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KS 6-8: 8.AP.V.01

CodeHS Lessons

Create programs using variables with purposeful and thoughtful naming conventions for identifiers to improve program readability. (CSTA Practice - P5)

Standard
3.2 Variables and Types
24.10 Variables
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9.2 Variables
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4.1 Programming Concepts
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2.2 Variables
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3.4 Under the Sea
8.3 Variables
8.4 The Draw Loop
8.5 Color Transitions
8.6 Shape Transformations
8.7 Direction
8.8 Mouse Data
8.9 Keyboard Data
8.10 Project: Animate an Emoji
9.5 Variables
9.9 Your First Sprites
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4.4 Under the Sea
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4.3 Variables
4.4 The Draw Loop
4.5 Color Transitions
4.6 Shape Transformations
4.7 Direction
4.8 Mouse Data
4.9 Keyboard Data
4.10 Project: Animate an Emoji
5.5 Variables
5.9 Your First Sprites
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3.2 Naming Guidelines
5.1 Variables
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3.2 Naming Guidelines
5.1 Variables
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1.4 Variables
2.1 The Draw Loop
2.2 Color Transitions
2.3 Shape Transformations
2.4 Direction
3.2 Mouse Data
3.3 Keyboard Data
Standard
2.3 Variables
3.4 Your First Sprites
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3.3 For Loops
4.1 If Statements
4.2 If/Else Statements
5.1 While Loops in Karel
6.1 Control Structures Example
Standard
1.9 For Loops
1.11 If/Else Statements
1.12 While Loops in Karel
1.13 Control Structures Example
13.11 Variables
13.7 Naming Guidelines
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2.9 For Loops
2.11 If/Else Statements
2.12 While Loops in Karel
2.13 Control Structures Example
3.7 Naming Guidelines
3.11 Variables
Standard
2.9 For Loops
2.11 If/Else Statements
2.12 While Loops in Karel
2.13 Control Structures Example
3.2 Variables
6.11 Variables
6.7 Naming Guidelines
Standard
1.9 For Loops
1.11 If/Else Statements
1.12 While Loops in Karel
1.13 Control Structures Example
3.9 For Loops
3.10 If Statements
3.11 If/Else Statements
3.12 While Loops in Karel
3.13 Control Structures Example
Standard
1.7 Naming Guidelines
1.11 Variables
2.2 Variables and Types
3.4 Variables
Standard
3.2 Variables
5.4 Variables
Standard
3.2 Naming Guidelines
4.1 Variables
5.4 Variables
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2.4 Variables
4.3 For Loops
5.1 If Statements
5.2 If/Else Statements
6.1 While Loops in Karel
8.1 Control Structures Example
Standard
5.2 Variables
Standard
1.7 Naming Guidelines
1.11 Variables
3.4 Variables
11.9 For Loops
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
Standard
3.2 Naming Guidelines
4.1 Variables
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2.7 Naming Guidelines
2.11 Variables
3.2 Variables and Types
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14.2 Variables
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5.2 Variables
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2.7 Naming Guidelines
2.12 Variables
5.2 Variables and Types
Standard
6.2 Variables
Standard
1.7 Naming Guidelines
1.11 Variables
3.4 Variables
11.9 For Loops
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
Standard
1.7 Naming Guidelines
1.11 Variables
3.4 Variables
11.9 For Loops
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
Standard
6.2 Variables
Standard
3.7 Naming Guidelines
3.11 Variables
Standard
6.1 Programming Concepts
Standard
3.3 Variables and Types
18.11 Variables
18.7 Naming Guidelines
Standard
1.7 Naming Guidelines
1.11 Variables
3.4 Variables
6.9 For Loops
6.11 If/Else Statements
6.12 While Loops in Karel
6.13 Control Structures Example
Standard
8.3 Variables
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4.2 Variables
Standard
23.1 Programming Concepts
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1.7 Naming Guidelines
1.11 Variables
3.4 Variables
11.9 For Loops
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
Standard
5.2 Variables
Standard
1.7 Naming Guidelines
1.11 Variables
3.4 Variables
11.9 For Loops
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
Standard
1.7 Naming Guidelines
1.11 Variables
3.4 Variables
11.9 For Loops
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
Standard
1.7 Naming Guidelines
1.11 Variables
3.4 Variables
11.9 For Loops
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
Standard
2.2 Variables
Standard
1.7 Naming Guidelines
1.11 Variables
4.4 Variables
14.9 For Loops
14.11 If/Else Statements
14.12 While Loops in Karel
14.13 Control Structures Example
Standard
1.7 Naming Guidelines
1.11 Variables
3.4 Variables
11.9 For Loops
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
Standard
3.7 Naming Guidelines
3.11 Variables
8.9 For Loops
8.11 If/Else Statements
8.12 While Loops in Karel
8.13 Control Structures Example
Standard
3.7 Naming Guidelines
3.12 Variables
Standard
5.3 Variables
5.4 The Draw Loop
5.5 Color Transitions
5.6 Shape Transformations
5.7 Direction
5.8 Mouse Data
5.9 Keyboard Data
5.10 Project: Animate an Emoji
Standard
4.2 Variables
11.3 Variables
Standard
1.7 Naming Guidelines
1.11 Variables
3.4 Variables
11.9 For Loops
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
Standard
16.1 Programming Concepts
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2.10 If Statements
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5.2 Variables
Standard
21.1 Programming Concepts
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3.2 Naming Guidelines
4.2 Variables
Standard
5.1 Programming Concepts
Standard
1.7 Naming Guidelines
1.11 Variables
3.4 Variables
11.9 For Loops
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
Standard
5.3 Variables
5.4 The Draw Loop
5.5 Color Transitions
5.6 Shape Transformations
5.7 Direction
5.8 Mouse Data
5.9 Keyboard Data
5.10 Project: Animate an Emoji
Standard
2.2 Variables and Types
Standard
2.3 Variables
3.4 Your First Sprites
Standard
3.2 Naming Guidelines
5.1 Variables
Standard
3.2 Naming Guidelines
5.1 Variables
Standard
2.2 Variables and Types
Standard
2.2 Variables and Types
11.10 Variables
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8.2 Variables
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12.2 Variables
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5.2 Variables
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1.4 Under the Sea
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3.3 Variables
3.4 The Draw Loop
3.5 Color Transitions
3.6 Shape Transformations
3.7 Direction
3.8 Mouse Data
3.9 Keyboard Data
3.10 Project: Animate an Emoji
4.5 Variables
4.9 Your First Sprites