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WA 3A: 3A-AP-18

CodeHS Lessons

Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs.

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1.1 Introduction to Programming With Karel
1.1 Introduction to Programming With Karel
1.2 More Basic Karel
1.2 More Basic Karel
1.3 Karel Can't Turn Right
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.4 Functions in Karel
1.5 The Start Function
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.7 Commenting Your Code
1.8 Super Karel
1.8 Super Karel
1.9 For Loops
1.9 For Loops
1.10 If Statements
1.10 If Statements
1.11 If/Else Statements
1.11 If/Else Statements
3.5 Using Graphics in JavaScript
3.5 Using Graphics in JavaScript
9.1 Timers
9.1 Timers
9.2 Random Circles
9.2 Random Circles
9.3 Random Ghosts
9.3 Random Ghosts
9.4 Bouncing Ball
9.4 Bouncing Ball
9.5 Mouse Events: Mouse Clicked
9.5 Mouse Events: Mouse Clicked
9.6 Mouse Events: Mouse Moved
9.6 Mouse Events: Mouse Moved
9.7 Drawing Lines
9.7 Drawing Lines
9.8 Key Events
9.8 Key Events
9.9 Crazy Ball Game
9.9 Crazy Ball Game
11.1 Breakout
11.1 Breakout
19.1 Fun Snake
27.1 Game Design: Helicopter
19.2 Fun Graphics Challenges
19.1 Fun Snake
20.2 Connect Four
20.1 Conway's Game of Life
21.1 Evolution Simulation
24.1 Visualizing Music
26.1 Tic Tac Toe
27.1 Game Design: Helicopter
25.16 Data Structures Challenges
19.2 Fun Graphics Challenges
20.2 Connect Four
20.1 Conway's Game of Life
21.1 Evolution Simulation
24.1 Visualizing Music
26.1 Tic Tac Toe
25.16 Data Structures Challenges
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2.10 Top Down Design
2.10 Top Down Design
2.19 Putting Together Control Structures
2.19 Putting Together Control Structures
16.1 Project: Who Said It?
16.1 Project: Who Said It?
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2.4 Calling a Void Method
2.6 Calling a Non-void Method
5.4 Accessor Methods
5.5 Mutator Methods
5.6 Writing Methods
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8.4 Pixel Images
8.6 Pixel Colors!
8.7 Image Manipulation
9.1 Practice PT: Steganography
10.1 Practice PT: Create an Image Filter!
14.1 Present a Data-Driven Insight
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8.4 Pixel Images
8.6 Pixel Colors!
8.7 Image Manipulation
9.1 Practice PT: Steganography
10.1 Practice PT: Create an Image Filter!
14.1 Present a Data-Driven Insight
29.1 Project: Who Said It?
29.1 Project: Who Said It?
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8.4 Pixel Images
8.6 Pixel Colors!
8.7 Image Manipulation
12.1 Practice PT: Create an Image Filter!
17.1 Present a Data-Driven Insight
31.1 Practice PT: Steganography
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1.1 Introduction to Programming With Karel
1.1 Introduction to Programming With Karel
1.2 More Basic Karel
1.2 More Basic Karel
1.3 Karel Can't Turn Right
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.4 Functions in Karel
1.5 The Start Function
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.7 Commenting Your Code
1.8 Super Karel
1.8 Super Karel
1.9 For Loops
1.9 For Loops
1.10 If Statements
1.10 If Statements
1.11 If/Else Statements
1.11 If/Else Statements
13.19 Putting Together Control Structures
13.10 Top Down Design
13.10 Top Down Design
13.19 Putting Together Control Structures
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3.3 Interactive Resume Development
4.6 Challenge: Create a Survey
4.9 Challenge: Collecting User Clicks
4.11 Using APIs
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5.3 Basic Crypto Systems: Caesar Cipher
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
6.1 Project: Classic Cipher Newscast
6.1 Project: Classic Cipher Newscast
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1.5 Hash Function Development
