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CSTA 3B: 3B-AP-16
CodeHS Lessons
Demonstrate code reuse by creating programming solutions using libraries and APIs.
| Standard |
| 1.1 Introduction to Programming With Karel |
| 1.2 More Basic Karel |
| 1.3 Karel Can't Turn Right |
| 1.4 Functions in Karel |
| 1.5 The Start Function |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.7 Commenting Your Code |
| 1.8 Super Karel |
| 1.9 For Loops |
| 1.10 If Statements |
| 1.11 If/Else Statements |
| 1.12 While Loops in Karel |
| 1.13 Control Structures Example |
| 1.14 More Karel Examples and Testing |
| 1.15 How to Indent Your Code |
| 2.1 Challenge Problems |
| 3.1 Hello World |
| 3.2 Variables |
| 3.3 User Input |
| 3.4 Basic Math in JavaScript |
| 3.5 Using Graphics in JavaScript |
| 5.1 Booleans |
| 5.2 Logical Operators |
| 5.3 Comparison Operators |
| 5.4 If Statements |
| 5.5 For Loops in JavaScript |
| 5.6 General For Loops |
| 5.7 For Loop Practice |
| 5.8 Random Numbers |
| 5.9 While Loops |
| 5.10 Loop and a Half |
| 7.1 Functions and Parameters 1 |
| 7.2 Functions and Parameters 2 |
| 7.3 Functions and Parameters 3 |
| 7.4 Functions and Return Values 1 |
| 7.5 Functions and Return Values 2 |
| 7.6 Local Variables and Scope |
| 8.1 Functions Challenges |
| 9.1 Timers |
| 9.2 Random Circles |
| 9.3 Random Ghosts |
| 9.4 Bouncing Ball |
| 9.5 Mouse Events: Mouse Clicked |
| 9.6 Mouse Events: Mouse Moved |
| 9.7 Drawing Lines |
| 9.8 Key Events |
| 9.9 Crazy Ball Game |
| 11.1 Breakout |
| 25.12 Intro to Sets |
| 25.4 Array Length and Looping Through Arrays |
| 25.14 Looping Over a Grid |
| 25.16 Data Structures Challenges |
| 27.1 Game Design: Helicopter |
| 25.6 Finding an Element in a List |
| 15.1 Extra Karel Practice |
| 17.1 Functions and Parameters Practice |
| 25.3 Adding/Removing From an Array |
| 25.13 Intro to Grids |
| 25.15 Grid Example: Get a Row |
| 25.5 Iterating Over an Array |
| 26.1 Tic Tac Toe |
| 16.1 Extra Karel Puzzles |
| 25.7 Removing an Element From an Array |
| 25.1 Intro to Lists/Arrays |
| 24.1 Visualizing Music |
| 25.8 Intro to Objects/Maps |
| 21.1 Evolution Simulation |
| 20.1 Conway's Game of Life |
| 18.1 Prime Numbers |
| 25.11 When Do I Use an Object? |
| 25.9 Basics of Objects |
| 20.2 Connect Four |
| 19.1 Fun Snake |
| 25.2 Indexing Into an Array |
| 25.10 Iterating Over an Object |
| 19.2 Fun Graphics Challenges |
| Standard |
| 1.5 User Input |
| 2.10 Using the Math Class |
| Standard |
| 1.10 Super Karel |
| 1.19 Ultra Karel |
| 2.1 Practice PT: Pair-Programming Paint! |
| 4.9 Random Numbers |
| 5.7 JavaScript vs Karel |
| Standard |
| 1.9 Super Karel |
| 1.17 Ultra Karel |
| 2.1 Practice PT: Pair-Programming Paint! |
| 4.9 Random Numbers |
| 5.7 Python vs Karel |
| Standard |
| 1.10 Super Karel |
| 1.19 Ultra Karel |
| 2.1 Practice PT: Pair-Programming Paint! |
| 4.10 Random Numbers |
| 5.7 JavaScript vs Karel |
| Standard |
| 1.1 Introduction to Programming With Karel |
| 1.2 More Basic Karel |
| 1.3 Karel Can't Turn Right |
| 1.4 Functions in Karel |
| 1.5 The Start Function |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.7 Commenting Your Code |
| 1.8 Super Karel |
| 1.9 For Loops |
| 1.10 If Statements |
| 1.11 If/Else Statements |
| 1.12 While Loops in Karel |
| 1.13 Control Structures Example |
| 1.14 More Karel Examples and Testing |
| 1.15 How to Indent Your Code |
| 11.1 Extra Karel Practice |
| 12.1 Extra Karel Puzzles |
| Standard |
| 9.12 While Loops |
| 9.22 Array Length and Looping Through Arrays |
| 9.21 Adding/Removing From an Array |
| 9.20 Indexing Into an Array |
| 9.19 Intro to Lists/Arrays |
| 9.18 Local Variables and Scope |
| 9.17 Functions and Return Values 2 |
| 9.16 Functions and Return Values 1 |
| 9.15 Functions and Parameters 2 |
| 9.14 Functions and Parameters 1 |
| 9.13 Loop and a Half |
| 9.1 Hello World |
| 9.11 Random Numbers |
| 9.10 For Loop Practice |
| 9.9 For Loops in JavaScript |
| 9.8 If Statements |
| 9.7 Comparison Operators |
| 9.6 Logical Operators |
| 9.5 Booleans |
| 9.4 Basic Math in JavaScript |
| 9.3 User Input |
| 9.2 Variables |
| Standard |
| 21.1 Challenge Problems |
| 22.1 Booleans |
| 22.2 Logical Operators |
| 22.3 Comparison Operators |
| 22.4 If Statements |
| 22.5 For Loops in JavaScript |
| 22.6 General For Loops |
| 22.7 For Loop Practice |
| 22.8 Random Numbers |
| 22.9 While Loops |
| 22.10 Loop and a Half |
| Standard |
| 9.1 Extra Karel Practice |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 2.2 More Basic Karel |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.8 Super Karel |
| 2.9 For Loops |
| 2.10 If Statements |
| 2.11 If/Else Statements |
| 2.12 While Loops in Karel |
| 2.13 Control Structures Example |
| 2.14 More Karel Examples and Testing |
| 2.15 How to Indent Your Code |
| 4.1 Extra Karel Practice |
| 5.1 Extra Karel Puzzles |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 2.2 More Basic Karel |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.8 Super Karel |
| 2.9 For Loops |
| 2.10 If Statements |
| 2.11 If/Else Statements |
| 2.12 While Loops in Karel |
| 2.13 Control Structures Example |
| 2.14 More Karel Examples and Testing |
| 2.15 How to Indent Your Code |
| 3.1 Hello World |
| 3.2 Variables |
| 3.3 User Input |
| 3.4 Basic Math in JavaScript |
| 3.5 Using Graphics in JavaScript |
| 4.1 Extra Karel Practice |
| 5.1 Extra Karel Puzzles |
| Standard |
| 1.1 Introduction to Programming With Karel |
| 1.2 More Basic Karel |
| 1.3 Karel Can't Turn Right |
| 1.4 Functions in Karel |
| 1.5 The Start Function |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.7 Commenting Your Code |
| 1.8 Super Karel |
| 1.9 For Loops |
| 1.10 If Statements |
| 1.11 If/Else Statements |
| 1.12 While Loops in Karel |
| 1.13 Control Structures Example |
| 1.14 More Karel Examples and Testing |
| 1.15 How to Indent Your Code |
| Standard |
| 2.5 Functions |
| Standard |
| 2.1 Loops |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 2.2 More Basic Karel |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.11 If Statements |
| 2.12 If/Else Statements |
| 2.13 While Loops in Karel |
| 2.14 Control Structures Example |
| 2.15 More Karel Examples and Testing |
