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DE 3A: 3A-AP-18
CodeHS Lessons
Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs.
Standard |
1.1 Introduction to Programming With Karel |
1.2 More About Karel |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.5 The Main Function |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.8 Super Karel |
1.9 For Loops |
1.10 If Statements and Conditionals |
1.11 If/Else Statements |
10.1 Timers |
10.2 Stopping Timers |
10.3 Collisions |
10.4 Mouse Click Events |
10.5 More Mouse Events |
10.6 Key Events |
12.1 Breakout |
19.1 Snake Game |
19.2 Fun Graphics Challenges |
25.1 Conway's Game of Life |
25.2 Connect Four |
24.1 Visualizing Music |
26.1 Tic Tac Toe |
27.1 Game Design: Helicopter |
19.3 Animation Practice |
19.4 Crazy Ball Game |
Standard |
19.1 Project: Who Said It? |
19.1 Project: Who Said It? |
Standard |
2.4 Calling a Void Method |
2.6 Calling a Non-void Method |
5.4 Accessor Methods |
5.5 Mutator Methods |
5.6 Writing Methods |
Standard |
8.4 Pixel Images |
8.6 Pixel Colors! |
8.7 Image Manipulation |
9.1 Practice PT: Steganography |
10.1 Practice PT: Create an Image Filter! |
14.1 Present a Data-Driven Insight |
Standard |
8.4 Pixel Images |
8.6 Pixel Colors! |
8.7 Image Manipulation |
9.1 Practice PT: Steganography |
10.1 Practice PT: Create an Image Filter! |
14.1 Present a Data-Driven Insight |
29.1 Project: Who Said It? |
29.1 Project: Who Said It? |
Standard |
8.4 Pixel Images |
8.6 Pixel Colors! |
8.7 Image Manipulation |
12.1 Practice PT: Create an Image Filter! |
17.1 Present a Data-Driven Insight |
31.1 Practice PT: Steganography |
Standard |
3.3 Interactive Resume Development |
4.6 Challenge: Create a Survey |
4.9 Challenge: Collecting User Clicks |
4.11 Using APIs |
Standard |
5.3 Basic Crypto Systems: Caesar Cipher |
5.3 Basic Crypto Systems: Caesar Cipher |
5.5 Basic Crypto Systems: Vigenere Cipher |
5.5 Basic Crypto Systems: Vigenere Cipher |
6.1 Project: Classic Cipher Newscast |
6.1 Project: Classic Cipher Newscast |
Standard |
1.5 Hash Function Development |
1.5 Hash Function Development |
Standard |
1.1 Introduction to Programming With Karel |
1.2 More About Karel |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.5 The Main Function |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.8 Super Karel |
1.9 For Loops |
1.10 If Statements and Conditionals |
1.11 If/Else Statements |
9.1 Timers |
9.2 Stopping Timers |
9.3 Collisions |
9.4 Mouse Click Events |
9.5 More Mouse Events |
9.6 Key Events |
11.1 Breakout |
12.1 Snake Game |
15.1 Tic Tac Toe |
16.1 Game Design: Helicopter |
26.1 Fun Graphics Challenges |
27.1 Conway's Game of Life |
20.1 Connect Four |
29.1 Visualizing Music |
26.2 Animation Practice |
26.3 Crazy Ball Game |
Standard |
1.1 Introduction to Programming With Karel |
1.2 More About Karel |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.5 The Main Function |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.8 Super Karel |
1.9 For Loops |
1.10 If Statements and Conditionals |
1.11 If/Else Statements |
10.1 Timers |
10.2 Stopping Timers |
10.3 Collisions |
10.4 Mouse Click Events |
10.5 More Mouse Events |
10.6 Key Events |
12.1 Breakout |
15.1 Tic Tac Toe |
16.1 Game Design: Helicopter |
24.1 Snake Game |
24.2 Fun Graphics Challenges |
27.1 Conway's Game of Life |
27.2 Connect Four |
26.1 Visualizing Music |
24.3 Animation Practice |
24.4 Crazy Ball Game |
Standard |
1.1 Introduction to Programming With Karel |
1.2 More About Karel |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.5 The Main Function |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.8 Super Karel |
1.9 For Loops |
1.10 If Statements and Conditionals |
1.11 If/Else Statements |
17.4 Crazy Ball Game |
17.3 Animation Practice |
25.1 Game Design: Helicopter |
24.1 Tic Tac Toe |
18.1 Visualizing Music |
23.2 Connect Four |
23.1 Conway's Game of Life |
17.2 Fun Graphics Challenges |
17.1 Snake Game |
13.1 Breakout |
11.6 Key Events |
11.5 More Mouse Events |
11.4 Mouse Click Events |
11.3 Collisions |
11.2 Stopping Timers |
11.1 Timers |
Standard |
6.4 Using Methods to Update String States |
6.4 Using Methods to Update String States |
Standard |
6.4 Using Methods to Update String States |
6.4 Using Methods to Update String States |
Standard |
3.6 Top Down Design |
8.1 Putting Together Control Structures |
Standard |
3.6 Top Down Design |
8.1 Putting Together Control Structures |
Standard |
1.1 Introduction to Programming With Karel |
1.1 Introduction to Programming With Karel |
1.2 More Basic Karel |
1.2 More Basic Karel |
1.3 Karel Can't Turn Right |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.4 Functions in Karel |
1.5 The Start Function |
1.5 The Start Function |
1.6 Top Down Design and Decomposition in Karel |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.7 Commenting Your Code |
1.8 Super Karel |
1.8 Super Karel |
1.9 For Loops |
1.9 For Loops |
1.10 If Statements |
1.10 If Statements |
1.11 If/Else Statements |
1.11 If/Else Statements |
13.19 Putting Together Control Structures |
13.10 Top Down Design |
13.10 Top Down Design |
13.19 Putting Together Control Structures |
Standard |
2.1 Introduction to Programming With Karel |
2.1 Introduction to Programming With Karel |
2.2 More Basic Karel |
2.2 More Basic Karel |
2.3 Karel Can't Turn Right |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.4 Functions in Karel |
2.5 The Start Function |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.7 Commenting Your Code |
2.8 Super Karel |
2.8 Super Karel |
2.9 For Loops |
2.9 For Loops |
2.10 If Statements |
2.10 If Statements |
2.11 If/Else Statements |
2.11 If/Else Statements |
3.10 Top Down Design |
3.10 Top Down Design |
3.19 Putting Together Control Structures |
3.19 Putting Together Control Structures |
6.5 Project |
6.5 Project |
Standard |
2.1 Introduction to Programming With Karel |
2.1 Introduction to Programming With Karel |
2.2 More Basic Karel |
2.2 More Basic Karel |
2.3 Karel Can't Turn Right |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.4 Functions in Karel |
2.5 The Start Function |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.7 Commenting Your Code |
2.8 Super Karel |
2.8 Super Karel |
2.9 For Loops |
2.9 For Loops |
2.10 If Statements |
2.10 If Statements |
2.11 If/Else Statements |
2.11 If/Else Statements |
3.5 Using Graphics in JavaScript |
3.5 Using Graphics in JavaScript |
6.10 Top Down Design |
6.10 Top Down Design |
6.19 Putting Together Control Structures |
6.19 Putting Together Control Structures |
Standard |
1.1 Introduction to Programming With Karel |
1.1 Introduction to Programming With Karel |
1.2 More Basic Karel |
1.2 More Basic Karel |
1.3 Karel Can't Turn Right |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.4 Functions in Karel |
1.5 The Start Function |
1.5 The Start Function |
1.6 Top Down Design and Decomposition in Karel |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.7 Commenting Your Code |
1.8 Super Karel |
1.8 Super Karel |
1.9 For Loops |
1.9 For Loops |
1.10 If Statements |
1.10 If Statements |
1.11 If/Else Statements |
1.11 If/Else Statements |
Standard |
1.10 Top Down Design |
1.10 Top Down Design |
1.19 Putting Together Control Structures |
1.19 Putting Together Control Structures |