1.5 Hash Function Development
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6.4 Using Methods to Update String States
6.4 Using Methods to Update String States
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3.5 Top Down Design
3.5 Top Down Design
6.1 Putting Together Control Structures
6.1 Putting Together Control Structures
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2.1 Introduction to Programming With Karel
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Super Karel
2.8 Super Karel
2.9 For Loops
2.9 For Loops
2.10 If Statements
2.10 If Statements
2.11 If/Else Statements
2.11 If/Else Statements
3.10 Top Down Design
3.10 Top Down Design
3.19 Putting Together Control Structures
3.19 Putting Together Control Structures
6.5 Project
6.5 Project
Standard
2.1 Introduction to Programming With Karel
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Super Karel
2.8 Super Karel
2.9 For Loops
2.9 For Loops
2.10 If Statements
2.10 If Statements
2.11 If/Else Statements
2.11 If/Else Statements
3.5 Using Graphics in JavaScript
3.5 Using Graphics in JavaScript
6.10 Top Down Design
6.19 Putting Together Control Structures
6.10 Top Down Design
6.19 Putting Together Control Structures
Standard
1.1 Introduction to Programming With Karel
1.1 Introduction to Programming With Karel
1.2 More Basic Karel
1.2 More Basic Karel
1.3 Karel Can't Turn Right
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.4 Functions in Karel
1.5 The Start Function
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.7 Commenting Your Code
1.8 Super Karel
1.8 Super Karel
1.9 For Loops
1.9 For Loops
1.10 If Statements
1.10 If Statements
1.11 If/Else Statements
1.11 If/Else Statements
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2.5 Functions
3.1 micro:bit Challenges
3.4 Final Project
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2.4 Functions
3.1 Arduino Challenges
3.4 Final Project
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2.1 Introduction to Programming With Karel
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
5.5 Using Graphics in JavaScript
5.5 Using Graphics in JavaScript
9.6 Timers
9.6 Timers
9.7 Random Circles
9.7 Random Circles
9.8 Random Ghosts
9.8 Random Ghosts
9.9 Bouncing Ball
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.10 Mouse Events: Mouse Clicked
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
17.9 Data Structures Challenges
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
17.9 Data Structures Challenges
15.4 Crazy Ball Game
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1.10 Top Down Design
1.10 Top Down Design
1.19 Putting Together Control Structures
1.19 Putting Together Control Structures
5.3 Basic Crypto Systems: Caesar Cipher
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.10 If Statements
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.2 More Basic Karel
11.11 If/Else Statements
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
11.4 Functions in Karel
11.3 Karel Can't Turn Right
11.1 Introduction to Programming With Karel
11.1 Introduction to Programming With Karel
11.11 If/Else Statements
11.10 If Statements
11.9 For Loops
11.8 Super Karel
11.7 Commenting Your Code
11.6 Top Down Design and Decomposition in Karel
11.5 The Start Function
11.4 Functions in Karel
11.3 Karel Can't Turn Right
11.2 More Basic Karel
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2.1 Introduction to Programming With Karel
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
5.5 Using Graphics in JavaScript
5.5 Using Graphics in JavaScript
9.6 Timers
9.6 Timers
9.7 Random Circles
9.7 Random Circles
9.8 Random Ghosts
9.8 Random Ghosts
9.9 Bouncing Ball
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.10 Mouse Events: Mouse Clicked
