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WA 3A: 3A-AP-18
CodeHS Lessons
Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs.
| Standard |
| 1.1 Introduction to Programming With Karel |
| 1.1 Introduction to Programming With Karel |
| 1.2 More Basic Karel |
| 1.2 More Basic Karel |
| 1.3 Karel Can't Turn Right |
| 1.3 Karel Can't Turn Right |
| 1.4 Functions in Karel |
| 1.4 Functions in Karel |
| 1.5 The Start Function |
| 1.5 The Start Function |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.7 Commenting Your Code |
| 1.7 Commenting Your Code |
| 1.8 Super Karel |
| 1.8 Super Karel |
| 1.9 For Loops |
| 1.9 For Loops |
| 1.10 If Statements |
| 1.10 If Statements |
| 1.11 If/Else Statements |
| 1.11 If/Else Statements |
| 3.5 Using Graphics in JavaScript |
| 3.5 Using Graphics in JavaScript |
| 9.1 Timers |
| 9.1 Timers |
| 9.2 Random Circles |
| 9.2 Random Circles |
| 9.3 Random Ghosts |
| 9.3 Random Ghosts |
| 9.4 Bouncing Ball |
| 9.4 Bouncing Ball |
| 9.5 Mouse Events: Mouse Clicked |
| 9.5 Mouse Events: Mouse Clicked |
| 9.6 Mouse Events: Mouse Moved |
| 9.6 Mouse Events: Mouse Moved |
| 9.7 Drawing Lines |
| 9.7 Drawing Lines |
| 9.8 Key Events |
| 9.8 Key Events |
| 9.9 Crazy Ball Game |
| 9.9 Crazy Ball Game |
| 11.1 Breakout |
| 11.1 Breakout |
| 19.1 Fun Snake |
| 27.1 Game Design: Helicopter |
| 19.2 Fun Graphics Challenges |
| 19.1 Fun Snake |
| 20.2 Connect Four |
| 20.1 Conway's Game of Life |
| 21.1 Evolution Simulation |
| 24.1 Visualizing Music |
| 26.1 Tic Tac Toe |
| 27.1 Game Design: Helicopter |
| 25.16 Data Structures Challenges |
| 19.2 Fun Graphics Challenges |
| 20.2 Connect Four |
| 20.1 Conway's Game of Life |
| 21.1 Evolution Simulation |
| 24.1 Visualizing Music |
| 26.1 Tic Tac Toe |
| 25.16 Data Structures Challenges |
| Standard |
| 2.10 Top Down Design |
| 2.10 Top Down Design |
| 2.19 Putting Together Control Structures |
| 2.19 Putting Together Control Structures |
| 16.1 Project: Who Said It? |
| 16.1 Project: Who Said It? |
| Standard |
| 2.4 Calling a Void Method |
| 2.6 Calling a Non-void Method |
| 5.4 Accessor Methods |
| 5.5 Mutator Methods |
| 5.6 Writing Methods |
| Standard |
| 8.4 Pixel Images |
| 8.6 Pixel Colors! |
| 8.7 Image Manipulation |
| 9.1 Practice PT: Steganography |
| 10.1 Practice PT: Create an Image Filter! |
| 14.1 Present a Data-Driven Insight |
| Standard |
| 8.4 Pixel Images |
| 8.6 Pixel Colors! |
| 8.7 Image Manipulation |
| 9.1 Practice PT: Steganography |
| 10.1 Practice PT: Create an Image Filter! |
| 14.1 Present a Data-Driven Insight |
| 29.1 Project: Who Said It? |
| 29.1 Project: Who Said It? |
| Standard |
| 8.4 Pixel Images |
| 8.6 Pixel Colors! |
| 8.7 Image Manipulation |
| 12.1 Practice PT: Create an Image Filter! |
| 17.1 Present a Data-Driven Insight |
| 31.1 Practice PT: Steganography |
| Standard |
| 1.1 Introduction to Programming With Karel |
| 1.1 Introduction to Programming With Karel |
| 1.2 More Basic Karel |
| 1.2 More Basic Karel |
| 1.3 Karel Can't Turn Right |
| 1.3 Karel Can't Turn Right |
| 1.4 Functions in Karel |
| 1.4 Functions in Karel |
| 1.5 The Start Function |
| 1.5 The Start Function |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.7 Commenting Your Code |
| 1.7 Commenting Your Code |
| 1.8 Super Karel |
| 1.8 Super Karel |
| 1.9 For Loops |
| 1.9 For Loops |
| 1.10 If Statements |
| 1.10 If Statements |
| 1.11 If/Else Statements |
| 1.11 If/Else Statements |
| 13.19 Putting Together Control Structures |
| 13.10 Top Down Design |
| 13.10 Top Down Design |
| 13.19 Putting Together Control Structures |
| Standard |
| 3.3 Interactive Resume Development |
| 4.6 Challenge: Create a Survey |
| 4.9 Challenge: Collecting User Clicks |
| 4.11 Using APIs |
| Standard |
| 5.3 Basic Crypto Systems: Caesar Cipher |
| 5.3 Basic Crypto Systems: Caesar Cipher |
| 5.5 Basic Crypto Systems: Vigenere Cipher |
| 5.5 Basic Crypto Systems: Vigenere Cipher |
| 6.1 Project: Classic Cipher Newscast |
| 6.1 Project: Classic Cipher Newscast |
| Standard |
| 1.5 Hash Function Development |
| 1.5 Hash Function Development |
| Standard |
| 6.4 Using Methods to Update String States |
| 6.4 Using Methods to Update String States |
| Standard |
| 3.5 Top Down Design |
| 3.5 Top Down Design |
| 6.1 Putting Together Control Structures |
| 6.1 Putting Together Control Structures |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 2.1 Introduction to Programming With Karel |
| 2.2 More Basic Karel |
| 2.2 More Basic Karel |
| 2.3 Karel Can't Turn Right |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.7 Commenting Your Code |
| 2.8 Super Karel |
| 2.8 Super Karel |
| 2.9 For Loops |
| 2.9 For Loops |
| 2.10 If Statements |
| 2.10 If Statements |
| 2.11 If/Else Statements |
| 2.11 If/Else Statements |
| 3.10 Top Down Design |
| 3.10 Top Down Design |
| 3.19 Putting Together Control Structures |
| 3.19 Putting Together Control Structures |
| 6.5 Project |
| 6.5 Project |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 2.1 Introduction to Programming With Karel |