| 2.16 How to Indent Your Code |
| 3.2 Challenge Problems |
| 5.1 Hello World |
| 5.2 Variables |
| 5.3 User Input |
| 5.4 Basic Math in JavaScript |
| 5.5 Using Graphics in JavaScript |
| 7.1 Booleans |
| 7.2 Logical Operators |
| 7.3 Comparison Operators |
| 7.4 If Statements |
| 7.5 For Loops in JavaScript |
| 7.6 General For Loops |
| 7.7 For Loop Practice |
| 7.9 While Loops |
| 7.10 Loop and a Half |
| 9.1 Functions and Parameters 1 |
| 9.2 Functions and Parameters 2 |
| 9.3 Functions and Parameters 3 |
| 9.4 Functions and Return Values 1 |
| 9.5 Functions and Return Values 2 |
| 9.6 Timers |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| 9.10 Mouse Events: Mouse Clicked |
| 9.11 Intro to Lists/Arrays |
| 9.12 Adding/Removing From an Array |
| 9.13 Array Length and Looping Through Arrays |
| 9.14 Iterating Over an Array |
| 17.2 Basics of Objects |
| 14.1 Functions and Parameters Practice |
| 13.1 Extra Karel Puzzles |
| 12.1 Extra Karel Practice |
| 17.9 Data Structures Challenges |
| 17.8 Grid Example: Get a Row |
| 17.7 Looping Over a Grid |
| 17.6 Intro to Grids |
| 17.5 Intro to Sets |
| 17.4 When Do I Use an Object? |
| 17.3 Iterating Over an Object |
| 15.1 Mouse Events: Mouse Moved |
| 17.1 Intro to Objects/Maps |
| 16.3 Removing an Element From an Array |
| 16.2 Finding an Element in a List |
| 16.1 Indexing Into an Array |
| 15.4 Crazy Ball Game |
| 15.3 Key Events |
| 15.2 Drawing Lines |
| Standard |
| 11.9 For Loops |
| 14.5 Functions |
| 12.1 Extra Karel Puzzles |
| 11.15 How to Indent Your Code |
| 11.14 More Karel Examples and Testing |
| 11.13 Control Structures Example |
| 11.12 While Loops in Karel |
| 11.11 If/Else Statements |
| 11.10 If Statements |
| 11.1 Introduction to Programming With Karel |
| 11.8 Super Karel |
| 11.7 Commenting Your Code |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.5 The Start Function |
| 11.4 Functions in Karel |
| 11.3 Karel Can't Turn Right |
| 11.2 More Basic Karel |
| Standard |
| 1.1 Introduction to Programming With Karel |
| 1.2 More Basic Karel |
| 1.3 Java Programs and the Run Method |
| 1.4 Karel Can't Turn Right |
| 1.5 Methods in Karel |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.7 Commenting Your Code |
| 1.8 Super Karel |
| 1.9 For Loops |
| 1.10 While Loops in Karel |
| 1.11 If Statements |
| 1.12 If/Else Statements |
| 1.13 Control Structures Example |
| 1.14 More Karel Examples and Testing |
| 1.15 How to Indent Your Code |
| 1.16 Karel Challenges |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 2.2 More Basic Karel |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.11 If Statements |
| 2.12 If/Else Statements |
| 2.13 While Loops in Karel |
| 2.14 Control Structures Example |
| 2.15 More Karel Examples and Testing |
| 2.16 How to Indent Your Code |
| 3.2 Challenge Problems |
| 5.1 Hello World |
| 5.2 Variables |
| 5.3 User Input |
| 5.4 Basic Math in JavaScript |
| 5.5 Using Graphics in JavaScript |
| 7.1 Booleans |
| 7.2 Logical Operators |
| 7.3 Comparison Operators |
| 7.4 If Statements |
| 7.5 For Loops in JavaScript |
| 7.6 General For Loops |
| 7.7 For Loop Practice |
| 7.8 Random Numbers |
| 7.9 While Loops |
| 7.10 Loop and a Half |
| 9.1 Functions and Parameters 1 |
| 9.2 Functions and Parameters 2 |
| 9.3 Functions and Parameters 3 |
| 9.4 Functions and Return Values 1 |
| 9.5 Functions and Return Values 2 |
| 9.6 Timers |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| 9.10 Mouse Events: Mouse Clicked |
| 9.11 Intro to Lists/Arrays |
| 9.12 Adding/Removing From an Array |
| 9.13 Array Length and Looping Through Arrays |
| 9.14 Iterating Over an Array |
| 17.1 Intro to Objects/Maps |
| 14.1 Functions and Parameters Practice |
| 13.1 Extra Karel Puzzles |
| 12.1 Extra Karel Practice |
| 17.9 Data Structures Challenges |
| 17.8 Grid Example: Get a Row |
| 17.7 Looping Over a Grid |
| 17.6 Intro to Grids |
| 17.5 Intro to Sets |
| 17.4 When Do I Use an Object? |
| 17.3 Iterating Over an Object |
| 17.2 Basics of Objects |
| 16.3 Removing an Element From an Array |
| 16.2 Finding an Element in a List |
| 16.1 Indexing Into an Array |
| 15.4 Crazy Ball Game |
| 15.3 Key Events |
| 15.2 Drawing Lines |
| 15.1 Mouse Events: Mouse Moved |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 2.2 More Basic Karel |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.11 If Statements |
| 2.12 If/Else Statements |
| 2.13 While Loops in Karel |
| 2.14 Control Structures Example |
| 2.15 More Karel Examples and Testing |
| 2.16 How to Indent Your Code |
| 3.2 Challenge Problems |
| 5.1 Hello World |
| 5.2 Variables |
| 5.3 User Input |
| 5.4 Basic Math in JavaScript |
| 5.5 Using Graphics in JavaScript |
| 7.1 Booleans |
| 7.2 Logical Operators |
| 7.3 Comparison Operators |
| 7.4 If Statements |
| 7.5 For Loops in JavaScript |
| 7.6 General For Loops |
| 7.7 For Loop Practice |
| 7.9 While Loops |
| 7.10 Loop and a Half |
| 9.1 Functions and Parameters 1 |
| 9.2 Functions and Parameters 2 |
| 9.3 Functions and Parameters 3 |
| 9.4 Functions and Return Values 1 |
| 9.5 Functions and Return Values 2 |
| 9.6 Timers |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| 9.10 Mouse Events: Mouse Clicked |
| 9.11 Intro to Lists/Arrays |
| 9.12 Adding/Removing From an Array |
| 9.13 Array Length and Looping Through Arrays |
| 9.14 Iterating Over an Array |
| 17.2 Basics of Objects |
| 14.1 Functions and Parameters Practice |
| 13.1 Extra Karel Puzzles |
| 12.1 Extra Karel Practice |
| 17.9 Data Structures Challenges |
| 17.8 Grid Example: Get a Row |
| 17.7 Looping Over a Grid |
| 17.6 Intro to Grids |
| 17.5 Intro to Sets |
| 17.4 When Do I Use an Object? |
| 17.3 Iterating Over an Object |
| 15.1 Mouse Events: Mouse Moved |
| 17.1 Intro to Objects/Maps |
| 16.3 Removing an Element From an Array |
| 16.2 Finding an Element in a List |
| 16.1 Indexing Into an Array |
| 15.4 Crazy Ball Game |
| 15.3 Key Events |
| 15.2 Drawing Lines |
| Standard |
| 11.9 For Loops |
| 14.5 Functions |
| 12.1 Extra Karel Puzzles |
| 11.15 How to Indent Your Code |
| 11.14 More Karel Examples and Testing |
| 11.13 Control Structures Example |
| 11.12 While Loops in Karel |
| 11.11 If/Else Statements |