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
17.9 Data Structures Challenges
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
17.9 Data Structures Challenges
15.4 Crazy Ball Game
Standard
2.3 Basic Crypto Systems: Caesar Cipher
2.3 Basic Crypto Systems: Caesar Cipher
2.5 Basic Crypto Systems: Vigenere Cipher
2.5 Basic Crypto Systems: Vigenere Cipher
Standard
2.1 Introduction to Programming With Karel
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
5.5 Using Graphics in JavaScript
5.5 Using Graphics in JavaScript
9.6 Timers
9.6 Timers
9.7 Random Circles
9.7 Random Circles
9.8 Random Ghosts
9.8 Random Ghosts
9.9 Bouncing Ball
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.10 Mouse Events: Mouse Clicked
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
17.9 Data Structures Challenges
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
17.9 Data Structures Challenges
15.4 Crazy Ball Game
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1.10 Top Down Design
1.10 Top Down Design
1.19 Putting Together Control Structures
1.19 Putting Together Control Structures
5.3 Basic Crypto Systems: Caesar Cipher
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.10 If Statements
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.2 More Basic Karel
11.11 If/Else Statements
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
11.4 Functions in Karel
11.3 Karel Can't Turn Right
11.1 Introduction to Programming With Karel
11.1 Introduction to Programming With Karel
11.11 If/Else Statements
11.10 If Statements
11.9 For Loops
11.8 Super Karel
11.7 Commenting Your Code
11.6 Top Down Design and Decomposition in Karel
11.5 The Start Function
11.4 Functions in Karel
11.3 Karel Can't Turn Right
11.2 More Basic Karel
Standard
2.1 Introduction to Programming With Karel
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
5.5 Using Graphics in JavaScript
5.5 Using Graphics in JavaScript
9.6 Timers
9.6 Timers
9.7 Random Circles
9.7 Random Circles
9.8 Random Ghosts
9.8 Random Ghosts
9.9 Bouncing Ball
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.10 Mouse Events: Mouse Clicked
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
17.9 Data Structures Challenges
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
17.9 Data Structures Challenges
15.4 Crazy Ball Game
Standard
1.10 Top Down Design
1.10 Top Down Design
1.19 Putting Together Control Structures
1.19 Putting Together Control Structures
5.3 Basic Crypto Systems: Caesar Cipher
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.10 If Statements
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.2 More Basic Karel
11.11 If/Else Statements
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
11.4 Functions in Karel
11.3 Karel Can't Turn Right
11.1 Introduction to Programming With Karel
11.1 Introduction to Programming With Karel
11.11 If/Else Statements
11.10 If Statements
11.9 For Loops
11.8 Super Karel
11.7 Commenting Your Code
11.6 Top Down Design and Decomposition in Karel
11.5 The Start Function
11.4 Functions in Karel
11.3 Karel Can't Turn Right
11.2 More Basic Karel
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1.10 Simulation
1.10 Simulation
2.1 Introduction to Programming With Karel
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
6.5 Using Graphics in JavaScript
6.5 Using Graphics in JavaScript
11.6 Timers
11.6 Timers
11.7 Random Circles
11.7 Random Circles
11.8 Random Ghosts
11.8 Random Ghosts
11.9 Bouncing Ball
11.9 Bouncing Ball
11.10 Mouse Events: Mouse Clicked
11.10 Mouse Events: Mouse Clicked
17.3 Key Events
19.9 Data Structures Challenges
17.4 Crazy Ball Game
17.1 Mouse Events: Mouse Moved
19.9 Data Structures Challenges
17.2 Drawing Lines
17.1 Mouse Events: Mouse Moved