7.4 Functions |
12.1 Arduino Challenges |
12.4 Final Project |
Standard |
1.1 Introduction to Programming With Karel |
1.1 Introduction to Programming With Karel |
1.2 More Basic Karel |
1.2 More Basic Karel |
1.3 Karel Can't Turn Right |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.4 Functions in Karel |
1.5 The Start Function |
1.5 The Start Function |
1.6 Top Down Design and Decomposition in Karel |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.7 Commenting Your Code |
1.8 Super Karel |
1.8 Super Karel |
1.9 For Loops |
1.9 For Loops |
1.10 If Statements |
1.10 If Statements |
1.11 If/Else Statements |
1.11 If/Else Statements |
3.5 Using Graphics in JavaScript |
3.5 Using Graphics in JavaScript |
10.4 Functions |
11.1 Timers |
11.1 Timers |
11.2 Random Circles |
11.2 Random Circles |
11.3 Random Ghosts |
11.3 Random Ghosts |
11.4 Bouncing Ball |
11.4 Bouncing Ball |
11.5 Mouse Events: Mouse Clicked |
11.5 Mouse Events: Mouse Clicked |
11.6 Mouse Events: Mouse Moved |
11.6 Mouse Events: Mouse Moved |
11.7 Drawing Lines |
11.7 Drawing Lines |
11.8 Key Events |
11.8 Key Events |
11.9 Crazy Ball Game |
11.9 Crazy Ball Game |
13.1 Breakout |
13.1 Breakout |
14.1 Arduino Challenges |
14.4 Final Project |
21.1 Tic Tac Toe |
22.1 Game Design: Helicopter |
22.1 Game Design: Helicopter |
21.1 Tic Tac Toe |
Standard |
3.5 Top Down Design |
3.5 Top Down Design |
7.5 Functions |
8.1 Putting Together Control Structures |
8.1 Putting Together Control Structures |
9.1 micro:bit Challenges |
9.4 Final Project |
Standard |
7.5 Functions |
10.1 micro:bit Challenges |
10.4 Final Project |
Standard |
2.5 Functions |
3.1 micro:bit Challenges |
3.4 Final Project |
Standard |
2.4 Functions |
3.1 Arduino Challenges |
3.4 Final Project |
Standard |
2.1 Introduction to Programming With Karel |
2.1 Introduction to Programming With Karel |
2.2 More Basic Karel |
2.2 More Basic Karel |
2.3 Karel Can't Turn Right |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.4 Functions in Karel |
2.5 The Start Function |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.7 Commenting Your Code |
2.8 Abstraction |
2.8 Abstraction |
2.9 Super Karel |
2.9 Super Karel |
2.10 For Loops |
2.10 For Loops |
2.11 If Statements |
2.11 If Statements |
2.12 If/Else Statements |
2.12 If/Else Statements |
5.5 Using Graphics in JavaScript |
5.5 Using Graphics in JavaScript |
9.6 Timers |
9.6 Timers |
9.7 Random Circles |
9.7 Random Circles |
9.8 Random Ghosts |
9.8 Random Ghosts |
9.9 Bouncing Ball |
9.9 Bouncing Ball |
9.10 Mouse Events: Mouse Clicked |
9.10 Mouse Events: Mouse Clicked |
15.1 Mouse Events: Mouse Moved |
15.2 Drawing Lines |
15.3 Key Events |
17.9 Data Structures Challenges |
15.1 Mouse Events: Mouse Moved |
15.2 Drawing Lines |
15.3 Key Events |
15.4 Crazy Ball Game |
17.9 Data Structures Challenges |
15.4 Crazy Ball Game |
Standard |
1.10 Top Down Design |
1.10 Top Down Design |
1.19 Putting Together Control Structures |
1.19 Putting Together Control Structures |
5.3 Basic Crypto Systems: Caesar Cipher |
5.3 Basic Crypto Systems: Caesar Cipher |
5.5 Basic Crypto Systems: Vigenere Cipher |
5.5 Basic Crypto Systems: Vigenere Cipher |
11.10 If Statements |
11.5 The Start Function |
11.6 Top Down Design and Decomposition in Karel |
11.7 Commenting Your Code |
11.8 Super Karel |
11.9 For Loops |
11.2 More Basic Karel |
11.11 If/Else Statements |
14.5 Functions |
15.1 micro:bit Challenges |
15.4 Final Project |
11.4 Functions in Karel |
11.3 Karel Can't Turn Right |
11.1 Introduction to Programming With Karel |
11.1 Introduction to Programming With Karel |
11.11 If/Else Statements |
11.10 If Statements |
11.9 For Loops |
11.8 Super Karel |
11.7 Commenting Your Code |
11.6 Top Down Design and Decomposition in Karel |
11.5 The Start Function |
11.4 Functions in Karel |
11.3 Karel Can't Turn Right |
11.2 More Basic Karel |
Standard |
1.1 Introduction to Programming With Karel |
1.1 Introduction to Programming With Karel |
1.2 More Basic Karel |
1.2 More Basic Karel |
1.3 Karel Can't Turn Right |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.4 Functions in Karel |
1.5 The Start Function |
1.5 The Start Function |
1.6 Top Down Design and Decomposition in Karel |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.7 Commenting Your Code |
1.8 Super Karel |
1.8 Super Karel |
1.9 For Loops |
1.9 For Loops |
1.10 If Statements |
1.10 If Statements |
1.11 If/Else Statements |
1.11 If/Else Statements |
3.5 Using Graphics in JavaScript |
3.5 Using Graphics in JavaScript |
9.1 Timers |
9.1 Timers |
9.2 Random Circles |
9.2 Random Circles |
9.3 Random Ghosts |
9.3 Random Ghosts |
9.4 Bouncing Ball |
9.4 Bouncing Ball |
9.5 Mouse Events: Mouse Clicked |
9.5 Mouse Events: Mouse Clicked |
9.6 Mouse Events: Mouse Moved |
9.6 Mouse Events: Mouse Moved |
9.7 Drawing Lines |
9.7 Drawing Lines |
9.8 Key Events |
9.8 Key Events |
9.9 Crazy Ball Game |
9.9 Crazy Ball Game |
11.1 Breakout |
11.1 Breakout |
19.1 Fun Snake |
27.1 Game Design: Helicopter |
19.2 Fun Graphics Challenges |
19.1 Fun Snake |
20.2 Connect Four |
20.1 Conway's Game of Life |
21.1 Evolution Simulation |
24.1 Visualizing Music |
26.1 Tic Tac Toe |
27.1 Game Design: Helicopter |
25.16 Data Structures Challenges |
19.2 Fun Graphics Challenges |
20.2 Connect Four |
20.1 Conway's Game of Life |
21.1 Evolution Simulation |
24.1 Visualizing Music |
26.1 Tic Tac Toe |
25.16 Data Structures Challenges |
Standard |
1.1 Introduction to Programming With Karel |
1.1 Introduction to Programming With Karel |
1.2 More Basic Karel |
1.2 More Basic Karel |
1.3 Karel Can't Turn Right |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.4 Functions in Karel |
1.5 The Start Function |
1.5 The Start Function |
1.6 Top Down Design and Decomposition in Karel |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.7 Commenting Your Code |
1.8 Super Karel |
1.8 Super Karel |
1.9 For Loops |
1.9 For Loops |
1.10 If Statements |
1.10 If Statements |
1.11 If/Else Statements |
1.11 If/Else Statements |
3.5 Using Graphics in JavaScript |
3.5 Using Graphics in JavaScript |
9.1 Timers |
9.1 Timers |
9.2 Random Circles |
9.2 Random Circles |
9.3 Random Ghosts |
9.3 Random Ghosts |
9.4 Bouncing Ball |
9.4 Bouncing Ball |
9.5 Mouse Events: Mouse Clicked |
9.5 Mouse Events: Mouse Clicked |
9.6 Mouse Events: Mouse Moved |
9.6 Mouse Events: Mouse Moved |
9.7 Drawing Lines |
9.7 Drawing Lines |
9.8 Key Events |
9.8 Key Events |
9.9 Crazy Ball Game |
9.9 Crazy Ball Game |
11.1 Breakout |
11.1 Breakout |
12.16 Data Structures Challenges |
12.16 Data Structures Challenges |
13.1 Tic Tac Toe |
13.1 Tic Tac Toe |
14.1 Game Design: Helicopter |
14.1 Game Design: Helicopter |
24.1 Evolution Simulation |
23.1 Conway's Game of Life |
23.2 Connect Four |
22.2 Fun Graphics Challenges |
28.1 Visualizing Music |
28.1 Visualizing Music |
24.1 Evolution Simulation |
23.1 Conway's Game of Life |
23.2 Connect Four |
22.1 Fun Snake |
22.2 Fun Graphics Challenges |
22.1 Fun Snake |
Standard |
1.1 Introduction to Programming With Karel |
1.1 Introduction to Programming With Karel |
1.2 More Basic Karel |
1.2 More Basic Karel |
1.3 Karel Can't Turn Right |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.4 Functions in Karel |
1.5 The Start Function |
1.5 The Start Function |
