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WA 3B: 3B-AP-14

CodeHS Lessons

Construct solutions to problems using student-created components, such as procedures, modules and/or objects.

Standard
1.3 Karel Can't Turn Right
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.4 Functions in Karel
1.5 The Start Function
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.7 Commenting Your Code
1.8 Super Karel
1.8 Super Karel
1.9 For Loops
1.9 For Loops
1.10 If Statements
1.10 If Statements
1.11 If/Else Statements
1.11 If/Else Statements
1.12 While Loops in Karel
1.12 While Loops in Karel
1.13 Control Structures Example
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
1.15 How to Indent Your Code
2.1 Challenge Problems
2.1 Challenge Problems
7.1 Functions and Parameters 1
7.1 Functions and Parameters 1
7.2 Functions and Parameters 2
7.2 Functions and Parameters 2
7.3 Functions and Parameters 3
7.3 Functions and Parameters 3
7.4 Functions and Return Values 1
7.4 Functions and Return Values 1
7.5 Functions and Return Values 2
7.5 Functions and Return Values 2
8.1 Functions Challenges
8.1 Functions Challenges
9.2 Random Circles
9.2 Random Circles
9.3 Random Ghosts
9.3 Random Ghosts
9.4 Bouncing Ball
9.4 Bouncing Ball
9.5 Mouse Events: Mouse Clicked
9.5 Mouse Events: Mouse Clicked
9.6 Mouse Events: Mouse Moved
9.6 Mouse Events: Mouse Moved
9.7 Drawing Lines
9.7 Drawing Lines
9.8 Key Events
9.8 Key Events
9.9 Crazy Ball Game
9.9 Crazy Ball Game
11.1 Breakout
11.1 Breakout
25.4 Array Length and Looping Through Arrays
25.5 Iterating Over an Array
25.6 Finding an Element in a List
25.7 Removing an Element From an Array
25.8 Intro to Objects/Maps
25.9 Basics of Objects
25.10 Iterating Over an Object
25.11 When Do I Use an Object?
25.12 Intro to Sets
25.13 Intro to Grids
25.14 Looping Over a Grid
25.15 Grid Example: Get a Row
25.16 Data Structures Challenges
27.1 Game Design: Helicopter
15.1 Extra Karel Practice
16.1 Extra Karel Puzzles
26.1 Tic Tac Toe
24.1 Visualizing Music
21.1 Evolution Simulation
20.1 Conway's Game of Life
20.2 Connect Four
19.1 Fun Snake
19.2 Fun Graphics Challenges
18.1 Prime Numbers
17.1 Functions and Parameters Practice
25.4 Array Length and Looping Through Arrays
25.5 Iterating Over an Array
25.6 Finding an Element in a List
25.7 Removing an Element From an Array
25.8 Intro to Objects/Maps
25.9 Basics of Objects
25.10 Iterating Over an Object
25.11 When Do I Use an Object?
25.12 Intro to Sets
25.13 Intro to Grids
25.14 Looping Over a Grid
25.15 Grid Example: Get a Row
25.16 Data Structures Challenges
27.1 Game Design: Helicopter
15.1 Extra Karel Practice
16.1 Extra Karel Puzzles
26.1 Tic Tac Toe
24.1 Visualizing Music
21.1 Evolution Simulation
20.1 Conway's Game of Life
20.2 Connect Four
19.1 Fun Snake
19.2 Fun Graphics Challenges
18.1 Prime Numbers
17.1 Functions and Parameters Practice
Standard
2.10 Top Down Design
2.10 Top Down Design
16.1 Project: Who Said It?
12.9 Modules
12.8 Namespaces
12.7 Hidden Attributes
12.6 Inheritance
12.4 Operator Overloading
12.3 Built-In Methods
12.2 Methods
12.1 Classes and Objects
16.1 Project: Who Said It?
12.9 Modules
12.8 Namespaces
12.7 Hidden Attributes
12.6 Inheritance
12.4 Operator Overloading
12.3 Built-In Methods
12.2 Methods
12.1 Classes and Objects
Standard
5.1 Writing Classes
5.4 Accessor Methods
5.5 Mutator Methods
5.6 Writing Methods
Standard
1.4 Karel Can't Turn Right
1.5 Functions in Karel
5.1 Functions and Parameters 1
5.2 Functions and Parameters 2
5.3 Functions and Parameters 3
5.4 Functions and Return Values 1
5.5 Functions and Return Values 2
5.7 JavaScript vs Karel
5.8 Basic JavaScript and Graphics Challenges
Standard
1.4 Karel Can't Turn Right
1.5 Functions in Karel
5.1 Functions and Parameters 1
5.2 Functions and Parameters 2
5.3 Functions and Parameters 3
5.4 Functions and Return Values 1
5.5 Functions and Return Values 2
5.7 Python vs Karel
5.8 Basic Python and Graphics Challenges
27.6 Inheritance
29.1 Project: Who Said It?
27.9 Modules
27.8 Namespaces
27.7 Hidden Attributes
27.1 Classes and Objects
27.4 Operator Overloading
27.3 Built-In Methods
27.2 Methods
27.1 Classes and Objects
29.1 Project: Who Said It?
27.9 Modules
27.8 Namespaces
27.7 Hidden Attributes
27.6 Inheritance
27.4 Operator Overloading
27.3 Built-In Methods
27.2 Methods
Standard
1.4 Karel Can't Turn Right
1.5 Functions in Karel
5.1 Functions and Parameters 1
5.2 Functions and Parameters 2
5.3 Functions and Parameters 3
5.4 Functions and Return Values 1
5.5 Functions and Return Values 2
5.7 JavaScript vs Karel
5.8 Basic JavaScript and Graphics Challenges
Standard
1.3 Karel Can't Turn Right
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.4 Functions in Karel
1.5 The Start Function
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.7 Commenting Your Code
