Standards in this Framework
Standard | Lessons |
---|---|
CSII-1.1
Document problem analysis through industry standards such as: flowcharts, functional specifications, user stories, etc. |
|
CSII-1.2
Outline the problem assigned and describe the solution. |
|
CSII-1.3
Use puzzles and games to enhance problem solving skills. |
|
CSII-1.4
Recognize language appropriate planning and designing tools (for example: flowcharts, UML diagrams, pseudocode, use cases). |
|
CSII-1.5
Modify an existing program, such as a template, to add additional functionality and discuss intended and unintended implications. |
|
CSII-1.6
Justify what programming methodology to use (object oriented or procedural). |
|
CSII-2.1
Design a solution to a problem by working in a team. |
|
CSII-2.2
Explore technologies that can be used to collaborate with others of various cultures and career fields. |
|
CSII-2.3
Utilize a problem solving approach to develop a solution using technology. |
|
CSII-2.4
Analyze the work of peers and provide feedback. |
|
CSII-2.5
Use version control systems, integrated development environments (IDEs), and collaborative tools and practices in a group software project. |
|
CSII-3.1
Develop algorithms to determine a solution. |
|
CSII-3.2
Assess the use of algorithms to provide a solution. |
|
CSII-3.3
Create pseudocode to describe a solution. |
|
CSII-3.4
Create a program flowchart using ANSI standard flowcharting symbols to define a solution. |
|
CSII-3.5
Explain how the algorithm can be used to solve a problem. |
|
CSII-3.6
Apply Boolean logic and relational operations. |
|
CSII-3.7
Demonstrate iteration in an algorithm. |
|
CSII-3.8
Evaluate algorithms in terms of their efficiency, correctness, and clarity. |
|
CSII-3.9
Illustrate the flow of execution of a recursive algorithm. |
|
CSII-3.10
Integrate classic algorithms (sorting and searching) to solve computational problems. |
|
CSII-3.11
Demonstrate the different methods for encoding data such as binary, decimal, hexadecimal, ASCII, and Unicode. |
|
CSII-4.1
Define the process of programming. |
|
CSII-4.2
Plan and develop programs for broad audiences using a software development lifecycle process (such as: Agile, waterfall, and spiral). |
|
CSII-4.3
Adhere to industry standard programming conventions for accuracy and readability. |
|
CSII-4.4
Demonstrate code reuse by creating programming solutions using libraries and APIs. |
|
CSII-4.5
Create an advanced computer program that corresponds to an algorithm or proposed solution. |
|
CSII-4.6
Implement fundamental programming constructs, including data types, control structures, methods, and arrays. |
|
CSII-4.7
Compare local scope and global scope. |
|
CSII-4.8
Create programmer defined functions and methods to break down program logic and support reuse. |
|
CSII-4.9
Recognize the order of operations used by a computer when performing calculations. |
|
CSII-4.10
Implement simple and compound conditionals (Boolean - not, and, or). |
|
CSII-4.11
Demonstrate the relationship between classes and objects (instances). |
|
CSII-4.12
Demonstrate the differences between instance variables and class variables |
|
CSII-4.13
Demonstrate the differences between instance methods and class methods. |
|
CSII-4.14
Apply inheritance, polymorphism, encapsulation, and abstraction in the context of Object Oriented Programming. |
|
CSII-4.15
Compare the graphical user interface and the command line interface. |
|
CSII-5.1
Predict and explain programming outcomes. |
|
CSII-52
Identify cause/effect for input/output. |
|
CSII-5.3
Understand input validation |
|
CSII-5.4
Develop and use a series of test cases to verify that a program performs according to its design specifications. |
|
CSII-5.5
Peer review documentation and code. |
|
CSII-5.6
Differentiate between syntax, logic, and semantic errors. |
|
CSII-5.7
Debug code using techniques such as: code tracing, print statements, boundary testing, breakpoints, etc. |
|
CSII-5.8
Review computing artifacts to reduce bias, increase equity, and support accessibility. |
|
CSII-6.1
Describe the function of a computing artifact (for example, code or design). |
|
CSII-6.2
Identify the purposes of a computing artifact. |
|
CSII-6.3
Explain concepts related to a computing artifact. |
|
CSII-6.4
Describe how to use a computing artifact. |
|
CSII-6.5
Explain cause/effect by interpreting input and output. |
|
CSII-6.6
Create documentation for computing artifact such as comments or user manual/readme. |
|
CSII-7.1
Examine the dynamic between privacy and security. |
|
CSII-7.2
Explain the privacy concerns related to the collection and generation of data through implicit and explicit processes. |
|
CSII-7.3
Evaluate the social and emotional implications of privacy in the context of safety, law, and ethics. |
|
CSII-7.4
Give examples to illustrate how sensitive data can be affected by malware and other attacks. |
|
CSII-7.5
Discuss the concepts and justifications for using secure design techniques. |
|
CSII-7.6
Discuss the laws surrounding intellectual property. |
|
CSII-8.1
Identify computer science occupations and the roles and responsibilities of each. |
|
CSII-8.2
Report job outlook, demand, and projected wages for computer science careers. |
|
CSII-8.3
Explore the job opportunities that are available in computer science. |
|
CSII-8.4
Investigate post-secondary training opportunities and industry certifications that are available. |
|