| 2.2 More Basic Karel |
| 2.2 More Basic Karel |
| 2.3 Karel Can't Turn Right |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.7 Commenting Your Code |
| 2.8 Super Karel |
| 2.8 Super Karel |
| 2.9 For Loops |
| 2.9 For Loops |
| 2.10 If Statements |
| 2.10 If Statements |
| 2.11 If/Else Statements |
| 2.11 If/Else Statements |
| 3.5 Using Graphics in JavaScript |
| 3.5 Using Graphics in JavaScript |
| 6.10 Top Down Design |
| 6.19 Putting Together Control Structures |
| 6.10 Top Down Design |
| 6.19 Putting Together Control Structures |
| Standard |
| 1.1 Introduction to Programming With Karel |
| 1.1 Introduction to Programming With Karel |
| 1.2 More Basic Karel |
| 1.2 More Basic Karel |
| 1.3 Karel Can't Turn Right |
| 1.3 Karel Can't Turn Right |
| 1.4 Functions in Karel |
| 1.4 Functions in Karel |
| 1.5 The Start Function |
| 1.5 The Start Function |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.7 Commenting Your Code |
| 1.7 Commenting Your Code |
| 1.8 Super Karel |
| 1.8 Super Karel |
| 1.9 For Loops |
| 1.9 For Loops |
| 1.10 If Statements |
| 1.10 If Statements |
| 1.11 If/Else Statements |
| 1.11 If/Else Statements |
| Standard |
| 2.5 Functions |
| 3.1 micro:bit Challenges |
| 3.4 Final Project |
| Standard |
| 2.4 Functions |
| 3.1 Arduino Challenges |
| 3.4 Final Project |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 2.1 Introduction to Programming With Karel |
| 2.2 More Basic Karel |
| 2.2 More Basic Karel |
| 2.3 Karel Can't Turn Right |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.10 For Loops |
| 2.11 If Statements |
| 2.11 If Statements |
| 2.12 If/Else Statements |
| 2.12 If/Else Statements |
| 5.5 Using Graphics in JavaScript |
| 5.5 Using Graphics in JavaScript |
| 9.6 Timers |
| 9.6 Timers |
| 9.7 Random Circles |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| 9.9 Bouncing Ball |
| 9.10 Mouse Events: Mouse Clicked |
| 9.10 Mouse Events: Mouse Clicked |
| 15.1 Mouse Events: Mouse Moved |
| 15.2 Drawing Lines |
| 15.3 Key Events |
| 17.9 Data Structures Challenges |
| 15.1 Mouse Events: Mouse Moved |
| 15.2 Drawing Lines |
| 15.3 Key Events |
| 15.4 Crazy Ball Game |
| 17.9 Data Structures Challenges |
| 15.4 Crazy Ball Game |
| Standard |
| 1.10 Top Down Design |
| 1.10 Top Down Design |
| 1.19 Putting Together Control Structures |
| 1.19 Putting Together Control Structures |
| 5.3 Basic Crypto Systems: Caesar Cipher |
| 5.3 Basic Crypto Systems: Caesar Cipher |
| 5.5 Basic Crypto Systems: Vigenere Cipher |
| 5.5 Basic Crypto Systems: Vigenere Cipher |
| 11.10 If Statements |
| 11.5 The Start Function |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.7 Commenting Your Code |
| 11.8 Super Karel |
| 11.9 For Loops |
| 11.2 More Basic Karel |
| 11.11 If/Else Statements |
| 14.5 Functions |
| 15.1 micro:bit Challenges |
| 15.4 Final Project |
| 11.4 Functions in Karel |
| 11.3 Karel Can't Turn Right |
| 11.1 Introduction to Programming With Karel |
| 11.1 Introduction to Programming With Karel |
| 11.11 If/Else Statements |
| 11.10 If Statements |
| 11.9 For Loops |
| 11.8 Super Karel |
| 11.7 Commenting Your Code |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.5 The Start Function |
| 11.4 Functions in Karel |
| 11.3 Karel Can't Turn Right |
| 11.2 More Basic Karel |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 2.1 Introduction to Programming With Karel |
| 2.2 More Basic Karel |
| 2.2 More Basic Karel |
| 2.3 Karel Can't Turn Right |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.10 For Loops |
| 2.11 If Statements |
| 2.11 If Statements |
| 2.12 If/Else Statements |
| 2.12 If/Else Statements |
| 5.5 Using Graphics in JavaScript |
| 5.5 Using Graphics in JavaScript |
| 9.6 Timers |
| 9.6 Timers |
| 9.7 Random Circles |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| 9.9 Bouncing Ball |
| 9.10 Mouse Events: Mouse Clicked |
| 9.10 Mouse Events: Mouse Clicked |
| 15.1 Mouse Events: Mouse Moved |
| 15.2 Drawing Lines |
| 15.3 Key Events |
| 17.9 Data Structures Challenges |
| 15.1 Mouse Events: Mouse Moved |
| 15.2 Drawing Lines |
| 15.3 Key Events |
| 15.4 Crazy Ball Game |
| 17.9 Data Structures Challenges |
| 15.4 Crazy Ball Game |
| Standard |
| 2.3 Basic Crypto Systems: Caesar Cipher |
| 2.3 Basic Crypto Systems: Caesar Cipher |
| 2.5 Basic Crypto Systems: Vigenere Cipher |
| 2.5 Basic Crypto Systems: Vigenere Cipher |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 2.1 Introduction to Programming With Karel |
| 2.2 More Basic Karel |
| 2.2 More Basic Karel |
| 2.3 Karel Can't Turn Right |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.10 For Loops |
| 2.11 If Statements |
| 2.11 If Statements |
| 2.12 If/Else Statements |
| 2.12 If/Else Statements |
| 5.5 Using Graphics in JavaScript |
| 5.5 Using Graphics in JavaScript |
| 9.6 Timers |
| 9.6 Timers |
| 9.7 Random Circles |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| 9.9 Bouncing Ball |
| 9.10 Mouse Events: Mouse Clicked |