1.8 Super Karel
1.8 Super Karel
1.9 For Loops
1.9 For Loops
1.10 If Statements
1.10 If Statements
1.11 If/Else Statements
1.11 If/Else Statements
1.12 While Loops in Karel
1.12 While Loops in Karel
1.13 Control Structures Example
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
1.15 How to Indent Your Code
1.16 Karel Challenges
1.16 Karel Challenges
6.7 Image Manipulation
6.7 Image Manipulation
13.10 Top Down Design
12.1 Extra Karel Puzzles
11.1 Extra Karel Practice
11.1 Extra Karel Practice
12.1 Extra Karel Puzzles
13.10 Top Down Design
Standard
9.14 Functions and Parameters 1
9.15 Functions and Parameters 2
9.16 Functions and Return Values 1
9.17 Functions and Return Values 2
9.22 Array Length and Looping Through Arrays
9.14 Functions and Parameters 1
9.15 Functions and Parameters 2
9.16 Functions and Return Values 1
9.17 Functions and Return Values 2
9.22 Array Length and Looping Through Arrays
Standard
5.3 Basic Crypto Systems: Caesar Cipher
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
6.1 Project: Classic Cipher Newscast
6.1 Project: Classic Cipher Newscast
21.1 Challenge Problems
21.1 Challenge Problems
Standard
1.5 Hash Function Development
1.5 Hash Function Development
Standard
6.4 Using Methods to Update String States
6.4 Using Methods to Update String States
Standard
9.1 Extra Karel Practice
10.1 Extra Karel Puzzles
9.1 Extra Karel Practice
10.1 Extra Karel Puzzles
Standard
3.5 Top Down Design
3.5 Top Down Design
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Super Karel
2.8 Super Karel
2.9 For Loops
2.9 For Loops
2.10 If Statements
2.10 If Statements
2.11 If/Else Statements
2.11 If/Else Statements
2.12 While Loops in Karel
2.12 While Loops in Karel
2.13 Control Structures Example
2.13 Control Structures Example
2.14 More Karel Examples and Testing
2.14 More Karel Examples and Testing
2.15 How to Indent Your Code
2.15 How to Indent Your Code
2.16 Karel Challenges
2.16 Karel Challenges
3.10 Top Down Design
3.10 Top Down Design
5.1 Extra Karel Puzzles
4.1 Extra Karel Practice
11.7 Image Manipulation
11.7 Image Manipulation
4.1 Extra Karel Practice
5.1 Extra Karel Puzzles
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Super Karel
2.8 Super Karel
2.9 For Loops
2.9 For Loops
2.10 If Statements
2.10 If Statements
2.11 If/Else Statements
2.11 If/Else Statements
2.12 While Loops in Karel
2.12 While Loops in Karel
2.13 Control Structures Example
2.13 Control Structures Example
2.14 More Karel Examples and Testing
2.14 More Karel Examples and Testing
2.15 How to Indent Your Code
2.15 How to Indent Your Code
2.16 Karel Challenges
2.16 Karel Challenges
6.10 Top Down Design
5.1 Extra Karel Puzzles
4.1 Extra Karel Practice
11.7 Image Manipulation
11.7 Image Manipulation
4.1 Extra Karel Practice
5.1 Extra Karel Puzzles
6.10 Top Down Design
Standard
1.3 Karel Can't Turn Right
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.4 Functions in Karel
1.5 The Start Function
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.7 Commenting Your Code
1.8 Super Karel
1.8 Super Karel
1.9 For Loops
1.9 For Loops
1.10 If Statements
1.10 If Statements
1.11 If/Else Statements
1.11 If/Else Statements
1.12 While Loops in Karel
1.12 While Loops in Karel
1.13 Control Structures Example
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
1.15 How to Indent Your Code
1.16 Karel Challenges
1.16 Karel Challenges
Standard
2.5 Functions
3.1 micro:bit Challenges
3.4 Final Project
Standard
2.4 Functions
3.1 Arduino Challenges
3.4 Final Project
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.13 While Loops in Karel
2.14 Control Structures Example
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
2.16 How to Indent Your Code
3.2 Challenge Problems
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.5 Functions and Return Values 2
9.7 Random Circles
9.7 Random Circles
9.8 Random Ghosts
9.8 Random Ghosts
9.9 Bouncing Ball
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
9.14 Iterating Over an Array
17.5 Intro to Sets
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
15.4 Crazy Ball Game
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
17.6 Intro to Grids
15.4 Crazy Ball Game
17.4 When Do I Use an Object?
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
17.3 Iterating Over an Object
17.5 Intro to Sets
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
Standard
1.10 Top Down Design
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.14 More Karel Examples and Testing
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
11.4 Functions in Karel
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
11.12 While Loops in Karel
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.6 Top Down Design and Decomposition in Karel
