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CSTA 2: 2-AP-12

CodeHS Lessons

Design and iteratively develop programs that combine control structures, including nested loops and compound conditionals.

Standard
1.12 While Loops in Karel
1.13 Control Structures Example
8.1 Functions Challenges
9.3 Random Ghosts
9.4 Bouncing Ball
9.5 Mouse Events: Mouse Clicked
9.6 Mouse Events: Mouse Moved
9.7 Drawing Lines
9.8 Key Events
9.9 Crazy Ball Game
11.1 Breakout
25.15 Grid Example: Get a Row
17.1 Functions and Parameters Practice
25.16 Data Structures Challenges
27.1 Game Design: Helicopter
15.1 Extra Karel Practice
16.1 Extra Karel Puzzles
26.1 Tic Tac Toe
24.1 Visualizing Music
21.1 Evolution Simulation
20.1 Conway's Game of Life
20.2 Connect Four
19.1 Fun Snake
19.2 Fun Graphics Challenges
18.1 Prime Numbers
25.14 Looping Over a Grid
25.13 Intro to Grids
25.12 Intro to Sets
25.11 When Do I Use an Object?
25.10 Iterating Over an Object
25.9 Basics of Objects
25.8 Intro to Objects/Maps
25.7 Removing an Element From an Array
25.6 Finding an Element in a List
25.5 Iterating Over an Array
25.4 Array Length and Looping Through Arrays
25.3 Adding/Removing From an Array
25.2 Indexing Into an Array
25.1 Intro to Lists/Arrays
Standard
5.4 Nested Control Structures
8.2 Lists
8.3 For Loops and Lists
9.1 2d Lists
9.5 Equivalence vs. Identity
12.6 Inheritance
16.1 Project: Who Said It?
Standard
27.6 Inheritance
29.1 Project: Who Said It?
Standard
1.12 While Loops in Karel
1.13 Control Structures Example
11.1 Extra Karel Practice
12.1 Extra Karel Puzzles
Standard
9.19 Intro to Lists/Arrays
9.20 Indexing Into an Array
9.21 Adding/Removing From an Array
9.22 Array Length and Looping Through Arrays
Standard
4.3 Looping
4.4 Branching
Standard
8.1 Conditionals and State Change
8.2 Conditionals using Parameters
Standard
6.1 Control Structures Example
7.1 Karel Challenges
Standard
2.12 While Loops in Karel
2.13 Control Structures Example
4.1 Extra Karel Practice
5.1 Extra Karel Puzzles
Standard
2.12 While Loops in Karel
2.13 Control Structures Example
4.1 Extra Karel Practice
5.1 Extra Karel Puzzles
Standard
6.2 Lists
6.3 For Loops and Lists
6.5 2d Lists
Standard
1.12 While Loops in Karel
1.13 Control Structures Example
3.17 Karel Challenges
3.13 Control Structures Example
Standard
2.1 For Loops
2.2 While Loops
2.4 If/Else Statements
3.1 micro:bit Challenges
Standard
2.1 Loops
2.2 If/Else Statements
2.3 Arithmetic, Comparison, and Logical Operators
3.1 Arduino Challenges
Standard
2.13 While Loops in Karel
2.14 Control Structures Example
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
14.1 Functions and Parameters Practice
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
17.3 Iterating Over an Object
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
16.1 Indexing Into an Array
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
15.1 Mouse Events: Mouse Moved
Standard
11.12 While Loops in Karel
11.13 Control Structures Example
12.1 Extra Karel Puzzles
14.1 For Loops
14.2 While Loops
14.4 If/Else Statements
15.1 micro:bit Challenges
Standard
2.13 While Loops in Karel
2.14 Control Structures Example
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
14.1 Functions and Parameters Practice
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
17.3 Iterating Over an Object
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
16.1 Indexing Into an Array
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
15.1 Mouse Events: Mouse Moved
Standard
2.13 While Loops in Karel
2.14 Control Structures Example
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
14.1 Functions and Parameters Practice
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
17.3 Iterating Over an Object
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
16.1 Indexing Into an Array
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
