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CSTA 3B: 3B-AP-14

CodeHS Lessons

Construct solutions to problems using student-created components, such as procedures, modules and/or objects.

Standard
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements
1.11 If/Else Statements
1.12 While Loops in Karel
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
2.1 Challenge Problems
7.1 Functions and Parameters 1
7.2 Functions and Parameters 2
7.3 Functions and Parameters 3
7.4 Functions and Return Values 1
7.5 Functions and Return Values 2
8.1 Functions Challenges
9.2 Random Circles
9.3 Random Ghosts
9.4 Bouncing Ball
9.5 Mouse Events: Mouse Clicked
9.6 Mouse Events: Mouse Moved
9.7 Drawing Lines
9.8 Key Events
9.9 Crazy Ball Game
11.1 Breakout
27.1 Game Design: Helicopter
17.1 Functions and Parameters Practice
18.1 Prime Numbers
19.2 Fun Graphics Challenges
19.1 Fun Snake
20.2 Connect Four
20.1 Conway's Game of Life
21.1 Evolution Simulation
24.1 Visualizing Music
26.1 Tic Tac Toe
16.1 Extra Karel Puzzles
15.1 Extra Karel Practice
25.4 Array Length and Looping Through Arrays
25.16 Data Structures Challenges
25.15 Grid Example: Get a Row
25.14 Looping Over a Grid
25.13 Intro to Grids
25.12 Intro to Sets
25.11 When Do I Use an Object?
25.10 Iterating Over an Object
25.9 Basics of Objects
25.8 Intro to Objects/Maps
25.7 Removing an Element From an Array
25.6 Finding an Element in a List
25.5 Iterating Over an Array
Standard
2.10 Top Down Design
12.1 Classes and Objects
12.2 Methods
12.3 Built-In Methods
12.4 Operator Overloading
12.6 Inheritance
12.7 Hidden Attributes
12.8 Namespaces
12.9 Modules
16.1 Project: Who Said It?
Standard
5.1 Writing Classes
5.4 Accessor Methods
5.5 Mutator Methods
5.6 Writing Methods
Standard
1.4 Karel Can't Turn Right
1.5 Functions in Karel
5.1 Functions and Parameters 1
5.2 Functions and Parameters 2
5.3 Functions and Parameters 3
5.4 Functions and Return Values 1
5.5 Functions and Return Values 2
5.7 JavaScript vs Karel
5.8 Basic JavaScript and Graphics Challenges
Standard
1.4 Karel Can't Turn Right
1.5 Functions in Karel
5.1 Functions and Parameters 1
5.2 Functions and Parameters 2
5.3 Functions and Parameters 3
5.4 Functions and Return Values 1
5.5 Functions and Return Values 2
5.7 Python vs Karel
5.8 Basic Python and Graphics Challenges
29.1 Project: Who Said It?
27.9 Modules
27.8 Namespaces
27.7 Hidden Attributes
27.6 Inheritance
27.4 Operator Overloading
27.3 Built-In Methods
27.2 Methods
27.1 Classes and Objects
Standard
1.4 Karel Can't Turn Right
1.5 Functions in Karel
5.1 Functions and Parameters 1
5.2 Functions and Parameters 2
5.3 Functions and Parameters 3
5.4 Functions and Return Values 1
5.5 Functions and Return Values 2
5.7 JavaScript vs Karel
5.8 Basic JavaScript and Graphics Challenges
Standard
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements
1.11 If/Else Statements
1.12 While Loops in Karel
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
1.16 Karel Challenges
6.7 Image Manipulation
11.1 Extra Karel Practice
12.1 Extra Karel Puzzles
13.10 Top Down Design
Standard
9.14 Functions and Parameters 1
9.15 Functions and Parameters 2
9.16 Functions and Return Values 1
9.17 Functions and Return Values 2
9.22 Array Length and Looping Through Arrays
Standard
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
6.1 Project: Classic Cipher Newscast
21.1 Challenge Problems
Standard
1.5 Hash Function Development
Standard
6.4 Using Methods to Update String States
Standard
9.1 Extra Karel Practice
10.1 Extra Karel Puzzles
Standard
3.5 Top Down Design
Standard
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Super Karel
2.9 For Loops
2.10 If Statements
2.11 If/Else Statements
2.12 While Loops in Karel
2.13 Control Structures Example
2.14 More Karel Examples and Testing
2.15 How to Indent Your Code
2.16 Karel Challenges
3.10 Top Down Design
11.7 Image Manipulation
4.1 Extra Karel Practice
5.1 Extra Karel Puzzles
Standard
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Super Karel
2.9 For Loops
2.10 If Statements
2.11 If/Else Statements
2.12 While Loops in Karel
2.13 Control Structures Example
2.14 More Karel Examples and Testing
2.15 How to Indent Your Code
2.16 Karel Challenges
11.7 Image Manipulation
4.1 Extra Karel Practice
5.1 Extra Karel Puzzles
6.10 Top Down Design
Standard
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements
1.11 If/Else Statements
1.12 While Loops in Karel
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
1.16 Karel Challenges
Standard
2.5 Functions
3.1 micro:bit Challenges
3.4 Final Project
Standard
2.4 Functions
3.1 Arduino Challenges
3.4 Final Project
Standard
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
17.3 Iterating Over an Object
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
15.1 Mouse Events: Mouse Moved
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
Standard
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.13 Control Structures Example
15.4 Final Project
15.1 micro:bit Challenges
14.5 Functions
12.1 Extra Karel Puzzles
11.16 Karel Challenges
11.15 How to Indent Your Code
11.14 More Karel Examples and Testing
11.3 Karel Can't Turn Right
11.12 While Loops in Karel
11.11 If/Else Statements
11.10 If Statements
11.9 For Loops
11.8 Super Karel
11.7 Commenting Your Code
11.6 Top Down Design and Decomposition in Karel
11.5 The Start Function
11.4 Functions in Karel
Standard
7.1 Pokemon Simulation
9.1 Java Outside of CodeHS
8.1 Mad Libs
Standard
1.4 Karel Can't Turn Right
1.5 Methods in Karel
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 While Loops in Karel
1.11 If Statements
1.12 If/Else Statements
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
1.16 Karel Challenges
2.1 Printing in Java
2.2 Variables and Types
2.3 User Input
2.4 Arithmetic Expressions
2.5 Casting
2.6 Booleans
2.7 Logical Operators
2.8 Comparison Operators
2.9 For Loops
2.10 While Loops
2.11 If Statements
2.12 Loop-and-a-Half
2.13 Short-Circuit Evaluation
2.14 De Morgan's Laws
2.15 Strings
3.1 Java Methods
3.2 Methods and Parameters
3.3 Methods and Return Values
3.4 Javadocs and More Methods
3.5 Strings Methods
3.6 Strings and Characters
3.7 Exceptions
3.8 String Processing
4.1 Using a Class as a Client
5.1 What are Data Structures?
5.2 Introduction to Arrays
5.3 Using Arrays
5.5 ArrayList Methods
5.6 Arrays vs ArrayLists
5.8 The List Interface
5.9 2D Arrays (Matrices or Grids)