17.2 Drawing Lines
17.3 Key Events
17.4 Crazy Ball Game
Standard
2.1 Introduction to Programming With Karel
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
5.5 Using Graphics in JavaScript
5.5 Using Graphics in JavaScript
16.1 Mouse Events: Mouse Moved
17.8 Random Ghosts
17.9 Bouncing Ball
17.10 Mouse Events: Mouse Clicked
17.10 Mouse Events: Mouse Clicked
16.2 Drawing Lines
16.3 Key Events
16.4 Crazy Ball Game
20.9 Data Structures Challenges
21.4 Basic Crypto Systems: Caesar Cipher
21.6 Basic Crypto Systems: Vigenere Cipher
21.9 Hash Function Development
21.10 Project: Classic Cipher Newscast
16.4 Crazy Ball Game
17.7 Random Circles
17.6 Timers
16.1 Mouse Events: Mouse Moved
16.2 Drawing Lines
17.6 Timers
17.7 Random Circles
17.8 Random Ghosts
17.9 Bouncing Ball
16.3 Key Events
21.10 Project: Classic Cipher Newscast
21.9 Hash Function Development
21.6 Basic Crypto Systems: Vigenere Cipher
21.4 Basic Crypto Systems: Caesar Cipher
20.9 Data Structures Challenges
Standard
2.1 Introduction to Programming With Karel
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
5.5 Using Graphics in JavaScript
5.5 Using Graphics in JavaScript
9.6 Timers
9.6 Timers
9.7 Random Circles
9.7 Random Circles
9.8 Random Ghosts
9.8 Random Ghosts
9.9 Bouncing Ball
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.10 Mouse Events: Mouse Clicked
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
17.9 Data Structures Challenges
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
17.9 Data Structures Challenges
15.4 Crazy Ball Game
Standard
1.10 Top Down Design
1.10 Top Down Design
1.19 Putting Together Control Structures
1.19 Putting Together Control Structures
5.3 Basic Crypto Systems: Caesar Cipher
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
6.10 If Statements
6.5 The Start Function
6.6 Top Down Design and Decomposition in Karel
6.7 Commenting Your Code
6.8 Super Karel
6.9 For Loops
6.2 More Basic Karel
6.11 If/Else Statements
9.5 Functions
10.1 micro:bit Challenges
10.4 Final Project
6.4 Functions in Karel
6.3 Karel Can't Turn Right
6.1 Introduction to Programming With Karel
6.1 Introduction to Programming With Karel
6.11 If/Else Statements
6.10 If Statements
6.9 For Loops
6.8 Super Karel
6.7 Commenting Your Code
6.6 Top Down Design and Decomposition in Karel
6.5 The Start Function
6.4 Functions in Karel
6.3 Karel Can't Turn Right
6.2 More Basic Karel
Standard
1.1 Introduction to Programming With Karel
1.1 Introduction to Programming With Karel
1.2 More Basic Karel
1.2 More Basic Karel
1.3 Karel Can't Turn Right
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.4 Functions in Karel
1.5 The Start Function
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.7 Commenting Your Code
1.8 Super Karel
1.8 Super Karel
1.9 For Loops
1.9 For Loops
1.10 If Statements
1.10 If Statements
1.11 If/Else Statements
1.11 If/Else Statements
4.5 Using Graphics in JavaScript
4.5 Using Graphics in JavaScript
10.1 Timers
10.1 Timers
10.2 Random Circles
10.2 Random Circles
10.3 Random Ghosts
10.3 Random Ghosts
10.4 Bouncing Ball
10.4 Bouncing Ball
10.5 Mouse Events: Mouse Clicked
10.5 Mouse Events: Mouse Clicked
10.6 Mouse Events: Mouse Moved
10.6 Mouse Events: Mouse Moved
10.7 Drawing Lines
10.7 Drawing Lines
10.8 Key Events
10.8 Key Events
10.9 Crazy Ball Game
10.9 Crazy Ball Game
12.1 Breakout
12.1 Breakout
20.1 Fun Snake
28.1 Game Design: Helicopter
20.2 Fun Graphics Challenges
20.1 Fun Snake
21.2 Connect Four
21.1 Conway's Game of Life
22.1 Evolution Simulation
25.1 Visualizing Music
27.1 Tic Tac Toe
28.1 Game Design: Helicopter
26.16 Data Structures Challenges
20.2 Fun Graphics Challenges
21.2 Connect Four
21.1 Conway's Game of Life
22.1 Evolution Simulation
25.1 Visualizing Music
27.1 Tic Tac Toe