| 9.10 Mouse Events: Mouse Clicked |
| 15.1 Mouse Events: Mouse Moved |
| 15.2 Drawing Lines |
| 15.3 Key Events |
| 17.9 Data Structures Challenges |
| 15.1 Mouse Events: Mouse Moved |
| 15.2 Drawing Lines |
| 15.3 Key Events |
| 15.4 Crazy Ball Game |
| 17.9 Data Structures Challenges |
| 15.4 Crazy Ball Game |
| Standard |
| 1.10 Top Down Design |
| 1.10 Top Down Design |
| 1.19 Putting Together Control Structures |
| 1.19 Putting Together Control Structures |
| 5.3 Basic Crypto Systems: Caesar Cipher |
| 5.3 Basic Crypto Systems: Caesar Cipher |
| 5.5 Basic Crypto Systems: Vigenere Cipher |
| 5.5 Basic Crypto Systems: Vigenere Cipher |
| 11.10 If Statements |
| 11.5 The Start Function |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.7 Commenting Your Code |
| 11.8 Super Karel |
| 11.9 For Loops |
| 11.2 More Basic Karel |
| 11.11 If/Else Statements |
| 14.5 Functions |
| 15.1 micro:bit Challenges |
| 15.4 Final Project |
| 11.4 Functions in Karel |
| 11.3 Karel Can't Turn Right |
| 11.1 Introduction to Programming With Karel |
| 11.1 Introduction to Programming With Karel |
| 11.11 If/Else Statements |
| 11.10 If Statements |
| 11.9 For Loops |
| 11.8 Super Karel |
| 11.7 Commenting Your Code |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.5 The Start Function |
| 11.4 Functions in Karel |
| 11.3 Karel Can't Turn Right |
| 11.2 More Basic Karel |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 2.1 Introduction to Programming With Karel |
| 2.2 More Basic Karel |
| 2.2 More Basic Karel |
| 2.3 Karel Can't Turn Right |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.10 For Loops |
| 2.11 If Statements |
| 2.11 If Statements |
| 2.12 If/Else Statements |
| 2.12 If/Else Statements |
| 5.5 Using Graphics in JavaScript |
| 5.5 Using Graphics in JavaScript |
| 9.6 Timers |
| 9.6 Timers |
| 9.7 Random Circles |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| 9.9 Bouncing Ball |
| 9.10 Mouse Events: Mouse Clicked |
| 9.10 Mouse Events: Mouse Clicked |
| 15.1 Mouse Events: Mouse Moved |
| 15.2 Drawing Lines |
| 15.3 Key Events |
| 17.9 Data Structures Challenges |
| 15.1 Mouse Events: Mouse Moved |
| 15.2 Drawing Lines |
| 15.3 Key Events |
| 15.4 Crazy Ball Game |
| 17.9 Data Structures Challenges |
| 15.4 Crazy Ball Game |
| Standard |
| 1.10 Top Down Design |
| 1.10 Top Down Design |
| 1.19 Putting Together Control Structures |
| 1.19 Putting Together Control Structures |
| 5.3 Basic Crypto Systems: Caesar Cipher |
| 5.3 Basic Crypto Systems: Caesar Cipher |
| 5.5 Basic Crypto Systems: Vigenere Cipher |
| 5.5 Basic Crypto Systems: Vigenere Cipher |
| 11.10 If Statements |
| 11.5 The Start Function |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.7 Commenting Your Code |
| 11.8 Super Karel |
| 11.9 For Loops |
| 11.2 More Basic Karel |
| 11.11 If/Else Statements |
| 14.5 Functions |
| 15.1 micro:bit Challenges |
| 15.4 Final Project |
| 11.4 Functions in Karel |
| 11.3 Karel Can't Turn Right |
| 11.1 Introduction to Programming With Karel |
| 11.1 Introduction to Programming With Karel |
| 11.11 If/Else Statements |
| 11.10 If Statements |
| 11.9 For Loops |
| 11.8 Super Karel |
| 11.7 Commenting Your Code |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.5 The Start Function |
| 11.4 Functions in Karel |
| 11.3 Karel Can't Turn Right |
| 11.2 More Basic Karel |
| Standard |
| 1.10 Simulation |
| 1.10 Simulation |
| 2.1 Introduction to Programming With Karel |
| 2.1 Introduction to Programming With Karel |
| 2.2 More Basic Karel |
| 2.2 More Basic Karel |
| 2.3 Karel Can't Turn Right |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.10 For Loops |
| 2.11 If Statements |
| 2.11 If Statements |
| 2.12 If/Else Statements |
| 2.12 If/Else Statements |
| 6.5 Using Graphics in JavaScript |
| 6.5 Using Graphics in JavaScript |
| 11.6 Timers |
| 11.6 Timers |
| 11.7 Random Circles |
| 11.7 Random Circles |
| 11.8 Random Ghosts |
| 11.8 Random Ghosts |
| 11.9 Bouncing Ball |
| 11.9 Bouncing Ball |
| 11.10 Mouse Events: Mouse Clicked |
| 11.10 Mouse Events: Mouse Clicked |
| 17.3 Key Events |
| 19.9 Data Structures Challenges |
| 17.4 Crazy Ball Game |
| 17.1 Mouse Events: Mouse Moved |
| 19.9 Data Structures Challenges |
| 17.2 Drawing Lines |
| 17.1 Mouse Events: Mouse Moved |
| 17.2 Drawing Lines |
| 17.3 Key Events |
| 17.4 Crazy Ball Game |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 2.1 Introduction to Programming With Karel |
| 2.2 More Basic Karel |
| 2.2 More Basic Karel |
| 2.3 Karel Can't Turn Right |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.10 For Loops |
| 2.11 If Statements |
| 2.11 If Statements |
| 2.12 If/Else Statements |
| 2.12 If/Else Statements |
| 5.5 Using Graphics in JavaScript |
| 5.5 Using Graphics in JavaScript |
| 16.1 Mouse Events: Mouse Moved |
| 17.8 Random Ghosts |
| 17.9 Bouncing Ball |
| 17.10 Mouse Events: Mouse Clicked |
| 17.10 Mouse Events: Mouse Clicked |
| 16.2 Drawing Lines |
| 16.3 Key Events |
| 16.4 Crazy Ball Game |