1.6 Top Down Design and Decomposition in Karel |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.7 Commenting Your Code |
1.8 Super Karel |
1.8 Super Karel |
1.9 For Loops |
1.9 For Loops |
1.10 If Statements |
1.10 If Statements |
1.11 If/Else Statements |
1.11 If/Else Statements |
3.5 Using Graphics in JavaScript |
3.5 Using Graphics in JavaScript |
23.1 Game Design: Helicopter |
14.1 Fun Snake |
14.2 Fun Graphics Challenges |
14.1 Fun Snake |
15.2 Connect Four |
15.1 Conway's Game of Life |
16.1 Evolution Simulation |
20.1 Visualizing Music |
22.1 Tic Tac Toe |
23.1 Game Design: Helicopter |
21.16 Data Structures Challenges |
22.1 Tic Tac Toe |
20.1 Visualizing Music |
16.1 Evolution Simulation |
15.1 Conway's Game of Life |
21.16 Data Structures Challenges |
15.2 Connect Four |
14.2 Fun Graphics Challenges |
Standard |
3.5 Top Down Design |
3.5 Top Down Design |
6.1 Putting Together Control Structures |
6.1 Putting Together Control Structures |
Standard |
2.10 Top Down Design |
2.10 Top Down Design |
2.19 Putting Together Control Structures |
2.19 Putting Together Control Structures |
16.1 Project: Who Said It? |
16.1 Project: Who Said It? |
Standard |
8.3 Interactive Resume Development |
9.6 Challenge: Create a Survey |
9.9 Challenge: Collecting User Clicks |
9.11 Using APIs |
Standard |
4.4 Calling a Void Method |
4.6 Calling a Non-void Method |
8.4 Accessor Methods |
8.5 Mutator Methods |
8.6 Writing Methods |
Standard |
2.1 Introduction to Programming With Karel |
2.1 Introduction to Programming With Karel |
2.2 More Basic Karel |
2.2 More Basic Karel |
2.3 Karel Can't Turn Right |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.4 Functions in Karel |
2.5 The Start Function |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.7 Commenting Your Code |
2.8 Abstraction |
2.8 Abstraction |
2.9 Super Karel |
2.9 Super Karel |
2.10 For Loops |
2.10 For Loops |
2.11 If Statements |
2.11 If Statements |
2.12 If/Else Statements |
2.12 If/Else Statements |
5.5 Using Graphics in JavaScript |
5.5 Using Graphics in JavaScript |
9.6 Timers |
9.6 Timers |
9.7 Random Circles |
9.7 Random Circles |
9.8 Random Ghosts |
9.8 Random Ghosts |
9.9 Bouncing Ball |
9.9 Bouncing Ball |
9.10 Mouse Events: Mouse Clicked |
9.10 Mouse Events: Mouse Clicked |
15.1 Mouse Events: Mouse Moved |
15.2 Drawing Lines |
15.3 Key Events |
17.9 Data Structures Challenges |
15.1 Mouse Events: Mouse Moved |
15.2 Drawing Lines |
15.3 Key Events |
15.4 Crazy Ball Game |
17.9 Data Structures Challenges |
15.4 Crazy Ball Game |
Standard |
1.10 Simulation |
1.10 Simulation |
2.1 Introduction to Programming With Karel |
2.1 Introduction to Programming With Karel |
2.2 More Basic Karel |
2.2 More Basic Karel |
2.3 Karel Can't Turn Right |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.4 Functions in Karel |
2.5 The Start Function |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.7 Commenting Your Code |
2.8 Abstraction |
2.8 Abstraction |
2.9 Super Karel |
2.9 Super Karel |
2.10 For Loops |
2.10 For Loops |
2.11 If Statements |
2.11 If Statements |
2.12 If/Else Statements |
2.12 If/Else Statements |
6.6 Using Graphics in JavaScript |
6.6 Using Graphics in JavaScript |
10.6 Local Variables and Scope |
10.6 Local Variables and Scope |
10.7 Timers |
10.7 Timers |
10.8 Random Circles |
10.8 Random Circles |
10.9 Random Ghosts |
10.9 Random Ghosts |
10.10 Bouncing Ball |
10.10 Bouncing Ball |
10.11 Mouse Events: Mouse Clicked |
10.11 Mouse Events: Mouse Clicked |
18.2 Drawing Lines |
18.3 Key Events |
14.9 Data Structures Challenges |
18.1 Mouse Events: Mouse Moved |
18.1 Mouse Events: Mouse Moved |
18.2 Drawing Lines |
18.3 Key Events |
18.4 Crazy Ball Game |
14.9 Data Structures Challenges |
18.4 Crazy Ball Game |
Standard |
1.10 Simulation |
1.10 Simulation |
2.10 Top Down Design |
2.10 Top Down Design |
2.22 Putting Together Control Structures |
2.22 Putting Together Control Structures |
18.1 Project: Who Said It? |
18.1 Project: Who Said It? |
Standard |
2.3 Basic Crypto Systems: Caesar Cipher |
2.3 Basic Crypto Systems: Caesar Cipher |
2.5 Basic Crypto Systems: Vigenere Cipher |
2.5 Basic Crypto Systems: Vigenere Cipher |
3.1 Introduction to Programming With Karel |
3.1 Introduction to Programming With Karel |
3.2 More Basic Karel |
3.2 More Basic Karel |
3.3 Karel Can't Turn Right |
3.3 Karel Can't Turn Right |
3.4 Functions in Karel |
3.4 Functions in Karel |
3.5 The Start Function |
3.5 The Start Function |
3.6 Top Down Design and Decomposition in Karel |
3.6 Top Down Design and Decomposition in Karel |
3.7 Commenting Your Code |
3.7 Commenting Your Code |
3.8 Abstraction |
3.8 Abstraction |
3.9 Super Karel |
3.9 Super Karel |
3.10 For Loops |
3.10 For Loops |
3.11 If Statements |
3.11 If Statements |
3.12 If/Else Statements |
3.12 If/Else Statements |
6.5 Using Graphics in JavaScript |
6.5 Using Graphics in JavaScript |
10.6 Timers |
10.6 Timers |
10.7 Random Circles |
10.7 Random Circles |
10.8 Random Ghosts |
10.8 Random Ghosts |
10.9 Bouncing Ball |
10.9 Bouncing Ball |
10.10 Mouse Events: Mouse Clicked |
10.10 Mouse Events: Mouse Clicked |
16.4 Crazy Ball Game |
16.1 Mouse Events: Mouse Moved |
16.1 Mouse Events: Mouse Moved |
16.2 Drawing Lines |
16.3 Key Events |
16.4 Crazy Ball Game |
18.9 Data Structures Challenges |
16.2 Drawing Lines |
16.3 Key Events |
18.9 Data Structures Challenges |
Standard |
2.1 Introduction to Programming With Karel |
2.1 Introduction to Programming With Karel |
2.2 More Basic Karel |
2.2 More Basic Karel |
2.3 Karel Can't Turn Right |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.4 Functions in Karel |
2.5 The Start Function |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.7 Commenting Your Code |
2.8 Abstraction |
2.8 Abstraction |
2.9 Super Karel |
2.9 Super Karel |
2.10 For Loops |
2.10 For Loops |
2.11 If Statements |
2.11 If Statements |
2.12 If/Else Statements |
2.12 If/Else Statements |
5.5 Using Graphics in JavaScript |
5.5 Using Graphics in JavaScript |
9.6 Timers |
9.6 Timers |
9.7 Random Circles |
9.7 Random Circles |
9.8 Random Ghosts |
9.8 Random Ghosts |
9.9 Bouncing Ball |
9.9 Bouncing Ball |
9.10 Mouse Events: Mouse Clicked |
9.10 Mouse Events: Mouse Clicked |
15.1 Mouse Events: Mouse Moved |
15.2 Drawing Lines |
15.3 Key Events |
17.9 Data Structures Challenges |
15.1 Mouse Events: Mouse Moved |
15.2 Drawing Lines |
15.3 Key Events |
15.4 Crazy Ball Game |
17.9 Data Structures Challenges |
15.4 Crazy Ball Game |
Standard |
1.10 Top Down Design |
1.10 Top Down Design |
1.19 Putting Together Control Structures |
1.19 Putting Together Control Structures |
5.3 Basic Crypto Systems: Caesar Cipher |
5.3 Basic Crypto Systems: Caesar Cipher |
5.5 Basic Crypto Systems: Vigenere Cipher |
5.5 Basic Crypto Systems: Vigenere Cipher |
11.10 If Statements |
11.5 The Start Function |
11.6 Top Down Design and Decomposition in Karel |
11.7 Commenting Your Code |
11.8 Super Karel |
11.9 For Loops |
11.2 More Basic Karel |
11.11 If/Else Statements |
14.5 Functions |
15.1 micro:bit Challenges |
15.4 Final Project |
11.4 Functions in Karel |
11.3 Karel Can't Turn Right |
11.1 Introduction to Programming With Karel |
11.1 Introduction to Programming With Karel |
11.11 If/Else Statements |
11.10 If Statements |
11.9 For Loops |
11.8 Super Karel |
