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Standards Mapping

for CSTA 3A

30

Standards in this Framework

24

Standards Mapped

80%

Mapped to Course

Standard Lessons
3A-AP-13
Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests.
  1. 1.9 Abstraction
  2. 1.16 Debugging Strategies
  3. 6.1 Project: Tell a Story
  4. 7.9 Simulation
  5. 12.1 Practice PT: Create an Image Filter!
  6. 21.2 Prototype
3A-AP-14
Use lists to simplify solutions, generalizing computational problems instead of repeatedly using simple variables.
  1. 7.1 Intro to Lists/Arrays
  2. 7.2 Indexing Into an Array
  3. 7.5 Iterating Over an Array
  4. 7.6 Finding an Element in a List
3A-AP-15
Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made.
  1. 1.15 Control Structures Example
  2. 4.12 Loop and a Half
3A-AP-16
Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions.
  1. 2.1 Practice PT: Pair-Programming Paint!
  2. 6.1 Project: Tell a Story
  3. 12.1 Practice PT: Create an Image Filter!
  4. 17.1 Present a Data-Driven Insight
  5. 18.1 The Impacts of Computing
  6. 31.1 Practice PT: Steganography
  7. 32.1 The Effects of the Internet
3A-AP-17
Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, and/or objects.
  1. 1.5 Functions in Karel
  2. 1.7 Top Down Design and Decomposition in Karel
  3. 2.1 Practice PT: Pair-Programming Paint!
  4. 5.1 Functions and Parameters 1
  5. 5.2 Functions and Parameters 2
  6. 5.3 Functions and Parameters 3
  7. 5.4 Functions and Return Values 1
  8. 5.5 Functions and Return Values 2
  9. 5.7 JavaScript vs Karel
  10. 5.8 Basic JavaScript and Graphics Challenges
  11. 6.1 Project: Tell a Story
  12. 12.1 Practice PT: Create an Image Filter!
  13. 19.1 Create Performance Task
  14. 31.1 Practice PT: Steganography
3A-AP-18
Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs.
  1. 8.4 Pixel Images
  2. 8.6 Pixel Colors!
  3. 8.7 Image Manipulation
  4. 12.1 Practice PT: Create an Image Filter!
  5. 17.1 Present a Data-Driven Insight
  6. 31.1 Practice PT: Steganography
3A-AP-19
Systematically design and develop programs for broad audiences by incorporating feedback from users.
  1. 21.1 Intro to Design Thinking
  2. 21.3 Test
  3. 21.4 Project Prep and Development
3A-AP-20
Evaluate licenses that limit or restrict use of computational artifacts when using resources such as libraries.
  1. 13.10 Creative Credit & Copyright
3A-AP-21
Evaluate and refine computational artifacts to make them more usable and accessible.
  1. 21.1 Intro to Design Thinking
  2. 21.2 Prototype
  3. 21.3 Test
3A-AP-22
Design and develop computational artifacts working in team roles using collaborative tools.
  1. 2.1 Practice PT: Pair-Programming Paint!
3A-AP-23
Document design decisions using text, graphics, presentations, and/or demonstrations in the development of complex programs.
  1. 1.8 Commenting Your Code
  2. 2.1 Practice PT: Pair-Programming Paint!
  3. 6.1 Project: Tell a Story
  4. 12.1 Practice PT: Create an Image Filter!
  5. 19.1 Create Performance Task
  6. 31.1 Practice PT: Steganography
3A-CS-01
Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects.
  1. 1.9 Abstraction
  2. 1.10 Super Karel
  3. 1.19 Ultra Karel
  4. 5.7 JavaScript vs Karel
3A-CS-02
Compare levels of abstraction and interactions between application software, system software, and hardware layers.
  1. 1.9 Abstraction
  2. 1.19 Ultra Karel
  3. 5.7 JavaScript vs Karel
3A-CS-03
Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors.
  1. 1.16 Debugging Strategies
3A-DA-09
Translate between different bit representations of real-world phenomena, such as characters, numbers, and images.
  1. 8.1 Intro to Digital Information
  2. 8.2 Number Systems
  3. 8.3 Encoding Text with Binary
  4. 8.4 Pixel Images
  5. 8.5 Hexadecimal
  6. 8.6 Pixel Colors!
  7. 8.7 Image Manipulation
  8. 8.8 Data Compression
  9. 8.9 Lossy Compression
  10. 41.1 Cryptography
3A-DA-10
Evaluate the tradeoffs in how data elements are organized and where data is stored.
  1. 8.5 Hexadecimal
3A-DA-11
Create interactive data visualizations using software tools to help others better understand real-world phenomena.
  1. 16.2 Visualizing and Interpreting Data
3A-DA-12
Create computational models that represent the relationships among different elements of data collected from a phenomenon or process.
  1. 16.2 Visualizing and Interpreting Data
  2. 16.3 Data Collection & Limitations
3A-IC-24
Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices.
  1. 13.9 The Impact of the Internet
  2. 13.10 Creative Credit & Copyright
  3. 18.1 The Impacts of Computing
  4. 32.1 The Effects of the Internet
3A-IC-25
Test and refine computational artifacts to reduce bias and equity deficits.
3A-IC-26
Demonstrate ways a given algorithm applies to problems across disciplines.
  1. 13.9 The Impact of the Internet
3A-IC-27
Use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields.
3A-IC-28
Explain the beneficial and harmful effects that intellectual property laws can have on innovation.
  1. 13.10 Creative Credit & Copyright
3A-IC-29
Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users.
  1. 16.3 Data Collection & Limitations
3A-IC-30
Evaluate the social and economic implications of privacy in the context of safety, law, or ethics.
  1. 16.3 Data Collection & Limitations
  2. 32.1 The Effects of the Internet
3A-NI-04
Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing.
  1. 13.1 Welcome to the Internet
  2. 13.2 Internet Hardware
  3. 13.3 Internet Addresses
  4. 13.5 DNS and Routing
  5. 13.6 Routing
  6. 13.7 Packets and Protocols
3A-NI-05
Give examples to illustrate how sensitive data can be affected by malware and other attacks.
3A-NI-06
Recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts.
3A-NI-07
Compare various security measures, considering tradeoffs between the usability and security of a computing system.
3A-NI-08
Explain tradeoffs when selecting and implementing cybersecurity recommendations.