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Texas 3D Modeling and Animation Framework

Standards

Standard Description
130.125.1A evaluate, edit, and create scripts for animations Lessons
130.125.1B identify and apply color theories, including harmony rules, tints, shades, gradients, color mixing, new color creation, and the visual impacts of specific color combinations using a digital format Lessons
130.125.1C apply texture, transparency, skinning, and contour along a 3-D object surface Lessons
130.125.1D compare, contrast, and integrate the basic sound editing principles, including mixing and manipulating wave forms, audio tracks, and effects Lessons
130.125.1E compare and contrast the rules of composition such as the rule of thirds or the golden section/rectangle with respect to harmony and balance Lessons
130.125.1F evaluate the fundamental concepts of 3-D modeling and design such as composition, perspective, angles, lighting, repetition, proximity, white space, balance, and contrast Lessons
130.125.1G analyze 3-D model objects to interpret the point of interest, the prominence of the subject, and visual parallels between the structures of natural and human-made environments Lessons
130.125.1H distinguish among typefaces while recognizing and resolving conflicts that occur through the use of typography as a design element Lessons
130.125.1I use perspective, including spot and directional light, backgrounds, ambience, shades and shadows, and hue and saturation Lessons
130.125.1J use the basic principles of design such as proportion, balance, variety, emphasis, harmony, symmetry, and unity in type, color, size, line thickness, shape, and space Lessons
130.125.1K edit files using appropriate digital editing tools and established design principles such as consistency, repetition, alignment, proximity, white space, image file size, color use, font size, type, and style Lessons
130.125.1L identify pictorial qualities in a design such as shape and form, space and depth, or pattern and texture to create visual unity and desired effects in designs. Lessons
130.125.2A use vocabulary as it relates to digital art, audio, and animation Lessons
130.125.2B demonstrate the use of technology to participate in self-directed and collaborative activities within the global community Lessons
130.125.2C participate in electronic communities Lessons
130.125.2D create technology specifications for tasks and rubrics for the evaluation of products Lessons
130.125.2E design and implement procedures to track trends, set timelines, and evaluate products Lessons
130.125.2F collaborate with peers in delineating technological tasks Lessons
130.125.2G publish and save information in a variety of ways, including print or digital formats Lessons
130.125.2H analyze and evaluate projects for design, content delivery, purpose, and audience Lessons
130.125.2I critique original 3-D digital artwork, portfolios, and products with peers Lessons
130.125.3A distinguish among and correctly apply process color (RGB and CYMK), spot color, and black or white Lessons
130.125.3B research the history of 3-D modeling and 3-D animation Lessons
130.125.3C research career choices in 3-D modeling and 3-D animation Lessons
130.125.3D use the Internet to retrieve information in an electronic format Lessons
130.125.3E demonstrate the appropriate use of 3-D objects, digital imaging, video integration, and sound retrieved from an electronic format Lessons
130.125.3F import sounds from a variety of sources Lessons
130.125.3G create planning designs such as rough sketches, storyboards, and brainstorming materials Lessons
130.125.4A distinguish between and use the components of 3-D animation software programs such as cast, score, environment, the X-Y-Z coordinate system, and the animation manipulation interface Lessons
130.125.4B distinguish between and use the different 3-D modeling techniques such as box modeling, transformation, and polygon primitives using extrusion and rotation Lessons
130.125.4C distinguish between and use the different 3-D animation techniques such as path and rendering using dynamics and physics Lessons
130.125.4D apply a variety of color schemes such as monochromatic, analogous, complementary, primary/secondary triads, cool/warm colors, and split complements to digital designs Lessons
130.125.4E use the basic concepts of color and design theory such as working with 3-D models and environments, characters, objects, and other cast members as needed for the animation Lessons
130.125.4F use the appropriate rendering techniques to create an animation Lessons
130.125.4G use a variety of lighting techniques such as shadow, shading, point, spot, directional, and ambient to create effects Lessons
130.125.4H define the design attributes and requirements of a 3-D animation project Lessons
130.125.5A discuss copyright laws/issues and use of digital information such as attributing ideas and citing sources using established methods Lessons
130.125.5B define plagiarism and model respect of intellectual property Lessons
130.125.5C demonstrate proper digital etiquette and knowledge of acceptable use policies when using technology Lessons
130.125.5D evaluate the validity and reliability of sources Lessons
130.125.6A demonstrate knowledge and appropriate use of operating systems, software applications, and communication and networking components Lessons
130.125.6B make decisions regarding the selection and use of software and Internet resources Lessons
130.125.6C make necessary adjustments regarding compatibility issues with digital file formats, importing and exporting data, and cross-platform compatibility Lessons
130.125.6D read, use, and develop technical documentatio Lessons