11.7 Commenting Your Code |
11.6 Top Down Design and Decomposition in Karel |
11.5 The Start Function |
11.4 Functions in Karel |
11.3 Karel Can't Turn Right |
11.2 More Basic Karel |
Standard |
2.1 Introduction to Programming With Karel |
2.1 Introduction to Programming With Karel |
2.2 More Basic Karel |
2.2 More Basic Karel |
2.3 Karel Can't Turn Right |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.4 Functions in Karel |
2.5 The Start Function |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.7 Commenting Your Code |
2.8 Abstraction |
2.8 Abstraction |
2.9 Super Karel |
2.9 Super Karel |
2.10 For Loops |
2.10 For Loops |
2.11 If Statements |
2.11 If Statements |
2.12 If/Else Statements |
2.12 If/Else Statements |
5.5 Using Graphics in JavaScript |
5.5 Using Graphics in JavaScript |
9.6 Timers |
9.6 Timers |
9.7 Random Circles |
9.7 Random Circles |
9.8 Random Ghosts |
9.8 Random Ghosts |
9.9 Bouncing Ball |
9.9 Bouncing Ball |
9.10 Mouse Events: Mouse Clicked |
9.10 Mouse Events: Mouse Clicked |
15.1 Mouse Events: Mouse Moved |
15.2 Drawing Lines |
15.3 Key Events |
17.9 Data Structures Challenges |
15.1 Mouse Events: Mouse Moved |
15.2 Drawing Lines |
15.3 Key Events |
15.4 Crazy Ball Game |
17.9 Data Structures Challenges |
15.4 Crazy Ball Game |
Standard |
1.10 Top Down Design |
1.10 Top Down Design |
1.19 Putting Together Control Structures |
1.19 Putting Together Control Structures |
5.3 Basic Crypto Systems: Caesar Cipher |
5.3 Basic Crypto Systems: Caesar Cipher |
5.5 Basic Crypto Systems: Vigenere Cipher |
5.5 Basic Crypto Systems: Vigenere Cipher |
11.10 If Statements |
11.5 The Start Function |
11.6 Top Down Design and Decomposition in Karel |
11.7 Commenting Your Code |
11.8 Super Karel |
11.9 For Loops |
11.2 More Basic Karel |
11.11 If/Else Statements |
14.5 Functions |
15.1 micro:bit Challenges |
15.4 Final Project |
11.4 Functions in Karel |
11.3 Karel Can't Turn Right |
11.1 Introduction to Programming With Karel |
11.1 Introduction to Programming With Karel |
11.11 If/Else Statements |
11.10 If Statements |
11.9 For Loops |
11.8 Super Karel |
11.7 Commenting Your Code |
11.6 Top Down Design and Decomposition in Karel |
11.5 The Start Function |
11.4 Functions in Karel |
11.3 Karel Can't Turn Right |
11.2 More Basic Karel |
Standard |
1.10 Simulation |
1.10 Simulation |
2.1 Introduction to Programming With Karel |
2.1 Introduction to Programming With Karel |
2.2 More Basic Karel |
2.2 More Basic Karel |
2.3 Karel Can't Turn Right |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.4 Functions in Karel |
2.5 The Start Function |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.7 Commenting Your Code |
2.8 Abstraction |
2.8 Abstraction |
2.9 Super Karel |
2.9 Super Karel |
2.10 For Loops |
2.10 For Loops |
2.11 If Statements |
2.11 If Statements |
2.12 If/Else Statements |
2.12 If/Else Statements |
6.5 Using Graphics in JavaScript |
6.5 Using Graphics in JavaScript |
11.6 Timers |
11.6 Timers |
11.7 Random Circles |
11.7 Random Circles |
11.8 Random Ghosts |
11.8 Random Ghosts |
11.9 Bouncing Ball |
11.9 Bouncing Ball |
11.10 Mouse Events: Mouse Clicked |
11.10 Mouse Events: Mouse Clicked |
17.3 Key Events |
19.9 Data Structures Challenges |
17.4 Crazy Ball Game |
17.1 Mouse Events: Mouse Moved |
19.9 Data Structures Challenges |
17.2 Drawing Lines |
17.1 Mouse Events: Mouse Moved |
17.2 Drawing Lines |
17.3 Key Events |
17.4 Crazy Ball Game |
Standard |
3.10 Top Down Design |
3.10 Top Down Design |
3.19 Putting Together Control Structures |
3.19 Putting Together Control Structures |
4.1 Practice PT: Pair-Programming Paint! |
4.1 Practice PT: Pair-Programming Paint! |
Standard |
2.1 Introduction to Programming With Karel |
2.1 Introduction to Programming With Karel |
2.2 More Basic Karel |
2.2 More Basic Karel |
2.3 Karel Can't Turn Right |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.4 Functions in Karel |
2.5 The Start Function |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.7 Commenting Your Code |
2.8 Abstraction |
2.8 Abstraction |
2.9 Super Karel |
2.9 Super Karel |
2.10 For Loops |
2.10 For Loops |
2.11 If Statements |
2.11 If Statements |
2.12 If/Else Statements |
2.12 If/Else Statements |
10.6 Using Graphics in JavaScript |
10.6 Using Graphics in JavaScript |
Standard |
8.4 Pixel Images |
8.6 Pixel Colors! |
8.7 Image Manipulation |
9.1 Practice PT: Steganography |
10.1 Practice PT: Create an Image Filter! |
14.1 Present a Data-Driven Insight |
Standard |
2.1 Introduction to Programming With Karel |
2.1 Introduction to Programming With Karel |
2.2 More Basic Karel |
2.2 More Basic Karel |
2.3 Karel Can't Turn Right |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.4 Functions in Karel |
2.5 The Start Function |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.7 Commenting Your Code |
2.8 Abstraction |
2.8 Abstraction |
2.9 Super Karel |
2.9 Super Karel |
2.10 For Loops |
2.10 For Loops |
2.11 If Statements |
2.11 If Statements |
2.12 If/Else Statements |
2.12 If/Else Statements |
5.5 Using Graphics in JavaScript |
5.5 Using Graphics in JavaScript |
16.1 Mouse Events: Mouse Moved |
17.8 Random Ghosts |
17.9 Bouncing Ball |
17.10 Mouse Events: Mouse Clicked |
17.10 Mouse Events: Mouse Clicked |
16.2 Drawing Lines |
16.3 Key Events |
16.4 Crazy Ball Game |
20.9 Data Structures Challenges |
21.4 Basic Crypto Systems: Caesar Cipher |
21.6 Basic Crypto Systems: Vigenere Cipher |
21.9 Hash Function Development |
21.10 Project: Classic Cipher Newscast |
16.4 Crazy Ball Game |
17.7 Random Circles |
17.6 Timers |
16.1 Mouse Events: Mouse Moved |
16.2 Drawing Lines |
17.6 Timers |
17.7 Random Circles |
17.8 Random Ghosts |
17.9 Bouncing Ball |
16.3 Key Events |
21.10 Project: Classic Cipher Newscast |
21.9 Hash Function Development |
21.6 Basic Crypto Systems: Vigenere Cipher |
21.4 Basic Crypto Systems: Caesar Cipher |
20.9 Data Structures Challenges |
Standard |
18.10 Top Down Design |
18.19 Putting Together Control Structures |
17.1 Project: Who Said It? |
18.10 Top Down Design |
18.19 Putting Together Control Structures |
17.1 Project: Who Said It? |
Standard |
7.3 Interactive Resume Development |
8.6 Challenge: Create a Survey |
8.9 Challenge: Collecting User Clicks |
8.11 Using APIs |
Standard |
2.1 Introduction to Programming With Karel |
2.1 Introduction to Programming With Karel |
2.2 More Basic Karel |
2.2 More Basic Karel |
2.3 Karel Can't Turn Right |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.4 Functions in Karel |
2.5 The Start Function |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.7 Commenting Your Code |
2.8 Abstraction |
2.8 Abstraction |
2.9 Super Karel |
2.9 Super Karel |
2.10 For Loops |
2.10 For Loops |
2.11 If Statements |
2.11 If Statements |
2.12 If/Else Statements |
2.12 If/Else Statements |
5.5 Using Graphics in JavaScript |
5.5 Using Graphics in JavaScript |
9.6 Timers |
9.6 Timers |
9.7 Random Circles |
9.7 Random Circles |
9.8 Random Ghosts |
9.8 Random Ghosts |
9.9 Bouncing Ball |
9.9 Bouncing Ball |
9.10 Mouse Events: Mouse Clicked |
9.10 Mouse Events: Mouse Clicked |
15.1 Mouse Events: Mouse Moved |
15.2 Drawing Lines |
15.3 Key Events |
17.9 Data Structures Challenges |
15.1 Mouse Events: Mouse Moved |
15.2 Drawing Lines |
15.3 Key Events |
