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Standards Mapping

for Colorado 9-12

83

Standards in this Framework

44

Standards Mapped

53%

Mapped to Course

Standard Lessons
CS.HS.1.1a
Identify and create different types of algorithms (sort, search, etc.).
  1. 8.8 Filtering Queries in SQL
  2. 18.2 Ordering Results
  3. 18.4 Joining Tables
CS.HS.1.1b
Predict the outcome of different types of algorithms.
  1. 4.3 Looping
  2. 4.4 Branching
CS.HS.1.1c
Create or adapt algorithms to solve problems for multiple purposes (e.g., personal interests, client needs).
CS.HS.1.1d
Use an algorithm that involves mathematical operations and functions to solve problems.
CS.HS.1.1e
Use an iterative approach to utilizing and/or developing an algorithm.
  1. 22.5 For Loops in JavaScript
  2. 22.6 General For Loops
  3. 22.7 For Loop Practice
  4. 22.9 While Loops
  5. 22.10 Loop and a Half
CS.HS.1.1f
Recognize problems that cannot be solved computationally.
CS.HS.1.1g
Identify and describe algorithms that exist within their personal lives.
CS.HS.1.2a
Identify and compare different algorithms that can be used to solve the same problem.
  1. 22.10 Loop and a Half
CS.HS.1.2b
Illustrate the flow of execution of an iterative algorithm (e.g., recursion).
CS.HS.1.2c
Explain the value of heuristic algorithms to model ways to solve problems.
CS.HS.1.2d
Adapt algorithms used in one problem to solve a related or different problem.
CS.HS.1.2e
Use multiple methods to represent an algorithm (e.g., diagram, programming language, unplugged).
  1. 4.6 Organizational Techniques
CS.HS.1.3a
Describe pros and cons of the performance of algorithms for the same task.
CS.HS.1.3b
Use an iterative approach to developing an algorithm.
CS.HS.1.3c
Test and troubleshoot so that algorithms produce reasonable results.
CS.HS.1.4a
Demonstrate how the process of decomposition is iterative and used to solve problems.
CS.HS.1.4b
Formulate possible solutions based on the decomposition of a problem.
CS.HS.1.5a
Describe how abstraction is central to computational thinking.
CS.HS.1.5b
Identify and prioritize the most relevant parts of a problem while filtering out extraneous details.
CS.HS.1.5c
Demonstrate different ways to represent key problem components.
CS.HS.1.6a
Identify different types of data that are exchanged and produced by computers (e.g., protocols).
  1. 10.8 Packets & Protocols
  2. 19.13 Viewing Websites
CS.HS.1.6b
Represent data using multiple encoding schemes (e.g., RGB, Hex, HSB, ASCII, Unicode).
  1. 10.2 Notational Systems
  2. 10.3 Data Representation
CS.HS.1.6c
Evaluate the trade-offs for how data elements are organized and where data are stored (e.g., PNG/GIF, structured/unstructured).
CS.HS.1.6d
Compare and contrast various data structures/techniques for storing and processing data (e.g., arrays, lists, tables).
  1. 4.5 Arrays and Objects
CS.HS.1.7a
Analyze computer programs to identify patterns within the program.
CS.HS.1.7b
Provide multiple versions of data visualization in order to deepen problem analysis.
  1. 8.3 The Value of Data
CS.HS.1.7c
Interpret and analyze data to make informed decisions.
  1. 8.3 The Value of Data
CS.HS.1.8a
Analyze computer output in different forms (e.g., plain text, CSV, graphs, images).
CS.HS.1.8b
Design visualizations using the appropriate tool(s) with the end user in mind.
CS.HS.1.8c
Provide multiple versions of data visualization in order to deepen problem analysis.
CS.HS.2.1a
Describe key protocols and underlying processes of internet-based services, (e.g., https) and discuss impact of technology change on communication protocols.
  1. 10.6 Domain Name System (DNS)
  2. 10.8 Packets & Protocols
  3. 19.13 Viewing Websites
CS.HS.2.1b
Illustrate and describe the basic components and various network types and topologies (e.g., personal, local, metropolitan, and wide).
  1. 11.4 Storage Options
CS.HS.2.1c
Explain the difference between decimal, hexadecimal, octal and binary number formats and how they are used in computing environments.
  1. 10.2 Notational Systems
  2. 10.3 Data Representation
CS.HS.2.2a
Explain the difference between memory and disk storage, internal and external storage, Random Access Memory (RAM), flash, cloud.
  1. 11.1 Internal Components
  2. 11.4 Storage Options
CS.HS.2.2b
List and explain the common working parts of a computing device.
  1. 11.1 Internal Components
CS.HS.2.2c
Explain how to maintain safety when working on PCs, e.g., electromagnetic precautions.
CS.HS.2.2d
Describe how computing devices are engineered for fault tolerance and reliability, and identify potential sources of weakness (e.g., redundant power supplies, RAID, SAN/NAS connections).
  1. 10.7 Routing
CS.HS.2.3a
Identify and differentiate between different kinds of software (e.g., operating systems vs. applications) and their purposes.
  1. 7.1 Operating Systems
  2. 7.4 Software and Applications
CS.HS.2.3b
Explain what an operating system is, and why it is important for a computer or computing device (e.g., Linux, Windows, iOS).
  1. 7.1 Operating Systems
CS.HS.2.3c
Describe how software interacts with hardware to complete tasks.
  1. 7.4 Software and Applications
CS.HS.2.4a