5.11 HashMaps
5.12 Binary
6.1 Writing BlackJack
8.1 What is an Algorithm?
8.2 Linear Search
8.3 Binary Search
8.4 Selection Sort
8.5 Insertion Sort
8.6 Advanced: Recursion
8.7 Mergesort
10.1 Final Project
11.1 Pokemon Simulation
13.1 Java Outside of CodeHS
12.1 Mad Libs
Standard
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
17.3 Iterating Over an Object
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
15.1 Mouse Events: Mouse Moved
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
Standard
2.3 Basic Crypto Systems: Caesar Cipher
2.5 Basic Crypto Systems: Vigenere Cipher
Standard
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
17.3 Iterating Over an Object
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
15.1 Mouse Events: Mouse Moved
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
Standard
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.13 Control Structures Example
15.4 Final Project
15.1 micro:bit Challenges
14.5 Functions
12.1 Extra Karel Puzzles
11.16 Karel Challenges
11.15 How to Indent Your Code
11.14 More Karel Examples and Testing
11.3 Karel Can't Turn Right
11.12 While Loops in Karel
11.11 If/Else Statements
11.10 If Statements
11.9 For Loops
11.8 Super Karel
11.7 Commenting Your Code
11.6 Top Down Design and Decomposition in Karel
11.5 The Start Function
11.4 Functions in Karel
Standard
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
17.3 Iterating Over an Object
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
15.1 Mouse Events: Mouse Moved
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
Standard
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.13 Control Structures Example
