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Standards Mapping

for Delaware 3A

30

Standards in this Framework

26

Standards Mapped

86%

Mapped to Course

Standard Lessons
3A-AP-13
Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests.
  1. 4.3 Looping
  2. 4.4 Branching
  3. 19.15 Your First Website
  4. 22.1 Booleans
  5. 22.2 Logical Operators
  6. 22.3 Comparison Operators
  7. 22.4 If Statements
  8. 22.5 For Loops in JavaScript
  9. 22.6 General For Loops
  10. 22.7 For Loop Practice
  11. 22.8 Random Numbers
  12. 22.9 While Loops
  13. 22.10 Loop and a Half
3A-AP-14
Use lists to simplify solutions, generalizing computational problems instead of repeatedly using simple variables.
  1. 4.5 Arrays and Objects
3A-AP-15
Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made.
  1. 4.3 Looping
  2. 4.4 Branching
  3. 22.4 If Statements
  4. 22.5 For Loops in JavaScript
  5. 22.6 General For Loops
  6. 22.7 For Loop Practice
  7. 22.9 While Loops
  8. 22.10 Loop and a Half
3A-AP-16
Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions.
3A-AP-17
Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, and/or objects.
  1. 21.1 Challenge Problems
  2. 22.1 Booleans
  3. 22.2 Logical Operators
  4. 22.3 Comparison Operators
  5. 22.4 If Statements
  6. 22.5 For Loops in JavaScript
  7. 22.6 General For Loops
  8. 22.7 For Loop Practice
  9. 22.8 Random Numbers
  10. 22.9 While Loops
  11. 22.10 Loop and a Half
3A-AP-18
Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs.
  1. 5.3 Basic Crypto Systems: Caesar Cipher
  2. 5.5 Basic Crypto Systems: Vigenere Cipher
  3. 6.1 Project: Classic Cipher Newscast
3A-AP-19
Systematically design and develop programs for broad audiences by incorporating feedback from users.
3A-AP-20
Evaluate licenses that limit or restrict use of computational artifacts when using resources such as libraries.
  1. 2.6 Creative Credit & Copyright
  2. 7.5 Software Licenses
3A-AP-21
Evaluate and refine computational artifacts to make them more usable and accessible.
3A-AP-22
Design and develop computational artifacts working in team roles using collaborative tools.
3A-AP-23
Document design decisions using text, graphics, presentations, and/or demonstrations in the development of complex programs.
  1. 19.15 Your First Website
  2. 21.1 Challenge Problems
  3. 22.1 Booleans
  4. 22.2 Logical Operators
  5. 22.3 Comparison Operators
  6. 22.4 If Statements
  7. 22.5 For Loops in JavaScript
  8. 22.6 General For Loops
  9. 22.7 For Loop Practice
  10. 22.8 Random Numbers
  11. 22.9 While Loops
  12. 22.10 Loop and a Half
3A-CS-01
Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects.
  1. 7.1 Operating Systems
  2. 8.5 Clients and Servers
  3. 9.2 Notational Systems
  4. 14.1 Project: Security Assessment Report
3A-CS-02
Compare levels of abstraction and interactions between application software, system software, and hardware layers.
  1. 7.1 Operating Systems
  2. 8.5 Clients and Servers
  3. 9.4 Internet Hardware and Sending Information
  4. 9.9 Viewing a Webpage
  5. 10.1 Internal Components
  6. 14.1 Project: Security Assessment Report
3A-CS-03
Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors.
  1. 11.1 Methodology
  2. 11.2 Support Practice
3A-DA-09
Translate between different bit representations of real-world phenomena, such as characters, numbers, and images.
  1. 9.2 Notational Systems
  2. 9.3 Data Representation
3A-DA-10
Evaluate the tradeoffs in how data elements are organized and where data is stored.
  1. 2.4 Privacy & Security
  2. 3.1 Project: Public Service Announcement
  3. 4.5 Arrays and Objects
  4. 8.4 Databases
  5. 8.6 What is SQL?
  6. 8.7 Basic Querying in SQL
  7. 8.8 Filtering Queries in SQL
  8. 10.4 Storage Options
  9. 14.1 Project: Security Assessment Report
3A-DA-11
Create interactive data visualizations using software tools to help others better understand real-world phenomena.
  1. 8.3 The Value of Data
  2. 22.8 Random Numbers
3A-DA-12
Create computational models that represent the relationships among different elements of data collected from a phenomenon or process.
  1. 22.8 Random Numbers
3A-IC-24
Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices.
  1. 1.1 Module Overview - Cybersecurity
  2. 1.2 What is Cybersecurity?
  3. 1.3 Impact of Cybersecurity
  4. 1.4 The CIA Triad
  5. 2.1 Digital Footprint and Reputation
  6. 2.2 Cyberbullying
  7. 2.3 Internet Safety
  8. 2.4 Privacy & Security
  9. 2.5 Information Literacy
  10. 2.6 Creative Credit & Copyright
  11. 2.7 Hacking Ethics
