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Standards Mapping

for CSTA 3A

30

Standards in this Framework

24

Standards Mapped

80%

Mapped to Course

Standard Lessons
3A-AP-13
Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests.
  1. 1.9 Abstraction
  2. 1.9 Abstraction
  3. 1.16 Debugging Strategies
  4. 1.16 Debugging Strategies
  5. 6.1 Project: Tell a Story
  6. 6.1 Project: Tell a Story
  7. 7.9 Simulation
  8. 7.9 Simulation
  9. 12.1 Practice PT: Create an Image Filter!
  10. 12.1 Practice PT: Create an Image Filter!
  11. 21.2 Prototype
  12. 21.2 Prototype
3A-AP-14
Use lists to simplify solutions, generalizing computational problems instead of repeatedly using simple variables.
  1. 7.1 Intro to Lists/Arrays
  2. 7.1 Intro to Lists/Arrays
  3. 7.2 Indexing Into an Array
  4. 7.2 Indexing Into an Array
  5. 7.5 Iterating Over an Array
  6. 7.5 Iterating Over an Array
  7. 7.6 Finding an Element in a List
  8. 7.6 Finding an Element in a List
3A-AP-15
Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made.
  1. 1.15 Control Structures Example
  2. 1.15 Control Structures Example
  3. 4.12 Loop and a Half
  4. 4.12 Loop and a Half
3A-AP-16
Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions.
  1. 2.1 Practice PT: Pair-Programming Paint!
  2. 2.1 Practice PT: Pair-Programming Paint!
  3. 6.1 Project: Tell a Story
  4. 6.1 Project: Tell a Story
  5. 12.1 Practice PT: Create an Image Filter!
  6. 12.1 Practice PT: Create an Image Filter!
  7. 17.1 Present a Data-Driven Insight
  8. 17.1 Present a Data-Driven Insight
  9. 18.1 The Impacts of Computing
  10. 18.1 The Impacts of Computing
  11. 31.1 Practice PT: Steganography
  12. 31.1 Practice PT: Steganography
  13. 32.1 The Effects of the Internet
  14. 32.1 The Effects of the Internet
3A-AP-17
Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, and/or objects.
  1. 1.5 Functions in Karel
  2. 1.5 Functions in Karel
  3. 1.7 Top Down Design and Decomposition in Karel
  4. 1.7 Top Down Design and Decomposition in Karel
  5. 2.1 Practice PT: Pair-Programming Paint!
  6. 2.1 Practice PT: Pair-Programming Paint!
  7. 5.1 Functions and Parameters 1
  8. 5.1 Functions and Parameters 1
  9. 5.2 Functions and Parameters 2
  10. 5.2 Functions and Parameters 2
  11. 5.3 Functions and Parameters 3
  12. 5.3 Functions and Parameters 3
  13. 5.4 Functions and Return Values 1
  14. 5.4 Functions and Return Values 1
  15. 5.5 Functions and Return Values 2
  16. 5.5 Functions and Return Values 2
  17. 5.7 JavaScript vs Karel
  18. 5.7 JavaScript vs Karel
  19. 5.8 Basic JavaScript and Graphics Challenges
  20. 5.8 Basic JavaScript and Graphics Challenges
  21. 6.1 Project: Tell a Story
  22. 6.1 Project: Tell a Story
  23. 12.1 Practice PT: Create an Image Filter!
  24. 12.1 Practice PT: Create an Image Filter!
  25. 19.1 Create Performance Task
  26. 19.1 Create Performance Task
  27. 31.1 Practice PT: Steganography
  28. 31.1 Practice PT: Steganography
3A-AP-18
Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs.
  1. 8.4 Pixel Images
  2. 8.4 Pixel Images
  3. 8.6 Pixel Colors!
  4. 8.6 Pixel Colors!
  5. 8.7 Image Manipulation
  6. 8.7 Image Manipulation
  7. 12.1 Practice PT: Create an Image Filter!
  8. 12.1 Practice PT: Create an Image Filter!
  9. 17.1 Present a Data-Driven Insight
  10. 17.1 Present a Data-Driven Insight
  11. 31.1 Practice PT: Steganography
  12. 31.1 Practice PT: Steganography
3A-AP-19
Systematically design and develop programs for broad audiences by incorporating feedback from users.
  1. 21.1 Intro to Design Thinking
  2. 21.1 Intro to Design Thinking
  3. 21.3 Test
  4. 21.3 Test
  5. 21.4 Project Prep and Development
  6. 21.4 Project Prep and Development
3A-AP-20
Evaluate licenses that limit or restrict use of computational artifacts when using resources such as libraries.
  1. 13.10 Creative Credit & Copyright
  2. 13.10 Creative Credit & Copyright
3A-AP-21
Evaluate and refine computational artifacts to make them more usable and accessible.
  1. 21.1 Intro to Design Thinking
  2. 21.1 Intro to Design Thinking
  3. 21.2 Prototype
  4. 21.2 Prototype
  5. 21.3 Test
  6. 21.3 Test
3A-AP-22
Design and develop computational artifacts working in team roles using collaborative tools.
  1. 2.1 Practice PT: Pair-Programming Paint!
  2. 2.1 Practice PT: Pair-Programming Paint!
3A-AP-23
Document design decisions using text, graphics, presentations, and/or demonstrations in the development of complex programs.