11.13 Control Structures Example
11.14 More Karel Examples and Testing
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
11.3 Karel Can't Turn Right
11.3 Karel Can't Turn Right
11.5 The Start Function
Standard
7.1 Pokemon Simulation
9.1 Java Outside of CodeHS
8.1 Mad Libs
7.1 Pokemon Simulation
9.1 Java Outside of CodeHS
8.1 Mad Libs
Standard
1.4 Karel Can't Turn Right
1.4 Karel Can't Turn Right
1.5 Methods in Karel
1.5 Methods in Karel
1.6 Top Down Design and Decomposition in Karel
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.7 Commenting Your Code
1.8 Super Karel
1.8 Super Karel
1.9 For Loops
1.9 For Loops
1.10 While Loops in Karel
1.10 While Loops in Karel
1.11 If Statements
1.11 If Statements
1.12 If/Else Statements
1.12 If/Else Statements
1.13 Control Structures Example
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
1.15 How to Indent Your Code
1.16 Karel Challenges
1.16 Karel Challenges
2.1 Printing in Java
2.1 Printing in Java
2.2 Variables and Types
2.2 Variables and Types
2.3 User Input
2.3 User Input
2.4 Arithmetic Expressions
2.4 Arithmetic Expressions
2.5 Casting
2.5 Casting
2.6 Booleans
2.6 Booleans
2.7 Logical Operators
2.7 Logical Operators
2.8 Comparison Operators
2.8 Comparison Operators
2.9 For Loops
2.9 For Loops
2.10 While Loops
2.10 While Loops
2.11 If Statements
2.11 If Statements
2.12 Loop-and-a-Half
2.12 Loop-and-a-Half
2.13 Short-Circuit Evaluation
2.13 Short-Circuit Evaluation
2.14 De Morgan's Laws
2.14 De Morgan's Laws
2.15 Strings
2.15 Strings
3.1 Java Methods
3.1 Java Methods
3.2 Methods and Parameters
3.2 Methods and Parameters
3.3 Methods and Return Values
3.3 Methods and Return Values
3.4 Javadocs and More Methods
3.4 Javadocs and More Methods
3.5 Strings Methods
3.5 Strings Methods
3.6 Strings and Characters
3.6 Strings and Characters
3.7 Exceptions
3.7 Exceptions
3.8 String Processing
3.8 String Processing
4.1 Using a Class as a Client
4.1 Using a Class as a Client
5.1 What are Data Structures?
5.1 What are Data Structures?
5.2 Introduction to Arrays
5.2 Introduction to Arrays
5.3 Using Arrays
5.3 Using Arrays
5.5 ArrayList Methods
5.5 ArrayList Methods
5.6 Arrays vs ArrayLists
5.6 Arrays vs ArrayLists
5.8 The List Interface
5.8 The List Interface
5.9 2D Arrays (Matrices or Grids)
5.9 2D Arrays (Matrices or Grids)
5.11 HashMaps
5.11 HashMaps
5.12 Binary
5.12 Binary
6.1 Writing BlackJack
6.1 Writing BlackJack
8.1 What is an Algorithm?
8.1 What is an Algorithm?
8.2 Linear Search
8.2 Linear Search
8.3 Binary Search
8.3 Binary Search
8.4 Selection Sort
8.4 Selection Sort
8.5 Insertion Sort
8.5 Insertion Sort
8.6 Advanced: Recursion
8.6 Advanced: Recursion
8.7 Mergesort
8.7 Mergesort
10.1 Final Project
10.1 Final Project
11.1 Pokemon Simulation
13.1 Java Outside of CodeHS
12.1 Mad Libs
11.1 Pokemon Simulation
13.1 Java Outside of CodeHS
12.1 Mad Libs
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.13 While Loops in Karel
2.14 Control Structures Example
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
2.16 How to Indent Your Code
3.2 Challenge Problems
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.5 Functions and Return Values 2
9.7 Random Circles
9.7 Random Circles
9.8 Random Ghosts
9.8 Random Ghosts
9.9 Bouncing Ball
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
9.14 Iterating Over an Array
17.5 Intro to Sets
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
15.4 Crazy Ball Game
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
17.6 Intro to Grids
15.4 Crazy Ball Game
17.4 When Do I Use an Object?
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
17.3 Iterating Over an Object
17.5 Intro to Sets
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
Standard
2.3 Basic Crypto Systems: Caesar Cipher
2.3 Basic Crypto Systems: Caesar Cipher
2.5 Basic Crypto Systems: Vigenere Cipher
2.5 Basic Crypto Systems: Vigenere Cipher
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.13 While Loops in Karel
2.14 Control Structures Example
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
2.16 How to Indent Your Code
3.2 Challenge Problems
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.5 Functions and Return Values 2
9.7 Random Circles
9.7 Random Circles
9.8 Random Ghosts
9.8 Random Ghosts
9.9 Bouncing Ball
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
9.14 Iterating Over an Array
17.5 Intro to Sets
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
15.4 Crazy Ball Game
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
17.6 Intro to Grids
15.4 Crazy Ball Game
17.4 When Do I Use an Object?
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
17.3 Iterating Over an Object
17.5 Intro to Sets
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
Standard
1.10 Top Down Design
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.14 More Karel Examples and Testing
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
11.4 Functions in Karel
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
11.12 While Loops in Karel
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.6 Top Down Design and Decomposition in Karel
11.13 Control Structures Example
11.14 More Karel Examples and Testing
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
11.3 Karel Can't Turn Right
11.3 Karel Can't Turn Right
11.5 The Start Function
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.13 While Loops in Karel
2.14 Control Structures Example
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
2.16 How to Indent Your Code
3.2 Challenge Problems
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.5 Functions and Return Values 2
9.7 Random Circles
9.7 Random Circles
9.8 Random Ghosts
9.8 Random Ghosts
9.9 Bouncing Ball
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
9.14 Iterating Over an Array
17.5 Intro to Sets
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
15.4 Crazy Ball Game
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
17.6 Intro to Grids
15.4 Crazy Ball Game
17.4 When Do I Use an Object?
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
17.3 Iterating Over an Object
17.5 Intro to Sets
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
Standard
1.10 Top Down Design
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.14 More Karel Examples and Testing
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
11.4 Functions in Karel
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
11.12 While Loops in Karel
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.6 Top Down Design and Decomposition in Karel