| 20.9 Data Structures Challenges |
| 21.4 Basic Crypto Systems: Caesar Cipher |
| 21.6 Basic Crypto Systems: Vigenere Cipher |
| 21.9 Hash Function Development |
| 21.10 Project: Classic Cipher Newscast |
| 16.4 Crazy Ball Game |
| 17.7 Random Circles |
| 17.6 Timers |
| 16.1 Mouse Events: Mouse Moved |
| 16.2 Drawing Lines |
| 17.6 Timers |
| 17.7 Random Circles |
| 17.8 Random Ghosts |
| 17.9 Bouncing Ball |
| 16.3 Key Events |
| 21.10 Project: Classic Cipher Newscast |
| 21.9 Hash Function Development |
| 21.6 Basic Crypto Systems: Vigenere Cipher |
| 21.4 Basic Crypto Systems: Caesar Cipher |
| 20.9 Data Structures Challenges |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 2.1 Introduction to Programming With Karel |
| 2.2 More Basic Karel |
| 2.2 More Basic Karel |
| 2.3 Karel Can't Turn Right |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.10 For Loops |
| 2.11 If Statements |
| 2.11 If Statements |
| 2.12 If/Else Statements |
| 2.12 If/Else Statements |
| 5.5 Using Graphics in JavaScript |
| 5.5 Using Graphics in JavaScript |
| 9.6 Timers |
| 9.6 Timers |
| 9.7 Random Circles |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| 9.9 Bouncing Ball |
| 9.10 Mouse Events: Mouse Clicked |
| 9.10 Mouse Events: Mouse Clicked |
| 15.1 Mouse Events: Mouse Moved |
| 15.2 Drawing Lines |
| 15.3 Key Events |
| 17.9 Data Structures Challenges |
| 15.1 Mouse Events: Mouse Moved |
| 15.2 Drawing Lines |
| 15.3 Key Events |
| 15.4 Crazy Ball Game |
| 17.9 Data Structures Challenges |
| 15.4 Crazy Ball Game |
| Standard |
| 1.10 Top Down Design |
| 1.10 Top Down Design |
| 1.19 Putting Together Control Structures |
| 1.19 Putting Together Control Structures |
| 5.3 Basic Crypto Systems: Caesar Cipher |
| 5.3 Basic Crypto Systems: Caesar Cipher |
| 5.5 Basic Crypto Systems: Vigenere Cipher |
| 5.5 Basic Crypto Systems: Vigenere Cipher |
| 6.10 If Statements |
| 6.5 The Start Function |
| 6.6 Top Down Design and Decomposition in Karel |
| 6.7 Commenting Your Code |
| 6.8 Super Karel |
| 6.9 For Loops |
| 6.2 More Basic Karel |
| 6.11 If/Else Statements |
| 9.5 Functions |
| 10.1 micro:bit Challenges |
| 10.4 Final Project |
| 6.4 Functions in Karel |
| 6.3 Karel Can't Turn Right |
| 6.1 Introduction to Programming With Karel |
| 6.1 Introduction to Programming With Karel |
| 6.11 If/Else Statements |
| 6.10 If Statements |
| 6.9 For Loops |
| 6.8 Super Karel |
| 6.7 Commenting Your Code |
| 6.6 Top Down Design and Decomposition in Karel |
| 6.5 The Start Function |
| 6.4 Functions in Karel |
| 6.3 Karel Can't Turn Right |
| 6.2 More Basic Karel |
| Standard |
| 1.1 Introduction to Programming With Karel |
| 1.1 Introduction to Programming With Karel |
| 1.2 More Basic Karel |
| 1.2 More Basic Karel |
| 1.3 Karel Can't Turn Right |
| 1.3 Karel Can't Turn Right |
| 1.4 Functions in Karel |
| 1.4 Functions in Karel |
| 1.5 The Start Function |
| 1.5 The Start Function |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.7 Commenting Your Code |
| 1.7 Commenting Your Code |
| 1.8 Super Karel |
| 1.8 Super Karel |
| 1.9 For Loops |
| 1.9 For Loops |
| 1.10 If Statements |
| 1.10 If Statements |
| 1.11 If/Else Statements |
| 1.11 If/Else Statements |
| 4.5 Using Graphics in JavaScript |
| 4.5 Using Graphics in JavaScript |
| 10.1 Timers |
| 10.1 Timers |
| 10.2 Random Circles |
| 10.2 Random Circles |
| 10.3 Random Ghosts |
| 10.3 Random Ghosts |
| 10.4 Bouncing Ball |
| 10.4 Bouncing Ball |
| 10.5 Mouse Events: Mouse Clicked |
| 10.5 Mouse Events: Mouse Clicked |
| 10.6 Mouse Events: Mouse Moved |
| 10.6 Mouse Events: Mouse Moved |
| 10.7 Drawing Lines |
| 10.7 Drawing Lines |
| 10.8 Key Events |
| 10.8 Key Events |
| 10.9 Crazy Ball Game |
| 10.9 Crazy Ball Game |
| 12.1 Breakout |
| 12.1 Breakout |
| 20.1 Fun Snake |
| 28.1 Game Design: Helicopter |
| 20.2 Fun Graphics Challenges |
| 20.1 Fun Snake |
| 21.2 Connect Four |
| 21.1 Conway's Game of Life |
| 22.1 Evolution Simulation |
| 25.1 Visualizing Music |
| 27.1 Tic Tac Toe |
| 28.1 Game Design: Helicopter |
| 26.16 Data Structures Challenges |
| 20.2 Fun Graphics Challenges |
| 21.2 Connect Four |
| 21.1 Conway's Game of Life |
| 22.1 Evolution Simulation |
| 25.1 Visualizing Music |
| 27.1 Tic Tac Toe |
| 26.16 Data Structures Challenges |
| Standard |
| 1.10 Top Down Design |
| 1.10 Top Down Design |
| 1.19 Putting Together Control Structures |
| 1.19 Putting Together Control Structures |
| 5.3 Basic Crypto Systems: Caesar Cipher |
| 5.3 Basic Crypto Systems: Caesar Cipher |
| 5.5 Basic Crypto Systems: Vigenere Cipher |
| 5.5 Basic Crypto Systems: Vigenere Cipher |
| 11.10 If Statements |
| 11.5 The Start Function |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.7 Commenting Your Code |
| 11.8 Super Karel |
| 11.9 For Loops |
| 11.2 More Basic Karel |
| 11.11 If/Else Statements |
| 14.5 Functions |
| 15.1 micro:bit Challenges |
| 15.4 Final Project |
| 11.4 Functions in Karel |
| 11.3 Karel Can't Turn Right |
| 11.1 Introduction to Programming With Karel |