| 11.10 If Statements |
| 11.1 Introduction to Programming With Karel |
| 11.8 Super Karel |
| 11.7 Commenting Your Code |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.5 The Start Function |
| 11.4 Functions in Karel |
| 11.3 Karel Can't Turn Right |
| 11.2 More Basic Karel |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 2.2 More Basic Karel |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.11 If Statements |
| 2.12 If/Else Statements |
| 2.13 While Loops in Karel |
| 2.14 Control Structures Example |
| 2.15 More Karel Examples and Testing |
| 2.16 How to Indent Your Code |
| 3.2 Challenge Problems |
| 5.1 Hello World |
| 5.2 Variables |
| 5.3 User Input |
| 5.4 Basic Math in JavaScript |
| 5.5 Using Graphics in JavaScript |
| 7.1 Booleans |
| 7.2 Logical Operators |
| 7.3 Comparison Operators |
| 7.4 If Statements |
| 7.5 For Loops in JavaScript |
| 7.6 General For Loops |
| 7.7 For Loop Practice |
| 7.9 While Loops |
| 7.10 Loop and a Half |
| 9.1 Functions and Parameters 1 |
| 9.2 Functions and Parameters 2 |
| 9.3 Functions and Parameters 3 |
| 9.4 Functions and Return Values 1 |
| 9.5 Functions and Return Values 2 |
| 9.6 Timers |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| 9.10 Mouse Events: Mouse Clicked |
| 9.11 Intro to Lists/Arrays |
| 9.12 Adding/Removing From an Array |
| 9.13 Array Length and Looping Through Arrays |
| 9.14 Iterating Over an Array |
| 17.2 Basics of Objects |
| 14.1 Functions and Parameters Practice |
| 13.1 Extra Karel Puzzles |
| 12.1 Extra Karel Practice |
| 17.9 Data Structures Challenges |
| 17.8 Grid Example: Get a Row |
| 17.7 Looping Over a Grid |
| 17.6 Intro to Grids |
| 17.5 Intro to Sets |
| 17.4 When Do I Use an Object? |
| 17.3 Iterating Over an Object |
| 15.1 Mouse Events: Mouse Moved |
| 17.1 Intro to Objects/Maps |
| 16.3 Removing an Element From an Array |
| 16.2 Finding an Element in a List |
| 16.1 Indexing Into an Array |
| 15.4 Crazy Ball Game |
| 15.3 Key Events |
| 15.2 Drawing Lines |
| Standard |
| 11.9 For Loops |
| 14.5 Functions |
| 12.1 Extra Karel Puzzles |
| 11.15 How to Indent Your Code |
| 11.14 More Karel Examples and Testing |
| 11.13 Control Structures Example |
| 11.12 While Loops in Karel |
| 11.11 If/Else Statements |
| 11.10 If Statements |
| 11.1 Introduction to Programming With Karel |
| 11.8 Super Karel |
| 11.7 Commenting Your Code |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.5 The Start Function |
| 11.4 Functions in Karel |
| 11.3 Karel Can't Turn Right |
| 11.2 More Basic Karel |
| Standard |
| 1.10 Simulation |
| 2.1 Introduction to Programming With Karel |
| 2.2 More Basic Karel |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.11 If Statements |
| 2.12 If/Else Statements |
| 2.13 While Loops in Karel |
| 2.14 Control Structures Example |
| 2.15 More Karel Examples and Testing |
| 2.16 How to Indent Your Code |
| 3.2 Challenge Problems |
| 6.1 Hello World |
| 6.2 Variables |
| 6.3 User Input |
| 6.4 Basic Math in JavaScript |
| 6.5 Using Graphics in JavaScript |
| 9.1 Booleans |
| 9.2 Logical Operators |
| 9.3 Comparison Operators |
| 9.4 If Statements |
| 9.5 For Loops in JavaScript |
| 9.6 General For Loops |
| 9.7 For Loop Practice |
| 9.8 Random Numbers |
| 9.9 While Loops |
| 9.10 Loop and a Half |
| 11.1 Functions and Parameters 1 |
| 11.2 Functions and Parameters 2 |
| 11.3 Functions and Parameters 3 |
| 11.4 Functions and Return Values 1 |
| 11.5 Functions and Return Values 2 |
| 11.6 Timers |
| 11.7 Random Circles |
| 11.8 Random Ghosts |
| 11.9 Bouncing Ball |
| 11.10 Mouse Events: Mouse Clicked |
| 11.11 Intro to Lists/Arrays |
| 11.12 Adding/Removing From an Array |
| 11.13 Array Length and Looping Through Arrays |
| 11.14 Iterating Over an Array |
| 19.1 Intro to Objects/Maps |
| 16.1 Functions and Parameters Practice |
| 15.1 Extra Karel Puzzles |
| 14.1 Extra Karel Practice |
| 19.9 Data Structures Challenges |
| 19.8 Grid Example: Get a Row |
| 19.7 Looping Over a Grid |
| 19.6 Intro to Grids |
| 19.5 Intro to Sets |
| 19.4 When Do I Use an Object? |
| 19.3 Iterating Over an Object |
| 19.2 Basics of Objects |
| 18.3 Removing an Element From an Array |
| 18.2 Finding an Element in a List |
| 18.1 Indexing Into an Array |
| 17.4 Crazy Ball Game |
| 17.3 Key Events |
| 17.2 Drawing Lines |
| 17.1 Mouse Events: Mouse Moved |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 2.2 More Basic Karel |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.11 If Statements |
| 2.12 If/Else Statements |
| 2.13 While Loops in Karel |
| 2.14 Control Structures Example |
| 2.15 More Karel Examples and Testing |
| 2.16 How to Indent Your Code |
| 3.2 Challenge Problems |
| 5.1 Hello World |
| 5.2 Variables |
| 5.3 User Input |
| 5.4 Basic Math in JavaScript |
| 5.5 Using Graphics in JavaScript |
| 20.3 Iterating Over an Object |
| 16.4 Crazy Ball Game |
| 17.11 Intro to Lists/Arrays |
| 19.1 Indexing Into an Array |
| 17.12 Adding/Removing From an Array |
| 17.13 Array Length and Looping Through Arrays |
| 17.14 Iterating Over an Array |
| 19.2 Finding an Element in a List |
| 19.3 Removing an Element From an Array |
| 20.1 Intro to Objects/Maps |
| 20.2 Basics of Objects |
| 16.3 Key Events |
| 20.4 When Do I Use an Object? |
| 20.5 Intro to Sets |
| 20.6 Intro to Grids |
| 20.7 Looping Over a Grid |
| 20.8 Grid Example: Get a Row |
| 20.9 Data Structures Challenges |
| 12.1 Extra Karel Practice |
| 13.1 Extra Karel Puzzles |
| 18.1 Functions and Parameters Practice |
| 14.1 Booleans |
| 17.3 Functions and Parameters 3 |
| 14.3 Comparison Operators |
| 14.4 If Statements |
| 14.5 For Loops in JavaScript |
| 14.6 General For Loops |
| 14.7 For Loop Practice |
| 14.8 Random Numbers |
| 14.9 While Loops |
| 14.10 Loop and a Half |
| 17.1 Functions and Parameters 1 |
| 17.2 Functions and Parameters 2 |
| 14.2 Logical Operators |
| 17.4 Functions and Return Values 1 |
| 17.5 Functions and Return Values 2 |
| 17.6 Timers |
| 17.7 Random Circles |
| 17.8 Random Ghosts |
| 17.9 Bouncing Ball |
| 17.10 Mouse Events: Mouse Clicked |
| 16.1 Mouse Events: Mouse Moved |
| 16.2 Drawing Lines |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 2.2 More Basic Karel |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.11 If Statements |