26.16 Data Structures Challenges
Standard
1.10 Top Down Design
1.10 Top Down Design
1.19 Putting Together Control Structures
1.19 Putting Together Control Structures
5.3 Basic Crypto Systems: Caesar Cipher
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.10 If Statements
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.2 More Basic Karel
11.11 If/Else Statements
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
11.4 Functions in Karel
11.3 Karel Can't Turn Right
11.1 Introduction to Programming With Karel
11.1 Introduction to Programming With Karel
11.11 If/Else Statements
11.10 If Statements
11.9 For Loops
11.8 Super Karel
11.7 Commenting Your Code
11.6 Top Down Design and Decomposition in Karel
11.5 The Start Function
11.4 Functions in Karel
11.3 Karel Can't Turn Right
11.2 More Basic Karel
Standard
2.1 Introduction to Programming With Karel
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
5.5 Using Graphics in JavaScript
5.5 Using Graphics in JavaScript
9.6 Timers
9.6 Timers
9.7 Random Circles
9.7 Random Circles
9.8 Random Ghosts
9.8 Random Ghosts
9.9 Bouncing Ball
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.10 Mouse Events: Mouse Clicked
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
17.9 Data Structures Challenges
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
17.9 Data Structures Challenges
15.4 Crazy Ball Game
Standard
2.1 Introduction to Programming With Karel
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
5.5 Using Graphics in JavaScript
5.5 Using Graphics in JavaScript
9.6 Timers
9.6 Timers
9.7 Random Circles
9.7 Random Circles
9.8 Random Ghosts
9.8 Random Ghosts
9.9 Bouncing Ball
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.10 Mouse Events: Mouse Clicked
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
17.9 Data Structures Challenges
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
17.9 Data Structures Challenges
15.4 Crazy Ball Game
Standard
1.10 Top Down Design
1.10 Top Down Design
1.19 Putting Together Control Structures
1.19 Putting Together Control Structures
5.3 Basic Crypto Systems: Caesar Cipher
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.10 If Statements
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.2 More Basic Karel
11.11 If/Else Statements
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
11.4 Functions in Karel
11.3 Karel Can't Turn Right
11.1 Introduction to Programming With Karel
11.1 Introduction to Programming With Karel
11.11 If/Else Statements
11.10 If Statements
11.9 For Loops
11.8 Super Karel
11.7 Commenting Your Code
11.6 Top Down Design and Decomposition in Karel
11.5 The Start Function
11.4 Functions in Karel
11.3 Karel Can't Turn Right
11.2 More Basic Karel
Standard
2.1 Introduction to Programming With Karel
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
5.5 Using Graphics in JavaScript
5.5 Using Graphics in JavaScript
9.6 Timers
9.6 Timers
9.7 Random Circles
9.7 Random Circles
9.8 Random Ghosts
9.8 Random Ghosts
9.9 Bouncing Ball
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.10 Mouse Events: Mouse Clicked
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
17.9 Data Structures Challenges
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
17.9 Data Structures Challenges
15.4 Crazy Ball Game
Standard
1.10 Top Down Design
1.10 Top Down Design
1.19 Putting Together Control Structures
1.19 Putting Together Control Structures
5.3 Basic Crypto Systems: Caesar Cipher
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.10 If Statements
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.2 More Basic Karel
11.11 If/Else Statements
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
11.4 Functions in Karel
11.3 Karel Can't Turn Right
11.1 Introduction to Programming With Karel