| 11.1 Introduction to Programming With Karel |
| 11.11 If/Else Statements |
| 11.10 If Statements |
| 11.9 For Loops |
| 11.8 Super Karel |
| 11.7 Commenting Your Code |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.5 The Start Function |
| 11.4 Functions in Karel |
| 11.3 Karel Can't Turn Right |
| 11.2 More Basic Karel |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 2.1 Introduction to Programming With Karel |
| 2.2 More Basic Karel |
| 2.2 More Basic Karel |
| 2.3 Karel Can't Turn Right |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.10 For Loops |
| 2.11 If Statements |
| 2.11 If Statements |
| 2.12 If/Else Statements |
| 2.12 If/Else Statements |
| 5.5 Using Graphics in JavaScript |
| 5.5 Using Graphics in JavaScript |
| 9.6 Timers |
| 9.6 Timers |
| 9.7 Random Circles |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| 9.9 Bouncing Ball |
| 9.10 Mouse Events: Mouse Clicked |
| 9.10 Mouse Events: Mouse Clicked |
| 15.1 Mouse Events: Mouse Moved |
| 15.2 Drawing Lines |
| 15.3 Key Events |
| 17.9 Data Structures Challenges |
| 15.1 Mouse Events: Mouse Moved |
| 15.2 Drawing Lines |
| 15.3 Key Events |
| 15.4 Crazy Ball Game |
| 17.9 Data Structures Challenges |
| 15.4 Crazy Ball Game |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 2.1 Introduction to Programming With Karel |
| 2.2 More Basic Karel |
| 2.2 More Basic Karel |
| 2.3 Karel Can't Turn Right |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.10 For Loops |
| 2.11 If Statements |
| 2.11 If Statements |
| 2.12 If/Else Statements |
| 2.12 If/Else Statements |
| 5.5 Using Graphics in JavaScript |
| 5.5 Using Graphics in JavaScript |
| 9.6 Timers |
| 9.6 Timers |
| 9.7 Random Circles |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| 9.9 Bouncing Ball |
| 9.10 Mouse Events: Mouse Clicked |
| 9.10 Mouse Events: Mouse Clicked |
| 15.1 Mouse Events: Mouse Moved |
| 15.2 Drawing Lines |
| 15.3 Key Events |
| 17.9 Data Structures Challenges |
| 15.1 Mouse Events: Mouse Moved |
| 15.2 Drawing Lines |
| 15.3 Key Events |
| 15.4 Crazy Ball Game |
| 17.9 Data Structures Challenges |
| 15.4 Crazy Ball Game |
| Standard |
| 1.10 Top Down Design |
| 1.10 Top Down Design |
| 1.19 Putting Together Control Structures |
| 1.19 Putting Together Control Structures |
| 5.3 Basic Crypto Systems: Caesar Cipher |
| 5.3 Basic Crypto Systems: Caesar Cipher |
| 5.5 Basic Crypto Systems: Vigenere Cipher |
| 5.5 Basic Crypto Systems: Vigenere Cipher |
| 11.10 If Statements |
| 11.5 The Start Function |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.7 Commenting Your Code |
| 11.8 Super Karel |
| 11.9 For Loops |
| 11.2 More Basic Karel |
| 11.11 If/Else Statements |
| 14.5 Functions |
| 15.1 micro:bit Challenges |
| 15.4 Final Project |
| 11.4 Functions in Karel |
| 11.3 Karel Can't Turn Right |
| 11.1 Introduction to Programming With Karel |
| 11.1 Introduction to Programming With Karel |
| 11.11 If/Else Statements |
| 11.10 If Statements |
| 11.9 For Loops |
| 11.8 Super Karel |
| 11.7 Commenting Your Code |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.5 The Start Function |
| 11.4 Functions in Karel |
| 11.3 Karel Can't Turn Right |
| 11.2 More Basic Karel |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 2.1 Introduction to Programming With Karel |
| 2.2 More Basic Karel |
| 2.2 More Basic Karel |
| 2.3 Karel Can't Turn Right |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.10 For Loops |
| 2.11 If Statements |
| 2.11 If Statements |
| 2.12 If/Else Statements |
| 2.12 If/Else Statements |
| 5.5 Using Graphics in JavaScript |
| 5.5 Using Graphics in JavaScript |
| 9.6 Timers |
| 9.6 Timers |
| 9.7 Random Circles |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| 9.9 Bouncing Ball |
| 9.10 Mouse Events: Mouse Clicked |
| 9.10 Mouse Events: Mouse Clicked |
| 15.1 Mouse Events: Mouse Moved |
| 15.2 Drawing Lines |
| 15.3 Key Events |
| 17.9 Data Structures Challenges |
| 15.1 Mouse Events: Mouse Moved |
| 15.2 Drawing Lines |
| 15.3 Key Events |
| 15.4 Crazy Ball Game |
| 17.9 Data Structures Challenges |
| 15.4 Crazy Ball Game |
| Standard |
| 1.10 Top Down Design |
| 1.10 Top Down Design |
| 1.19 Putting Together Control Structures |
| 1.19 Putting Together Control Structures |
| 5.3 Basic Crypto Systems: Caesar Cipher |
| 5.3 Basic Crypto Systems: Caesar Cipher |
| 5.5 Basic Crypto Systems: Vigenere Cipher |
| 5.5 Basic Crypto Systems: Vigenere Cipher |
| 11.10 If Statements |
| 11.5 The Start Function |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.7 Commenting Your Code |
| 11.8 Super Karel |
| 11.9 For Loops |
| 11.2 More Basic Karel |
| 11.11 If/Else Statements |
| 14.5 Functions |
| 15.1 micro:bit Challenges |
| 15.4 Final Project |
| 11.4 Functions in Karel |
| 11.3 Karel Can't Turn Right |
| 11.1 Introduction to Programming With Karel |
| 11.1 Introduction to Programming With Karel |
| 11.11 If/Else Statements |
| 11.10 If Statements |
| 11.9 For Loops |
| 11.8 Super Karel |