Explain the integration of hardware, software and network communications components to create a networked system.
  1. 11.1 Internal Components
  2. 11.3 Network Devices
CS.HS.2.4b
Summarize security approaches using a systems approach perspective
  1. 7.6 Application Security
  2. 7.7 Browser Configuration
  3. 8.9 Common Security Problems
CS.HS.2.5a
Identify client’s problems/needs.
  1. 12.1 Methodology
  2. 12.2 Support Practice
CS.HS.2.5b
Articulate design requirements back to client.
CS.HS.2.5c
Illustrate options for considerations and develop conceptual model.
CS.HS.2.5d
Perform system analysis based on client considerations.
  1. 9.1 Project: Security Assessment Report
CS.HS.2.6a
Identify different ways that systems might lose data or functionality.
  1. 12.1 Methodology
  2. 12.2 Support Practice
CS.HS.2.6b
Describe elements of an effective backup system.
  1. 11.4 Storage Options
CS.HS.2.6c
Compare backup systems for computer users, or a network.
  1. 11.4 Storage Options
CS.HS.2.6d
List the various backup methodologies (e.g., full, differential), and why one would pick one over the other, or use all.
  1. 11.4 Storage Options
CS.HS.2.6e
Explain the ways an organization would continue to operate in light of a systems failure.
CS.HS.2.7a
Identify examples of threats to systems and data.
  1. 2.4 Privacy & Security
  2. 7.6 Application Security
  3. 8.9 Common Security Problems
  4. 8.11 Types of SQLi and Prevention
CS.HS.2.7b
Describe the process by which intruders gain entry into a production system (e.g., reconnaissance).
CS.HS.2.7c
Describe and compare methods to test/validate how well systems and data are protected.
  1. 2.4 Privacy & Security
CS.HS.2.7d
Investigate different career pathways relating to systems security.
  1. 1.3 Impact of Cybersecurity
  2. 2.7 Hacking Ethics
  3. 8.4 Databases
CS.HS.3.1a
Analyze and apply a design methodology to identify constraints and requirements of an identified problem.
CS.HS.3.1b
Utilize tools and resources such as pseudocode, flowcharts, wireframes, etc., as part of the design process.
  1. 4.6 Organizational Techniques
CS.HS.3.1c
Determine and use graphical or text-based languages.
  1. 4.3 Looping
  2. 4.4 Branching
  3. 7.9 Command Line Interface
  4. 11.7 Network Management
CS.HS.3.1d
Understand and apply core programming concepts.
  1. 4.3 Looping
  2. 4.4 Branching
  3. 22.1 Booleans
  4. 22.2 Logical Operators
  5. 22.5 For Loops in JavaScript
  6. 22.9 While Loops
CS.HS.3.2a
Write code per selected design.
  1. 4.3 Looping
  2. 4.4 Branching
  3. 19.15 Your First Website
CS.HS.3.2b
Create code comments to communicate to other developers and ensure documentation of code.
  1. 4.6 Organizational Techniques
CS.HS.3.2c
Use various troubleshooting and debugging techniques to improve code.
CS.HS.3.2d
Create appropriate variables to store and retrieve data.
  1. 4.1 Programming Concepts
CS.HS.3.3a
Integrate collaborative strategies to improve programming outputs.
CS.HS.3.3b
Identify and analyze a variety of collaborative tools (e.g., commenting, development repositories) in order to determine the appropriateness for intended use.
CS.HS.3.3c
Identify strategies such as peer reviews to test and refine artifacts in development.
CS.HS.3.3d
Determine when to use standard software tools like APIs, libraries, version control repositories, etc.
CS.HS.3.4a
Understand and apply principles of client-based design.
CS.HS.3.4b
Guide/advise clients on strategies and solutions best suited for their problem (i.e., type of platform).
CS.HS.3.4c
Construct effective methods for gathering feedback from client.
CS.HS.3.4d
Respond to feedback from clients to improve computing solutions.
CS.HS.3.4e
Create and share product support documentation for potential users.
CS.HS.3.4f
Articulate lessons learned as a result of the design and creation process.
  1. 19.15 Your First Website
CS.HS.3.5a
Investigate and understand privacy, security and protection laws.
  1. 2.4 Privacy & Security
CS.HS.3.5b
Articulate the importance of securing personal data information on encrypted storage systems.
  1. 2.4 Privacy & Security
CS.HS.3.5c
Identify and analyze current events to ensure the safety, security and wellbeing of all potential clients and end users.
CS.HS.3.5d
Identify influential computing innovations, and identify the beneficial and harmful effects they have had, or could have, on society, economy and culture.
  1. 10.11 Impact of the Internet
CS.HS.3.5e
Discuss and explain how diversity of design and issues of accessibility impact a wide-range of users.
CS.HS.3.5f
Demonstrate ways to improve the accessibility of computational technologies and artifacts.
  1. 10.11 Impact of the Internet
CS.HS.3.6a
Describe how software licensing influences program development.
  1. 7.5 Software Licenses
CS.HS.3.6b
Investigate and develop solutions that discourage online software piracy.
  1. 7.5 Software Licenses
CS.HS.3.6c
Explore and integrate security measures such as encryption, authentication and verification strategies to secure developed computer programs.
CS.HS.3.6d
Research and abide by intellectual property laws and patents.
  1. 2.6 Creative Credit & Copyright
  2. 7.5 Software Licenses
  3. 10.10 Creative Credit & Copyright