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Iowa Core Math Geometry: G-MG.A.3

CodeHS Lessons

Apply geometric methods to solve design problems (e.g., designing an object or structure to satisfy physical constraints or minimize cost; working with typographic grid systems based on ratios).

Standard
9.2 Random Circles
9.3 Random Ghosts
9.4 Bouncing Ball
Standard
10.2 Stopping Timers
10.3 Collisions
19.3 Animation Practice
Standard
9.6 Polymorphism
Standard
11.2 Random Circles
11.3 Random Ghosts
11.4 Bouncing Ball
Standard
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
Standard
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
Standard
10.8 Random Circles
10.9 Random Ghosts
10.10 Bouncing Ball
Standard
10.7 Random Circles
10.8 Random Ghosts
10.9 Bouncing Ball
Standard
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
Standard
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
Standard
11.7 Random Circles
11.8 Random Ghosts
11.9 Bouncing Ball
Standard
17.9 Bouncing Ball
17.8 Random Ghosts
17.7 Random Circles
Standard
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
Standard
21.4 Bouncing Ball
21.3 Random Ghosts
21.2 Random Circles
Standard
10.2 Random Circles
10.3 Random Ghosts
10.4 Bouncing Ball
Standard
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
Standard
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
Standard
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
Standard
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
Standard
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
Standard
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
Standard
12.9 Bouncing Ball
12.8 Random Ghosts
12.7 Random Circles
Standard
10.2 Random Circles
10.3 Random Ghosts
10.4 Bouncing Ball
Standard
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
Standard
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
Standard
9.2 Random Circles
9.3 Random Ghosts
9.4 Bouncing Ball
Standard
16.6 Polymorphism