| 11.7 Commenting Your Code |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.5 The Start Function |
| 11.4 Functions in Karel |
| 11.3 Karel Can't Turn Right |
| 11.2 More Basic Karel |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 2.1 Introduction to Programming With Karel |
| 2.2 More Basic Karel |
| 2.2 More Basic Karel |
| 2.3 Karel Can't Turn Right |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.10 For Loops |
| 2.11 If Statements |
| 2.11 If Statements |
| 2.12 If/Else Statements |
| 2.12 If/Else Statements |
| 5.5 Using Graphics in JavaScript |
| 5.5 Using Graphics in JavaScript |
| 9.6 Timers |
| 9.6 Timers |
| 9.7 Random Circles |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| 9.9 Bouncing Ball |
| 9.10 Mouse Events: Mouse Clicked |
| 9.10 Mouse Events: Mouse Clicked |
| 15.1 Mouse Events: Mouse Moved |
| 15.2 Drawing Lines |
| 15.3 Key Events |
| 17.9 Data Structures Challenges |
| 15.1 Mouse Events: Mouse Moved |
| 15.2 Drawing Lines |
| 15.3 Key Events |
| 15.4 Crazy Ball Game |
| 17.9 Data Structures Challenges |
| 15.4 Crazy Ball Game |
| Standard |
| 1.10 Top Down Design |
| 1.10 Top Down Design |
| 1.19 Putting Together Control Structures |
| 1.19 Putting Together Control Structures |
| 5.3 Basic Crypto Systems: Caesar Cipher |
| 5.3 Basic Crypto Systems: Caesar Cipher |
| 5.5 Basic Crypto Systems: Vigenere Cipher |
| 5.5 Basic Crypto Systems: Vigenere Cipher |
| 11.10 If Statements |
| 11.5 The Start Function |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.7 Commenting Your Code |
| 11.8 Super Karel |
| 11.9 For Loops |
| 11.2 More Basic Karel |
| 11.11 If/Else Statements |
| 14.5 Functions |
| 15.1 micro:bit Challenges |
| 15.4 Final Project |
| 11.4 Functions in Karel |
| 11.3 Karel Can't Turn Right |
| 11.1 Introduction to Programming With Karel |
| 11.1 Introduction to Programming With Karel |
| 11.11 If/Else Statements |
| 11.10 If Statements |
| 11.9 For Loops |
| 11.8 Super Karel |
| 11.7 Commenting Your Code |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.5 The Start Function |
| 11.4 Functions in Karel |
| 11.3 Karel Can't Turn Right |
| 11.2 More Basic Karel |
| Standard |
| 2.5 Using Graphics in JavaScript |
| 2.5 Using Graphics in JavaScript |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 2.1 Introduction to Programming With Karel |
| 2.2 More Basic Karel |
| 2.2 More Basic Karel |
| 2.3 Karel Can't Turn Right |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.10 For Loops |
| 2.11 If Statements |
| 2.11 If Statements |
| 2.12 If/Else Statements |
| 2.12 If/Else Statements |
| 5.5 Using Graphics in JavaScript |
| 5.5 Using Graphics in JavaScript |
| 9.6 Timers |
| 9.6 Timers |
| 9.7 Random Circles |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| 9.9 Bouncing Ball |
| 9.10 Mouse Events: Mouse Clicked |
| 9.10 Mouse Events: Mouse Clicked |
| 15.1 Mouse Events: Mouse Moved |
| 15.2 Drawing Lines |
| 15.3 Key Events |
| 17.9 Data Structures Challenges |
| 15.1 Mouse Events: Mouse Moved |
| 15.2 Drawing Lines |
| 15.3 Key Events |
| 15.4 Crazy Ball Game |
| 17.9 Data Structures Challenges |
| 15.4 Crazy Ball Game |
| Standard |
| 1.10 Top Down Design |
| 1.10 Top Down Design |
| 1.19 Putting Together Control Structures |
| 1.19 Putting Together Control Structures |
| 5.3 Basic Crypto Systems: Caesar Cipher |
| 5.3 Basic Crypto Systems: Caesar Cipher |
| 5.5 Basic Crypto Systems: Vigenere Cipher |
| 5.5 Basic Crypto Systems: Vigenere Cipher |
| 11.10 If Statements |
| 11.5 The Start Function |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.7 Commenting Your Code |
| 11.8 Super Karel |
| 11.9 For Loops |
| 11.2 More Basic Karel |
| 11.11 If/Else Statements |
| 14.5 Functions |
| 15.1 micro:bit Challenges |
| 15.4 Final Project |
| 11.4 Functions in Karel |
| 11.3 Karel Can't Turn Right |
| 11.1 Introduction to Programming With Karel |
| 11.1 Introduction to Programming With Karel |
| 11.11 If/Else Statements |
| 11.10 If Statements |
| 11.9 For Loops |
| 11.8 Super Karel |
| 11.7 Commenting Your Code |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.5 The Start Function |
| 11.4 Functions in Karel |
| 11.3 Karel Can't Turn Right |
| 11.2 More Basic Karel |
| Standard |
| 3.10 Top Down Design |
| 3.10 Top Down Design |
| 3.20 Putting Together Control Structures |
| 3.20 Putting Together Control Structures |
| Standard |
| 1.10 Top Down Design |
| 1.10 Top Down Design |
| 1.19 Putting Together Control Structures |
| 1.19 Putting Together Control Structures |
| 5.3 Basic Crypto Systems: Caesar Cipher |
| 5.3 Basic Crypto Systems: Caesar Cipher |
| 5.5 Basic Crypto Systems: Vigenere Cipher |
| 5.5 Basic Crypto Systems: Vigenere Cipher |
| 11.10 If Statements |
| 11.5 The Start Function |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.7 Commenting Your Code |
| 11.8 Super Karel |
| 11.9 For Loops |
| 11.2 More Basic Karel |
| 11.11 If/Else Statements |
| 14.5 Functions |
| 15.1 micro:bit Challenges |
| 15.4 Final Project |
| 11.4 Functions in Karel |
| 11.3 Karel Can't Turn Right |