15.4 Crazy Ball Game |
17.9 Data Structures Challenges |
15.4 Crazy Ball Game |
Standard |
1.10 Top Down Design |
1.10 Top Down Design |
1.19 Putting Together Control Structures |
1.19 Putting Together Control Structures |
5.3 Basic Crypto Systems: Caesar Cipher |
5.3 Basic Crypto Systems: Caesar Cipher |
5.5 Basic Crypto Systems: Vigenere Cipher |
5.5 Basic Crypto Systems: Vigenere Cipher |
6.9 For Loops |
6.9 For Loops |
6.10 If Statements |
6.10 If Statements |
6.11 If/Else Statements |
6.11 If/Else Statements |
9.5 Functions |
10.1 micro:bit Challenges |
10.4 Final Project |
6.1 Introduction to Programming With Karel |
6.8 Super Karel |
6.8 Super Karel |
6.7 Commenting Your Code |
6.7 Commenting Your Code |
6.6 Top Down Design and Decomposition in Karel |
6.6 Top Down Design and Decomposition in Karel |
6.5 The Start Function |
6.5 The Start Function |
6.4 Functions in Karel |
6.4 Functions in Karel |
6.3 Karel Can't Turn Right |
6.3 Karel Can't Turn Right |
6.2 More Basic Karel |
6.2 More Basic Karel |
6.1 Introduction to Programming With Karel |
Standard |
1.1 Introduction to Programming With Karel |
1.2 More About Karel |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.5 The Main Function |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.8 Super Karel |
1.9 For Loops |
1.10 If Statements and Conditionals |
1.11 If/Else Statements |
6.1 Timers |
6.2 Stopping Timers |
6.3 Collisions |
6.4 Mouse Click Events |
6.5 More Mouse Events |
6.6 Key Events |
27.1 Breakout |
21.1 Snake Game |
21.2 Fun Graphics Challenges |
30.1 Conway's Game of Life |
30.2 Connect Four |
28.1 Visualizing Music |
29.16 Data Structures Quiz |
31.1 Tic Tac Toe |
32.1 Game Design: Helicopter |
21.3 Animation Practice |
21.4 Crazy Ball Game |
Standard |
1.1 Introduction to Programming With Karel |
1.1 Introduction to Programming With Karel |
1.2 More Basic Karel |
1.2 More Basic Karel |
1.3 Karel Can't Turn Right |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.4 Functions in Karel |
1.5 The Start Function |
1.5 The Start Function |
1.6 Top Down Design and Decomposition in Karel |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.7 Commenting Your Code |
1.8 Super Karel |
1.8 Super Karel |
1.9 For Loops |
1.9 For Loops |
1.10 If Statements |
1.10 If Statements |
1.11 If/Else Statements |
1.11 If/Else Statements |
8.6 Using Graphics in JavaScript |
8.6 Using Graphics in JavaScript |
16.3 Present a Data-Driven Insight |
34.1 Tic Tac Toe |
21.4 Bouncing Ball |
21.5 Mouse Events: Mouse Clicked |
21.6 Mouse Events: Mouse Moved |
21.7 Drawing Lines |
21.8 Key Events |
21.9 Crazy Ball Game |
23.1 Breakout |
33.16 Data Structures Challenges |
35.1 Game Design: Helicopter |
21.3 Random Ghosts |
32.1 Visualizing Music |
29.1 Evolution Simulation |
28.1 Conway's Game of Life |
28.2 Connect Four |
27.1 Fun Snake |
27.2 Fun Graphics Challenges |
21.3 Random Ghosts |
21.2 Random Circles |
23.1 Breakout |
28.1 Conway's Game of Life |
28.2 Connect Four |
27.1 Fun Snake |
27.2 Fun Graphics Challenges |
32.1 Visualizing Music |
21.1 Timers |
34.1 Tic Tac Toe |
35.1 Game Design: Helicopter |
33.16 Data Structures Challenges |
29.1 Evolution Simulation |
21.9 Crazy Ball Game |
21.8 Key Events |
21.7 Drawing Lines |
21.6 Mouse Events: Mouse Moved |
21.5 Mouse Events: Mouse Clicked |
21.4 Bouncing Ball |
21.1 Timers |
21.2 Random Circles |
Standard |
1.1 Introduction to Programming With Karel |
1.1 Introduction to Programming With Karel |
1.2 More Basic Karel |
1.2 More Basic Karel |
1.3 Karel Can't Turn Right |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.4 Functions in Karel |
1.5 The Start Function |
1.5 The Start Function |
1.6 Top Down Design and Decomposition in Karel |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.7 Commenting Your Code |
1.8 Super Karel |
1.8 Super Karel |
1.9 For Loops |
1.9 For Loops |
1.10 If Statements |
1.10 If Statements |
1.11 If/Else Statements |
1.11 If/Else Statements |
4.5 Using Graphics in JavaScript |
4.5 Using Graphics in JavaScript |
10.1 Timers |
10.1 Timers |
10.2 Random Circles |
10.2 Random Circles |
10.3 Random Ghosts |
10.3 Random Ghosts |
10.4 Bouncing Ball |
10.4 Bouncing Ball |
10.5 Mouse Events: Mouse Clicked |
10.5 Mouse Events: Mouse Clicked |
10.6 Mouse Events: Mouse Moved |
10.6 Mouse Events: Mouse Moved |
10.7 Drawing Lines |
10.7 Drawing Lines |
10.8 Key Events |
10.8 Key Events |
10.9 Crazy Ball Game |
10.9 Crazy Ball Game |
12.1 Breakout |
12.1 Breakout |
20.1 Fun Snake |
28.1 Game Design: Helicopter |
20.2 Fun Graphics Challenges |
20.1 Fun Snake |
21.2 Connect Four |
21.1 Conway's Game of Life |
22.1 Evolution Simulation |
25.1 Visualizing Music |
27.1 Tic Tac Toe |
28.1 Game Design: Helicopter |
26.16 Data Structures Challenges |
20.2 Fun Graphics Challenges |
21.2 Connect Four |
21.1 Conway's Game of Life |
22.1 Evolution Simulation |
25.1 Visualizing Music |
27.1 Tic Tac Toe |
26.16 Data Structures Challenges |
Standard |
2.3 Basic Crypto Systems: Caesar Cipher |
2.3 Basic Crypto Systems: Caesar Cipher |
2.5 Basic Crypto Systems: Vigenere Cipher |
2.5 Basic Crypto Systems: Vigenere Cipher |
3.1 Project: Classic Cipher Newscast |
3.1 Project: Classic Cipher Newscast |
4.5 Hash Function Development |
4.5 Hash Function Development |
Standard |
1.10 Top Down Design |
1.10 Top Down Design |
1.19 Putting Together Control Structures |
1.19 Putting Together Control Structures |
5.3 Basic Crypto Systems: Caesar Cipher |
5.3 Basic Crypto Systems: Caesar Cipher |
5.5 Basic Crypto Systems: Vigenere Cipher |
5.5 Basic Crypto Systems: Vigenere Cipher |
11.10 If Statements |
11.5 The Start Function |
11.6 Top Down Design and Decomposition in Karel |
11.7 Commenting Your Code |
11.8 Super Karel |
11.9 For Loops |
11.2 More Basic Karel |
11.11 If/Else Statements |
14.5 Functions |
15.1 micro:bit Challenges |
15.4 Final Project |
11.4 Functions in Karel |
11.3 Karel Can't Turn Right |
11.1 Introduction to Programming With Karel |
11.1 Introduction to Programming With Karel |
11.11 If/Else Statements |
11.10 If Statements |
11.9 For Loops |
11.8 Super Karel |
11.7 Commenting Your Code |
11.6 Top Down Design and Decomposition in Karel |
11.5 The Start Function |
11.4 Functions in Karel |
11.3 Karel Can't Turn Right |
11.2 More Basic Karel |
Standard |
2.1 Introduction to Programming With Karel |
2.1 Introduction to Programming With Karel |
2.2 More Basic Karel |
2.2 More Basic Karel |
2.3 Karel Can't Turn Right |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.4 Functions in Karel |
2.5 The Start Function |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.7 Commenting Your Code |
2.8 Abstraction |
2.8 Abstraction |
2.9 Super Karel |
2.9 Super Karel |
2.10 For Loops |
2.10 For Loops |
2.11 If Statements |
2.11 If Statements |
2.12 If/Else Statements |
2.12 If/Else Statements |
5.5 Using Graphics in JavaScript |
5.5 Using Graphics in JavaScript |
9.6 Timers |
9.6 Timers |
9.7 Random Circles |
9.7 Random Circles |
9.8 Random Ghosts |
9.8 Random Ghosts |
9.9 Bouncing Ball |
9.9 Bouncing Ball |
9.10 Mouse Events: Mouse Clicked |
9.10 Mouse Events: Mouse Clicked |
15.1 Mouse Events: Mouse Moved |
15.2 Drawing Lines |
15.3 Key Events |
17.9 Data Structures Challenges |
15.1 Mouse Events: Mouse Moved |
15.2 Drawing Lines |
15.3 Key Events |
