts how computing has revolutionized an aspect of our culture and how it might evolve (e.g., education, healthcare, art/entertainment, energy).
L1.IC.SI.01
Use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields.
L2.IC.H.01
Analyze trends of computing and how those trends have changed over time.
L2.IC.SLE.01
Debate laws and regulations that impact the development and use of software.
  1. 7.5 Software Licenses
L2.IC.SLE.02
Determine ways to test the validity of information located online.
  1. 2.5 Information Literacy
L2.IC.SLE.03
Evaluate the social and economic consequences of how law and ethics interact with digital aspects of privacy, data, property, information, and identity.
  1. 2.3 Internet Safety
  2. 2.4 Privacy & Security
  3. 2.7 Hacking Ethics
L2.IC.CP.01
Collaborate with local industry partners to design and implement a viable mentorship.