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VA 6: 6.4

CodeHS Lessons

The student will incorporate existing code, media, and libraries into original programs, and give attribution.

Standard
7.1 What is Bootstrap?
7.2 Getting Started with Bootstrap
Standard
7.6 Creative Credit & Copyright
8.1 Getting Started
8.2 Color
8.3 Variables
8.4 The Draw Loop
8.5 Color Transitions
8.6 Shape Transformations
8.7 Direction
8.8 Mouse Data
8.9 Keyboard Data
8.10 Project: Animate an Emoji
9.7 Program Structure
9.8 Understanding the Canvas
9.9 Your First Sprites
9.10 The Physics of Sprites
Standard
5.6 Creative Credit & Copyright
Standard
4.1 Getting Started
4.2 Color
4.3 Variables
4.4 The Draw Loop
4.5 Color Transitions
4.6 Shape Transformations
4.7 Direction
4.8 Mouse Data
4.9 Keyboard Data
4.10 Project: Animate an Emoji
5.7 Program Structure
5.8 Understanding the Canvas
5.9 Your First Sprites
5.10 The Physics of Sprites
Standard
1.3 Color
1.4 Variables
2.1 The Draw Loop
2.2 Color Transitions
2.3 Shape Transformations
2.4 Direction
3.2 Mouse Data
3.3 Keyboard Data
Standard
3.2 Program Structure
3.3 Understanding the Canvas
3.4 Your First Sprites
3.5 The Physics of Sprites
Standard
1.6 Creative Credit & Copyright
Standard
1.6 Creative Credit & Copyright
5.1 Getting Started
5.2 Color
5.3 Variables
5.4 The Draw Loop
5.5 Color Transitions
5.6 Shape Transformations
5.7 Direction
5.8 Mouse Data
5.9 Keyboard Data
5.10 Project: Animate an Emoji
Standard
5.1 Getting Started
5.2 Color
5.3 Variables
5.4 The Draw Loop
5.5 Color Transitions
5.6 Shape Transformations
5.7 Direction
5.8 Mouse Data
5.9 Keyboard Data
5.10 Project: Animate an Emoji
6.6 Creative Credit & Copyright
Standard
3.2 Program Structure
3.3 Understanding the Canvas
3.4 Your First Sprites
3.5 The Physics of Sprites
Standard
2.1 What is Bootstrap?
2.2 Getting Started with Bootstrap
Standard
7.1 What is Bootstrap?
7.2 Getting Started with Bootstrap
Standard
2.6 Creative Credit & Copyright
3.1 Getting Started
3.2 Color
3.3 Variables
3.4 The Draw Loop
3.5 Color Transitions
3.6 Shape Transformations
3.7 Direction
3.8 Mouse Data
3.9 Keyboard Data
3.10 Project: Animate an Emoji
4.7 Program Structure
4.8 Understanding the Canvas
4.9 Your First Sprites
4.10 The Physics of Sprites