| 11.1 Introduction to Programming With Karel |
| 11.1 Introduction to Programming With Karel |
| 11.11 If/Else Statements |
| 11.10 If Statements |
| 11.9 For Loops |
| 11.8 Super Karel |
| 11.7 Commenting Your Code |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.5 The Start Function |
| 11.4 Functions in Karel |
| 11.3 Karel Can't Turn Right |
| 11.2 More Basic Karel |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 2.1 Introduction to Programming With Karel |
| 2.2 More Basic Karel |
| 2.2 More Basic Karel |
| 2.3 Karel Can't Turn Right |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.10 For Loops |
| 2.11 If Statements |
| 2.11 If Statements |
| 2.12 If/Else Statements |
| 2.12 If/Else Statements |
| 5.5 Using Graphics in JavaScript |
| 5.5 Using Graphics in JavaScript |
| 9.6 Timers |
| 9.6 Timers |
| 9.7 Random Circles |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| 9.9 Bouncing Ball |
| 9.10 Mouse Events: Mouse Clicked |
| 9.10 Mouse Events: Mouse Clicked |
| 15.1 Mouse Events: Mouse Moved |
| 15.2 Drawing Lines |
| 15.3 Key Events |
| 17.9 Data Structures Challenges |
| 15.1 Mouse Events: Mouse Moved |
| 15.2 Drawing Lines |
| 15.3 Key Events |
| 15.4 Crazy Ball Game |
| 17.9 Data Structures Challenges |
| 15.4 Crazy Ball Game |
| Standard |
| 3.1 Introduction to Programming With Karel |
| 3.1 Introduction to Programming With Karel |
| 3.2 More Basic Karel |
| 3.2 More Basic Karel |
| 3.3 Karel Can't Turn Right |
| 3.3 Karel Can't Turn Right |
| 3.4 Functions in Karel |
| 3.4 Functions in Karel |
| 3.5 The Start Function |
| 3.5 The Start Function |
| 3.6 Top Down Design and Decomposition in Karel |
| 3.6 Top Down Design and Decomposition in Karel |
| 3.7 Commenting Your Code |
| 3.7 Commenting Your Code |
| 3.8 Abstraction |
| 3.8 Abstraction |
| 3.9 Super Karel |
| 3.9 Super Karel |
| 3.10 For Loops |
| 3.10 For Loops |
| 3.11 If Statements |
| 3.11 If Statements |
| 3.12 If/Else Statements |
| 3.12 If/Else Statements |
| 6.5 Using Graphics in JavaScript |
| 6.5 Using Graphics in JavaScript |
| 12.10 Mouse Events: Mouse Clicked |
| 17.4 Crazy Ball Game |
| 19.9 Data Structures Challenges |
| 17.4 Crazy Ball Game |
| 17.3 Key Events |
| 17.2 Drawing Lines |
| 17.1 Mouse Events: Mouse Moved |
| 12.10 Mouse Events: Mouse Clicked |
| 12.9 Bouncing Ball |
| 12.8 Random Ghosts |
| 12.7 Random Circles |
| 12.6 Timers |
| 17.1 Mouse Events: Mouse Moved |
| 17.2 Drawing Lines |
| 12.6 Timers |
| 12.7 Random Circles |
| 12.8 Random Ghosts |
| 12.9 Bouncing Ball |
| 17.3 Key Events |
| 19.9 Data Structures Challenges |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 2.1 Introduction to Programming With Karel |
| 2.2 More Basic Karel |
| 2.2 More Basic Karel |
| 2.3 Karel Can't Turn Right |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.7 Commenting Your Code |
| 2.8 Super Karel |
| 2.8 Super Karel |
| 2.9 For Loops |
| 2.9 For Loops |
| 2.10 If Statements |
| 2.10 If Statements |
| 2.11 If/Else Statements |
| 2.11 If/Else Statements |
| 5.5 Using Graphics in JavaScript |
| 5.5 Using Graphics in JavaScript |
| 10.1 Timers |
| 10.1 Timers |
| 10.2 Random Circles |
| 10.2 Random Circles |
| 10.3 Random Ghosts |
| 10.3 Random Ghosts |
| 10.4 Bouncing Ball |
| 10.4 Bouncing Ball |
| 10.5 Mouse Events: Mouse Clicked |
| 10.5 Mouse Events: Mouse Clicked |
| 10.6 Mouse Events: Mouse Moved |
| 10.6 Mouse Events: Mouse Moved |
| 10.7 Drawing Lines |
| 10.7 Drawing Lines |
| 10.8 Key Events |
| 10.8 Key Events |
| 10.9 Crazy Ball Game |
| 10.9 Crazy Ball Game |
| 11.1 Breakout |
| 11.1 Breakout |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 2.1 Introduction to Programming With Karel |
| 2.2 More Basic Karel |
| 2.2 More Basic Karel |
| 2.3 Karel Can't Turn Right |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.7 Commenting Your Code |
| 2.8 Super Karel |
| 2.8 Super Karel |
| 2.9 For Loops |
| 2.9 For Loops |
| 2.10 If Statements |
| 2.10 If Statements |
| 2.11 If/Else Statements |
| 2.11 If/Else Statements |
| 5.5 Using Graphics in JavaScript |
| 5.5 Using Graphics in JavaScript |
| 9.6 Timers |
| 9.6 Timers |
| 9.7 Random Circles |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| 9.9 Bouncing Ball |
| 9.10 Mouse Events: Mouse Clicked |
| 9.10 Mouse Events: Mouse Clicked |
| 15.1 Mouse Events: Mouse Moved |
| 15.2 Drawing Lines |
| 17.9 Data Structures Challenges |
| 15.4 Crazy Ball Game |
| 15.1 Mouse Events: Mouse Moved |
| 15.2 Drawing Lines |
| 15.3 Key Events |
| 15.4 Crazy Ball Game |
| 17.9 Data Structures Challenges |
| 15.3 Key Events |
| Standard |
| 8.3 Basic Crypto Systems: Caesar Cipher |
| 8.3 Basic Crypto Systems: Caesar Cipher |
| 8.5 Basic Crypto Systems: Vigenere Cipher |
| 8.5 Basic Crypto Systems: Vigenere Cipher |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 2.1 Introduction to Programming With Karel |
| 2.2 More Basic Karel |
| 2.2 More Basic Karel |
| 2.3 Karel Can't Turn Right |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.10 For Loops |
