Standards in this Framework
| Standard | Description |
|---|---|
| 1.01 | Explain the general architecture of a microcomputer system. |
| 1.02 | Explain the need for and use of peripherals (e.g., keyboards, sensory input, geospatial input). |
| 1.03 | Demonstrate proficiency using peripherals. |
| 1.05 | Describe the necessary components for data storage and memory, and how it affects programming (e.g., RAM, ROM). |
| 1.06 | Differentiate between multiple levels of hardware and software (e.g., CPU hardware, operating system, translation, interpretation) that support program execution. |
| 1.07 | Evaluate various forms of input and output (e.g., IO, storage devices, digital media). |
| 2.01 | Identify various types of computer operating systems. |
| 2.04 | Compare and contrast different computer system viruses and how they affect various computer operating systems. |
| 2.05 | Understand the advantages and disadvantages of open-source computer operating systems. |
| 3.01 | Identify types of networks and how they work. |
| 3.04 | Identify the relationship between computer networks and other communications networks (e.g., Wi-Fi, teleconference, telepresence). |
| 3.06 | Describe how the Internet facilitates global communication. |
| 5.01 | Demonstrate how to connect to the Internet and use appropriate Internet protocol. |
| 5.02 | Identify and describe web terminology, addresses and how browsers work. |
| 5.03 | Describe appropriate browser security configurations. |
| 5.05 | Evaluate quality of digital resources for reliability (e.g., currency, relevancy, authority, accuracy, purpose of digital information). |
| 6.02 | Describe how digital tools and resources are used in today’s society (i.e., efficiency and effectiveness, individual and collaborative use). |
| 8.08 | Create a prototype of an original game that can be played using a physical computing device. |
| 8.09 | Design a prototype of an original device that can be used to assist someone with a physical challenge. |