| 2.12 If/Else Statements |
| 2.13 While Loops in Karel |
| 2.14 Control Structures Example |
| 2.15 More Karel Examples and Testing |
| 2.16 How to Indent Your Code |
| 3.2 Challenge Problems |
| 5.1 Hello World |
| 5.2 Variables |
| 5.3 User Input |
| 5.4 Basic Math in JavaScript |
| 5.5 Using Graphics in JavaScript |
| 7.1 Booleans |
| 7.2 Logical Operators |
| 7.3 Comparison Operators |
| 7.4 If Statements |
| 7.5 For Loops in JavaScript |
| 7.6 General For Loops |
| 7.7 For Loop Practice |
| 7.9 While Loops |
| 7.10 Loop and a Half |
| 9.1 Functions and Parameters 1 |
| 9.2 Functions and Parameters 2 |
| 9.3 Functions and Parameters 3 |
| 9.4 Functions and Return Values 1 |
| 9.5 Functions and Return Values 2 |
| 9.6 Timers |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| 9.10 Mouse Events: Mouse Clicked |
| 9.11 Intro to Lists/Arrays |
| 9.12 Adding/Removing From an Array |
| 9.13 Array Length and Looping Through Arrays |
| 9.14 Iterating Over an Array |
| 17.2 Basics of Objects |
| 14.1 Functions and Parameters Practice |
| 13.1 Extra Karel Puzzles |
| 12.1 Extra Karel Practice |
| 17.9 Data Structures Challenges |
| 17.8 Grid Example: Get a Row |
| 17.7 Looping Over a Grid |
| 17.6 Intro to Grids |
| 17.5 Intro to Sets |
| 17.4 When Do I Use an Object? |
| 17.3 Iterating Over an Object |
| 15.1 Mouse Events: Mouse Moved |
| 17.1 Intro to Objects/Maps |
| 16.3 Removing an Element From an Array |
| 16.2 Finding an Element in a List |
| 16.1 Indexing Into an Array |
| 15.4 Crazy Ball Game |
| 15.3 Key Events |
| 15.2 Drawing Lines |
| Standard |
| 6.9 For Loops |
| 9.5 Functions |
| 7.1 Extra Karel Puzzles |
| 6.15 How to Indent Your Code |
| 6.14 More Karel Examples and Testing |
| 6.13 Control Structures Example |
| 6.12 While Loops in Karel |
| 6.11 If/Else Statements |
| 6.10 If Statements |
| 6.1 Introduction to Programming With Karel |
| 6.8 Super Karel |
| 6.7 Commenting Your Code |
| 6.6 Top Down Design and Decomposition in Karel |
| 6.5 The Start Function |
| 6.4 Functions in Karel |
| 6.3 Karel Can't Turn Right |
| 6.2 More Basic Karel |
| Standard |
| 1.1 Introduction to Programming With Karel |
| 1.2 More Basic Karel |
| 1.3 Karel Can't Turn Right |
| 1.4 Functions in Karel |
| 1.5 The Start Function |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.7 Commenting Your Code |
| 1.8 Super Karel |
| 1.9 For Loops |
| 1.10 If Statements |
| 1.11 If/Else Statements |
| 1.12 While Loops in Karel |
| 1.13 Control Structures Example |
| 1.14 More Karel Examples and Testing |
| 1.15 How to Indent Your Code |
| 2.1 Challenge Problems |
| 4.1 Hello World |
| 4.2 Variables |
| 4.3 User Input |
| 4.4 Basic Math in JavaScript |
| 4.5 Using Graphics in JavaScript |
| 6.1 Booleans |
| 6.2 Logical Operators |
| 6.3 Comparison Operators |
| 6.4 If Statements |
| 6.5 For Loops in JavaScript |
| 6.6 General For Loops |
| 6.7 For Loop Practice |
| 6.8 Random Numbers |
| 6.9 While Loops |
| 6.10 Loop and a Half |
| 8.1 Functions and Parameters 1 |
| 8.2 Functions and Parameters 2 |
| 8.3 Functions and Parameters 3 |
| 8.4 Functions and Return Values 1 |
| 8.5 Functions and Return Values 2 |
| 8.6 Local Variables and Scope |
| 9.1 Functions Challenges |
| 10.1 Timers |
| 10.2 Random Circles |
| 10.3 Random Ghosts |
| 10.4 Bouncing Ball |
| 10.5 Mouse Events: Mouse Clicked |
| 10.6 Mouse Events: Mouse Moved |
| 10.7 Drawing Lines |
| 10.8 Key Events |
| 10.9 Crazy Ball Game |
| 12.1 Breakout |
| 26.12 Intro to Sets |
| 26.4 Array Length and Looping Through Arrays |
| 26.14 Looping Over a Grid |
| 26.16 Data Structures Challenges |
| 28.1 Game Design: Helicopter |
| 26.6 Finding an Element in a List |
| 16.1 Extra Karel Practice |
| 18.1 Functions and Parameters Practice |
| 26.3 Adding/Removing From an Array |
| 26.13 Intro to Grids |
| 26.15 Grid Example: Get a Row |
| 26.5 Iterating Over an Array |
| 27.1 Tic Tac Toe |
| 17.1 Extra Karel Puzzles |
| 26.7 Removing an Element From an Array |
| 26.1 Intro to Lists/Arrays |
| 25.1 Visualizing Music |
| 26.8 Intro to Objects/Maps |
| 22.1 Evolution Simulation |
| 21.1 Conway's Game of Life |
| 19.1 Prime Numbers |
| 26.11 When Do I Use an Object? |
| 26.9 Basics of Objects |
| 21.2 Connect Four |
| 20.1 Fun Snake |
| 26.2 Indexing Into an Array |
| 26.10 Iterating Over an Object |
| 20.2 Fun Graphics Challenges |
| Standard |
| 11.9 For Loops |
| 14.5 Functions |
| 12.1 Extra Karel Puzzles |
| 11.15 How to Indent Your Code |
| 11.14 More Karel Examples and Testing |
| 11.13 Control Structures Example |
| 11.12 While Loops in Karel |
| 11.11 If/Else Statements |
| 11.10 If Statements |
| 11.1 Introduction to Programming With Karel |
| 11.8 Super Karel |
| 11.7 Commenting Your Code |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.5 The Start Function |
| 11.4 Functions in Karel |
| 11.3 Karel Can't Turn Right |
| 11.2 More Basic Karel |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 2.2 More Basic Karel |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.11 If Statements |
| 2.12 If/Else Statements |
| 2.13 While Loops in Karel |
| 2.14 Control Structures Example |
| 2.15 More Karel Examples and Testing |
| 2.16 How to Indent Your Code |
| 3.2 Challenge Problems |
| 5.1 Hello World |
| 5.2 Variables |
| 5.3 User Input |
| 5.4 Basic Math in JavaScript |
| 5.5 Using Graphics in JavaScript |
| 7.1 Booleans |
| 7.2 Logical Operators |
| 7.3 Comparison Operators |
| 7.4 If Statements |
| 7.5 For Loops in JavaScript |
| 7.6 General For Loops |
| 7.7 For Loop Practice |
| 7.9 While Loops |
| 7.10 Loop and a Half |
| 9.1 Functions and Parameters 1 |
| 9.2 Functions and Parameters 2 |
| 9.3 Functions and Parameters 3 |
| 9.4 Functions and Return Values 1 |
| 9.5 Functions and Return Values 2 |
| 9.6 Timers |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| 9.10 Mouse Events: Mouse Clicked |
| 9.11 Intro to Lists/Arrays |
| 9.12 Adding/Removing From an Array |
| 9.13 Array Length and Looping Through Arrays |
| 9.14 Iterating Over an Array |
| 17.2 Basics of Objects |
| 14.1 Functions and Parameters Practice |
| 13.1 Extra Karel Puzzles |
| 12.1 Extra Karel Practice |
