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Montana 6-8: CS.AP.6-8.1

CodeHS Lessons

use algorithms to address complex problems;

Standard
2.8 Functions
2.10 Top Down Design
2.19 Putting Together Control Structures
Standard
1.4 Functions in Karel
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.16 Karel Challenges
13.10 Top Down Design
13.19 Putting Together Control Structures
13.8 Functions
Standard
3.3 Functions
3.5 Top Down Design
6.1 Putting Together Control Structures
Standard
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.16 Karel Challenges
3.8 Functions
3.10 Top Down Design
3.19 Putting Together Control Structures
Standard
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.16 Karel Challenges
6.10 Top Down Design
6.19 Putting Together Control Structures
6.8 Functions
Standard
1.4 Functions in Karel
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.16 Karel Challenges
Standard
1.3 Comments & Pseudocode
Standard
1.8 Functions
1.10 Top Down Design
1.19 Putting Together Control Structures
1.20 Using Data to Refine Game Mechanics
3.3 Comments & Pseudocode
11.6 Top Down Design and Decomposition in Karel
11.5 The Start Function
11.4 Functions in Karel
11.16 Karel Challenges
Standard
1.8 Functions
1.10 Top Down Design
1.19 Putting Together Control Structures
1.20 Using Data to Refine Game Mechanics
3.3 Comments & Pseudocode
11.6 Top Down Design and Decomposition in Karel
11.5 The Start Function
11.4 Functions in Karel
11.16 Karel Challenges
Standard
1.8 Functions
1.10 Top Down Design
1.19 Putting Together Control Structures
1.20 Using Data to Refine Game Mechanics
3.3 Comments & Pseudocode
11.6 Top Down Design and Decomposition in Karel
11.5 The Start Function
11.4 Functions in Karel
11.16 Karel Challenges
Standard
1.8 Functions
1.10 Top Down Design
1.19 Putting Together Control Structures
1.20 Using Data to Refine Game Mechanics
3.3 Comments & Pseudocode
6.6 Top Down Design and Decomposition in Karel
6.5 The Start Function
6.4 Functions in Karel
6.16 Karel Challenges
Standard
1.8 Functions
1.10 Top Down Design
1.19 Putting Together Control Structures
1.20 Using Data to Refine Game Mechanics
3.3 Comments & Pseudocode
11.6 Top Down Design and Decomposition in Karel
11.5 The Start Function
11.4 Functions in Karel
11.16 Karel Challenges
Standard
1.8 Functions
1.10 Top Down Design
1.19 Putting Together Control Structures
1.20 Using Data to Refine Game Mechanics
3.3 Comments & Pseudocode
11.6 Top Down Design and Decomposition in Karel
11.5 The Start Function
11.4 Functions in Karel
11.16 Karel Challenges
Standard
1.8 Functions
1.10 Top Down Design
1.19 Putting Together Control Structures
1.20 Using Data to Refine Game Mechanics
3.3 Comments & Pseudocode
11.6 Top Down Design and Decomposition in Karel
11.5 The Start Function
11.4 Functions in Karel
11.16 Karel Challenges
Standard
1.8 Functions
1.10 Top Down Design
1.19 Putting Together Control Structures
1.20 Using Data to Refine Game Mechanics
3.3 Comments & Pseudocode
11.6 Top Down Design and Decomposition in Karel
11.5 The Start Function
11.4 Functions in Karel
11.16 Karel Challenges
Standard
1.8 Functions
1.10 Top Down Design
1.19 Putting Together Control Structures
1.20 Using Data to Refine Game Mechanics
3.3 Comments & Pseudocode
11.6 Top Down Design and Decomposition in Karel
11.5 The Start Function
11.4 Functions in Karel
11.16 Karel Challenges
Standard
3.8 Functions
3.10 Top Down Design
3.20 Putting Together Control Structures
Standard
1.8 Functions
1.10 Top Down Design
1.19 Putting Together Control Structures
1.20 Using Data to Refine Game Mechanics
3.3 Comments & Pseudocode
11.6 Top Down Design and Decomposition in Karel
11.5 The Start Function
11.4 Functions in Karel
11.16 Karel Challenges
Standard
1.8 Functions
1.10 Top Down Design
1.19 Putting Together Control Structures
1.20 Using Data to Refine Game Mechanics
3.3 Comments & Pseudocode
11.6 Top Down Design and Decomposition in Karel
11.5 The Start Function
11.4 Functions in Karel
11.16 Karel Challenges