11.13 Control Structures Example
11.14 More Karel Examples and Testing
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
11.3 Karel Can't Turn Right
11.3 Karel Can't Turn Right
11.5 The Start Function
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.13 While Loops in Karel
2.14 Control Structures Example
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
2.16 How to Indent Your Code
3.2 Challenge Problems
3.2 Challenge Problems
11.1 Functions and Parameters 1
11.1 Functions and Parameters 1
11.2 Functions and Parameters 2
11.2 Functions and Parameters 2
11.3 Functions and Parameters 3
11.3 Functions and Parameters 3
11.4 Functions and Return Values 1
11.4 Functions and Return Values 1
11.5 Functions and Return Values 2
11.5 Functions and Return Values 2
11.7 Random Circles
11.7 Random Circles
11.8 Random Ghosts
11.8 Random Ghosts
11.9 Bouncing Ball
11.9 Bouncing Ball
11.10 Mouse Events: Mouse Clicked
11.10 Mouse Events: Mouse Clicked
11.13 Array Length and Looping Through Arrays
11.13 Array Length and Looping Through Arrays
11.14 Iterating Over an Array
11.14 Iterating Over an Array
19.5 Intro to Sets
19.8 Grid Example: Get a Row
19.7 Looping Over a Grid
18.2 Finding an Element in a List
18.3 Removing an Element From an Array
19.1 Intro to Objects/Maps
19.2 Basics of Objects
19.3 Iterating Over an Object
19.4 When Do I Use an Object?
17.4 Crazy Ball Game
19.6 Intro to Grids
19.7 Looping Over a Grid
19.8 Grid Example: Get a Row
19.9 Data Structures Challenges
14.1 Extra Karel Practice
15.1 Extra Karel Puzzles
16.1 Functions and Parameters Practice
19.6 Intro to Grids
17.4 Crazy Ball Game
19.4 When Do I Use an Object?
17.1 Mouse Events: Mouse Moved
17.2 Drawing Lines
17.3 Key Events
19.2 Basics of Objects
19.1 Intro to Objects/Maps
18.3 Removing an Element From an Array
18.2 Finding an Element in a List
19.3 Iterating Over an Object
19.5 Intro to Sets
16.1 Functions and Parameters Practice
15.1 Extra Karel Puzzles
14.1 Extra Karel Practice
19.9 Data Structures Challenges
17.1 Mouse Events: Mouse Moved
17.2 Drawing Lines
17.3 Key Events
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.13 While Loops in Karel
2.14 Control Structures Example
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
2.16 How to Indent Your Code
3.2 Challenge Problems
3.2 Challenge Problems
19.3 Removing an Element From an Array
20.1 Intro to Objects/Maps
19.2 Finding an Element in a List
17.14 Iterating Over an Array
17.13 Array Length and Looping Through Arrays
16.4 Crazy Ball Game
16.3 Key Events
16.2 Drawing Lines
16.1 Mouse Events: Mouse Moved
17.10 Mouse Events: Mouse Clicked
17.9 Bouncing Ball
17.8 Random Ghosts
17.7 Random Circles
17.5 Functions and Return Values 2
17.4 Functions and Return Values 1
17.3 Functions and Parameters 3
20.9 Data Structures Challenges
17.3 Functions and Parameters 3
21.10 Project: Classic Cipher Newscast
21.9 Hash Function Development
21.6 Basic Crypto Systems: Vigenere Cipher
21.4 Basic Crypto Systems: Caesar Cipher
18.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.1 Functions and Parameters 1
20.8 Grid Example: Get a Row
20.7 Looping Over a Grid
20.6 Intro to Grids
20.5 Intro to Sets
20.4 When Do I Use an Object?
20.3 Iterating Over an Object
20.2 Basics of Objects
20.6 Intro to Grids
21.6 Basic Crypto Systems: Vigenere Cipher
21.4 Basic Crypto Systems: Caesar Cipher
18.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
20.9 Data Structures Challenges
20.8 Grid Example: Get a Row
20.7 Looping Over a Grid
21.9 Hash Function Development
20.5 Intro to Sets
20.4 When Do I Use an Object?
20.3 Iterating Over an Object
20.2 Basics of Objects
20.1 Intro to Objects/Maps
19.3 Removing an Element From an Array
19.2 Finding an Element in a List
17.2 Functions and Parameters 2
21.10 Project: Classic Cipher Newscast
17.2 Functions and Parameters 2
17.13 Array Length and Looping Through Arrays
16.4 Crazy Ball Game
16.3 Key Events
16.2 Drawing Lines
16.1 Mouse Events: Mouse Moved
17.1 Functions and Parameters 1
17.10 Mouse Events: Mouse Clicked
17.9 Bouncing Ball
17.8 Random Ghosts
17.7 Random Circles
17.5 Functions and Return Values 2
17.4 Functions and Return Values 1
17.14 Iterating Over an Array
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.13 While Loops in Karel
2.14 Control Structures Example
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
2.16 How to Indent Your Code
3.2 Challenge Problems
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.5 Functions and Return Values 2