15.1 Mouse Events: Mouse Moved
Standard
11.12 While Loops in Karel
11.13 Control Structures Example
12.1 Extra Karel Puzzles
14.1 For Loops
14.2 While Loops
14.4 If/Else Statements
15.1 micro:bit Challenges
Standard
2.13 While Loops in Karel
2.14 Control Structures Example
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
14.1 Functions and Parameters Practice
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
17.3 Iterating Over an Object
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
16.1 Indexing Into an Array
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
15.1 Mouse Events: Mouse Moved
Standard
11.12 While Loops in Karel
11.13 Control Structures Example
12.1 Extra Karel Puzzles
14.1 For Loops
14.2 While Loops
14.4 If/Else Statements
15.1 micro:bit Challenges
Standard
2.13 While Loops in Karel
2.14 Control Structures Example
11.8 Random Ghosts
11.9 Bouncing Ball
11.10 Mouse Events: Mouse Clicked
11.11 Intro to Lists/Arrays
11.12 Adding/Removing From an Array
11.13 Array Length and Looping Through Arrays
11.14 Iterating Over an Array
15.1 Extra Karel Puzzles
14.1 Extra Karel Practice
19.9 Data Structures Challenges
16.1 Functions and Parameters Practice
19.8 Grid Example: Get a Row
19.7 Looping Over a Grid
19.6 Intro to Grids
19.5 Intro to Sets
19.4 When Do I Use an Object?
19.3 Iterating Over an Object
19.2 Basics of Objects
19.1 Intro to Objects/Maps
18.3 Removing an Element From an Array
18.2 Finding an Element in a List
18.1 Indexing Into an Array
17.4 Crazy Ball Game
17.3 Key Events
17.2 Drawing Lines
17.1 Mouse Events: Mouse Moved
Standard
2.13 While Loops in Karel
2.14 Control Structures Example
18.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
20.9 Data Structures Challenges
20.8 Grid Example: Get a Row
20.7 Looping Over a Grid
20.6 Intro to Grids
20.5 Intro to Sets
20.4 When Do I Use an Object?
20.3 Iterating Over an Object
20.2 Basics of Objects
20.1 Intro to Objects/Maps
19.3 Removing an Element From an Array
19.2 Finding an Element in a List
17.14 Iterating Over an Array
17.13 Array Length and Looping Through Arrays
17.12 Adding/Removing From an Array
19.1 Indexing Into an Array
17.11 Intro to Lists/Arrays
16.4 Crazy Ball Game
16.3 Key Events
16.2 Drawing Lines
16.1 Mouse Events: Mouse Moved
17.10 Mouse Events: Mouse Clicked
17.9 Bouncing Ball
17.8 Random Ghosts
Standard
2.13 While Loops in Karel
2.14 Control Structures Example
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
14.1 Functions and Parameters Practice
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
17.3 Iterating Over an Object
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
16.1 Indexing Into an Array
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
15.1 Mouse Events: Mouse Moved
Standard
6.12 While Loops in Karel
6.13 Control Structures Example
7.1 Extra Karel Puzzles
9.1 For Loops
9.2 While Loops
9.4 If/Else Statements
10.1 micro:bit Challenges
Standard
1.12 While Loops in Karel
1.13 Control Structures Example
9.1 Functions Challenges
10.3 Random Ghosts
10.4 Bouncing Ball
10.5 Mouse Events: Mouse Clicked
10.6 Mouse Events: Mouse Moved
10.7 Drawing Lines
10.8 Key Events
10.9 Crazy Ball Game
12.1 Breakout
26.15 Grid Example: Get a Row
18.1 Functions and Parameters Practice
26.16 Data Structures Challenges
28.1 Game Design: Helicopter
16.1 Extra Karel Practice
17.1 Extra Karel Puzzles
27.1 Tic Tac Toe
25.1 Visualizing Music
22.1 Evolution Simulation
21.1 Conway's Game of Life
21.2 Connect Four
20.1 Fun Snake
20.2 Fun Graphics Challenges
19.1 Prime Numbers
26.14 Looping Over a Grid
26.13 Intro to Grids
26.12 Intro to Sets
26.11 When Do I Use an Object?
26.10 Iterating Over an Object
26.9 Basics of Objects
26.8 Intro to Objects/Maps
26.7 Removing an Element From an Array
26.6 Finding an Element in a List
26.5 Iterating Over an Array
26.4 Array Length and Looping Through Arrays