15.4 Final Project
15.1 micro:bit Challenges
14.5 Functions
12.1 Extra Karel Puzzles
11.16 Karel Challenges
11.15 How to Indent Your Code
11.14 More Karel Examples and Testing
11.3 Karel Can't Turn Right
11.12 While Loops in Karel
11.11 If/Else Statements
11.10 If Statements
11.9 For Loops
11.8 Super Karel
11.7 Commenting Your Code
11.6 Top Down Design and Decomposition in Karel
11.5 The Start Function
11.4 Functions in Karel
Standard
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
3.2 Challenge Problems
11.1 Functions and Parameters 1
11.2 Functions and Parameters 2
11.3 Functions and Parameters 3
11.4 Functions and Return Values 1
11.5 Functions and Return Values 2
11.7 Random Circles
11.8 Random Ghosts
11.9 Bouncing Ball
11.10 Mouse Events: Mouse Clicked
11.13 Array Length and Looping Through Arrays
11.14 Iterating Over an Array
19.3 Iterating Over an Object
16.1 Functions and Parameters Practice
15.1 Extra Karel Puzzles
14.1 Extra Karel Practice
19.9 Data Structures Challenges
19.8 Grid Example: Get a Row
19.7 Looping Over a Grid
19.6 Intro to Grids
19.5 Intro to Sets
19.4 When Do I Use an Object?
17.1 Mouse Events: Mouse Moved
19.2 Basics of Objects
19.1 Intro to Objects/Maps
18.3 Removing an Element From an Array
18.2 Finding an Element in a List
17.4 Crazy Ball Game
17.3 Key Events
17.2 Drawing Lines
Standard
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
3.2 Challenge Problems
20.2 Basics of Objects
20.1 Intro to Objects/Maps
20.3 Iterating Over an Object
20.4 When Do I Use an Object?
20.5 Intro to Sets
20.6 Intro to Grids
20.7 Looping Over a Grid
20.8 Grid Example: Get a Row
20.9 Data Structures Challenges
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
18.1 Functions and Parameters Practice
21.4 Basic Crypto Systems: Caesar Cipher
21.6 Basic Crypto Systems: Vigenere Cipher
21.9 Hash Function Development
21.10 Project: Classic Cipher Newscast
16.1 Mouse Events: Mouse Moved
17.2 Functions and Parameters 2
17.3 Functions and Parameters 3
17.4 Functions and Return Values 1
17.5 Functions and Return Values 2
17.7 Random Circles
17.8 Random Ghosts
17.9 Bouncing Ball
17.10 Mouse Events: Mouse Clicked
17.1 Functions and Parameters 1
16.2 Drawing Lines
16.3 Key Events
16.4 Crazy Ball Game
17.13 Array Length and Looping Through Arrays
17.14 Iterating Over an Array
19.2 Finding an Element in a List
19.3 Removing an Element From an Array
Standard
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
17.3 Iterating Over an Object
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
15.1 Mouse Events: Mouse Moved
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
Standard
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
6.13 Control Structures Example
10.4 Final Project
10.1 micro:bit Challenges
9.5 Functions
7.1 Extra Karel Puzzles
6.16 Karel Challenges
6.15 How to Indent Your Code
6.14 More Karel Examples and Testing
6.3 Karel Can't Turn Right
6.12 While Loops in Karel
6.11 If/Else Statements
6.10 If Statements
6.9 For Loops
6.8 Super Karel
6.7 Commenting Your Code
6.6 Top Down Design and Decomposition in Karel
6.5 The Start Function
6.4 Functions in Karel
Standard
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements
1.11 If/Else Statements
1.12 While Loops in Karel
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
2.1 Challenge Problems
8.1 Functions and Parameters 1
8.2 Functions and Parameters 2
8.3 Functions and Parameters 3
8.4 Functions and Return Values 1
8.5 Functions and Return Values 2
9.1 Functions Challenges
10.2 Random Circles
10.3 Random Ghosts
10.4 Bouncing Ball
10.5 Mouse Events: Mouse Clicked
10.6 Mouse Events: Mouse Moved
10.7 Drawing Lines
10.8 Key Events
10.9 Crazy Ball Game
12.1 Breakout
28.1 Game Design: Helicopter
18.1 Functions and Parameters Practice
19.1 Prime Numbers
20.2 Fun Graphics Challenges
