Please enable JavaScript to use CodeHS

Standards Mapping

for Georgia Foundations of Computer Programming


Standards in this Framework


Standards Mapped


Mapped to Course

Standard Lessons
Communicate effectively through writing, speaking, listening, reading, and interpersonal abilities.
Demonstrate an understanding of collaborative interactions in the digital world.
Model work-readiness traits required for success in the workplace including integrity, honesty, accountability, punctuality, time management, and respect for diversity.
Exhibit critical thinking and problem-solving skills to locate, analyze, and apply information in career planning and employment situations.
Present a professional image through appearance, behavior and language.
Investigate educational requirements, job responsibilities, employment trends, and opportunities within information technology career pathways using credible sources.
Identify the basic components of the computer (processor, operating system, memory, storage, ethernet ports) by disassembling and reassembling a demonstration model personal computer (may be done ‘virtually’ online if demo model is not available).
Demonstrate an understanding of key functional components (input/output devices, software applications, wi-fi and/or Ethernet, and IP addresses).
Demonstrate an understanding of the fundamental concepts for how computers process programming commands (hex, binary language, sequence of commands, conditional structures, looping structures).
  1. 2.2 For Loops
  2. 3.3 Functions
  3. 3.5 Top Down Design
  4. 5.1 If Statements
  5. 5.2 If/ Else Statements
  6. 5.3 While Loops
  7. 6.1 Putting Together Control Structures
Make observations and organize the concepts of modularity, including functions and methods, as it relates to programming code reusability and cloud computing in the software industry.
  1. 3.3 Functions
  2. 3.5 Top Down Design
  3. 4.3 Parameters
  4. 6.1 Putting Together Control Structures
Develop a working vocabulary of computational thinking including sequences, algorithms, binary, pattern matching, decomposition, abstraction, parallelization, data, automation, data collection, data analysis, Boolean, integer, branches (if...then...else), and iteration {loops (For, While)}.
  1. 2.2 For Loops
  2. 3.3 Functions
  3. 3.5 Top Down Design
  4. 4.1 Variables
  5. 4.2 User Input
  6. 4.3 Parameters
  7. 5.1 If Statements
  8. 5.2 If/ Else Statements
  9. 5.3 While Loops
  10. 6.1 Putting Together Control Structures
Analyze the problem-solving process, the input-process-output-storage model of a computer, and how computers help humans solve problems.
  1. 3.5 Top Down Design
Develop an algorithm to decompose a problem of a daily task.
  1. 2.2 For Loops
Develop a working vocabulary of programming including flowcharting and/or storyboarding, coding, debugging, user interfaces, usability, variables, lists, loops, conditionals, programming language, and events.
  1. 2.2 For Loops
  2. 3.3 Functions
  3. 3.5 Top Down Design
  4. 4.1 Variables
  5. 4.3 Parameters
  6. 5.1 If Statements
  7. 5.2 If/ Else Statements
  8. 5.3 While Loops
Utilize the design process to brainstorm, implement, test, and revise an idea.
  1. 3.5 Top Down Design
  2. 6.1 Putting Together Control Structures
Cite evidence on how computers represent data and media (sounds, images, video, etc.).
Design a user interface and test with other users using a paper prototype.
Implement a simple algorithm in a computer program
  1. 3.5 Top Down Design
  2. 6.1 Putting Together Control Structures
Develop an event driven program.
Create a program that accepts user and/or sensor input and stores the result in a variable
  1. 4.2 User Input
  2. 4.3 Parameters
  3. 5.1 If Statements
  4. 5.2 If/ Else Statements
  5. 5.3 While Loops
  6. 6.1 Putting Together Control Structures
Create a computer program that implements a loop.
  1. 2.2 For Loops
  2. 5.3 While Loops
  3. 6.1 Putting Together Control Structures
Develop a program that makes a decision based on data or user input
  1. 5.1 If Statements
  2. 5.2 If/ Else Statements
  3. 5.3 While Loops
  4. 6.1 Putting Together Control Structures
Debug a program with an error.
  1. 6.1 Putting Together Control Structures
Develop a working vocabulary of embedded computing including digital, analog, events, microcontrollers, sensors, light emitting diodes (LED), switches, servos, cloud computing, and internet of things.
Investigate how software interacts with hardware in the boot process
Analyze and explain how computers communicate information with simple hardware inputs and outputs.
Create a product that analyzes how simple computer hardware can be used to develop innovative new products that interact with the physical world.
Design a computer program that senses something in the real world and changes an output based on the input.
Summarize ethical, privacy, and legal issues of a digital world using current case studies.
Collaborate as a team to develop an artifact that represents multiple perspectives regarding a global crisis.
Analyze and explain the functionality and suitability (or appropriateness) of a computational artifact.
Develop a program for creative expression or to satisfy personal curiosity which may have visual, audible, and/or tactile results.
  1. 6.1 Putting Together Control Structures
Develop a program specifically with the goal of solving a problem, creating new knowledge, or helping people, organizations, or society.
  1. 3.5 Top Down Design
  2. 6.1 Putting Together Control Structures