| 17.9 Data Structures Challenges |
| 17.8 Grid Example: Get a Row |
| 17.7 Looping Over a Grid |
| 17.6 Intro to Grids |
| 17.5 Intro to Sets |
| 17.4 When Do I Use an Object? |
| 17.3 Iterating Over an Object |
| 15.1 Mouse Events: Mouse Moved |
| 17.1 Intro to Objects/Maps |
| 16.3 Removing an Element From an Array |
| 16.2 Finding an Element in a List |
| 16.1 Indexing Into an Array |
| 15.4 Crazy Ball Game |
| 15.3 Key Events |
| 15.2 Drawing Lines |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 2.2 More Basic Karel |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.11 If Statements |
| 2.12 If/Else Statements |
| 2.13 While Loops in Karel |
| 2.14 Control Structures Example |
| 2.15 More Karel Examples and Testing |
| 2.16 How to Indent Your Code |
| 3.2 Challenge Problems |
| 5.1 Hello World |
| 5.2 Variables |
| 5.3 User Input |
| 5.4 Basic Math in JavaScript |
| 5.5 Using Graphics in JavaScript |
| 7.1 Booleans |
| 7.2 Logical Operators |
| 7.3 Comparison Operators |
| 7.4 If Statements |
| 7.5 For Loops in JavaScript |
| 7.6 General For Loops |
| 7.7 For Loop Practice |
| 7.8 Random Numbers |
| 7.9 While Loops |
| 7.10 Loop and a Half |
| 9.1 Functions and Parameters 1 |
| 9.2 Functions and Parameters 2 |
| 9.3 Functions and Parameters 3 |
| 9.4 Functions and Return Values 1 |
| 9.5 Functions and Return Values 2 |
| 9.6 Timers |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| 9.10 Mouse Events: Mouse Clicked |
| 9.11 Intro to Lists/Arrays |
| 9.12 Adding/Removing From an Array |
| 9.13 Array Length and Looping Through Arrays |
| 9.14 Iterating Over an Array |
| 17.1 Intro to Objects/Maps |
| 14.1 Functions and Parameters Practice |
| 13.1 Extra Karel Puzzles |
| 12.1 Extra Karel Practice |
| 17.9 Data Structures Challenges |
| 17.8 Grid Example: Get a Row |
| 17.7 Looping Over a Grid |
| 17.6 Intro to Grids |
| 17.5 Intro to Sets |
| 17.4 When Do I Use an Object? |
| 17.3 Iterating Over an Object |
| 17.2 Basics of Objects |
| 16.3 Removing an Element From an Array |
| 16.2 Finding an Element in a List |
| 16.1 Indexing Into an Array |
| 15.4 Crazy Ball Game |
| 15.3 Key Events |
| 15.2 Drawing Lines |
| 15.1 Mouse Events: Mouse Moved |
| Standard |
| 11.9 For Loops |
| 14.5 Functions |
| 12.1 Extra Karel Puzzles |
| 11.15 How to Indent Your Code |
| 11.14 More Karel Examples and Testing |
| 11.13 Control Structures Example |
| 11.12 While Loops in Karel |
| 11.11 If/Else Statements |
| 11.10 If Statements |
| 11.1 Introduction to Programming With Karel |
| 11.8 Super Karel |
| 11.7 Commenting Your Code |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.5 The Start Function |
| 11.4 Functions in Karel |
| 11.3 Karel Can't Turn Right |
| 11.2 More Basic Karel |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 2.2 More Basic Karel |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.11 If Statements |
| 2.12 If/Else Statements |
| 2.13 While Loops in Karel |
| 2.14 Control Structures Example |
| 2.15 More Karel Examples and Testing |
| 2.16 How to Indent Your Code |
| 3.2 Challenge Problems |
| 5.1 Hello World |
| 5.2 Variables |
| 5.3 User Input |
| 5.4 Basic Math in JavaScript |
| 5.5 Using Graphics in JavaScript |
| 7.1 Booleans |
| 7.2 Logical Operators |
| 7.3 Comparison Operators |
| 7.4 If Statements |
| 7.5 For Loops in JavaScript |
| 7.6 General For Loops |
| 7.7 For Loop Practice |
| 7.9 While Loops |
| 7.10 Loop and a Half |
| 9.1 Functions and Parameters 1 |
| 9.2 Functions and Parameters 2 |
| 9.3 Functions and Parameters 3 |
| 9.4 Functions and Return Values 1 |
| 9.5 Functions and Return Values 2 |
| 9.6 Timers |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| 9.10 Mouse Events: Mouse Clicked |
| 9.11 Intro to Lists/Arrays |
| 9.12 Adding/Removing From an Array |
| 9.13 Array Length and Looping Through Arrays |
| 9.14 Iterating Over an Array |
| 17.2 Basics of Objects |
| 14.1 Functions and Parameters Practice |
| 13.1 Extra Karel Puzzles |
| 12.1 Extra Karel Practice |
| 17.9 Data Structures Challenges |
| 17.8 Grid Example: Get a Row |
| 17.7 Looping Over a Grid |
| 17.6 Intro to Grids |
| 17.5 Intro to Sets |
| 17.4 When Do I Use an Object? |
| 17.3 Iterating Over an Object |
| 15.1 Mouse Events: Mouse Moved |
| 17.1 Intro to Objects/Maps |
| 16.3 Removing an Element From an Array |
| 16.2 Finding an Element in a List |
| 16.1 Indexing Into an Array |
| 15.4 Crazy Ball Game |
| 15.3 Key Events |
| 15.2 Drawing Lines |
| Standard |
| 11.9 For Loops |
| 14.5 Functions |
| 12.1 Extra Karel Puzzles |
| 11.15 How to Indent Your Code |
| 11.14 More Karel Examples and Testing |
| 11.13 Control Structures Example |
| 11.12 While Loops in Karel |
| 11.11 If/Else Statements |
| 11.10 If Statements |
| 11.1 Introduction to Programming With Karel |
| 11.8 Super Karel |
| 11.7 Commenting Your Code |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.5 The Start Function |
| 11.4 Functions in Karel |
| 11.3 Karel Can't Turn Right |
| 11.2 More Basic Karel |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 2.2 More Basic Karel |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.11 If Statements |
| 2.12 If/Else Statements |
| 2.13 While Loops in Karel |
| 2.14 Control Structures Example |
| 2.15 More Karel Examples and Testing |
| 2.16 How to Indent Your Code |
| 3.2 Challenge Problems |
| 5.1 Hello World |
| 5.2 Variables |
| 5.3 User Input |
| 5.4 Basic Math in JavaScript |
| 5.5 Using Graphics in JavaScript |
| 7.1 Booleans |
| 7.2 Logical Operators |
| 7.3 Comparison Operators |
| 7.4 If Statements |
| 7.5 For Loops in JavaScript |
| 7.6 General For Loops |
| 7.7 For Loop Practice |
| 7.9 While Loops |
| 7.10 Loop and a Half |
| 9.1 Functions and Parameters 1 |
| 9.2 Functions and Parameters 2 |
| 9.3 Functions and Parameters 3 |
| 9.4 Functions and Return Values 1 |
| 9.5 Functions and Return Values 2 |
| 9.6 Timers |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| 9.10 Mouse Events: Mouse Clicked |
| 9.11 Intro to Lists/Arrays |
| 9.12 Adding/Removing From an Array |
| 9.13 Array Length and Looping Through Arrays |
| 9.14 Iterating Over an Array |
| 17.2 Basics of Objects |
| 14.1 Functions and Parameters Practice |