15.4 Crazy Ball Game |
17.9 Data Structures Challenges |
15.4 Crazy Ball Game |
Standard |
2.1 Introduction to Programming With Karel |
2.1 Introduction to Programming With Karel |
2.2 More Basic Karel |
2.2 More Basic Karel |
2.3 Karel Can't Turn Right |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.4 Functions in Karel |
2.5 The Start Function |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.7 Commenting Your Code |
2.8 Abstraction |
2.8 Abstraction |
2.9 Super Karel |
2.9 Super Karel |
2.10 For Loops |
2.10 For Loops |
2.11 If Statements |
2.11 If Statements |
2.12 If/Else Statements |
2.12 If/Else Statements |
5.5 Using Graphics in JavaScript |
5.5 Using Graphics in JavaScript |
9.6 Timers |
9.6 Timers |
9.7 Random Circles |
9.7 Random Circles |
9.8 Random Ghosts |
9.8 Random Ghosts |
9.9 Bouncing Ball |
9.9 Bouncing Ball |
9.10 Mouse Events: Mouse Clicked |
9.10 Mouse Events: Mouse Clicked |
15.1 Mouse Events: Mouse Moved |
15.2 Drawing Lines |
15.3 Key Events |
17.9 Data Structures Challenges |
15.1 Mouse Events: Mouse Moved |
15.2 Drawing Lines |
15.3 Key Events |
15.4 Crazy Ball Game |
17.9 Data Structures Challenges |
15.4 Crazy Ball Game |
Standard |
1.10 Top Down Design |
1.10 Top Down Design |
1.19 Putting Together Control Structures |
1.19 Putting Together Control Structures |
5.3 Basic Crypto Systems: Caesar Cipher |
5.3 Basic Crypto Systems: Caesar Cipher |
5.5 Basic Crypto Systems: Vigenere Cipher |
5.5 Basic Crypto Systems: Vigenere Cipher |
11.10 If Statements |
11.5 The Start Function |
11.6 Top Down Design and Decomposition in Karel |
11.7 Commenting Your Code |
11.8 Super Karel |
11.9 For Loops |
11.2 More Basic Karel |
11.11 If/Else Statements |
14.5 Functions |
15.1 micro:bit Challenges |
15.4 Final Project |
11.4 Functions in Karel |
11.3 Karel Can't Turn Right |
11.1 Introduction to Programming With Karel |
11.1 Introduction to Programming With Karel |
11.11 If/Else Statements |
11.10 If Statements |
11.9 For Loops |
11.8 Super Karel |
11.7 Commenting Your Code |
11.6 Top Down Design and Decomposition in Karel |
11.5 The Start Function |
11.4 Functions in Karel |
11.3 Karel Can't Turn Right |
11.2 More Basic Karel |
Standard |
2.1 Introduction to Programming With Karel |
2.1 Introduction to Programming With Karel |
2.2 More Basic Karel |
2.2 More Basic Karel |
2.3 Karel Can't Turn Right |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.4 Functions in Karel |
2.5 The Start Function |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.7 Commenting Your Code |
2.8 Abstraction |
2.8 Abstraction |
2.9 Super Karel |
2.9 Super Karel |
2.10 For Loops |
2.10 For Loops |
2.11 If Statements |
2.11 If Statements |
2.12 If/Else Statements |
2.12 If/Else Statements |
5.5 Using Graphics in JavaScript |
5.5 Using Graphics in JavaScript |
9.6 Timers |
9.6 Timers |
9.7 Random Circles |
9.7 Random Circles |
9.8 Random Ghosts |
9.8 Random Ghosts |
9.9 Bouncing Ball |
9.9 Bouncing Ball |
9.10 Mouse Events: Mouse Clicked |
9.10 Mouse Events: Mouse Clicked |
15.1 Mouse Events: Mouse Moved |
15.2 Drawing Lines |
15.3 Key Events |
17.9 Data Structures Challenges |
15.1 Mouse Events: Mouse Moved |
15.2 Drawing Lines |
15.3 Key Events |
15.4 Crazy Ball Game |
17.9 Data Structures Challenges |
15.4 Crazy Ball Game |
Standard |
1.10 Top Down Design |
1.10 Top Down Design |
1.19 Putting Together Control Structures |
1.19 Putting Together Control Structures |
5.3 Basic Crypto Systems: Caesar Cipher |
5.3 Basic Crypto Systems: Caesar Cipher |
5.5 Basic Crypto Systems: Vigenere Cipher |
5.5 Basic Crypto Systems: Vigenere Cipher |
11.10 If Statements |
11.5 The Start Function |
11.6 Top Down Design and Decomposition in Karel |
11.7 Commenting Your Code |
11.8 Super Karel |
11.9 For Loops |
11.2 More Basic Karel |
11.11 If/Else Statements |
14.5 Functions |
15.1 micro:bit Challenges |
15.4 Final Project |
11.4 Functions in Karel |
11.3 Karel Can't Turn Right |
11.1 Introduction to Programming With Karel |
11.1 Introduction to Programming With Karel |
11.11 If/Else Statements |
11.10 If Statements |
11.9 For Loops |
11.8 Super Karel |
11.7 Commenting Your Code |
11.6 Top Down Design and Decomposition in Karel |
11.5 The Start Function |
11.4 Functions in Karel |
11.3 Karel Can't Turn Right |
11.2 More Basic Karel |
Standard |
2.1 Introduction to Programming With Karel |
2.1 Introduction to Programming With Karel |
2.2 More Basic Karel |
2.2 More Basic Karel |
2.3 Karel Can't Turn Right |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.4 Functions in Karel |
2.5 The Start Function |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.7 Commenting Your Code |
2.8 Abstraction |
2.8 Abstraction |
2.9 Super Karel |
2.9 Super Karel |
2.10 For Loops |
2.10 For Loops |
2.11 If Statements |
2.11 If Statements |
2.12 If/Else Statements |
2.12 If/Else Statements |
5.5 Using Graphics in JavaScript |
5.5 Using Graphics in JavaScript |
9.6 Timers |
9.6 Timers |
9.7 Random Circles |
9.7 Random Circles |
9.8 Random Ghosts |
9.8 Random Ghosts |
9.9 Bouncing Ball |
9.9 Bouncing Ball |
9.10 Mouse Events: Mouse Clicked |
9.10 Mouse Events: Mouse Clicked |
15.1 Mouse Events: Mouse Moved |
15.2 Drawing Lines |
15.3 Key Events |
17.9 Data Structures Challenges |
15.1 Mouse Events: Mouse Moved |
15.2 Drawing Lines |
15.3 Key Events |
15.4 Crazy Ball Game |
17.9 Data Structures Challenges |
15.4 Crazy Ball Game |
Standard |
1.10 Top Down Design |
1.10 Top Down Design |
1.19 Putting Together Control Structures |
1.19 Putting Together Control Structures |
5.3 Basic Crypto Systems: Caesar Cipher |
5.3 Basic Crypto Systems: Caesar Cipher |
5.5 Basic Crypto Systems: Vigenere Cipher |
5.5 Basic Crypto Systems: Vigenere Cipher |
11.10 If Statements |
11.5 The Start Function |
11.6 Top Down Design and Decomposition in Karel |
11.7 Commenting Your Code |
11.8 Super Karel |
11.9 For Loops |
11.2 More Basic Karel |
11.11 If/Else Statements |
14.5 Functions |
15.1 micro:bit Challenges |
15.4 Final Project |
11.4 Functions in Karel |
11.3 Karel Can't Turn Right |
11.1 Introduction to Programming With Karel |
11.1 Introduction to Programming With Karel |
11.11 If/Else Statements |
11.10 If Statements |
11.9 For Loops |
11.8 Super Karel |
11.7 Commenting Your Code |
11.6 Top Down Design and Decomposition in Karel |
11.5 The Start Function |
11.4 Functions in Karel |
11.3 Karel Can't Turn Right |
11.2 More Basic Karel |
Standard |
2.5 Using Graphics in JavaScript |
2.5 Using Graphics in JavaScript |
7.4 Pixel Images |
7.6 Pixel Colors! |
11.1 Present a Data-Driven Insight |
Standard |
2.5 Using Graphics in JavaScript |
2.5 Using Graphics in JavaScript |
7.4 Pixel Images |
7.6 Pixel Colors! |
11.1 Present a Data-Driven Insight |
Standard |
1.10 Top Down Design |
1.10 Top Down Design |
1.19 Putting Together Control Structures |
1.19 Putting Together Control Structures |
14.10 If Statements |
14.4 Functions in Karel |
14.5 The Start Function |
14.6 Top Down Design and Decomposition in Karel |
14.7 Commenting Your Code |
14.8 Super Karel |
14.9 For Loops |
14.2 More Basic Karel |
14.11 If/Else Statements |
10.3 Basic Crypto Systems: Caesar Cipher |
10.5 Basic Crypto Systems: Vigenere Cipher |
6.5 Functions |
7.1 micro:bit Challenges |
7.4 Final Project |
14.3 Karel Can't Turn Right |
