Please enable JavaScript to use CodeHS

MO 11-12: AP.M.02

CodeHS Lessons

Create programming solutions by reusing existing code (e.g., libraries, Application Programming Interface (APIs), code repositories).

Standard
1.8 Super Karel
9.5 Mouse Events: Mouse Clicked
Standard
1.5 User Input
2.9 Wrapper Classes: Integers and Doubles
2.10 Using the Math Class
Standard
1.10 Super Karel
1.19 Ultra Karel
3.6 Basic Math in JavaScript
3.8 Mouse Events: Mouse Clicked
4.5 Key Events
Standard
1.10 Super Karel
1.19 Ultra Karel
3.6 Basic Math in JavaScript
29.5 Mouse Events: Mouse Clicked
29.5 Mouse Events: Mouse Clicked
4.6 Key Events
Standard
1.8 Super Karel
Standard
4.11 Using APIs
Standard
4.5 Using 'Dimensions' to Control Size
Standard
2.8 Super Karel
Standard
2.8 Super Karel
Standard
1.8 Super Karel
Standard
2.1 Loops
3.1 Arduino Challenges
Standard
2.9 Super Karel
9.10 Mouse Events: Mouse Clicked
Standard
11.8 Super Karel
14.5 Functions
Standard
1.8 Super Karel
2.15 Strings
5.4 ArrayList Methods
5.6 The List Interface
5.8 HashMaps
Standard
4.1 Using a Class as a Client
Standard
2.9 Super Karel
9.10 Mouse Events: Mouse Clicked
Standard
2.9 Super Karel
9.10 Mouse Events: Mouse Clicked
Standard
11.8 Super Karel
14.5 Functions
Standard
2.9 Super Karel
9.10 Mouse Events: Mouse Clicked
Standard
11.8 Super Karel
14.5 Functions
Standard
2.9 Super Karel
11.10 Mouse Events: Mouse Clicked
Standard
2.9 Super Karel
17.10 Mouse Events: Mouse Clicked
Standard
2.9 Super Karel
9.10 Mouse Events: Mouse Clicked
Standard
6.8 Super Karel
9.5 Functions
Standard
1.8 Super Karel
10.5 Mouse Events: Mouse Clicked
Standard
11.8 Super Karel
14.5 Functions
Standard
2.9 Super Karel
9.10 Mouse Events: Mouse Clicked
Standard
2.9 Super Karel
9.10 Mouse Events: Mouse Clicked
Standard
11.8 Super Karel
14.5 Functions
Standard
2.9 Super Karel
9.10 Mouse Events: Mouse Clicked
Standard
11.8 Super Karel
14.5 Functions
Standard
2.9 Super Karel
9.10 Mouse Events: Mouse Clicked
Standard
11.8 Super Karel
14.5 Functions
Standard
2.9 Super Karel
9.10 Mouse Events: Mouse Clicked
Standard
11.8 Super Karel
14.5 Functions
Standard
11.8 Super Karel
14.5 Functions
Standard
2.9 Super Karel
9.10 Mouse Events: Mouse Clicked
Standard
3.9 Super Karel
12.10 Mouse Events: Mouse Clicked
Standard
2.8 Super Karel
10.5 Mouse Events: Mouse Clicked
Standard
2.8 Super Karel
9.10 Mouse Events: Mouse Clicked
Standard
2.9 Super Karel
9.10 Mouse Events: Mouse Clicked
Standard
11.8 Super Karel
14.5 Functions
Standard
1.8 Super Karel
9.5 Mouse Events: Mouse Clicked
Standard
7.5 User Input
8.9 Wrapper Classes: Integers and Doubles
8.10 Using the Math Class
12.1 Using a Class as a Client
Standard
6.5 User Input
8.9 Wrapper Classes: Integers and Doubles
8.10 Using the Math Class