| 13.1 Extra Karel Puzzles |
| 12.1 Extra Karel Practice |
| 17.9 Data Structures Challenges |
| 17.8 Grid Example: Get a Row |
| 17.7 Looping Over a Grid |
| 17.6 Intro to Grids |
| 17.5 Intro to Sets |
| 17.4 When Do I Use an Object? |
| 17.3 Iterating Over an Object |
| 15.1 Mouse Events: Mouse Moved |
| 17.1 Intro to Objects/Maps |
| 16.3 Removing an Element From an Array |
| 16.2 Finding an Element in a List |
| 16.1 Indexing Into an Array |
| 15.4 Crazy Ball Game |
| 15.3 Key Events |
| 15.2 Drawing Lines |
| Standard |
| 11.9 For Loops |
| 14.5 Functions |
| 12.1 Extra Karel Puzzles |
| 11.15 How to Indent Your Code |
| 11.14 More Karel Examples and Testing |
| 11.13 Control Structures Example |
| 11.12 While Loops in Karel |
| 11.11 If/Else Statements |
| 11.10 If Statements |
| 11.1 Introduction to Programming With Karel |
| 11.8 Super Karel |
| 11.7 Commenting Your Code |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.5 The Start Function |
| 11.4 Functions in Karel |
| 11.3 Karel Can't Turn Right |
| 11.2 More Basic Karel |
| Standard |
| 2.1 Hello World |
| 2.2 Variables |
| 2.3 User Input |
| 2.4 Basic Math in JavaScript |
| 2.5 Using Graphics in JavaScript |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 2.2 More Basic Karel |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.11 If Statements |
| 2.12 If/Else Statements |
| 2.13 While Loops in Karel |
| 2.14 Control Structures Example |
| 2.15 More Karel Examples and Testing |
| 2.16 How to Indent Your Code |
| 3.2 Challenge Problems |
| 5.1 Hello World |
| 5.2 Variables |
| 5.3 User Input |
| 5.4 Basic Math in JavaScript |
| 5.5 Using Graphics in JavaScript |
| 7.1 Booleans |
| 7.2 Logical Operators |
| 7.3 Comparison Operators |
| 7.4 If Statements |
| 7.5 For Loops in JavaScript |
| 7.6 General For Loops |
| 7.7 For Loop Practice |
| 7.9 While Loops |
| 7.10 Loop and a Half |
| 9.1 Functions and Parameters 1 |
| 9.2 Functions and Parameters 2 |
| 9.3 Functions and Parameters 3 |
| 9.4 Functions and Return Values 1 |
| 9.5 Functions and Return Values 2 |
| 9.6 Timers |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| 9.10 Mouse Events: Mouse Clicked |
| 9.11 Intro to Lists/Arrays |
| 9.12 Adding/Removing From an Array |
| 9.13 Array Length and Looping Through Arrays |
| 9.14 Iterating Over an Array |
| 17.2 Basics of Objects |
| 14.1 Functions and Parameters Practice |
| 13.1 Extra Karel Puzzles |
| 12.1 Extra Karel Practice |
| 17.9 Data Structures Challenges |
| 17.8 Grid Example: Get a Row |
| 17.7 Looping Over a Grid |
| 17.6 Intro to Grids |
| 17.5 Intro to Sets |
| 17.4 When Do I Use an Object? |
| 17.3 Iterating Over an Object |
| 15.1 Mouse Events: Mouse Moved |
| 17.1 Intro to Objects/Maps |
| 16.3 Removing an Element From an Array |
| 16.2 Finding an Element in a List |
| 16.1 Indexing Into an Array |
| 15.4 Crazy Ball Game |
| 15.3 Key Events |
| 15.2 Drawing Lines |
| Standard |
| 11.9 For Loops |
| 14.5 Functions |
| 12.1 Extra Karel Puzzles |
| 11.15 How to Indent Your Code |
| 11.14 More Karel Examples and Testing |
| 11.13 Control Structures Example |
| 11.12 While Loops in Karel |
| 11.11 If/Else Statements |
| 11.10 If Statements |
| 11.1 Introduction to Programming With Karel |
| 11.8 Super Karel |
| 11.7 Commenting Your Code |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.5 The Start Function |
| 11.4 Functions in Karel |
| 11.3 Karel Can't Turn Right |
| 11.2 More Basic Karel |
| Standard |
| 11.9 For Loops |
| 14.5 Functions |
| 12.1 Extra Karel Puzzles |
| 11.15 How to Indent Your Code |
| 11.14 More Karel Examples and Testing |
| 11.13 Control Structures Example |
| 11.12 While Loops in Karel |
| 11.11 If/Else Statements |
| 11.10 If Statements |
| 11.1 Introduction to Programming With Karel |
| 11.8 Super Karel |
| 11.7 Commenting Your Code |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.5 The Start Function |
| 11.4 Functions in Karel |
| 11.3 Karel Can't Turn Right |
| 11.2 More Basic Karel |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 2.2 More Basic Karel |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.11 If Statements |
| 2.12 If/Else Statements |
| 2.13 While Loops in Karel |
| 2.14 Control Structures Example |
| 2.15 More Karel Examples and Testing |
| 2.16 How to Indent Your Code |
| 3.2 Challenge Problems |
| 5.1 Hello World |
| 5.2 Variables |
| 5.3 User Input |
| 5.4 Basic Math in JavaScript |
| 5.5 Using Graphics in JavaScript |
| 7.1 Booleans |
| 7.2 Logical Operators |
| 7.3 Comparison Operators |
| 7.4 If Statements |
| 7.5 For Loops in JavaScript |
| 7.6 General For Loops |
| 7.7 For Loop Practice |
| 7.9 While Loops |
| 7.10 Loop and a Half |
| 9.1 Functions and Parameters 1 |
| 9.2 Functions and Parameters 2 |
| 9.3 Functions and Parameters 3 |
| 9.4 Functions and Return Values 1 |
| 9.5 Functions and Return Values 2 |
| 9.6 Timers |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| 9.10 Mouse Events: Mouse Clicked |
| 9.11 Intro to Lists/Arrays |
| 9.12 Adding/Removing From an Array |
| 9.13 Array Length and Looping Through Arrays |
| 9.14 Iterating Over an Array |
| 17.2 Basics of Objects |
| 14.1 Functions and Parameters Practice |
| 13.1 Extra Karel Puzzles |
| 12.1 Extra Karel Practice |
| 17.9 Data Structures Challenges |
| 17.8 Grid Example: Get a Row |
| 17.7 Looping Over a Grid |
| 17.6 Intro to Grids |
| 17.5 Intro to Sets |
| 17.4 When Do I Use an Object? |
| 17.3 Iterating Over an Object |
| 15.1 Mouse Events: Mouse Moved |
| 17.1 Intro to Objects/Maps |
| 16.3 Removing an Element From an Array |
| 16.2 Finding an Element in a List |
| 16.1 Indexing Into an Array |
| 15.4 Crazy Ball Game |
| 15.3 Key Events |
| 15.2 Drawing Lines |
| Standard |
| 3.1 Introduction to Programming With Karel |
| 3.2 More Basic Karel |
| 3.3 Karel Can't Turn Right |
| 3.4 Functions in Karel |
| 3.5 The Start Function |
| 3.6 Top Down Design and Decomposition in Karel |
| 3.7 Commenting Your Code |
| 3.8 Abstraction |
| 3.9 Super Karel |
| 3.10 For Loops |
| 3.11 If Statements |
| 3.12 If/Else Statements |
| 3.13 While Loops in Karel |
| 3.14 Control Structures Example |
| 3.15 More Karel Examples and Testing |
| 3.16 How to Indent Your Code |
