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Virginia Game Design Framework

Standards

Standard Description
39 Define a game. Lessons
40 Differentiate between entertainment, serious games, and simulation. Lessons
41 Define terms associated with the game industry. Lessons
42 Examine the cultural connections and/or sensitivities of games. Lessons
43 Analyze the influence of the game industry and serious games on society. Lessons
44 Summarize the history of game development. Lessons
45 Interpret the significant role of controversy in the development of games. Lessons
46 Differentiate between public domain and intellectual property. Lessons
47 Adhere to intellectual property laws. Lessons
48 Describe ethical issues related to the game industry. Lessons
49 Analyze the implications of ethical and unethical behavior. Lessons
50 Identify game genres. Lessons
51 Differentiate among the classifications of games. Lessons
52 Describe trends in the gaming industry. Lessons
53 Describe gaming hardware. Lessons
54 Identify organizational components associated with game design. Lessons
55 Explain the foundations of a successful game. Lessons
56 Describe the components of game design. Lessons
57 Design a game prototype. Lessons
58 Create a physical model/mock-up of a game. Lessons
59 Develop a production plan for the game design. Lessons
60 Perform quality assurance (QA). Lessons
61 Examine a game for accessibility. Lessons
62 Create user documentation. Lessons
63 Define narrative design. Lessons
64 Identify the components of storytelling. Lessons
65 Explain perspective. Lessons
66 Plan the setting. Lessons
67 Evaluate game assets. Lessons
68 Design game assets. Lessons
69 Analyze a storyboard. Lessons
70 Animate game assets. Lessons
71 Create art for a game. Lessons
72 Create a sprite. Lessons
73 Edit an image using image editing software. Lessons
74 Apply the elements of design. Lessons
75 Apply the principles of design. Lessons
76 Describe the components of 3D images. Lessons
77 Create visual effects (VFX) for games. Lessons
78 Manipulate sounds. Lessons
79 Incorporate sounds appropriate to a particular game scenario. Lessons
80 Evaluate the role of sound and music. Lessons
81 Identify types of game engines. Lessons
82 Identify game engines. Lessons
83 Identify game development techniques. Lessons
84 Describe different platforms for game development. Lessons
85 Apply a script. Lessons
86 Complete a game design document. Lessons
87 Develop storyboards. Lessons
88 Create games. Lessons
89 Explain how market segmentation is used to identify a target market. Lessons
90 Examine marketing strategies and their importance. Lessons
91 Compile a multimedia portfolio. Lessons
92 Explore careers associated with game design. Lessons