  1. 1.8 Commenting Your Code
  2. 1.8 Commenting Your Code
  3. 2.1 Practice PT: Pair-Programming Paint!
  4. 2.1 Practice PT: Pair-Programming Paint!
  5. 6.1 Project: Tell a Story
  6. 6.1 Project: Tell a Story
  7. 12.1 Practice PT: Create an Image Filter!
  8. 12.1 Practice PT: Create an Image Filter!
  9. 19.1 Create Performance Task
  10. 19.1 Create Performance Task
  11. 31.1 Practice PT: Steganography
  12. 31.1 Practice PT: Steganography
3A-CS-01
Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects.
  1. 1.9 Abstraction
  2. 1.9 Abstraction
  3. 1.10 Super Karel
  4. 1.10 Super Karel
  5. 1.19 Ultra Karel
  6. 1.19 Ultra Karel
  7. 5.7 JavaScript vs Karel
  8. 5.7 JavaScript vs Karel
3A-CS-02
Compare levels of abstraction and interactions between application software, system software, and hardware layers.
  1. 1.9 Abstraction
  2. 1.9 Abstraction
  3. 1.19 Ultra Karel
  4. 1.19 Ultra Karel
  5. 5.7 JavaScript vs Karel
  6. 5.7 JavaScript vs Karel
3A-CS-03
Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors.
  1. 1.16 Debugging Strategies
  2. 1.16 Debugging Strategies
3A-DA-09
Translate between different bit representations of real-world phenomena, such as characters, numbers, and images.
  1. 8.1 Intro to Digital Information
  2. 8.1 Intro to Digital Information
  3. 8.2 Number Systems
  4. 8.2 Number Systems
  5. 8.3 Encoding Text with Binary
  6. 8.3 Encoding Text with Binary
  7. 8.4 Pixel Images
  8. 8.4 Pixel Images
  9. 8.5 Hexadecimal
  10. 8.5 Hexadecimal
  11. 8.6 Pixel Colors!
  12. 8.6 Pixel Colors!
  13. 8.7 Image Manipulation
  14. 8.7 Image Manipulation
  15. 8.8 Data Compression
  16. 8.8 Data Compression
  17. 8.9 Lossy Compression
  18. 8.9 Lossy Compression
  19. 41.1 Cryptography
  20. 41.1 Cryptography
3A-DA-10
Evaluate the tradeoffs in how data elements are organized and where data is stored.
  1. 8.5 Hexadecimal
  2. 8.5 Hexadecimal
3A-DA-11
Create interactive data visualizations using software tools to help others better understand real-world phenomena.
  1. 16.2 Visualizing and Interpreting Data
  2. 16.2 Visualizing and Interpreting Data
3A-DA-12
Create computational models that represent the relationships among different elements of data collected from a phenomenon or process.
  1. 16.2 Visualizing and Interpreting Data
  2. 16.2 Visualizing and Interpreting Data
  3. 16.3 Data Collection & Limitations
  4. 16.3 Data Collection & Limitations
3A-IC-24
Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices.
  1. 13.9 The Impact of the Internet
  2. 13.9 The Impact of the Internet
  3. 13.10 Creative Credit & Copyright
  4. 13.10 Creative Credit & Copyright
  5. 18.1 The Impacts of Computing
  6. 18.1 The Impacts of Computing
  7. 32.1 The Effects of the Internet
  8. 32.1 The Effects of the Internet
3A-IC-25
Test and refine computational artifacts to reduce bias and equity deficits.
3A-IC-26
Demonstrate ways a given algorithm applies to problems across disciplines.
  1. 13.9 The Impact of the Internet
  2. 13.9 The Impact of the Internet
3A-IC-27
Use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields.
3A-IC-28
Explain the beneficial and harmful effects that intellectual property laws can have on innovation.
  1. 13.10 Creative Credit & Copyright
  2. 13.10 Creative Credit & Copyright
3A-IC-29
Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users.
  1. 16.3 Data Collection & Limitations
  2. 16.3 Data Collection & Limitations
3A-IC-30
Evaluate the social and economic implications of privacy in the context of safety, law, or ethics.
  1. 16.3 Data Collection & Limitations
  2. 16.3 Data Collection & Limitations
  3. 32.1 The Effects of the Internet
  4. 32.1 The Effects of the Internet
3A-NI-04
Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing.
  1. 13.1 Welcome to the Internet
  2. 13.1 Welcome to the Internet
  3. 13.2 Internet Hardware
  4. 13.2 Internet Hardware
  5. 13.3 Internet Addresses
  6. 13.3 Internet Addresses
  7. 13.5 DNS and Routing
  8. 13.5 DNS and Routing
  9. 13.6 Routing
  10. 13.7 Packets and Protocols
  11. 13.7 Packets and Protocols
3A-NI-05
Give examples to illustrate how sensitive data can be affected by malware and other attacks.
3A-NI-06
Recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts.
3A-NI-07
Compare various security measures, considering tradeoffs between the usability and security of a computing system.
3A-NI-08
Explain tradeoffs when selecting and implementing cybersecurity recommendations.