14.1 Introduction to Programming With Karel |
14.1 Introduction to Programming With Karel |
10.5 Basic Crypto Systems: Vigenere Cipher |
10.3 Basic Crypto Systems: Caesar Cipher |
14.11 If/Else Statements |
14.10 If Statements |
14.9 For Loops |
14.8 Super Karel |
14.7 Commenting Your Code |
14.6 Top Down Design and Decomposition in Karel |
14.5 The Start Function |
14.4 Functions in Karel |
14.3 Karel Can't Turn Right |
14.2 More Basic Karel |
Standard |
2.1 Introduction to Programming With Karel |
2.1 Introduction to Programming With Karel |
2.2 More Basic Karel |
2.2 More Basic Karel |
2.3 Karel Can't Turn Right |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.4 Functions in Karel |
2.5 The Start Function |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.7 Commenting Your Code |
2.8 Abstraction |
2.8 Abstraction |
2.9 Super Karel |
2.9 Super Karel |
2.10 For Loops |
2.10 For Loops |
2.11 If Statements |
2.11 If Statements |
2.12 If/Else Statements |
2.12 If/Else Statements |
5.5 Using Graphics in JavaScript |
5.5 Using Graphics in JavaScript |
9.6 Timers |
9.6 Timers |
9.7 Random Circles |
9.7 Random Circles |
9.8 Random Ghosts |
9.8 Random Ghosts |
9.9 Bouncing Ball |
9.9 Bouncing Ball |
9.10 Mouse Events: Mouse Clicked |
9.10 Mouse Events: Mouse Clicked |
15.1 Mouse Events: Mouse Moved |
15.2 Drawing Lines |
15.3 Key Events |
17.9 Data Structures Challenges |
15.1 Mouse Events: Mouse Moved |
15.2 Drawing Lines |
15.3 Key Events |
15.4 Crazy Ball Game |
17.9 Data Structures Challenges |
15.4 Crazy Ball Game |
Standard |
1.10 Top Down Design |
1.10 Top Down Design |
1.19 Putting Together Control Structures |
1.19 Putting Together Control Structures |
5.3 Basic Crypto Systems: Caesar Cipher |
5.3 Basic Crypto Systems: Caesar Cipher |
5.5 Basic Crypto Systems: Vigenere Cipher |
5.5 Basic Crypto Systems: Vigenere Cipher |
11.10 If Statements |
11.5 The Start Function |
11.6 Top Down Design and Decomposition in Karel |
11.7 Commenting Your Code |
11.8 Super Karel |
11.9 For Loops |
11.2 More Basic Karel |
11.11 If/Else Statements |
14.5 Functions |
15.1 micro:bit Challenges |
15.4 Final Project |
11.4 Functions in Karel |
11.3 Karel Can't Turn Right |
11.1 Introduction to Programming With Karel |
11.1 Introduction to Programming With Karel |
11.11 If/Else Statements |
11.10 If Statements |
11.9 For Loops |
11.8 Super Karel |
11.7 Commenting Your Code |
11.6 Top Down Design and Decomposition in Karel |
11.5 The Start Function |
11.4 Functions in Karel |
11.3 Karel Can't Turn Right |
11.2 More Basic Karel |
Standard |
3.10 Top Down Design |
3.10 Top Down Design |
3.19 Putting Together Control Structures |
3.19 Putting Together Control Structures |
8.1 Introduction to Programming With Karel |
8.1 Introduction to Programming With Karel |
8.2 More Basic Karel |
8.2 More Basic Karel |
8.3 Karel Can't Turn Right |
8.3 Karel Can't Turn Right |
8.4 Functions in Karel |
8.4 Functions in Karel |
8.5 The Start Function |
8.5 The Start Function |
8.6 Top Down Design and Decomposition in Karel |
8.6 Top Down Design and Decomposition in Karel |
8.7 Commenting Your Code |
8.7 Commenting Your Code |
8.8 Super Karel |
8.8 Super Karel |
8.9 For Loops |
8.9 For Loops |
8.10 If Statements |
8.10 If Statements |
8.11 If/Else Statements |
8.11 If/Else Statements |
11.4 Basic Crypto Systems: Caesar Cipher |
11.4 Basic Crypto Systems: Caesar Cipher |
11.6 Basic Crypto Systems: Vigenere Cipher |
11.6 Basic Crypto Systems: Vigenere Cipher |
11.9 Hash Function Development |
11.9 Hash Function Development |
12.1 Project: Classic Cipher Newscast |
12.1 Project: Classic Cipher Newscast |
Standard |
3.10 Top Down Design |
3.10 Top Down Design |
3.20 Putting Together Control Structures |
3.20 Putting Together Control Structures |
Standard |
2.1 Introduction to Programming With Karel |
2.2 More About Karel |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.5 The Main Function |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.8 Abstraction |
2.8 Abstraction |
2.9 Super Karel |
2.10 For Loops |
2.11 If Statements and Conditionals |
2.12 If/Else Statements |
10.9 Data Structures Quiz |
13.1 Timers |
13.2 Stopping Timers |
13.3 Collisions |
13.4 Mouse Click Events |
13.5 More Mouse Events |
13.6 Key Events |
Standard |
2.1 Introduction to Programming With Karel |
2.2 More About Karel |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.5 The Main Function |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.8 Super Karel |
2.9 For Loops |
2.10 If Statements and Conditionals |
2.11 If/Else Statements |
8.1 Timers |
8.2 Stopping Timers |
8.3 Collisions |
8.4 Mouse Click Events |
8.5 More Mouse Events |
8.6 Key Events |
23.1 Breakout |
17.1 Snake Game |
17.2 Fun Graphics Challenges |
17.3 Animation Practice |
17.4 Crazy Ball Game |
Standard |
5.4 Pixel Images |
Standard |
1.10 Top Down Design |
1.10 Top Down Design |
1.19 Putting Together Control Structures |
1.19 Putting Together Control Structures |
5.3 Basic Crypto Systems: Caesar Cipher |
5.3 Basic Crypto Systems: Caesar Cipher |
5.5 Basic Crypto Systems: Vigenere Cipher |
5.5 Basic Crypto Systems: Vigenere Cipher |
11.10 If Statements |
11.5 The Start Function |
11.6 Top Down Design and Decomposition in Karel |
11.7 Commenting Your Code |
11.8 Super Karel |
11.9 For Loops |
11.2 More Basic Karel |
11.11 If/Else Statements |
14.5 Functions |
15.1 micro:bit Challenges |
15.4 Final Project |
11.4 Functions in Karel |
11.3 Karel Can't Turn Right |
11.1 Introduction to Programming With Karel |
11.1 Introduction to Programming With Karel |
11.11 If/Else Statements |
11.10 If Statements |
11.9 For Loops |
11.8 Super Karel |
11.7 Commenting Your Code |
11.6 Top Down Design and Decomposition in Karel |
11.5 The Start Function |
11.4 Functions in Karel |
11.3 Karel Can't Turn Right |
11.2 More Basic Karel |
Standard |
2.1 Introduction to Programming With Karel |
2.1 Introduction to Programming With Karel |
2.2 More Basic Karel |
2.2 More Basic Karel |
2.3 Karel Can't Turn Right |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.4 Functions in Karel |
2.5 The Start Function |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.7 Commenting Your Code |
2.8 Abstraction |
2.8 Abstraction |
2.9 Super Karel |
2.9 Super Karel |
2.10 For Loops |
2.10 For Loops |
2.11 If Statements |
2.11 If Statements |
2.12 If/Else Statements |
2.12 If/Else Statements |
5.5 Using Graphics in JavaScript |
5.5 Using Graphics in JavaScript |
9.6 Timers |
9.6 Timers |
9.7 Random Circles |
9.7 Random Circles |
9.8 Random Ghosts |
9.8 Random Ghosts |
9.9 Bouncing Ball |
9.9 Bouncing Ball |
9.10 Mouse Events: Mouse Clicked |
9.10 Mouse Events: Mouse Clicked |
15.1 Mouse Events: Mouse Moved |
15.2 Drawing Lines |
15.3 Key Events |
17.9 Data Structures Challenges |
15.1 Mouse Events: Mouse Moved |
15.2 Drawing Lines |
15.3 Key Events |
15.4 Crazy Ball Game |
17.9 Data Structures Challenges |
15.4 Crazy Ball Game |
Standard |
3.1 Introduction to Programming With Karel |
3.1 Introduction to Programming With Karel |
3.2 More Basic Karel |
3.2 More Basic Karel |
3.3 Karel Can't Turn Right |
3.3 Karel Can't Turn Right |
3.4 Functions in Karel |
3.4 Functions in Karel |
3.5 The Start Function |
3.5 The Start Function |
3.6 Top Down Design and Decomposition in Karel |