  12. 3.1 Project: Public Service Announcement
  13. 5.2 History of Cryptography
  14. 6.1 Project: Classic Cipher Newscast
  15. 8.9 Common Security Problems
  16. 9.1 Introduction to the Internet
  17. 9.9 Viewing a Webpage
  18. 9.10 Impact of the Internet
  19. 14.1 Project: Security Assessment Report
3A-IC-25
Test and refine computational artifacts to reduce bias and equity deficits.
  1. 2.2 Cyberbullying
  2. 2.5 Information Literacy
  3. 3.1 Project: Public Service Announcement
  4. 9.9 Viewing a Webpage
3A-IC-26
Demonstrate ways a given algorithm applies to problems across disciplines.
  1. 5.4 Basic Crypto Systems: Cracking Caesar
  2. 6.1 Project: Classic Cipher Newscast
3A-IC-27
Use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields.
  1. 3.1 Project: Public Service Announcement
3A-IC-28
Explain the beneficial and harmful effects that intellectual property laws can have on innovation.
  1. 2.5 Information Literacy
  2. 2.6 Creative Credit & Copyright
  3. 3.1 Project: Public Service Announcement
  4. 9.10 Impact of the Internet
3A-IC-29
Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users.
  1. 1.2 What is Cybersecurity?
  2. 1.3 Impact of Cybersecurity
  3. 1.4 The CIA Triad
  4. 2.1 Digital Footprint and Reputation
  5. 2.3 Internet Safety
  6. 2.4 Privacy & Security
  7. 3.1 Project: Public Service Announcement
  8. 5.2 History of Cryptography
  9. 6.1 Project: Classic Cipher Newscast
  10. 7.6 Application Security
  11. 7.7 Browser Configuration
  12. 8.9 Common Security Problems
  13. 8.10 SQL Injection Overview
  14. 8.11 Types of SQLi and Prevention
  15. 9.10 Impact of the Internet
  16. 14.1 Project: Security Assessment Report
3A-IC-30
Evaluate the social and economic implications of privacy in the context of safety, law, or ethics.
  1. 1.3 Impact of Cybersecurity
  2. 1.4 The CIA Triad
  3. 2.1 Digital Footprint and Reputation
  4. 2.3 Internet Safety
  5. 2.4 Privacy & Security
  6. 2.7 Hacking Ethics
  7. 3.1 Project: Public Service Announcement
  8. 5.2 History of Cryptography
  9. 6.1 Project: Classic Cipher Newscast
  10. 7.6 Application Security
  11. 8.9 Common Security Problems
  12. 8.10 SQL Injection Overview
  13. 8.11 Types of SQLi and Prevention
  14. 9.10 Impact of the Internet
  15. 14.1 Project: Security Assessment Report
3A-NI-04
Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing.
  1. 9.5 Internet Addresses
  2. 9.6 Domain Name System (DNS)
  3. 9.7 Routing
  4. 9.8 Packets & Protocols
  5. 9.9 Viewing a Webpage
  6. 10.3 Network Devices
3A-NI-05
Give examples to illustrate how sensitive data can be affected by malware and other attacks.
  1. 1.2 What is Cybersecurity?
  2. 1.3 Impact of Cybersecurity
  3. 2.4 Privacy & Security
  4. 3.1 Project: Public Service Announcement
  5. 5.1 Cryptography, Cryptology, Cryptanalysis
  6. 5.2 History of Cryptography
  7. 6.1 Project: Classic Cipher Newscast
  8. 7.8 System Administration
  9. 8.1 Inside Web Apps
  10. 8.2 Developer Tools
  11. 8.9 Common Security Problems
  12. 8.10 SQL Injection Overview
  13. 8.11 Types of SQLi and Prevention
  14. 14.1 Project: Security Assessment Report
3A-NI-06
Recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts.
  1. 1.2 What is Cybersecurity?
  2. 2.1 Digital Footprint and Reputation
  3. 2.3 Internet Safety
  4. 2.4 Privacy & Security
  5. 3.1 Project: Public Service Announcement
  6. 5.2 History of Cryptography
  7. 6.1 Project: Classic Cipher Newscast
  8. 7.7 Browser Configuration
  9. 7.8 System Administration
  10. 8.9 Common Security Problems
  11. 8.11 Types of SQLi and Prevention
  12. 14.1 Project: Security Assessment Report
3A-NI-07
Compare various security measures, considering tradeoffs between the usability and security of a computing system.
  1. 1.4 The CIA Triad
  2. 5.2 History of Cryptography
  3. 6.1 Project: Classic Cipher Newscast
  4. 7.6 Application Security
  5. 7.7 Browser Configuration
  6. 7.8 System Administration
  7. 8.9 Common Security Problems
  8. 8.11 Types of SQLi and Prevention
  9. 14.1 Project: Security Assessment Report
3A-NI-08
Explain tradeoffs when selecting and implementing cybersecurity recommendations.
  1. 2.1 Digital Footprint and Reputation
  2. 2.4 Privacy & Security
  3. 3.1 Project: Public Service Announcement
  4. 6.1 Project: Classic Cipher Newscast
  5. 7.6 Application Security
  6. 7.7 Browser Configuration
  7. 7.8 System Administration
  8. 8.9 Common Security Problems
  9. 8.11 Types of SQLi and Prevention
  10. 10.6 Network Communication
  11. 10.7 Network Management
  12. 14.1 Project: Security Assessment Report