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Standards Mapping

for Arizona 7

23

Standards in this Framework

12

Standards Mapped

52%

Mapped to Course

Standard Lessons
7.CS.D.1
Identify some advantages, disadvantages, and consequences with the design of computer devices based on an analysis of how users interact with devices.
  1. 9.5 Prototype
  2. 9.6 Test
7.CS.HS.1
Design projects that combine hardware and software to collect and exchange data.
7.CS.T.1
Evaluate strategies to fix problems with computing devices and their components within a system.
  1. 5.7 The Don't Repeat Yourself Principle
  2. 5.12 The Box Model
7.NI.C.1
Evaluate multiple methods of encryption for the secure transmission of information.
7.NI.C.2
Explain how physical and digital security measures protect electronic information.
7.NI.NCO.1
Compare and contrast models to understand the many protocols used for data transmission.
  1. 12.6 Packets and Protocols
7.DA.CVT.1
Collect and analyze data using computational tools to create models that are meaningful and useful.
7.DA.S.1
Use multiple encoding schemes to represent data, including binary and ASCII.
7.DA.IM.1
Use computational models and determine the reliability and validity of data they generate.
7.AP.A.1
Use planning strategies, such as flowcharts or pseudocode, to develop algorithms to address complex problems.
  1. 5.12 The Box Model
7.AP.V.1
Compare and contrast variables that represent different data types and perform operations on their values.
7.AP.C.1
Design and develop programs that combine control structures, including nested loops and compound conditionals.
7.AP.M.1
Decompose problems into parts to facilitate the design, implementation, and review of programs.
  1. 5.2 Multi-file Websites
7.AP.M.2
Use procedures with parameters to organize code and make it easier to reuse.
7.AP.PD.1
Seek and incorporate feedback from team members and users to refine a solution that meets user needs.
  1. 9.5 Prototype
  2. 9.6 Test
7.AP.PD.2
Incorporate existing code and media into programs, and give attribution.
  1. 7.1 What is Bootstrap?
  2. 7.2 Getting Started with Bootstrap
7.AP.PD.3
Systematically test and refine programs using a range of possible inputs.
7.AP.PD.4
Distribute and execute tasks while maintaining a project timeline when collaboratively developing computational artifacts.
  1. 6.1 Project: Tell a Story
  2. 10.1 Final Web Design Project
7.AP.PD.5
Document programs to make them easier to follow, test, and debug.
7.IC.C.1
Explain how some of the tradeoffs associated with computing technologies can affect people's everyday activities and career options.
  1. 12.7 The Impact of the Internet
7.IC.C.2
Discuss how bias and accessibility issues can impact the functionality of existing technologies.
  1. 9.1 Intro to Design Thinking
  2. 9.2 Empathy
7.IC.SI.1
Describe the process for creating a computational product by collaborating with others using digital technologies.
  1. 9.1 Intro to Design Thinking
7.IC.SLE.1
Identify the benefits and risks associated with sharing information digitally.
  1. 2.6 Copyright