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Standards Mapping

for Alabama 7

36

Standards in this Framework

28

Standards Mapped

77%

Mapped to Course

Standard Lessons
R1
R1) Identify, demonstrate, and apply personal safe use of digital devices.
  1. 2.1 Digital Footprint and Reputation
  2. 2.3 Internet Safety
  3. 2.4 Privacy & Security
R2
R2) Recognize and demonstrate age-appropriate responsible use of digital devices and resources as outlined in school/district rules.
  1. 2.1 Digital Footprint and Reputation
  2. 2.3 Internet Safety
  3. 2.4 Privacy & Security
R3
R3) Assess the validity and identify the purpose of digital content.
  1. 2.5 Information Literacy
R4
R4) Identify and employ appropriate troubleshooting techniques used to solve computing or connectivity issues.
  1. 10.4 Internet Hardware and Sending Information
  2. 12.1 Methodology
  3. 12.2 Support Practice
R5
R5) Locate and curate information from digital sources to answer research questions.
  1. 2.5 Information Literacy
  2. 2.6 Creative Credit & Copyright
  3. 10.10 Creative Credit & Copyright
R6
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.
  1. 3.1 Project: Public Service Announcement
  2. 6.1 Project: Classic Cipher Newscast
1
Create a function to simplify a task. Example: Get a writing utensil, get paper, jot notes can collectively be named “note taking”.
  1. 4.2 Programming with Karel
2
Create complex pseudocode using conditionals and Boolean statements. Example: Automated vacuum pseudocode – drive forward until the unit encounters an obstacle; reverse 2"; rotate 30 degrees to the left, repeat.
  1. 4.4 Branching
3
Create algorithms that demonstrate sequencing, selection or iteration. Examples: Debit card transactions are approved until the account balance is insufficient to fund the transaction = iteration, do until.
  1. 4.3 Looping
  2. 4.4 Branching
  3. 22.1 Booleans
  4. 22.4 If Statements
  5. 22.5 For Loops in JavaScript
  6. 22.7 For Loop Practice
  7. 22.9 While Loops
  8. 22.10 Loop and a Half
4
Design a complex algorithm that contains sequencing, selection or iteration. Examples: Lunch line algorithm that contains parameters for bringing your lunch and multiple options available in the lunch line.
  1. 4.3 Looping
  2. 4.4 Branching
5
Solve a complex problem using computational thinking.
  1. 4.3 Looping
  2. 4.4 Branching
6
Create and organize algorithms in order to automate a process efficiently. Example: Set of recipes (algorithms) for preparing a complete meal.
7
Create a program that updates the value of a variable in the program. Examples: Update the value of score when a coin is collected (in a flowchart, pseudocode or program).
  1. 4.1 Programming Concepts
8
Formulate a narrative for each step of a process and its intended result, given pseudocode or code.
  1. 4.6 Organizational Techniques
9
Identify common methods of securing data. Examples: Permissions, encryption, vault, locked closet.
  1. 2.4 Privacy & Security
  2. 5.3 Basic Crypto Systems: Caesar Cipher
  3. 5.5 Basic Crypto Systems: Vigenere Cipher
10
Explain social engineering, including countermeasures, and its impact on a digital society. Examples: Phishing, hoaxes, impersonation, baiting, spoofing.
  1. 1.2 What is Cybersecurity?
  2. 1.3 Impact of Cybersecurity
  3. 8.9 Common Security Problems
11
Demonstrate positive, safe, legal, and ethical habits when creating and sharing digital content and identify the consequences of failing to act responsibly.
  1. 2.6 Creative Credit & Copyright
  2. 10.10 Creative Credit & Copyright
12
Discuss the impact of data permanence on digital identity including best practices to protect personal digital footprint.
  1. 2.1 Digital Footprint and Reputation
13
Compare and contrast information available locally and globally. Example: Review an article published in the United States and compare to an article on the same subject published in China.
  1. 2.3 Internet Safety
14
Discuss current events related to emerging technologies in computing and the effects such events have on individuals and the global society.
  1. 10.11 Impact of the Internet
15
Discuss unique perspectives and needs of a global culture when developing computational artifacts, including options for accessibility for all users. Example: Would students create a webpage aimed at reaching a village of users that have no way access to the Internet?
  1. 10.11 Impact of the Internet
16
Construct content designed for specific audiences through an appropriate medium. Examples: Design a multi-media children’s e-book with an appropriate readability level.
  1. 3.1 Project: Public Service Announcement
17
Publish content to be available for external feedback.
18
Type 35 words per minute with 95% accuracy using appropriate keyboarding techniques.
19
Discuss the benefits and limitations of censorship.
  1. 2.3 Internet Safety
20
Evaluate the validity and accuracy of a data set.
  1. 8.3 The Value of Data
21
Compare common transfer protocols. Examples: FTP, HTTP
  1. 10.8 Packets & Protocols
22
Compare data storage structures. Examples: Stack, array, queue, table, database.
  1. 4.5 Arrays and Objects
  2. 8.4 Databases
23
Demonstrate the use of a variety of digital devices individually and collaboratively to collect, analyze, and present information for content-related problems.
24
Diagram a network given a specific setup or need. Examples: Home network, public network, business network.
  1. 10.7 Routing
  2. 11.5 Network Options
25
List common methods of system cybersecurity. Examples: Various password requirements, two-factor authentication, biometric, geolocation.
  1. 2.4 Privacy & Security
26
Categorize models based on the most appropriate representation of various systems.
27
Identify data needed to create a model or simulation of a given event. Examples: When creating a random name generator, the program needs access to a list of possible names.
28
Classify types of assistive technologies. Examples: Hardware, software, stylus, sticky keys.
29
Compare and contrast human intelligence and artificial intelligence.
30
Apply the problem-solving process to solve real-world problems.
  1. 12.1 Methodology
  2. 12.2 Support Practice