9.7 Random Circles
9.7 Random Circles
9.8 Random Ghosts
9.8 Random Ghosts
9.9 Bouncing Ball
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
9.14 Iterating Over an Array
17.5 Intro to Sets
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
15.4 Crazy Ball Game
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
17.6 Intro to Grids
15.4 Crazy Ball Game
17.4 When Do I Use an Object?
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
17.3 Iterating Over an Object
17.5 Intro to Sets
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
Standard
1.10 Top Down Design
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
6.14 More Karel Examples and Testing
6.7 Commenting Your Code
6.8 Super Karel
6.9 For Loops
6.10 If Statements
6.11 If/Else Statements
6.12 While Loops in Karel
6.13 Control Structures Example
6.4 Functions in Karel
6.15 How to Indent Your Code
6.16 Karel Challenges
7.1 Extra Karel Puzzles
9.5 Functions
10.1 micro:bit Challenges
10.4 Final Project
6.12 While Loops in Karel
6.4 Functions in Karel
6.5 The Start Function
6.6 Top Down Design and Decomposition in Karel
6.7 Commenting Your Code
6.8 Super Karel
6.9 For Loops
6.10 If Statements
6.11 If/Else Statements
6.6 Top Down Design and Decomposition in Karel
6.13 Control Structures Example
6.14 More Karel Examples and Testing
6.15 How to Indent Your Code
6.16 Karel Challenges
7.1 Extra Karel Puzzles
6.3 Karel Can't Turn Right
6.3 Karel Can't Turn Right
6.5 The Start Function
Standard
1.3 Karel Can't Turn Right
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.4 Functions in Karel
1.5 The Start Function
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.7 Commenting Your Code
1.8 Super Karel
1.8 Super Karel
1.9 For Loops
1.9 For Loops
1.10 If Statements
1.10 If Statements
1.11 If/Else Statements
1.11 If/Else Statements
1.12 While Loops in Karel
1.12 While Loops in Karel
1.13 Control Structures Example
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
1.15 How to Indent Your Code
2.1 Challenge Problems
2.1 Challenge Problems
8.1 Functions and Parameters 1
8.1 Functions and Parameters 1
8.2 Functions and Parameters 2
8.2 Functions and Parameters 2
8.3 Functions and Parameters 3
8.3 Functions and Parameters 3
8.4 Functions and Return Values 1
8.4 Functions and Return Values 1
8.5 Functions and Return Values 2
8.5 Functions and Return Values 2
9.1 Functions Challenges
9.1 Functions Challenges
10.2 Random Circles
10.2 Random Circles
10.3 Random Ghosts
10.3 Random Ghosts
10.4 Bouncing Ball
10.4 Bouncing Ball
10.5 Mouse Events: Mouse Clicked
10.5 Mouse Events: Mouse Clicked
10.6 Mouse Events: Mouse Moved
10.6 Mouse Events: Mouse Moved
10.7 Drawing Lines
10.7 Drawing Lines
10.8 Key Events
10.8 Key Events
10.9 Crazy Ball Game
10.9 Crazy Ball Game
12.1 Breakout
12.1 Breakout
26.4 Array Length and Looping Through Arrays
26.5 Iterating Over an Array
26.6 Finding an Element in a List
26.7 Removing an Element From an Array
26.8 Intro to Objects/Maps
26.9 Basics of Objects
26.10 Iterating Over an Object
26.11 When Do I Use an Object?
26.12 Intro to Sets
26.13 Intro to Grids
26.14 Looping Over a Grid
26.15 Grid Example: Get a Row
26.16 Data Structures Challenges
28.1 Game Design: Helicopter
16.1 Extra Karel Practice
17.1 Extra Karel Puzzles
27.1 Tic Tac Toe
25.1 Visualizing Music
22.1 Evolution Simulation
21.1 Conway's Game of Life
21.2 Connect Four
20.1 Fun Snake
20.2 Fun Graphics Challenges
19.1 Prime Numbers
18.1 Functions and Parameters Practice
26.4 Array Length and Looping Through Arrays
26.5 Iterating Over an Array
26.6 Finding an Element in a List
26.7 Removing an Element From an Array
26.8 Intro to Objects/Maps
26.9 Basics of Objects
26.10 Iterating Over an Object
26.11 When Do I Use an Object?
26.12 Intro to Sets
26.13 Intro to Grids
26.14 Looping Over a Grid
26.15 Grid Example: Get a Row
26.16 Data Structures Challenges
28.1 Game Design: Helicopter
16.1 Extra Karel Practice
17.1 Extra Karel Puzzles
27.1 Tic Tac Toe
25.1 Visualizing Music
22.1 Evolution Simulation
21.1 Conway's Game of Life
21.2 Connect Four
20.1 Fun Snake
20.2 Fun Graphics Challenges
19.1 Prime Numbers
18.1 Functions and Parameters Practice
Standard
1.10 Top Down Design
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.14 More Karel Examples and Testing
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
11.4 Functions in Karel
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
11.12 While Loops in Karel
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.6 Top Down Design and Decomposition in Karel
11.13 Control Structures Example
11.14 More Karel Examples and Testing
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
11.3 Karel Can't Turn Right
11.3 Karel Can't Turn Right
11.5 The Start Function
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.13 While Loops in Karel
2.14 Control Structures Example
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
2.16 How to Indent Your Code
3.2 Challenge Problems
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.5 Functions and Return Values 2
9.7 Random Circles
9.7 Random Circles
9.8 Random Ghosts
9.8 Random Ghosts
9.9 Bouncing Ball
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
9.14 Iterating Over an Array
17.5 Intro to Sets
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
15.4 Crazy Ball Game
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
17.6 Intro to Grids
15.4 Crazy Ball Game
17.4 When Do I Use an Object?
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
17.3 Iterating Over an Object
17.5 Intro to Sets
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.13 While Loops in Karel
2.14 Control Structures Example
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
2.16 How to Indent Your Code
3.2 Challenge Problems
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.5 Functions and Return Values 2
9.7 Random Circles
9.7 Random Circles
9.8 Random Ghosts
9.8 Random Ghosts
9.9 Bouncing Ball
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
9.14 Iterating Over an Array
17.5 Intro to Sets
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
15.4 Crazy Ball Game
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
17.6 Intro to Grids
15.4 Crazy Ball Game
17.4 When Do I Use an Object?
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
17.3 Iterating Over an Object
17.5 Intro to Sets
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
Standard
1.10 Top Down Design
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.14 More Karel Examples and Testing
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
11.4 Functions in Karel
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
11.12 While Loops in Karel
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.6 Top Down Design and Decomposition in Karel
11.13 Control Structures Example
11.14 More Karel Examples and Testing
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
11.3 Karel Can't Turn Right
11.3 Karel Can't Turn Right
11.5 The Start Function
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.13 While Loops in Karel
2.14 Control Structures Example
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
2.16 How to Indent Your Code
3.2 Challenge Problems
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.5 Functions and Return Values 2