20.1 Fun Snake
21.2 Connect Four
21.1 Conway's Game of Life
22.1 Evolution Simulation
25.1 Visualizing Music
27.1 Tic Tac Toe
17.1 Extra Karel Puzzles
16.1 Extra Karel Practice
26.4 Array Length and Looping Through Arrays
26.16 Data Structures Challenges
26.15 Grid Example: Get a Row
26.14 Looping Over a Grid
26.13 Intro to Grids
26.12 Intro to Sets
26.11 When Do I Use an Object?
26.10 Iterating Over an Object
26.9 Basics of Objects
26.8 Intro to Objects/Maps
26.7 Removing an Element From an Array
26.6 Finding an Element in a List
26.5 Iterating Over an Array
Standard
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.13 Control Structures Example
15.4 Final Project
15.1 micro:bit Challenges
14.5 Functions
12.1 Extra Karel Puzzles
11.16 Karel Challenges
11.15 How to Indent Your Code
11.14 More Karel Examples and Testing
11.3 Karel Can't Turn Right
11.12 While Loops in Karel
11.11 If/Else Statements
11.10 If Statements
11.9 For Loops
11.8 Super Karel
11.7 Commenting Your Code
11.6 Top Down Design and Decomposition in Karel
11.5 The Start Function
11.4 Functions in Karel
Standard
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
17.3 Iterating Over an Object
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
15.1 Mouse Events: Mouse Moved
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
Standard
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
17.3 Iterating Over an Object
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
15.1 Mouse Events: Mouse Moved
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
Standard
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.13 Control Structures Example
15.4 Final Project
15.1 micro:bit Challenges
14.5 Functions
12.1 Extra Karel Puzzles
11.16 Karel Challenges
11.15 How to Indent Your Code
11.14 More Karel Examples and Testing
11.3 Karel Can't Turn Right
11.12 While Loops in Karel
11.11 If/Else Statements
11.10 If Statements
11.9 For Loops
11.8 Super Karel
11.7 Commenting Your Code
11.6 Top Down Design and Decomposition in Karel
11.5 The Start Function
11.4 Functions in Karel
Standard
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
17.3 Iterating Over an Object
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
15.1 Mouse Events: Mouse Moved
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
Standard
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.13 Control Structures Example
15.4 Final Project
15.1 micro:bit Challenges
14.5 Functions
12.1 Extra Karel Puzzles
11.16 Karel Challenges
11.15 How to Indent Your Code
11.14 More Karel Examples and Testing
11.3 Karel Can't Turn Right
11.12 While Loops in Karel
11.11 If/Else Statements
11.10 If Statements
11.9 For Loops
11.8 Super Karel
11.7 Commenting Your Code
11.6 Top Down Design and Decomposition in Karel
11.5 The Start Function
11.4 Functions in Karel
Standard
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
17.3 Iterating Over an Object
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
15.1 Mouse Events: Mouse Moved
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
Standard
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.13 Control Structures Example
15.4 Final Project
15.1 micro:bit Challenges
14.5 Functions
12.1 Extra Karel Puzzles
11.16 Karel Challenges
11.15 How to Indent Your Code
11.14 More Karel Examples and Testing
11.3 Karel Can't Turn Right
11.12 While Loops in Karel
11.11 If/Else Statements
11.10 If Statements
11.9 For Loops
11.8 Super Karel
11.7 Commenting Your Code
11.6 Top Down Design and Decomposition in Karel
11.5 The Start Function
11.4 Functions in Karel
Standard
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
17.3 Iterating Over an Object
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
15.1 Mouse Events: Mouse Moved
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
Standard