| 4.2 Challenge Problems |
| 6.1 Hello World |
| 6.2 Variables |
| 6.3 User Input |
| 6.4 Basic Math in JavaScript |
| 6.5 Using Graphics in JavaScript |
| 19.3 Iterating Over an Object |
| 17.4 Crazy Ball Game |
| 12.11 Intro to Lists/Arrays |
| 18.1 Indexing Into an Array |
| 12.12 Adding/Removing From an Array |
| 12.13 Array Length and Looping Through Arrays |
| 12.14 Iterating Over an Array |
| 18.2 Finding an Element in a List |
| 18.3 Removing an Element From an Array |
| 19.1 Intro to Objects/Maps |
| 19.2 Basics of Objects |
| 17.3 Key Events |
| 19.4 When Do I Use an Object? |
| 19.5 Intro to Sets |
| 19.6 Intro to Grids |
| 19.7 Looping Over a Grid |
| 19.8 Grid Example: Get a Row |
| 19.9 Data Structures Challenges |
| 14.1 Extra Karel Practice |
| 15.1 Extra Karel Puzzles |
| 16.1 Functions and Parameters Practice |
| 10.1 Booleans |
| 12.3 Functions and Parameters 3 |
| 10.3 Comparison Operators |
| 10.4 If Statements |
| 10.5 For Loops in JavaScript |
| 10.6 General For Loops |
| 10.7 For Loop Practice |
| 10.8 Random Numbers |
| 10.9 While Loops |
| 10.10 Loop and a Half |
| 12.1 Functions and Parameters 1 |
| 12.2 Functions and Parameters 2 |
| 10.2 Logical Operators |
| 12.4 Functions and Return Values 1 |
| 12.5 Functions and Return Values 2 |
| 12.6 Timers |
| 12.7 Random Circles |
| 12.8 Random Ghosts |
| 12.9 Bouncing Ball |
| 12.10 Mouse Events: Mouse Clicked |
| 17.1 Mouse Events: Mouse Moved |
| 17.2 Drawing Lines |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 2.2 More Basic Karel |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.8 Super Karel |
| 2.9 For Loops |
| 2.10 If Statements |
| 2.11 If/Else Statements |
| 2.12 While Loops in Karel |
| 2.13 Control Structures Example |
| 2.14 More Karel Examples and Testing |
| 2.15 How to Indent Your Code |
| 3.2 Challenge Problems |
| 5.1 Hello World |
| 5.2 Variables |
| 5.3 User Input |
| 5.4 Basic Math in JavaScript |
| 5.5 Using Graphics in JavaScript |
| 7.1 Booleans |
| 7.2 Logical Operators |
| 7.3 Comparison Operators |
| 7.4 If Statements |
| 7.5 For Loops in JavaScript |
| 7.6 General For Loops |
| 7.7 For Loop Practice |
| 7.8 Random Numbers |
| 7.9 While Loops |
| 7.10 Loop and a Half |
| 9.1 Functions and Parameters 1 |
| 9.2 Functions and Parameters 2 |
| 9.3 Functions and Parameters 3 |
| 9.4 Functions and Return Values 1 |
| 9.5 Functions and Return Values 2 |
| 9.6 Local Variables and Scope |
| 10.1 Timers |
| 10.2 Random Circles |
| 10.3 Random Ghosts |
| 10.4 Bouncing Ball |
| 10.5 Mouse Events: Mouse Clicked |
| 10.6 Mouse Events: Mouse Moved |
| 10.7 Drawing Lines |
| 10.8 Key Events |
| 10.9 Crazy Ball Game |
| 11.1 Breakout |
| 12.1 Intro to Lists/Arrays |
| 12.2 Indexing Into an Array |
| 12.3 Adding/Removing From an Array |
| 12.4 Array Length and Looping Through Arrays |
| 12.5 Iterating Over an Array |
| 12.6 Finding an Element in a List |
| 12.7 Removing an Element From an Array |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 2.2 More Basic Karel |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.8 Super Karel |
| 2.9 For Loops |
| 2.10 If Statements |
| 2.11 If/Else Statements |
| 2.12 While Loops in Karel |
| 2.13 Control Structures Example |
| 2.14 More Karel Examples and Testing |
| 2.15 How to Indent Your Code |
| 3.2 Challenge Problems |
| 5.1 Hello World |
| 5.2 Variables |
| 5.3 User Input |
| 5.4 Basic Math in JavaScript |
| 5.5 Using Graphics in JavaScript |
| 7.1 Booleans |
| 7.2 Logical Operators |
| 7.3 Comparison Operators |
| 7.4 If Statements |
| 7.5 For Loops in JavaScript |
| 7.6 General For Loops |
| 7.7 For Loop Practice |
| 7.8 Random Numbers |
| 7.9 While Loops |
| 7.10 Loop and a Half |
| 9.1 Functions and Parameters 1 |
| 9.2 Functions and Parameters 2 |
| 9.3 Functions and Parameters 3 |
| 9.4 Functions and Return Values 1 |
| 9.5 Functions and Return Values 2 |
| 9.6 Timers |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| 9.10 Mouse Events: Mouse Clicked |
| 9.11 Intro to Lists/Arrays |
| 9.12 Adding/Removing From an Array |
| 9.13 Array Length and Looping Through Arrays |
| 9.14 Iterating Over an Array |
| 17.1 Intro to Objects/Maps |
| 14.1 Functions and Parameters Practice |
| 13.1 Extra Karel Puzzles |
| 12.1 Extra Karel Practice |
| 17.9 Data Structures Challenges |
| 17.8 Grid Example: Get a Row |
| 17.7 Looping Over a Grid |
| 17.6 Intro to Grids |
| 17.5 Intro to Sets |
| 17.4 When Do I Use an Object? |
| 17.3 Iterating Over an Object |
| 17.2 Basics of Objects |
| 16.3 Removing an Element From an Array |
| 16.2 Finding an Element in a List |
| 16.1 Indexing Into an Array |
| 15.4 Crazy Ball Game |
| 15.3 Key Events |
| 15.2 Drawing Lines |
| 15.1 Mouse Events: Mouse Moved |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 2.2 More Basic Karel |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.11 If Statements |
| 2.12 If/Else Statements |
| 2.13 While Loops in Karel |
| 2.14 Control Structures Example |
| 2.15 More Karel Examples and Testing |
| 2.16 How to Indent Your Code |
| 3.2 Challenge Problems |
| 5.1 Hello World |
| 5.2 Variables |
| 5.3 User Input |
| 5.4 Basic Math in JavaScript |
| 5.5 Using Graphics in JavaScript |
| 7.1 Booleans |
| 7.2 Logical Operators |
| 7.3 Comparison Operators |
| 7.4 If Statements |
| 7.5 For Loops in JavaScript |
| 7.6 General For Loops |
| 7.7 For Loop Practice |
| 7.9 While Loops |
| 7.10 Loop and a Half |
| 9.1 Functions and Parameters 1 |
| 9.2 Functions and Parameters 2 |
| 9.3 Functions and Parameters 3 |
| 9.4 Functions and Return Values 1 |
| 9.5 Functions and Return Values 2 |
| 9.6 Timers |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| 9.10 Mouse Events: Mouse Clicked |
| 9.11 Intro to Lists/Arrays |
| 9.12 Adding/Removing From an Array |
| 9.13 Array Length and Looping Through Arrays |
| 9.14 Iterating Over an Array |
| 17.2 Basics of Objects |
| 14.1 Functions and Parameters Practice |
| 13.1 Extra Karel Puzzles |
| 12.1 Extra Karel Practice |
| 17.9 Data Structures Challenges |
| 17.8 Grid Example: Get a Row |
| 17.7 Looping Over a Grid |
| 17.6 Intro to Grids |
| 17.5 Intro to Sets |
| 17.4 When Do I Use an Object? |
| 17.3 Iterating Over an Object |