9.7 Random Circles
9.7 Random Circles
9.8 Random Ghosts
9.8 Random Ghosts
9.9 Bouncing Ball
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
9.14 Iterating Over an Array
17.5 Intro to Sets
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
15.4 Crazy Ball Game
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
17.6 Intro to Grids
15.4 Crazy Ball Game
17.4 When Do I Use an Object?
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
17.3 Iterating Over an Object
17.5 Intro to Sets
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
Standard
1.10 Top Down Design
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.14 More Karel Examples and Testing
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
11.4 Functions in Karel
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
11.12 While Loops in Karel
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.6 Top Down Design and Decomposition in Karel
11.13 Control Structures Example
11.14 More Karel Examples and Testing
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
11.3 Karel Can't Turn Right
11.3 Karel Can't Turn Right
11.5 The Start Function
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.13 While Loops in Karel
2.14 Control Structures Example
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
2.16 How to Indent Your Code
3.2 Challenge Problems
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.5 Functions and Return Values 2
9.7 Random Circles
9.7 Random Circles
9.8 Random Ghosts
9.8 Random Ghosts
9.9 Bouncing Ball
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
9.14 Iterating Over an Array
17.5 Intro to Sets
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
15.4 Crazy Ball Game
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
17.6 Intro to Grids
15.4 Crazy Ball Game
17.4 When Do I Use an Object?
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
17.3 Iterating Over an Object
17.5 Intro to Sets
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
Standard
1.10 Top Down Design
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.14 More Karel Examples and Testing
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
11.4 Functions in Karel
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
11.12 While Loops in Karel
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.6 Top Down Design and Decomposition in Karel
11.13 Control Structures Example
11.14 More Karel Examples and Testing
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
11.3 Karel Can't Turn Right
11.3 Karel Can't Turn Right
11.5 The Start Function
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.13 While Loops in Karel
2.14 Control Structures Example
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
2.16 How to Indent Your Code
3.2 Challenge Problems
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.5 Functions and Return Values 2
9.7 Random Circles
9.7 Random Circles
9.8 Random Ghosts
9.8 Random Ghosts
9.9 Bouncing Ball
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
9.14 Iterating Over an Array
17.5 Intro to Sets
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
15.4 Crazy Ball Game
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
17.6 Intro to Grids
15.4 Crazy Ball Game
17.4 When Do I Use an Object?
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
17.3 Iterating Over an Object
17.5 Intro to Sets
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
Standard
1.10 Top Down Design
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.14 More Karel Examples and Testing
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
11.4 Functions in Karel
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
11.12 While Loops in Karel
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.6 Top Down Design and Decomposition in Karel
11.13 Control Structures Example
11.14 More Karel Examples and Testing
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
11.3 Karel Can't Turn Right
11.3 Karel Can't Turn Right
11.5 The Start Function
Standard
3.10 Top Down Design
3.10 Top Down Design
Standard
1.10 Top Down Design
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.14 More Karel Examples and Testing
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
11.4 Functions in Karel
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
11.12 While Loops in Karel
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.6 Top Down Design and Decomposition in Karel
11.13 Control Structures Example
11.14 More Karel Examples and Testing
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
11.3 Karel Can't Turn Right
11.3 Karel Can't Turn Right
11.5 The Start Function
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.13 While Loops in Karel
2.14 Control Structures Example
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
2.16 How to Indent Your Code
3.2 Challenge Problems
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.5 Functions and Return Values 2