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.13 Control Structures Example
15.4 Final Project
15.1 micro:bit Challenges
14.5 Functions
12.1 Extra Karel Puzzles
11.16 Karel Challenges
11.15 How to Indent Your Code
11.14 More Karel Examples and Testing
11.3 Karel Can't Turn Right
11.12 While Loops in Karel
11.11 If/Else Statements
11.10 If Statements
11.9 For Loops
11.8 Super Karel
11.7 Commenting Your Code
11.6 Top Down Design and Decomposition in Karel
11.5 The Start Function
11.4 Functions in Karel
Standard
3.10 Top Down Design
Standard
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.13 Control Structures Example
15.4 Final Project
15.1 micro:bit Challenges
14.5 Functions
12.1 Extra Karel Puzzles
11.16 Karel Challenges
11.15 How to Indent Your Code
11.14 More Karel Examples and Testing
11.3 Karel Can't Turn Right
11.12 While Loops in Karel
11.11 If/Else Statements
11.10 If Statements
11.9 For Loops
11.8 Super Karel
11.7 Commenting Your Code
11.6 Top Down Design and Decomposition in Karel
11.5 The Start Function
11.4 Functions in Karel
Standard
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
17.3 Iterating Over an Object
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
15.1 Mouse Events: Mouse Moved
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
Standard
3.3 Karel Can't Turn Right
3.4 Functions in Karel
3.5 The Start Function
3.6 Top Down Design and Decomposition in Karel
3.7 Commenting Your Code
3.8 Abstraction
3.9 Super Karel
3.10 For Loops
3.11 If Statements
3.12 If/Else Statements
3.13 While Loops in Karel
3.14 Control Structures Example
3.15 More Karel Examples and Testing
3.16 How to Indent Your Code
4.2 Challenge Problems
18.2 Finding an Element in a List
16.1 Functions and Parameters Practice
15.1 Extra Karel Puzzles
14.1 Extra Karel Practice
19.9 Data Structures Challenges
19.8 Grid Example: Get a Row
19.7 Looping Over a Grid
19.6 Intro to Grids
19.5 Intro to Sets
19.4 When Do I Use an Object?
19.3 Iterating Over an Object
19.2 Basics of Objects
19.1 Intro to Objects/Maps
18.3 Removing an Element From an Array
12.1 Functions and Parameters 1
12.14 Iterating Over an Array
12.13 Array Length and Looping Through Arrays
17.4 Crazy Ball Game
17.3 Key Events
17.2 Drawing Lines
17.1 Mouse Events: Mouse Moved
12.10 Mouse Events: Mouse Clicked
12.9 Bouncing Ball
12.8 Random Ghosts
12.7 Random Circles
12.5 Functions and Return Values 2
12.4 Functions and Return Values 1
12.3 Functions and Parameters 3
12.2 Functions and Parameters 2
Standard
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Super Karel
2.9 For Loops
2.10 If Statements
2.11 If/Else Statements
2.12 While Loops in Karel
2.13 Control Structures Example
2.14 More Karel Examples and Testing
2.15 How to Indent Your Code
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
10.2 Random Circles
10.3 Random Ghosts
10.4 Bouncing Ball
10.5 Mouse Events: Mouse Clicked
10.6 Mouse Events: Mouse Moved
10.7 Drawing Lines
10.8 Key Events
10.9 Crazy Ball Game
11.1 Breakout
12.4 Array Length and Looping Through Arrays
12.5 Iterating Over an Array
12.6 Finding an Element in a List
12.7 Removing an Element From an Array
Standard
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Super Karel
2.9 For Loops
2.10 If Statements
2.11 If/Else Statements
2.12 While Loops in Karel
2.13 Control Structures Example
2.14 More Karel Examples and Testing
2.15 How to Indent Your Code
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
17.3 Iterating Over an Object
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
15.1 Mouse Events: Mouse Moved
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
Standard
8.3 Basic Crypto Systems: Caesar Cipher
8.5 Basic Crypto Systems: Vigenere Cipher
Standard
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
17.3 Iterating Over an Object
