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WV MW: CS.MW.20

CodeHS Lessons

Use Application Program Interfaces (APIs) and libraries to facilitate programming solutions.

Standard
2.9 Wrapper Classes: Integers and Doubles
2.10 Using the Math Class
11.8 Super Karel
Standard
1.10 Super Karel
1.19 Ultra Karel
3.6 Basic Math in JavaScript
3.7 Using Graphics in JavaScript
3.8 Mouse Events: Mouse Clicked
4.5 Key Events
5.7 JavaScript vs Karel
Standard
1.10 Super Karel
1.19 Ultra Karel
3.6 Basic Math in JavaScript
3.7 Using Graphics in JavaScript
29.5 Mouse Events: Mouse Clicked
29.5 Mouse Events: Mouse Clicked
4.6 Key Events
5.7 JavaScript vs Karel
Standard
1.8 Super Karel
Standard
2.1 Introduction to jQuery
4.11 Using APIs
Standard
2.8 Super Karel
Standard
2.8 Super Karel
Standard
1.8 Super Karel
Standard
2.1 Loops
3.1 Arduino Challenges
Standard
2.9 Super Karel
Standard
11.8 Super Karel
14.5 Functions
Standard
2.9 Super Karel
Standard
11.8 Super Karel
14.5 Functions
Standard
11.8 Super Karel
14.5 Functions
Standard
2.9 Super Karel
Standard
6.8 Super Karel
9.5 Functions
Standard
1.8 Super Karel
Standard
11.8 Super Karel
14.5 Functions
Standard
2.9 Super Karel
Standard
11.8 Super Karel
14.5 Functions
Standard
11.8 Super Karel
14.5 Functions
Standard
11.8 Super Karel
14.5 Functions
Standard
11.8 Super Karel
14.5 Functions
Standard
11.8 Super Karel
14.5 Functions
Standard
2.8 Super Karel
Standard
11.8 Super Karel
14.5 Functions
Standard
8.9 Wrapper Classes: Integers and Doubles
8.10 Using the Math Class
Standard
8.9 Wrapper Classes: Integers and Doubles
8.10 Using the Math Class