9.7 Random Circles
9.7 Random Circles
9.8 Random Ghosts
9.8 Random Ghosts
9.9 Bouncing Ball
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
9.14 Iterating Over an Array
17.5 Intro to Sets
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
15.4 Crazy Ball Game
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
17.6 Intro to Grids
15.4 Crazy Ball Game
17.4 When Do I Use an Object?
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
17.3 Iterating Over an Object
17.5 Intro to Sets
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
Standard
3.3 Karel Can't Turn Right
3.3 Karel Can't Turn Right
3.4 Functions in Karel
3.4 Functions in Karel
3.5 The Start Function
3.5 The Start Function
3.6 Top Down Design and Decomposition in Karel
3.6 Top Down Design and Decomposition in Karel
3.7 Commenting Your Code
3.7 Commenting Your Code
3.8 Abstraction
3.8 Abstraction
3.9 Super Karel
3.9 Super Karel
3.10 For Loops
3.10 For Loops
3.11 If Statements
3.11 If Statements
3.12 If/Else Statements
3.12 If/Else Statements
3.13 While Loops in Karel
3.13 While Loops in Karel
3.14 Control Structures Example
3.14 Control Structures Example
3.15 More Karel Examples and Testing
3.15 More Karel Examples and Testing
3.16 How to Indent Your Code
3.16 How to Indent Your Code
4.2 Challenge Problems
4.2 Challenge Problems
18.2 Finding an Element in a List
12.3 Functions and Parameters 3
12.4 Functions and Return Values 1
12.5 Functions and Return Values 2
12.7 Random Circles
12.8 Random Ghosts
12.9 Bouncing Ball
12.10 Mouse Events: Mouse Clicked
17.1 Mouse Events: Mouse Moved
17.2 Drawing Lines
17.3 Key Events
17.4 Crazy Ball Game
12.13 Array Length and Looping Through Arrays
12.14 Iterating Over an Array
12.1 Functions and Parameters 1
18.3 Removing an Element From an Array
19.1 Intro to Objects/Maps
19.2 Basics of Objects
19.3 Iterating Over an Object
19.4 When Do I Use an Object?
19.5 Intro to Sets
19.6 Intro to Grids
19.7 Looping Over a Grid
19.8 Grid Example: Get a Row
19.9 Data Structures Challenges
14.1 Extra Karel Practice
15.1 Extra Karel Puzzles
16.1 Functions and Parameters Practice
12.3 Functions and Parameters 3
12.2 Functions and Parameters 2
18.2 Finding an Element in a List
18.3 Removing an Element From an Array
19.1 Intro to Objects/Maps
19.2 Basics of Objects
19.3 Iterating Over an Object
19.4 When Do I Use an Object?
19.5 Intro to Sets
19.6 Intro to Grids
19.7 Looping Over a Grid
19.8 Grid Example: Get a Row
19.9 Data Structures Challenges
14.1 Extra Karel Practice
15.1 Extra Karel Puzzles
16.1 Functions and Parameters Practice
12.2 Functions and Parameters 2
12.13 Array Length and Looping Through Arrays
17.4 Crazy Ball Game
17.3 Key Events
17.2 Drawing Lines
17.1 Mouse Events: Mouse Moved
12.1 Functions and Parameters 1
12.10 Mouse Events: Mouse Clicked
12.9 Bouncing Ball
12.8 Random Ghosts
12.7 Random Circles
12.5 Functions and Return Values 2
12.4 Functions and Return Values 1
12.14 Iterating Over an Array
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Super Karel
2.8 Super Karel
2.9 For Loops
2.9 For Loops
2.10 If Statements
2.10 If Statements
2.11 If/Else Statements
2.11 If/Else Statements
2.12 While Loops in Karel
2.12 While Loops in Karel
2.13 Control Structures Example
2.13 Control Structures Example
2.14 More Karel Examples and Testing
2.14 More Karel Examples and Testing
2.15 How to Indent Your Code
2.15 How to Indent Your Code
3.2 Challenge Problems
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.5 Functions and Return Values 2
10.2 Random Circles
10.2 Random Circles
10.3 Random Ghosts
10.3 Random Ghosts
10.4 Bouncing Ball
10.4 Bouncing Ball
10.5 Mouse Events: Mouse Clicked
10.5 Mouse Events: Mouse Clicked
10.6 Mouse Events: Mouse Moved
10.6 Mouse Events: Mouse Moved
10.7 Drawing Lines
10.7 Drawing Lines
10.8 Key Events
10.8 Key Events
10.9 Crazy Ball Game
10.9 Crazy Ball Game
11.1 Breakout
11.1 Breakout
12.4 Array Length and Looping Through Arrays
12.4 Array Length and Looping Through Arrays
12.5 Iterating Over an Array
12.5 Iterating Over an Array
12.6 Finding an Element in a List
12.6 Finding an Element in a List
12.7 Removing an Element From an Array
12.7 Removing an Element From an Array
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Super Karel
2.8 Super Karel
2.9 For Loops
2.9 For Loops
2.10 If Statements
2.10 If Statements
2.11 If/Else Statements
2.11 If/Else Statements
2.12 While Loops in Karel
2.12 While Loops in Karel
2.13 Control Structures Example
2.13 Control Structures Example
2.14 More Karel Examples and Testing
2.14 More Karel Examples and Testing
2.15 How to Indent Your Code
2.15 How to Indent Your Code
3.2 Challenge Problems
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.5 Functions and Return Values 2
9.7 Random Circles
9.7 Random Circles
9.8 Random Ghosts
9.8 Random Ghosts
9.9 Bouncing Ball
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
9.14 Iterating Over an Array
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
17.1 Intro to Objects/Maps
15.4 Crazy Ball Game
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
17.7 Looping Over a Grid
17.5 Intro to Sets
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
17.6 Intro to Grids
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
15.4 Crazy Ball Game
15.3 Key Events
15.3 Key Events
15.2 Drawing Lines
15.1 Mouse Events: Mouse Moved
17.4 When Do I Use an Object?
17.3 Iterating Over an Object
17.2 Basics of Objects
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
Standard
8.3 Basic Crypto Systems: Caesar Cipher
8.3 Basic Crypto Systems: Caesar Cipher
8.5 Basic Crypto Systems: Vigenere Cipher
8.5 Basic Crypto Systems: Vigenere Cipher
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.13 While Loops in Karel
2.14 Control Structures Example
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
2.16 How to Indent Your Code
3.2 Challenge Problems
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.5 Functions and Return Values 2
9.7 Random Circles
9.7 Random Circles
9.8 Random Ghosts
9.8 Random Ghosts
9.9 Bouncing Ball
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
9.14 Iterating Over an Array
17.5 Intro to Sets
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
15.4 Crazy Ball Game
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
17.6 Intro to Grids
15.4 Crazy Ball Game
17.4 When Do I Use an Object?
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
17.3 Iterating Over an Object
17.5 Intro to Sets
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
Standard
1.10 Top Down Design
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.14 More Karel Examples and Testing
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
11.4 Functions in Karel
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
11.12 While Loops in Karel
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.6 Top Down Design and Decomposition in Karel