| 2.11 If Statements |
| 2.11 If Statements |
| 2.12 If/Else Statements |
| 2.12 If/Else Statements |
| 5.5 Using Graphics in JavaScript |
| 5.5 Using Graphics in JavaScript |
| 9.6 Timers |
| 9.6 Timers |
| 9.7 Random Circles |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| 9.9 Bouncing Ball |
| 9.10 Mouse Events: Mouse Clicked |
| 9.10 Mouse Events: Mouse Clicked |
| 15.1 Mouse Events: Mouse Moved |
| 15.2 Drawing Lines |
| 15.3 Key Events |
| 17.9 Data Structures Challenges |
| 15.1 Mouse Events: Mouse Moved |
| 15.2 Drawing Lines |
| 15.3 Key Events |
| 15.4 Crazy Ball Game |
| 17.9 Data Structures Challenges |
| 15.4 Crazy Ball Game |
| Standard |
| 1.10 Top Down Design |
| 1.10 Top Down Design |
| 1.19 Putting Together Control Structures |
| 1.19 Putting Together Control Structures |
| 5.3 Basic Crypto Systems: Caesar Cipher |
| 5.3 Basic Crypto Systems: Caesar Cipher |
| 5.5 Basic Crypto Systems: Vigenere Cipher |
| 5.5 Basic Crypto Systems: Vigenere Cipher |
| 11.10 If Statements |
| 11.5 The Start Function |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.7 Commenting Your Code |
| 11.8 Super Karel |
| 11.9 For Loops |
| 11.2 More Basic Karel |
| 11.11 If/Else Statements |
| 14.5 Functions |
| 15.1 micro:bit Challenges |
| 15.4 Final Project |
| 11.4 Functions in Karel |
| 11.3 Karel Can't Turn Right |
| 11.1 Introduction to Programming With Karel |
| 11.1 Introduction to Programming With Karel |
| 11.11 If/Else Statements |
| 11.10 If Statements |
| 11.9 For Loops |
| 11.8 Super Karel |
| 11.7 Commenting Your Code |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.5 The Start Function |
| 11.4 Functions in Karel |
| 11.3 Karel Can't Turn Right |
| 11.2 More Basic Karel |
| Standard |
| 1.1 Introduction to Programming With Karel |
| 1.1 Introduction to Programming With Karel |
| 1.2 More Basic Karel |
| 1.2 More Basic Karel |
| 1.3 Karel Can't Turn Right |
| 1.3 Karel Can't Turn Right |
| 1.4 Functions in Karel |
| 1.4 Functions in Karel |
| 1.5 The Start Function |
| 1.5 The Start Function |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.7 Commenting Your Code |
| 1.7 Commenting Your Code |
| 1.8 Super Karel |
| 1.8 Super Karel |
| 1.9 For Loops |
| 1.9 For Loops |
| 1.10 If Statements |
| 1.10 If Statements |
| 1.11 If/Else Statements |
| 1.11 If/Else Statements |
| 3.5 Using Graphics in JavaScript |
| 3.5 Using Graphics in JavaScript |
| 9.1 Timers |
| 9.1 Timers |
| 9.2 Random Circles |
| 9.2 Random Circles |
| 9.3 Random Ghosts |
| 9.3 Random Ghosts |
| 9.4 Bouncing Ball |
| 9.4 Bouncing Ball |
| 9.5 Mouse Events: Mouse Clicked |
| 9.5 Mouse Events: Mouse Clicked |
| 9.6 Mouse Events: Mouse Moved |
| 9.6 Mouse Events: Mouse Moved |
| 9.7 Drawing Lines |
| 9.7 Drawing Lines |
| 9.8 Key Events |
| 9.8 Key Events |
| 9.9 Crazy Ball Game |
| 9.9 Crazy Ball Game |
| 11.1 Breakout |
| 11.1 Breakout |
| 12.16 Data Structures Challenges |
| 12.16 Data Structures Challenges |
| 13.1 Tic Tac Toe |
| 13.1 Tic Tac Toe |
| 14.1 Game Design: Helicopter |
| 14.1 Game Design: Helicopter |
| 24.1 Evolution Simulation |
| 23.1 Conway's Game of Life |
| 23.2 Connect Four |
| 22.2 Fun Graphics Challenges |
| 28.1 Visualizing Music |
| 28.1 Visualizing Music |
| 24.1 Evolution Simulation |
| 23.1 Conway's Game of Life |
| 23.2 Connect Four |
| 22.1 Fun Snake |
| 22.2 Fun Graphics Challenges |
| 22.1 Fun Snake |
| Standard |
| 1.1 Introduction to Programming With Karel |
| 1.1 Introduction to Programming With Karel |
| 1.2 More Basic Karel |
| 1.2 More Basic Karel |
| 1.3 Karel Can't Turn Right |
| 1.3 Karel Can't Turn Right |
| 1.4 Functions in Karel |
| 1.4 Functions in Karel |
| 1.5 The Start Function |
| 1.5 The Start Function |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.7 Commenting Your Code |
| 1.7 Commenting Your Code |
| 1.8 Super Karel |
| 1.8 Super Karel |
| 1.9 For Loops |
| 1.9 For Loops |
| 1.10 If Statements |
| 1.10 If Statements |
| 1.11 If/Else Statements |
| 1.11 If/Else Statements |
| 3.5 Using Graphics in JavaScript |
| 3.5 Using Graphics in JavaScript |
| 23.1 Game Design: Helicopter |
| 14.1 Fun Snake |
| 14.2 Fun Graphics Challenges |
| 14.1 Fun Snake |
| 15.2 Connect Four |
| 15.1 Conway's Game of Life |
| 16.1 Evolution Simulation |
| 20.1 Visualizing Music |
| 22.1 Tic Tac Toe |
| 23.1 Game Design: Helicopter |
| 21.16 Data Structures Challenges |
| 22.1 Tic Tac Toe |
| 20.1 Visualizing Music |
| 16.1 Evolution Simulation |
| 15.1 Conway's Game of Life |
| 21.16 Data Structures Challenges |
| 15.2 Connect Four |
| 14.2 Fun Graphics Challenges |
| Standard |
| 4.5 Pixel Images |
| 4.6 Pixel Colors! |
| 8.4 Calling a Void Method |
| 8.6 Calling a Non-void Method |
| 11.4 Accessor Methods |
| 11.5 Mutator Methods |
| 11.6 Writing Methods |
| Standard |
| 4.5 Pixel Images |
| 4.6 Pixel Colors! |
| 8.4 Calling a Void Method |
| 8.6 Calling a Non-void Method |
| 11.4 Accessor Methods |
| 11.5 Mutator Methods |
| 11.6 Writing Methods |
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