3.6 Top Down Design and Decomposition in Karel |
3.7 Commenting Your Code |
3.7 Commenting Your Code |
3.8 Abstraction |
3.8 Abstraction |
3.9 Super Karel |
3.9 Super Karel |
3.10 For Loops |
3.10 For Loops |
3.11 If Statements |
3.11 If Statements |
3.12 If/Else Statements |
3.12 If/Else Statements |
6.5 Using Graphics in JavaScript |
6.5 Using Graphics in JavaScript |
12.10 Mouse Events: Mouse Clicked |
17.4 Crazy Ball Game |
19.9 Data Structures Challenges |
17.4 Crazy Ball Game |
17.3 Key Events |
17.2 Drawing Lines |
17.1 Mouse Events: Mouse Moved |
12.10 Mouse Events: Mouse Clicked |
12.9 Bouncing Ball |
12.8 Random Ghosts |
12.7 Random Circles |
12.6 Timers |
17.1 Mouse Events: Mouse Moved |
17.2 Drawing Lines |
12.6 Timers |
12.7 Random Circles |
12.8 Random Ghosts |
12.9 Bouncing Ball |
17.3 Key Events |
19.9 Data Structures Challenges |
Standard |
4.3 Basic Crypto Systems: Caesar Cipher |
4.3 Basic Crypto Systems: Caesar Cipher |
4.5 Basic Crypto Systems: Vigenere Cipher |
4.5 Basic Crypto Systems: Vigenere Cipher |
5.5 Hash Function Development |
5.5 Hash Function Development |
Standard |
1.1 Introduction to Programming With Karel |
1.1 Introduction to Programming With Karel |
1.2 More Basic Karel |
1.2 More Basic Karel |
1.3 Karel Can't Turn Right |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.4 Functions in Karel |
1.5 The Start Function |
1.5 The Start Function |
1.6 Top Down Design and Decomposition in Karel |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.7 Commenting Your Code |
1.8 Super Karel |
1.8 Super Karel |
1.9 For Loops |
1.9 For Loops |
1.10 If Statements |
1.10 If Statements |
1.11 If/Else Statements |
1.11 If/Else Statements |
6.4 Pixel Images |
6.6 Pixel Colors! |
Standard |
4.1 Introduction to Programming With Karel |
4.1 Introduction to Programming With Karel |
4.2 More Basic Karel |
4.2 More Basic Karel |
4.3 Karel Can't Turn Right |
4.3 Karel Can't Turn Right |
4.4 Functions in Karel |
4.4 Functions in Karel |
4.5 The Start Function |
4.5 The Start Function |
4.6 Top Down Design and Decomposition in Karel |
4.6 Top Down Design and Decomposition in Karel |
4.7 Commenting Your Code |
4.7 Commenting Your Code |
4.8 Abstraction |
4.8 Abstraction |
4.9 Super Karel |
4.9 Super Karel |
4.10 For Loops |
4.10 For Loops |
4.11 If Statements |
4.11 If Statements |
4.12 If/Else Statements |
4.12 If/Else Statements |
5.5 Using Graphics in JavaScript |
5.5 Using Graphics in JavaScript |
7.6 Timers |
7.6 Timers |
7.7 Random Circles |
7.7 Random Circles |
7.8 Random Ghosts |
7.8 Random Ghosts |
7.9 Bouncing Ball |
7.9 Bouncing Ball |
7.10 Mouse Events: Mouse Clicked |
7.10 Mouse Events: Mouse Clicked |
Standard |
2.2 More Basic Karel |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.8 Super Karel |
2.9 For Loops |
2.10 If Statements |
2.11 If/Else Statements |
2.12 While Loops in Karel |
2.13 Control Structures Example |
2.14 Karel Algorithms |
2.15 How to Indent Your Code |
2.16 Ultra Karel |
2.17 Karel Challenges |
Standard |
2.1 Introduction to Programming With Karel |
2.2 More About Karel |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.5 The Main Function |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.8 Super Karel |
2.9 For Loops |
2.10 If Statements and Conditionals |
2.11 If/Else Statements |
11.1 Timers |
11.2 Stopping Timers |
11.3 Collisions |
11.4 Mouse Click Events |
11.5 More Mouse Events |
11.6 Key Events |
12.1 Breakout |
Standard |
4.3 Basic Crypto Systems: Caesar Cipher |
4.5 Basic Crypto Systems: Vigenere Cipher |
4.7 Hash Function Development |
5.1 Project: Classic Cipher Newscast |
Standard |
3.5 Top Down Design |
3.5 Top Down Design |
6.1 Putting Together Control Structures |
6.1 Putting Together Control Structures |
Standard |
2.1 Introduction to Programming With Karel |
2.1 Introduction to Programming With Karel |
2.2 More Basic Karel |
2.2 More Basic Karel |
2.3 Karel Can't Turn Right |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.4 Functions in Karel |
2.5 The Start Function |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.7 Commenting Your Code |
2.8 Super Karel |
2.8 Super Karel |
2.9 For Loops |
2.9 For Loops |
2.10 If Statements |
2.10 If Statements |
2.11 If/Else Statements |
2.11 If/Else Statements |
5.5 Using Graphics in JavaScript |
5.5 Using Graphics in JavaScript |
9.6 Timers |
9.6 Timers |
9.7 Random Circles |
9.7 Random Circles |
9.8 Random Ghosts |
9.8 Random Ghosts |
9.9 Bouncing Ball |
9.9 Bouncing Ball |
9.10 Mouse Events: Mouse Clicked |
9.10 Mouse Events: Mouse Clicked |
15.1 Mouse Events: Mouse Moved |
15.2 Drawing Lines |
17.9 Data Structures Challenges |
15.4 Crazy Ball Game |
15.1 Mouse Events: Mouse Moved |
15.2 Drawing Lines |
15.3 Key Events |
15.4 Crazy Ball Game |
17.9 Data Structures Challenges |
15.3 Key Events |
Standard |
8.3 Basic Crypto Systems: Caesar Cipher |
8.3 Basic Crypto Systems: Caesar Cipher |
8.5 Basic Crypto Systems: Vigenere Cipher |
8.5 Basic Crypto Systems: Vigenere Cipher |
Standard |
2.1 Introduction to Programming With Karel |
2.1 Introduction to Programming With Karel |
2.2 More Basic Karel |
2.2 More Basic Karel |
2.3 Karel Can't Turn Right |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.4 Functions in Karel |
2.5 The Start Function |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.7 Commenting Your Code |
2.8 Abstraction |
2.8 Abstraction |
2.9 Super Karel |
2.9 Super Karel |
2.10 For Loops |
2.10 For Loops |
2.11 If Statements |
2.11 If Statements |
2.12 If/Else Statements |
2.12 If/Else Statements |
5.5 Using Graphics in JavaScript |
5.5 Using Graphics in JavaScript |
9.6 Timers |
9.6 Timers |
9.7 Random Circles |
9.7 Random Circles |
9.8 Random Ghosts |
9.8 Random Ghosts |
9.9 Bouncing Ball |
9.9 Bouncing Ball |
9.10 Mouse Events: Mouse Clicked |
9.10 Mouse Events: Mouse Clicked |
15.1 Mouse Events: Mouse Moved |
15.2 Drawing Lines |
15.3 Key Events |
17.9 Data Structures Challenges |
15.1 Mouse Events: Mouse Moved |
15.2 Drawing Lines |
15.3 Key Events |
15.4 Crazy Ball Game |
17.9 Data Structures Challenges |
15.4 Crazy Ball Game |
Standard |
1.10 Top Down Design |
1.10 Top Down Design |
1.19 Putting Together Control Structures |
1.19 Putting Together Control Structures |
5.3 Basic Crypto Systems: Caesar Cipher |
5.3 Basic Crypto Systems: Caesar Cipher |
5.5 Basic Crypto Systems: Vigenere Cipher |
5.5 Basic Crypto Systems: Vigenere Cipher |
11.10 If Statements |
11.5 The Start Function |
11.6 Top Down Design and Decomposition in Karel |
11.7 Commenting Your Code |
11.8 Super Karel |
11.9 For Loops |
11.2 More Basic Karel |
11.11 If/Else Statements |
14.5 Functions |
15.1 micro:bit Challenges |
15.4 Final Project |
11.4 Functions in Karel |
11.3 Karel Can't Turn Right |
11.1 Introduction to Programming With Karel |
11.1 Introduction to Programming With Karel |
11.11 If/Else Statements |
11.10 If Statements |
11.9 For Loops |
11.8 Super Karel |
11.7 Commenting Your Code |
11.6 Top Down Design and Decomposition in Karel |
11.5 The Start Function |
11.4 Functions in Karel |
11.3 Karel Can't Turn Right |
11.2 More Basic Karel |
Standard |
4.5 Pixel Images |
4.6 Pixel Colors! |
8.4 Calling a Void Method |
8.6 Calling a Non-void Method |
11.4 Accessor Methods |
11.5 Mutator Methods |
11.6 Writing Methods |
Standard |
4.5 Pixel Images |