26.3 Adding/Removing From an Array
26.2 Indexing Into an Array
26.1 Intro to Lists/Arrays
Standard
11.12 While Loops in Karel
11.13 Control Structures Example
12.1 Extra Karel Puzzles
14.1 For Loops
14.2 While Loops
14.4 If/Else Statements
15.1 micro:bit Challenges
Standard
2.13 While Loops in Karel
2.14 Control Structures Example
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
14.1 Functions and Parameters Practice
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
17.3 Iterating Over an Object
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
16.1 Indexing Into an Array
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
15.1 Mouse Events: Mouse Moved
Standard
2.13 While Loops in Karel
2.14 Control Structures Example
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
14.1 Functions and Parameters Practice
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
17.3 Iterating Over an Object
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
16.1 Indexing Into an Array
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
15.1 Mouse Events: Mouse Moved
Standard
11.12 While Loops in Karel
11.13 Control Structures Example
12.1 Extra Karel Puzzles
14.1 For Loops
14.2 While Loops
14.4 If/Else Statements
15.1 micro:bit Challenges
Standard
2.13 While Loops in Karel
2.14 Control Structures Example
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
14.1 Functions and Parameters Practice
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
17.3 Iterating Over an Object
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
16.1 Indexing Into an Array
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
15.1 Mouse Events: Mouse Moved
Standard
11.12 While Loops in Karel
11.13 Control Structures Example
12.1 Extra Karel Puzzles
14.1 For Loops
14.2 While Loops
14.4 If/Else Statements
15.1 micro:bit Challenges
Standard
2.13 While Loops in Karel
2.14 Control Structures Example
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
14.1 Functions and Parameters Practice
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
17.3 Iterating Over an Object
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
16.1 Indexing Into an Array
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
15.1 Mouse Events: Mouse Moved
Standard
11.12 While Loops in Karel
11.13 Control Structures Example
12.1 Extra Karel Puzzles
14.1 For Loops
14.2 While Loops
14.4 If/Else Statements
15.1 micro:bit Challenges
Standard
2.13 While Loops in Karel
2.14 Control Structures Example
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
14.1 Functions and Parameters Practice
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
17.3 Iterating Over an Object
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
16.1 Indexing Into an Array
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
15.1 Mouse Events: Mouse Moved
Standard
11.12 While Loops in Karel
11.13 Control Structures Example
12.1 Extra Karel Puzzles
14.1 For Loops
14.2 While Loops
14.4 If/Else Statements
15.1 micro:bit Challenges
Standard
11.12 While Loops in Karel
11.13 Control Structures Example
12.1 Extra Karel Puzzles
14.1 For Loops
14.2 While Loops
14.4 If/Else Statements
15.1 micro:bit Challenges
Standard
2.13 While Loops in Karel
2.14 Control Structures Example
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
14.1 Functions and Parameters Practice
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
17.3 Iterating Over an Object
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
16.1 Indexing Into an Array
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
15.1 Mouse Events: Mouse Moved
Standard
3.13 While Loops in Karel
3.14 Control Structures Example
16.1 Functions and Parameters Practice
15.1 Extra Karel Puzzles
14.1 Extra Karel Practice
19.9 Data Structures Challenges
19.8 Grid Example: Get a Row
19.7 Looping Over a Grid
19.6 Intro to Grids
19.5 Intro to Sets