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
15.1 Mouse Events: Mouse Moved
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
Standard
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.13 Control Structures Example
15.4 Final Project
15.1 micro:bit Challenges
14.5 Functions
12.1 Extra Karel Puzzles
11.16 Karel Challenges
11.15 How to Indent Your Code
11.14 More Karel Examples and Testing
11.3 Karel Can't Turn Right
11.12 While Loops in Karel
11.11 If/Else Statements
11.10 If Statements
11.9 For Loops
11.8 Super Karel
11.7 Commenting Your Code
11.6 Top Down Design and Decomposition in Karel
11.5 The Start Function
11.4 Functions in Karel
Standard
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements
1.11 If/Else Statements
1.12 While Loops in Karel
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
2.1 Challenge Problems
7.1 Functions and Parameters 1
7.2 Functions and Parameters 2
7.3 Functions and Parameters 3
7.4 Functions and Return Values 1
7.5 Functions and Return Values 2
8.1 Functions Challenges
9.2 Random Circles
9.3 Random Ghosts
9.4 Bouncing Ball
9.5 Mouse Events: Mouse Clicked
9.6 Mouse Events: Mouse Moved
9.7 Drawing Lines
9.8 Key Events
9.9 Crazy Ball Game
11.1 Breakout
12.4 Array Length and Looping Through Arrays
12.5 Iterating Over an Array
12.6 Finding an Element in a List
12.7 Removing an Element From an Array
12.8 Intro to Objects/Maps
12.9 Basics of Objects
12.10 Iterating Over an Object
12.11 When Do I Use an Object?
12.12 Intro to Sets
12.13 Intro to Grids
12.14 Looping Over a Grid
12.15 Grid Example: Get a Row
12.16 Data Structures Challenges
13.1 Tic Tac Toe
14.1 Game Design: Helicopter
22.2 Fun Graphics Challenges
22.1 Fun Snake
18.1 Extra Karel Practice
20.1 Functions and Parameters Practice
19.1 Extra Karel Puzzles
21.1 Prime Numbers
28.1 Visualizing Music
24.1 Evolution Simulation
23.1 Conway's Game of Life
23.2 Connect Four
Standard
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements
1.11 If/Else Statements
1.12 While Loops in Karel
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
2.1 Challenge Problems
7.1 Functions and Parameters 1
7.2 Functions and Parameters 2
7.3 Functions and Parameters 3
7.4 Functions and Return Values 1
7.5 Functions and Return Values 2
8.1 Functions Challenges
23.1 Game Design: Helicopter
12.1 Functions and Parameters Practice
13.1 Prime Numbers
14.2 Fun Graphics Challenges
14.1 Fun Snake
15.2 Connect Four
15.1 Conway's Game of Life
16.1 Evolution Simulation
20.1 Visualizing Music
22.1 Tic Tac Toe
11.1 Extra Karel Puzzles
10.1 Extra Karel Practice
21.4 Array Length and Looping Through Arrays
21.16 Data Structures Challenges
21.15 Grid Example: Get a Row
21.14 Looping Over a Grid
21.13 Intro to Grids
21.12 Intro to Sets
21.11 When Do I Use an Object?
21.10 Iterating Over an Object
21.9 Basics of Objects
21.8 Intro to Objects/Maps
21.7 Removing an Element From an Array
21.6 Finding an Element in a List
21.5 Iterating Over an Array
Standard
1.4 Karel Can't Turn Right
1.5 Methods in Karel
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.9 Super Karel
1.10 For Loops
1.11 While Loops in Karel
1.12 If Statements
1.13 If/Else Statements
1.14 Control Structures Example
1.15 More Karel Examples and Testing
1.16 How to Indent Your Code
1.19 Karel Challenges
11.1 Writing Classes
11.4 Accessor Methods
11.5 Mutator Methods
11.6 Writing Methods
12.1 Using a Class as a Client
Standard
1.4 Karel Can't Turn Right
1.5 Methods in Karel
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.9 Super Karel
1.10 For Loops
1.11 While Loops in Karel
1.12 If Statements
1.13 If/Else Statements
1.14 Control Structures Example
1.15 More Karel Examples and Testing
1.16 How to Indent Your Code
1.19 Karel Challenges
11.1 Writing Classes
11.4 Accessor Methods
11.5 Mutator Methods
11.6 Writing Methods