11.13 Control Structures Example
11.14 More Karel Examples and Testing
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
11.3 Karel Can't Turn Right
11.3 Karel Can't Turn Right
11.5 The Start Function
Standard
1.3 Karel Can't Turn Right
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.4 Functions in Karel
1.5 The Start Function
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.7 Commenting Your Code
1.8 Super Karel
1.8 Super Karel
1.9 For Loops
1.9 For Loops
1.10 If Statements
1.10 If Statements
1.11 If/Else Statements
1.11 If/Else Statements
1.12 While Loops in Karel
1.12 While Loops in Karel
1.13 Control Structures Example
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
1.15 How to Indent Your Code
2.1 Challenge Problems
2.1 Challenge Problems
7.1 Functions and Parameters 1
7.1 Functions and Parameters 1
7.2 Functions and Parameters 2
7.2 Functions and Parameters 2
7.3 Functions and Parameters 3
7.3 Functions and Parameters 3
7.4 Functions and Return Values 1
7.4 Functions and Return Values 1
7.5 Functions and Return Values 2
7.5 Functions and Return Values 2
8.1 Functions Challenges
8.1 Functions Challenges
9.2 Random Circles
9.2 Random Circles
9.3 Random Ghosts
9.3 Random Ghosts
9.4 Bouncing Ball
9.4 Bouncing Ball
9.5 Mouse Events: Mouse Clicked
9.5 Mouse Events: Mouse Clicked
9.6 Mouse Events: Mouse Moved
9.6 Mouse Events: Mouse Moved
9.7 Drawing Lines
9.7 Drawing Lines
9.8 Key Events
9.8 Key Events
9.9 Crazy Ball Game
9.9 Crazy Ball Game
11.1 Breakout
11.1 Breakout
12.4 Array Length and Looping Through Arrays
12.4 Array Length and Looping Through Arrays
12.5 Iterating Over an Array
12.5 Iterating Over an Array
12.6 Finding an Element in a List
12.6 Finding an Element in a List
12.7 Removing an Element From an Array
12.7 Removing an Element From an Array
12.8 Intro to Objects/Maps
12.8 Intro to Objects/Maps
12.9 Basics of Objects
12.9 Basics of Objects
12.10 Iterating Over an Object
12.10 Iterating Over an Object
12.11 When Do I Use an Object?
12.11 When Do I Use an Object?
12.12 Intro to Sets
12.12 Intro to Sets
12.13 Intro to Grids
12.13 Intro to Grids
12.14 Looping Over a Grid
12.14 Looping Over a Grid
12.15 Grid Example: Get a Row
12.15 Grid Example: Get a Row
12.16 Data Structures Challenges
12.16 Data Structures Challenges
13.1 Tic Tac Toe
13.1 Tic Tac Toe
14.1 Game Design: Helicopter
14.1 Game Design: Helicopter
18.1 Extra Karel Practice
19.1 Extra Karel Puzzles
28.1 Visualizing Music
24.1 Evolution Simulation
23.1 Conway's Game of Life
23.2 Connect Four
22.1 Fun Snake
22.2 Fun Graphics Challenges
21.1 Prime Numbers
20.1 Functions and Parameters Practice
18.1 Extra Karel Practice
19.1 Extra Karel Puzzles
28.1 Visualizing Music
24.1 Evolution Simulation
23.1 Conway's Game of Life
23.2 Connect Four
22.1 Fun Snake
22.2 Fun Graphics Challenges
21.1 Prime Numbers
20.1 Functions and Parameters Practice
Standard
1.3 Karel Can't Turn Right
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.4 Functions in Karel
1.5 The Start Function
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.7 Commenting Your Code
1.8 Super Karel
1.8 Super Karel
1.9 For Loops
1.9 For Loops
1.10 If Statements
1.10 If Statements
1.11 If/Else Statements
1.11 If/Else Statements
1.12 While Loops in Karel
1.12 While Loops in Karel
1.13 Control Structures Example
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
1.15 How to Indent Your Code
2.1 Challenge Problems
2.1 Challenge Problems
7.1 Functions and Parameters 1
7.1 Functions and Parameters 1
7.2 Functions and Parameters 2
7.2 Functions and Parameters 2
7.3 Functions and Parameters 3
7.3 Functions and Parameters 3
7.4 Functions and Return Values 1
7.4 Functions and Return Values 1
7.5 Functions and Return Values 2
7.5 Functions and Return Values 2
8.1 Functions Challenges
8.1 Functions Challenges
21.16 Data Structures Challenges
21.6 Finding an Element in a List
21.7 Removing an Element From an Array
21.8 Intro to Objects/Maps
21.9 Basics of Objects
21.10 Iterating Over an Object
21.11 When Do I Use an Object?
21.12 Intro to Sets
21.13 Intro to Grids
21.14 Looping Over a Grid
21.15 Grid Example: Get a Row
21.15 Grid Example: Get a Row
23.1 Game Design: Helicopter
10.1 Extra Karel Practice
11.1 Extra Karel Puzzles
22.1 Tic Tac Toe
20.1 Visualizing Music
16.1 Evolution Simulation
15.1 Conway's Game of Life
15.2 Connect Four
14.1 Fun Snake
14.2 Fun Graphics Challenges
13.1 Prime Numbers
12.1 Functions and Parameters Practice
20.1 Visualizing Music
21.10 Iterating Over an Object
16.1 Evolution Simulation
15.1 Conway's Game of Life
15.2 Connect Four
14.1 Fun Snake
14.2 Fun Graphics Challenges
13.1 Prime Numbers
12.1 Functions and Parameters Practice
22.1 Tic Tac Toe
21.14 Looping Over a Grid
21.13 Intro to Grids
21.12 Intro to Sets
21.11 When Do I Use an Object?
21.5 Iterating Over an Array
11.1 Extra Karel Puzzles
21.9 Basics of Objects
21.8 Intro to Objects/Maps
21.7 Removing an Element From an Array
21.6 Finding an Element in a List
21.5 Iterating Over an Array
21.4 Array Length and Looping Through Arrays
10.1 Extra Karel Practice
23.1 Game Design: Helicopter
21.16 Data Structures Challenges
21.4 Array Length and Looping Through Arrays
Standard
1.4 Karel Can't Turn Right
1.4 Karel Can't Turn Right
1.5 Methods in Karel
1.5 Methods in Karel
1.6 Top Down Design and Decomposition in Karel
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.7 Commenting Your Code
1.9 Super Karel
1.9 Super Karel
1.10 For Loops
1.10 For Loops
1.11 While Loops in Karel
1.11 While Loops in Karel
1.12 If Statements
1.12 If Statements
1.13 If/Else Statements
1.13 If/Else Statements
1.14 Control Structures Example
1.14 Control Structures Example
1.15 More Karel Examples and Testing
1.15 More Karel Examples and Testing
1.16 How to Indent Your Code
1.16 How to Indent Your Code
1.19 Karel Challenges
1.19 Karel Challenges
11.1 Writing Classes
11.4 Accessor Methods
11.5 Mutator Methods
11.6 Writing Methods
12.1 Using a Class as a Client
12.1 Using a Class as a Client
Standard
1.4 Karel Can't Turn Right
1.4 Karel Can't Turn Right
1.5 Methods in Karel
1.5 Methods in Karel
1.6 Top Down Design and Decomposition in Karel
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.7 Commenting Your Code
1.9 Super Karel
1.9 Super Karel
1.10 For Loops
1.10 For Loops
1.11 While Loops in Karel
1.11 While Loops in Karel
1.12 If Statements
1.12 If Statements
1.13 If/Else Statements
1.13 If/Else Statements
1.14 Control Structures Example
1.14 Control Structures Example
1.15 More Karel Examples and Testing
1.15 More Karel Examples and Testing
1.16 How to Indent Your Code
1.16 How to Indent Your Code
1.19 Karel Challenges
1.19 Karel Challenges
11.1 Writing Classes
11.4 Accessor Methods
11.5 Mutator Methods
11.6 Writing Methods