11.1 Introduction to Programming With Karel
11.11 If/Else Statements
11.10 If Statements
11.9 For Loops
11.8 Super Karel
11.7 Commenting Your Code
11.6 Top Down Design and Decomposition in Karel
11.5 The Start Function
11.4 Functions in Karel
11.3 Karel Can't Turn Right
11.2 More Basic Karel
Standard
2.1 Introduction to Programming With Karel
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
5.5 Using Graphics in JavaScript
5.5 Using Graphics in JavaScript
9.6 Timers
9.6 Timers
9.7 Random Circles
9.7 Random Circles
9.8 Random Ghosts
9.8 Random Ghosts
9.9 Bouncing Ball
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.10 Mouse Events: Mouse Clicked
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
17.9 Data Structures Challenges
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
17.9 Data Structures Challenges
15.4 Crazy Ball Game
Standard
1.10 Top Down Design
1.10 Top Down Design
1.19 Putting Together Control Structures
1.19 Putting Together Control Structures
5.3 Basic Crypto Systems: Caesar Cipher
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.10 If Statements
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.2 More Basic Karel
11.11 If/Else Statements
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
11.4 Functions in Karel
11.3 Karel Can't Turn Right
11.1 Introduction to Programming With Karel
11.1 Introduction to Programming With Karel
11.11 If/Else Statements
11.10 If Statements
11.9 For Loops
11.8 Super Karel
11.7 Commenting Your Code
11.6 Top Down Design and Decomposition in Karel
11.5 The Start Function
11.4 Functions in Karel
11.3 Karel Can't Turn Right
11.2 More Basic Karel
Standard
2.5 Using Graphics in JavaScript
2.5 Using Graphics in JavaScript
Standard
2.1 Introduction to Programming With Karel
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
5.5 Using Graphics in JavaScript
5.5 Using Graphics in JavaScript
9.6 Timers
9.6 Timers
9.7 Random Circles
9.7 Random Circles
9.8 Random Ghosts
9.8 Random Ghosts
9.9 Bouncing Ball
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.10 Mouse Events: Mouse Clicked
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
17.9 Data Structures Challenges
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
17.9 Data Structures Challenges
15.4 Crazy Ball Game
Standard
1.10 Top Down Design
1.10 Top Down Design
1.19 Putting Together Control Structures
1.19 Putting Together Control Structures
5.3 Basic Crypto Systems: Caesar Cipher
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.10 If Statements
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.2 More Basic Karel
11.11 If/Else Statements
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
11.4 Functions in Karel
11.3 Karel Can't Turn Right
11.1 Introduction to Programming With Karel
11.1 Introduction to Programming With Karel
11.11 If/Else Statements
11.10 If Statements
11.9 For Loops
11.8 Super Karel
11.7 Commenting Your Code
11.6 Top Down Design and Decomposition in Karel
11.5 The Start Function
11.4 Functions in Karel
11.3 Karel Can't Turn Right
11.2 More Basic Karel
Standard
3.10 Top Down Design
3.10 Top Down Design
3.20 Putting Together Control Structures
3.20 Putting Together Control Structures
Standard
1.10 Top Down Design
1.10 Top Down Design
1.19 Putting Together Control Structures
1.19 Putting Together Control Structures
5.3 Basic Crypto Systems: Caesar Cipher
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.10 If Statements
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.2 More Basic Karel
11.11 If/Else Statements
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
11.4 Functions in Karel
11.3 Karel Can't Turn Right
11.1 Introduction to Programming With Karel
11.1 Introduction to Programming With Karel
11.11 If/Else Statements
11.10 If Statements
