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Wyoming L1 Framework


Standard Description
L1.CS.D.01 Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects. Lessons
L1.CS.HS.01 Explain the interactions between application software, system software, and hardware layers. Lessons
L1.CS.T.01 Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and resolve errors. Lessons
L1.NI.NCO.01 Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing. Lessons
L1.NI.C.01 Give examples to illustrate how sensitive data can be affected by malware and other attacks. Lessons
L1.NI.C.02 Recommend cybersecurity measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts. Lessons
L1.NI.C.03 Compare various security measures, considering trade-offs between the usability and security of a computing system. Lessons
L1.NI.C.04 Explain trade-offs when selecting and implementing cybersecurity recommendations. Lessons
L1.DA.S.01 Translate between different bit representations of real-world phenomena, such as characters, numbers, and images. Lessons
L1.DA.S.02 Evaluate the trade-offs in how data elements are organized and where data is stored. Lessons
L1.DA.CVT.01 Create interactive data representations using software tools to help others better understand real-world phenomena (e.g., paper surveys and online data sets). Lessons
L1.DA.IM.01 Create computational models that represent the relationships among different elements of data collected from a phenomenon or process. Lessons
L1.AP.A.01 Create a prototype that uses algorithms (e.g., searching, sorting, finding shortest distance) to provide a possible solution for a real-world problem relevant to the student. Lessons
L1.AP.A.02 Describe how artificial intelligence algorithms drive many software and physical systems. Lessons
L1.AP.V.01 Use lists to simplify solutions, generalizing computational problems instead of repeatedly using simple variables. Lessons
L1.AP.C.01 Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made. Lessons
L1.AP.C.02 Trace the execution of loops and conditional statements, illustrating output and changes in values of named variables. Lessons
L1.AP.C.03 Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions. Lessons
L1.AP.M.01 Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, and/or objects. Lessons
L1.AP.M.02 Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs. Lessons
L1.AP.PD.01 Plan and develop programs by analyzing a problem and/or process, developing and documenting a solution, testing outcomes, and adapting the program for a variety of users. Lessons
L1.AP.PD.02 Evaluate licenses that limit or restrict use of computational artifacts when using resources such as libraries. Lessons
L1.AP.PD.03 Use debugging tools to identify and fix errors in a program. Lessons
L1.AP.PD.04 Design and develop computational artifacts, working in team roles, using collaborative tools. Lessons
L1.AP.PD.05 Document design decisions using text, graphics, presentations, and/or demonstrations in the development of complex programs. Lessons
L1.AP.PD.06 Evaluate and refine computational artifacts to make them more usable and accessible. Lessons
L1.IC.C.01 Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices. Lessons
L1.IC.C.02 Test and refine computational artifacts to reduce bias and equity deficits. Lessons
L1.IC.C.03 Demonstrate how a given algorithm applies to problems across disciplines. Lessons
L1.IC.SI.01 Use tools and methods for collaboration. Lessons
L1.IC.SI.02 Practice grade-level appropriate behavior and responsibilities while participating in an online community. Identify and report inappropriate behavior. Lessons
L1.IC.SLE.01 Explain the beneficial and harmful effects that intellectual property laws can have on innovation. Lessons
L1.IC.SLE.02 Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users. Lessons
L1.IC.SLE.03 Evaluate the social and economic implications of privacy in the context of safety, law, or ethics. Lessons
L1.IC.SLE.04 Using grade level appropriate content and complexity, discuss the legal, social, and ethical impacts associated with software development and use, including both positive and malicious intent. Lessons