| 15.1 Mouse Events: Mouse Moved |
| 17.1 Intro to Objects/Maps |
| 16.3 Removing an Element From an Array |
| 16.2 Finding an Element in a List |
| 16.1 Indexing Into an Array |
| 15.4 Crazy Ball Game |
| 15.3 Key Events |
| 15.2 Drawing Lines |
| Standard |
| 11.9 For Loops |
| 14.5 Functions |
| 12.1 Extra Karel Puzzles |
| 11.15 How to Indent Your Code |
| 11.14 More Karel Examples and Testing |
| 11.13 Control Structures Example |
| 11.12 While Loops in Karel |
| 11.11 If/Else Statements |
| 11.10 If Statements |
| 11.1 Introduction to Programming With Karel |
| 11.8 Super Karel |
| 11.7 Commenting Your Code |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.5 The Start Function |
| 11.4 Functions in Karel |
| 11.3 Karel Can't Turn Right |
| 11.2 More Basic Karel |
| Standard |
| 1.1 Introduction to Programming With Karel |
| 1.2 More Basic Karel |
| 1.3 Karel Can't Turn Right |
| 1.4 Functions in Karel |
| 1.5 The Start Function |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.7 Commenting Your Code |
| 1.8 Super Karel |
| 1.9 For Loops |
| 1.10 If Statements |
| 1.11 If/Else Statements |
| 1.12 While Loops in Karel |
| 1.13 Control Structures Example |
| 1.14 More Karel Examples and Testing |
| 1.15 How to Indent Your Code |
| 2.1 Challenge Problems |
| 3.1 Hello World |
| 3.2 Variables |
| 3.3 User Input |
| 3.4 Basic Math in JavaScript |
| 3.5 Using Graphics in JavaScript |
| 5.1 Booleans |
| 5.2 Logical Operators |
| 5.3 Comparison Operators |
| 5.4 If Statements |
| 5.5 For Loops in JavaScript |
| 5.6 General For Loops |
| 5.7 For Loop Practice |
| 5.8 Random Numbers |
| 5.9 While Loops |
| 5.10 Loop and a Half |
| 7.1 Functions and Parameters 1 |
| 7.2 Functions and Parameters 2 |
| 7.3 Functions and Parameters 3 |
| 7.4 Functions and Return Values 1 |
| 7.5 Functions and Return Values 2 |
| 7.6 Local Variables and Scope |
| 8.1 Functions Challenges |
| 9.1 Timers |
| 9.2 Random Circles |
| 9.3 Random Ghosts |
| 9.4 Bouncing Ball |
| 9.5 Mouse Events: Mouse Clicked |
| 9.6 Mouse Events: Mouse Moved |
| 9.7 Drawing Lines |
| 9.8 Key Events |
| 9.9 Crazy Ball Game |
| 11.1 Breakout |
| 12.1 Intro to Lists/Arrays |
| 12.2 Indexing Into an Array |
| 12.3 Adding/Removing From an Array |
| 12.4 Array Length and Looping Through Arrays |
| 12.5 Iterating Over an Array |
| 12.6 Finding an Element in a List |
| 12.7 Removing an Element From an Array |
| 12.8 Intro to Objects/Maps |
| 12.9 Basics of Objects |
| 12.10 Iterating Over an Object |
| 12.11 When Do I Use an Object? |
| 12.12 Intro to Sets |
| 12.13 Intro to Grids |
| 12.14 Looping Over a Grid |
| 12.15 Grid Example: Get a Row |
| 12.16 Data Structures Challenges |
| 13.1 Tic Tac Toe |
| 14.1 Game Design: Helicopter |
| 21.1 Prime Numbers |
| 20.1 Functions and Parameters Practice |
| 18.1 Extra Karel Practice |
| 19.1 Extra Karel Puzzles |
| 28.1 Visualizing Music |
| 24.1 Evolution Simulation |
| 23.1 Conway's Game of Life |
| 23.2 Connect Four |
| 22.1 Fun Snake |
| 22.2 Fun Graphics Challenges |
| Standard |
| 1.1 Introduction to Programming With Karel |
| 1.2 More Basic Karel |
| 1.3 Karel Can't Turn Right |
| 1.4 Functions in Karel |
| 1.5 The Start Function |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.7 Commenting Your Code |
| 1.8 Super Karel |
| 1.9 For Loops |
| 1.10 If Statements |
| 1.11 If/Else Statements |
| 1.12 While Loops in Karel |
| 1.13 Control Structures Example |
| 1.14 More Karel Examples and Testing |
| 1.15 How to Indent Your Code |
| 2.1 Challenge Problems |
| 3.1 Hello World |
| 3.2 Variables |
| 3.3 User Input |
| 3.4 Basic Math in JavaScript |
| 3.5 Using Graphics in JavaScript |
| 5.1 Booleans |
| 5.2 Logical Operators |
| 5.3 Comparison Operators |
| 5.4 If Statements |
| 5.5 For Loops in JavaScript |
| 5.6 General For Loops |
| 5.7 For Loop Practice |
| 5.8 Random Numbers |
| 5.9 While Loops |
| 5.10 Loop and a Half |
| 7.1 Functions and Parameters 1 |
| 7.2 Functions and Parameters 2 |
| 7.3 Functions and Parameters 3 |
| 7.4 Functions and Return Values 1 |
| 7.5 Functions and Return Values 2 |
| 7.6 Local Variables and Scope |
| 8.1 Functions Challenges |
| 21.15 Grid Example: Get a Row |
| 12.1 Functions and Parameters Practice |
| 13.1 Prime Numbers |
| 14.2 Fun Graphics Challenges |
| 14.1 Fun Snake |
| 15.2 Connect Four |
| 15.1 Conway's Game of Life |
| 16.1 Evolution Simulation |
| 20.1 Visualizing Music |
| 22.1 Tic Tac Toe |
| 11.1 Extra Karel Puzzles |
| 10.1 Extra Karel Practice |
| 23.1 Game Design: Helicopter |
| 21.16 Data Structures Challenges |
| 21.14 Looping Over a Grid |
| 21.13 Intro to Grids |
| 21.12 Intro to Sets |
| 21.11 When Do I Use an Object? |
| 21.10 Iterating Over an Object |
| 21.9 Basics of Objects |
| 21.8 Intro to Objects/Maps |
| 21.7 Removing an Element From an Array |
| 21.6 Finding an Element in a List |
| 21.5 Iterating Over an Array |
| 21.4 Array Length and Looping Through Arrays |
| 21.3 Adding/Removing From an Array |
| 21.2 Indexing Into an Array |
| 21.1 Intro to Lists/Arrays |
| Standard |
| 1.1 Introduction to Programming With Karel |
| 1.2 More Basic Karel |
| 1.3 Java Programs and the Run Method |
| 1.4 Karel Can't Turn Right |
| 1.5 Methods in Karel |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.7 Commenting Your Code |
| 1.9 Super Karel |
| 1.10 For Loops |
| 1.11 While Loops in Karel |
| 1.12 If Statements |
| 1.13 If/Else Statements |
| 1.14 Control Structures Example |
| 1.15 More Karel Examples and Testing |
| 1.16 How to Indent Your Code |
| 1.19 Karel Challenges |
| 7.5 User Input |
| 8.10 Using the Math Class |
| Standard |
| 1.1 Introduction to Programming With Karel |
| 1.2 More Basic Karel |
| 1.3 Java Programs and the Run Method |
| 1.4 Karel Can't Turn Right |
| 1.5 Methods in Karel |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.7 Commenting Your Code |
| 1.9 Super Karel |
| 1.10 For Loops |
| 1.11 While Loops in Karel |
| 1.12 If Statements |
| 1.13 If/Else Statements |
| 1.14 Control Structures Example |
| 1.15 More Karel Examples and Testing |
| 1.16 How to Indent Your Code |
| 1.19 Karel Challenges |
| 6.5 User Input |
| 8.10 Using the Math Class |
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