11.9 For Loops
11.8 Super Karel
11.7 Commenting Your Code
11.6 Top Down Design and Decomposition in Karel
11.5 The Start Function
11.4 Functions in Karel
11.3 Karel Can't Turn Right
11.2 More Basic Karel
Standard
2.1 Introduction to Programming With Karel
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
5.5 Using Graphics in JavaScript
5.5 Using Graphics in JavaScript
9.6 Timers
9.6 Timers
9.7 Random Circles
9.7 Random Circles
9.8 Random Ghosts
9.8 Random Ghosts
9.9 Bouncing Ball
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.10 Mouse Events: Mouse Clicked
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
17.9 Data Structures Challenges
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
17.9 Data Structures Challenges
15.4 Crazy Ball Game
Standard
3.1 Introduction to Programming With Karel
3.1 Introduction to Programming With Karel
3.2 More Basic Karel
3.2 More Basic Karel
3.3 Karel Can't Turn Right
3.3 Karel Can't Turn Right
3.4 Functions in Karel
3.4 Functions in Karel
3.5 The Start Function
3.5 The Start Function
3.6 Top Down Design and Decomposition in Karel
3.6 Top Down Design and Decomposition in Karel
3.7 Commenting Your Code
3.7 Commenting Your Code
3.8 Abstraction
3.8 Abstraction
3.9 Super Karel
3.9 Super Karel
3.10 For Loops
3.10 For Loops
3.11 If Statements
3.11 If Statements
3.12 If/Else Statements
3.12 If/Else Statements
6.5 Using Graphics in JavaScript
6.5 Using Graphics in JavaScript
12.10 Mouse Events: Mouse Clicked
17.4 Crazy Ball Game
19.9 Data Structures Challenges
17.4 Crazy Ball Game
17.3 Key Events
17.2 Drawing Lines
17.1 Mouse Events: Mouse Moved
12.10 Mouse Events: Mouse Clicked
12.9 Bouncing Ball
12.8 Random Ghosts
12.7 Random Circles
12.6 Timers
17.1 Mouse Events: Mouse Moved
17.2 Drawing Lines
12.6 Timers
12.7 Random Circles
12.8 Random Ghosts
12.9 Bouncing Ball
17.3 Key Events
19.9 Data Structures Challenges
Standard
2.1 Introduction to Programming With Karel
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Super Karel
2.8 Super Karel
2.9 For Loops
2.9 For Loops
2.10 If Statements
2.10 If Statements
2.11 If/Else Statements
2.11 If/Else Statements
5.5 Using Graphics in JavaScript
5.5 Using Graphics in JavaScript
10.1 Timers
10.1 Timers
10.2 Random Circles
10.2 Random Circles
10.3 Random Ghosts
10.3 Random Ghosts
10.4 Bouncing Ball
10.4 Bouncing Ball
10.5 Mouse Events: Mouse Clicked
10.5 Mouse Events: Mouse Clicked
10.6 Mouse Events: Mouse Moved
10.6 Mouse Events: Mouse Moved
10.7 Drawing Lines
10.7 Drawing Lines
10.8 Key Events
10.8 Key Events
10.9 Crazy Ball Game
10.9 Crazy Ball Game
11.1 Breakout
11.1 Breakout
Standard
2.1 Introduction to Programming With Karel
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Super Karel
2.8 Super Karel
2.9 For Loops
2.9 For Loops
2.10 If Statements
2.10 If Statements
2.11 If/Else Statements
2.11 If/Else Statements
5.5 Using Graphics in JavaScript
5.5 Using Graphics in JavaScript
9.6 Timers
9.6 Timers
9.7 Random Circles
9.7 Random Circles
9.8 Random Ghosts
9.8 Random Ghosts
9.9 Bouncing Ball
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.10 Mouse Events: Mouse Clicked
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
17.9 Data Structures Challenges
15.4 Crazy Ball Game
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
17.9 Data Structures Challenges
15.3 Key Events
Standard
8.3 Basic Crypto Systems: Caesar Cipher
8.3 Basic Crypto Systems: Caesar Cipher
8.5 Basic Crypto Systems: Vigenere Cipher
8.5 Basic Crypto Systems: Vigenere Cipher
Standard
2.1 Introduction to Programming With Karel
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
5.5 Using Graphics in JavaScript
5.5 Using Graphics in JavaScript
9.6 Timers
9.6 Timers
9.7 Random Circles
9.7 Random Circles
9.8 Random Ghosts
9.8 Random Ghosts
