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Standards Mapping

for Iowa 3B

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28

Standards in this Framework

18

Standards Mapped

64%

Mapped to Course

Standard Lessons
3B-AP-08
Describe how artificial intelligence drives many software and physical systems.
3B-AP-09
Implement an artificial intelligence algorithm to play a game against a human opponent or solve a problem.
3B-AP-10
Use and adapt classic algorithms to solve computational problems.
  1. 7.4 Array Length and Looping Through Arrays
  2. 7.4 Array Length and Looping Through Arrays
3B-AP-11
Evaluate algorithms in terms of their efficiency, correctness, and clarity.
3B-AP-12
Compare and contrast fundamental data structures and their uses.
  1. 7.1 Intro to Lists/Arrays
  2. 7.1 Intro to Lists/Arrays
  3. 7.2 Indexing Into an Array
  4. 7.2 Indexing Into an Array
  5. 7.3 Adding/Removing From an Array
  6. 7.3 Adding/Removing From an Array
  7. 7.4 Array Length and Looping Through Arrays
  8. 7.4 Array Length and Looping Through Arrays
  9. 7.5 Iterating Over an Array
  10. 7.5 Iterating Over an Array
  11. 7.6 Finding an Element in a List
  12. 7.6 Finding an Element in a List
  13. 7.7 Removing an Element From an Array
  14. 7.7 Removing an Element From an Array
3B-AP-13
Illustrate the flow of execution of a recursive algorithm.
3B-AP-14
Construct solutions to problems using student-created components, such as procedures, modules and/or objects.
  1. 1.4 Karel Can't Turn Right
  2. 1.4 Karel Can't Turn Right
  3. 1.5 Functions in Karel
  4. 1.5 Functions in Karel
  5. 5.1 Functions and Parameters 1
  6. 5.1 Functions and Parameters 1
  7. 5.2 Functions and Parameters 2
  8. 5.2 Functions and Parameters 2
  9. 5.3 Functions and Parameters 3
  10. 5.3 Functions and Parameters 3
  11. 5.4 Functions and Return Values 1
  12. 5.4 Functions and Return Values 1
  13. 5.5 Functions and Return Values 2
  14. 5.5 Functions and Return Values 2
  15. 5.7 JavaScript vs Karel
  16. 5.7 JavaScript vs Karel
  17. 5.8 Basic JavaScript and Graphics Challenges
  18. 5.8 Basic JavaScript and Graphics Challenges
3B-AP-15
Analyze a large-scale computational problem and identify generalizable patterns that can be applied to a solution.
3B-AP-16
Demonstrate code reuse by creating programming solutions using libraries and APIs.
  1. 1.10 Super Karel
  2. 1.10 Super Karel
  3. 1.19 Ultra Karel
  4. 1.19 Ultra Karel
  5. 2.1 Practice PT: Pair-Programming Paint!
  6. 2.1 Practice PT: Pair-Programming Paint!
  7. 4.9 Random Numbers
  8. 4.9 Random Numbers
  9. 5.7 JavaScript vs Karel
  10. 5.7 JavaScript vs Karel
3B-AP-17
Plan and develop programs for broad audiences using a software life cycle process.
  1. 18.1 Intro to Design Thinking
  2. 18.1 Intro to Design Thinking
  3. 18.2 Prototype
  4. 18.2 Prototype
  5. 18.3 Test
  6. 18.3 Test
  7. 18.4 Project Prep and Development
  8. 18.4 Project Prep and Development
3B-AP-18
Explain security issues that might lead to compromised computer programs.
  1. 11.9 Cybersecurity
  2. 11.9 Cybersecurity
3B-AP-19
Develop programs for multiple computing platforms.
  1. 4.5 Key Events
  2. 4.5 Key Events
3B-AP-20
Use version control systems, integrated development environments (IDEs), and collaborative tools and practices (code documentation) in a group software project.
3B-AP-21
Develop and use a series of test cases to verify that a program performs according to its design specifications.
3B-AP-22
Modify an existing program to add additional functionality and discuss intended and unintended implications (e.g., breaking other functionality).
  1. 1.4 Karel Can't Turn Right
  2. 1.4 Karel Can't Turn Right
3B-AP-23
Evaluate key qualities of a program through a process such as a code review.
3B-AP-24
Compare multiple programming languages and discuss how their features make them suitable for solving different types of problems.
3B-CS-01
Categorize the roles of operating system software.
3B-CS-02
Illustrate ways computing systems implement logic, input, and output through hardware components.
  1. 1.9 Abstraction
  2. 1.9 Abstraction
3B-DA-05
Use data analysis tools and techniques to identify patterns in data representing complex systems.
  1. 13.2 Visualizing and Interpreting Data
  2. 13.2 Visualizing and Interpreting Data
3B-DA-06
Select data collection tools and techniques to generate data sets that support a claim or communicate information.
  1. 13.3 Data Collection & Limitations
  2. 13.3 Data Collection & Limitations
3B-DA-07
Evaluate the ability of models and simulations to test and support the refinement of hypotheses.
  1. 7.8 Simulation
  2. 7.8 Simulation
3B-IC-25
Evaluate computational artifacts to maximize their beneficial effects and minimize harmful effects on society.
  1. 11.11 Creative Credit & Copyright
  2. 11.11 Creative Credit & Copyright
  3. 11.11 Creative Credit & Copyright
  4. 11.11 Creative Credit & Copyright
  5. 15.1 The Impacts of Computing
  6. 15.1 The Impacts of Computing
3B-IC-26
Evaluate the impact of equity, access, and influence on the distribution of computing resources in a global society.
  1. 11.10 The Impact of the Internet
  2. 11.10 The Impact of the Internet
  3. 12.1 The Effects of the Internet
  4. 12.1 The Effects of the Internet
3B-IC-27
Predict how computational innovations that have revolutionized aspects of our culture might evolve.
  1. 3.2 Uses of Programs
  2. 3.2 Uses of Programs
  3. 8.10 Cryptography
  4. 8.10 Cryptography
  5. 11.2 Internet Hardware
  6. 11.2 Internet Hardware
  7. 11.10 The Impact of the Internet
  8. 11.10 The Impact of the Internet
  9. 11.11 Creative Credit & Copyright
  10. 11.11 Creative Credit & Copyright
  11. 11.11 Creative Credit & Copyright
  12. 11.11 Creative Credit & Copyright
  13. 12.1 The Effects of the Internet
  14. 12.1 The Effects of the Internet
3B-IC-28
Debate laws and regulations that impact the development and use of software.
  1. 11.11 Creative Credit & Copyright
  2. 11.11 Creative Credit & Copyright
  3. 11.11 Creative Credit & Copyright
  4. 11.11 Creative Credit & Copyright
3B-NI-03
Describe the issues that impact network functionality (e.g., bandwidth, load, delay, topology).
  1. 11.2 Internet Hardware
  2. 11.2 Internet Hardware
3B-NI-04
Compare ways software developers protect devices and information from unauthorized access.
  1. 8.10 Cryptography
  2. 8.10 Cryptography
  3. 9.1 Practice PT: Steganography
  4. 9.1 Practice PT: Steganography
  5. 11.9 Cybersecurity
  6. 11.9 Cybersecurity