19.4 When Do I Use an Object?
19.3 Iterating Over an Object
19.2 Basics of Objects
19.1 Intro to Objects/Maps
18.3 Removing an Element From an Array
18.2 Finding an Element in a List
12.14 Iterating Over an Array
12.13 Array Length and Looping Through Arrays
12.12 Adding/Removing From an Array
18.1 Indexing Into an Array
12.11 Intro to Lists/Arrays
17.4 Crazy Ball Game
17.3 Key Events
17.2 Drawing Lines
17.1 Mouse Events: Mouse Moved
12.10 Mouse Events: Mouse Clicked
12.9 Bouncing Ball
12.8 Random Ghosts
Standard
2.12 While Loops in Karel
2.13 Control Structures Example
10.3 Random Ghosts
10.4 Bouncing Ball
10.5 Mouse Events: Mouse Clicked
10.6 Mouse Events: Mouse Moved
10.7 Drawing Lines
10.8 Key Events
10.9 Crazy Ball Game
11.1 Breakout
12.1 Intro to Lists/Arrays
12.2 Indexing Into an Array
12.3 Adding/Removing From an Array
12.4 Array Length and Looping Through Arrays
12.5 Iterating Over an Array
12.6 Finding an Element in a List
12.7 Removing an Element From an Array
Standard
2.12 While Loops in Karel
2.13 Control Structures Example
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
14.1 Functions and Parameters Practice
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
17.3 Iterating Over an Object
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
16.1 Indexing Into an Array
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
15.1 Mouse Events: Mouse Moved
Standard
2.13 While Loops in Karel
2.14 Control Structures Example
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
14.1 Functions and Parameters Practice
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
17.3 Iterating Over an Object
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
16.1 Indexing Into an Array
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
15.1 Mouse Events: Mouse Moved
Standard
11.12 While Loops in Karel
11.13 Control Structures Example
12.1 Extra Karel Puzzles
14.1 For Loops
14.2 While Loops
14.4 If/Else Statements
15.1 micro:bit Challenges
Standard
1.12 While Loops in Karel
1.13 Control Structures Example
8.1 Functions Challenges
9.3 Random Ghosts
9.4 Bouncing Ball
9.5 Mouse Events: Mouse Clicked
9.6 Mouse Events: Mouse Moved
9.7 Drawing Lines
9.8 Key Events
9.9 Crazy Ball Game
11.1 Breakout
12.1 Intro to Lists/Arrays
12.2 Indexing Into an Array
12.3 Adding/Removing From an Array
12.4 Array Length and Looping Through Arrays
12.5 Iterating Over an Array
12.6 Finding an Element in a List
12.7 Removing an Element From an Array
12.8 Intro to Objects/Maps
12.9 Basics of Objects
12.10 Iterating Over an Object
12.11 When Do I Use an Object?
12.12 Intro to Sets
12.13 Intro to Grids
12.14 Looping Over a Grid
12.15 Grid Example: Get a Row
12.16 Data Structures Challenges
13.1 Tic Tac Toe
14.1 Game Design: Helicopter
20.1 Functions and Parameters Practice
21.1 Prime Numbers
22.2 Fun Graphics Challenges
22.1 Fun Snake
23.2 Connect Four
23.1 Conway's Game of Life
24.1 Evolution Simulation
28.1 Visualizing Music
19.1 Extra Karel Puzzles
18.1 Extra Karel Practice
Standard
1.12 While Loops in Karel
1.13 Control Structures Example
8.1 Functions Challenges
21.15 Grid Example: Get a Row
12.1 Functions and Parameters Practice
21.16 Data Structures Challenges
23.1 Game Design: Helicopter
10.1 Extra Karel Practice
11.1 Extra Karel Puzzles
22.1 Tic Tac Toe
20.1 Visualizing Music
16.1 Evolution Simulation
15.1 Conway's Game of Life
15.2 Connect Four
14.1 Fun Snake
14.2 Fun Graphics Challenges
13.1 Prime Numbers
21.14 Looping Over a Grid
21.13 Intro to Grids
21.12 Intro to Sets
21.11 When Do I Use an Object?
21.10 Iterating Over an Object
21.9 Basics of Objects
21.8 Intro to Objects/Maps
21.7 Removing an Element From an Array
21.6 Finding an Element in a List
21.5 Iterating Over an Array
21.4 Array Length and Looping Through Arrays
21.3 Adding/Removing From an Array
21.2 Indexing Into an Array
21.1 Intro to Lists/Arrays