9.9 Bouncing Ball
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.10 Mouse Events: Mouse Clicked
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
17.9 Data Structures Challenges
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
17.9 Data Structures Challenges
15.4 Crazy Ball Game
Standard
1.10 Top Down Design
1.10 Top Down Design
1.19 Putting Together Control Structures
1.19 Putting Together Control Structures
5.3 Basic Crypto Systems: Caesar Cipher
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.10 If Statements
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.2 More Basic Karel
11.11 If/Else Statements
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
11.4 Functions in Karel
11.3 Karel Can't Turn Right
11.1 Introduction to Programming With Karel
11.1 Introduction to Programming With Karel
11.11 If/Else Statements
11.10 If Statements
11.9 For Loops
11.8 Super Karel
11.7 Commenting Your Code
11.6 Top Down Design and Decomposition in Karel
11.5 The Start Function
11.4 Functions in Karel
11.3 Karel Can't Turn Right
11.2 More Basic Karel
Standard
1.1 Introduction to Programming With Karel
1.1 Introduction to Programming With Karel
1.2 More Basic Karel
1.2 More Basic Karel
1.3 Karel Can't Turn Right
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.4 Functions in Karel
1.5 The Start Function
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.7 Commenting Your Code
1.8 Super Karel
1.8 Super Karel
1.9 For Loops
1.9 For Loops
1.10 If Statements
1.10 If Statements
1.11 If/Else Statements
1.11 If/Else Statements
3.5 Using Graphics in JavaScript
3.5 Using Graphics in JavaScript
9.1 Timers
9.1 Timers
9.2 Random Circles
9.2 Random Circles
9.3 Random Ghosts
9.3 Random Ghosts
9.4 Bouncing Ball
9.4 Bouncing Ball
9.5 Mouse Events: Mouse Clicked
9.5 Mouse Events: Mouse Clicked
9.6 Mouse Events: Mouse Moved
9.6 Mouse Events: Mouse Moved
9.7 Drawing Lines
9.7 Drawing Lines
9.8 Key Events
9.8 Key Events
9.9 Crazy Ball Game
9.9 Crazy Ball Game
11.1 Breakout
11.1 Breakout
12.16 Data Structures Challenges
12.16 Data Structures Challenges
13.1 Tic Tac Toe
13.1 Tic Tac Toe
14.1 Game Design: Helicopter
14.1 Game Design: Helicopter
24.1 Evolution Simulation
23.1 Conway's Game of Life
23.2 Connect Four
22.2 Fun Graphics Challenges
28.1 Visualizing Music
28.1 Visualizing Music
24.1 Evolution Simulation
23.1 Conway's Game of Life
23.2 Connect Four
22.1 Fun Snake
22.2 Fun Graphics Challenges
22.1 Fun Snake
Standard
1.1 Introduction to Programming With Karel
1.1 Introduction to Programming With Karel
1.2 More Basic Karel
1.2 More Basic Karel
1.3 Karel Can't Turn Right
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.4 Functions in Karel
1.5 The Start Function
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.7 Commenting Your Code
1.8 Super Karel
1.8 Super Karel
1.9 For Loops
1.9 For Loops
1.10 If Statements
1.10 If Statements
1.11 If/Else Statements
1.11 If/Else Statements
3.5 Using Graphics in JavaScript
3.5 Using Graphics in JavaScript
23.1 Game Design: Helicopter
14.1 Fun Snake
14.2 Fun Graphics Challenges
14.1 Fun Snake
15.2 Connect Four
15.1 Conway's Game of Life
16.1 Evolution Simulation
20.1 Visualizing Music
22.1 Tic Tac Toe
23.1 Game Design: Helicopter
21.16 Data Structures Challenges
22.1 Tic Tac Toe
20.1 Visualizing Music
16.1 Evolution Simulation
15.1 Conway's Game of Life
21.16 Data Structures Challenges
15.2 Connect Four
14.2 Fun Graphics Challenges
Standard
4.5 Pixel Images
4.6 Pixel Colors!
8.4 Calling a Void Method
8.6 Calling a Non-void Method
11.4 Accessor Methods
11.5 Mutator Methods
11.6 Writing Methods
Standard
4.5 Pixel Images
4.6 Pixel Colors!
8.4 Calling a Void Method
8.6 Calling a Non-void Method
11.4 Accessor Methods
11.5 Mutator Methods
11.6 Writing Methods